If you combine Eevee and Cycles to get bloom in Cycles, you could just as well only use Cycles and add glow in the Compositor... when you ask what I like for rendering I'll go for Cycles. To me rendering is not what I get instantly in the viewport - it's what I get when I hit F12 to render. So as I said, I can easily get glow with Cycles in compositing and it's much easier to get realistic reflections, transmissive glass materials, emissive materials etc. in Cycles without the need to set it all up like in Eevee.
Wow, this cyber city building turned out really great. You make it look so simple but every time I try to make any 3D model for my own games I fails - so that's why I'm sticking with 2D games for now. Anyway congrats. Keep up the great work. - Dan
Just take it slower brother, give yourself some breathing room to learn without racing a mental clock...Take the pressure off yourself by not trying to create a project you'll finish & use for anything, just do a bunch of throwaway projects while you learn from mistakes so you get comfortable with the software... After dedicating a few months to that, you'll eventually get to a point you can navigate much faster & take on bigger tasks... I know you can do it & It will be worth it!!
If you want to add bloom in cycles: Open compositing tab. In node-based system, insert a bloom node between render layers and composite nodes. change the bloom type to "Fog glow" Adjust bloom node's intensity and threshold for desired glow strength and brightness.
I feel it makes more sense to have a bunch of junk hastily added to the top and sides. In a world that is overpopulated people are going to make more use of vertical space and those additions would be added onto older structures with little regard for the original design.
Great video as always, hope the move is proving not to stressful and you are all settled in now. Couple of questions for you, how are you judging heights when you model? I followed the character course.. but I didn't really follow and just went with what looked ok.. but didn't like the end result. Do you use the blender grid lines to estimate? Second, are you still using the tablet pen for modeling? or a mouse? My mouse is a little clunky, so any recommendations there? Might get a bamboo type tablet, but not sure if that is more for drawing or modeling? Cheers
Im korean, and that '행복해' means 'im happy' and '나' means 'I'. Haha your work is very fantastic, but i never seen that word in korean store sign. The direction of the word is the opposite. Anyway, VERY GOOD!!🎉
wow amazing how quick you made the whole building! I was wondering if you or the people in the comments could tell me how do I add the different color viewport to add the emission to the signs without going to the shaders? thanks! and awesome job!!
Hi, Imphenzia. You can use viewport compositor with cycles. But i do believe that in 3.5.1 the glare (fog glow - bloom) is still unsupported as is still had to be wrote for GPU. But i know that 3.6 has it. Just tested it.
Can you bake a 16K Texture in Blender 3.0.0+? I have a problem and stuck at 13% Terxture baking (16K). The newest possible version of Blender that worked is 2.93.5.
I have recently come across some of your tutorial videos specifically the low poly character creation, among many others. My question is how are you able to duplicate and then move the object after finalizing the duplication. Every time I try to do that it seems to automatically connect to the object I duplicated it from. My steps are Shift+D, move the cursor to ensure it did the duplicate, then press L-mouse button to release, then scale, than G to move it. But as soon as I grab it again its connected to the rest of the model and creates other triangles in the model because it connected itself. Could you possibly help me figure out what I am doing wrong? Thanks in advance...
I actually press Shift+D to duplicate the the face so it's not part of the same mesh, but it is in the same object. It is tricky to tell from that video, but I press Shift + D, and then I press Escape or Right click to snap it back to the original position before extruding it upwards again. Sorry, I missed to enable Screencast keys in the beginning of that video.
Great building! Imphenzia style. 😉👍 Eevee is Ok for static renders. And what if the scene has a lot of moving objects with shadows and reflections? We should bake volumetric lighting and reflections every frame. We can automate it using scripts, but it takes a lot of time anyway. At the end it will take the same time to render as in cycles or even more.
Rap on "E to extrude and S to scale" by chatGPT (Verse 1) Yo, let me take you on a trip, a blender expedition, Where E's gonna extrude and S gonna scale with precision. We're diving into 3D, where creativity's unleashed, Blender's the tool, let's rap about functions that'll never cease. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Verse 2) Picture this, we start with an object, simple and plain, But with E, we'll pull and push, make it rise like a plane. Extruding edges, creating depth, giving objects new life, Adding dimension, making models sharp as a knife. (Pre-Chorus) Blender's the canvas, where imagination takes flight, With S to scale, we bring it all to the right height. From tiny pebbles to towering mountains so grand, We'll use the scaling function, take control in our hand. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Verse 3) Now, let's talk about scaling, the tool of transformation, S brings the magic, resizing with dedication. From X to Y to Z, we stretch and shrink with ease, Bringing objects to life, like a cool summer breeze. (Pre-Chorus) Blender's the canvas, where imagination takes flight, With S to scale, we bring it all to the right height. From tiny pebbles to towering mountains so grand, We'll use the scaling function, take control in our hand. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Bridge) Blender's the stage, where artists create their symphony, Using E to extrude and S to scale, a divine harmony. With every vertex, every face, we sculpt our masterpiece, Unleashing our creativity, never ceasing to increase. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Outro) So grab your mouse, your keyboard, let's dive into the unknown, Blender's our vessel, where our wildest dreams are sown. E to extrude, S to scale, the functions that we embrace, Blender's our world, where art finds its rightful place.
I like a lot of your stuff, but honestly not a fan of this one. It just looks like a big mess of incoherent greebles with no consistent vision or look.
the only reason they "build weirdly" in the future, is because present-day designers are lazy. Stop adding stupid shapes to buildings to make them "futurishtic"