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Blender 3.5 Cyberpunk Building in 10 Minutes - # 105 

Imphenzia
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26 авг 2024

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Комментарии : 70   
@RamirDuria
@RamirDuria 7 месяцев назад
This level of knowledge in blender is what aspire to get to in the future.
@lux_less
@lux_less 11 месяцев назад
Oh my gosh, probably seems really simple but I love that you say outloud the keybinds/shortcuts that you're using! Very helpful!
@willfitt08
@willfitt08 Год назад
Wow! You make it look so easy!!
@user9932
@user9932 Год назад
fact
@scribblingjoe
@scribblingjoe 9 месяцев назад
I feel the Eevee renderer’s bloom makes it look more alive. Without it looks like the building is closed.
@gordonbrinkmann
@gordonbrinkmann Год назад
If you combine Eevee and Cycles to get bloom in Cycles, you could just as well only use Cycles and add glow in the Compositor... when you ask what I like for rendering I'll go for Cycles. To me rendering is not what I get instantly in the viewport - it's what I get when I hit F12 to render. So as I said, I can easily get glow with Cycles in compositing and it's much easier to get realistic reflections, transmissive glass materials, emissive materials etc. in Cycles without the need to set it all up like in Eevee.
@armenhovhannisyan5505
@armenhovhannisyan5505 Год назад
I was gonna say that. A simple fog glow in the compositor achieves a great result.
@StanleyKubick1
@StanleyKubick1 Год назад
he prefers to work in eevee, get over it
@armenhovhannisyan5505
@armenhovhannisyan5505 Год назад
@@StanleyKubick1 heh...
@ethanael_yovan
@ethanael_yovan Год назад
@@StanleyKubick1 he wants to give us tips for rendering, get over it
@ethanael_yovan
@ethanael_yovan Год назад
@@StanleyKubick1 he wants to give us tips for rendering, get over it
@Pixels4Games
@Pixels4Games Год назад
Wow, this cyber city building turned out really great. You make it look so simple but every time I try to make any 3D model for my own games I fails - so that's why I'm sticking with 2D games for now. Anyway congrats. Keep up the great work. - Dan
@SadTown99
@SadTown99 9 месяцев назад
Just take it slower brother, give yourself some breathing room to learn without racing a mental clock...Take the pressure off yourself by not trying to create a project you'll finish & use for anything, just do a bunch of throwaway projects while you learn from mistakes so you get comfortable with the software... After dedicating a few months to that, you'll eventually get to a point you can navigate much faster & take on bigger tasks... I know you can do it & It will be worth it!!
@JeraWolfe
@JeraWolfe 11 месяцев назад
This was a watershed moment in my Blender3d journey, following this tutorial.
@MaximVed
@MaximVed 9 месяцев назад
If you want to add bloom in cycles: Open compositing tab. In node-based system, insert a bloom node between render layers and composite nodes. change the bloom type to "Fog glow" Adjust bloom node's intensity and threshold for desired glow strength and brightness.
@user-zl5qy5gl8s
@user-zl5qy5gl8s Год назад
좋은 하루 되시고, 오늘도 행복한 하루~
@scribblingjoe
@scribblingjoe 9 месяцев назад
I feel it makes more sense to have a bunch of junk hastily added to the top and sides. In a world that is overpopulated people are going to make more use of vertical space and those additions would be added onto older structures with little regard for the original design.
@feemation
@feemation Год назад
This is what I'm waiting for, please speed it up sir, about cyberpunk I'm very excited.
@fv4202x
@fv4202x Год назад
just watch live stream in 2x bro. you will go to the future
@kevaHimself
@kevaHimself Год назад
Finished cyberpunk edgerunner yesterday, definitely quantity illusion
@EmvyBeats
@EmvyBeats Год назад
Definitely the evee render, if it was a realistic scene or textured different probably the cycles render. Combining them looked the best tho.
@aunabbas8582
@aunabbas8582 Год назад
I like the unshaded version. ☺️
@KatereenArt
@KatereenArt Год назад
For this artwork I prefer the eevee bloom over cycles. A lot of junk that you added works quite well :)
@danishyousuf7665
@danishyousuf7665 Год назад
Excellent
@godonholiday
@godonholiday Год назад
Great video as always, hope the move is proving not to stressful and you are all settled in now. Couple of questions for you, how are you judging heights when you model? I followed the character course.. but I didn't really follow and just went with what looked ok.. but didn't like the end result. Do you use the blender grid lines to estimate? Second, are you still using the tablet pen for modeling? or a mouse? My mouse is a little clunky, so any recommendations there? Might get a bamboo type tablet, but not sure if that is more for drawing or modeling? Cheers
@vinzjralordz6943
@vinzjralordz6943 8 месяцев назад
amazing!
@Guitars-Gear-Music
@Guitars-Gear-Music 9 месяцев назад
impressive!
@HieromonkRazov
@HieromonkRazov Год назад
Greate! Shaders transfer to Godot from blender very well. Thx)
@ninjacodertech
@ninjacodertech Год назад
best one is cycles + eevee
@juliusnadar7802
@juliusnadar7802 Год назад
Genius
@user-cv6vb1kh3b
@user-cv6vb1kh3b 2 месяца назад
행복해ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
@user-ii9fg3hn3g
@user-ii9fg3hn3g 8 месяцев назад
Im korean, and that '행복해' means 'im happy' and '나' means 'I'. Haha your work is very fantastic, but i never seen that word in korean store sign. The direction of the word is the opposite. Anyway, VERY GOOD!!🎉
@xenitsq
@xenitsq 8 месяцев назад
how can i get the window on the left side with the controls
@D4rkplace3517
@D4rkplace3517 Год назад
İ am using your pallets but my colors dont shining. İ cant give a bloom effect. What should i do?
@tookiyo1183
@tookiyo1183 10 месяцев назад
wow amazing how quick you made the whole building! I was wondering if you or the people in the comments could tell me how do I add the different color viewport to add the emission to the signs without going to the shaders? thanks! and awesome job!!
@Girasole4ever
@Girasole4ever Год назад
Hi, Imphenzia. You can use viewport compositor with cycles. But i do believe that in 3.5.1 the glare (fog glow - bloom) is still unsupported as is still had to be wrote for GPU. But i know that 3.6 has it. Just tested it.
@Advantage-Player
@Advantage-Player Год назад
Woo Hoo!
@AndroidHandFeel
@AndroidHandFeel Год назад
헐~ 행복해 ....
@ericksuarez8499
@ericksuarez8499 3 месяца назад
how you make glow colors? idk that
@ohcla131
@ohcla131 7 месяцев назад
Great tutorial ! What are his viewport options, mine doesn't look like this ?
@abltanarana
@abltanarana Год назад
Can you bake a 16K Texture in Blender 3.0.0+? I have a problem and stuck at 13% Terxture baking (16K). The newest possible version of Blender that worked is 2.93.5.
@fnwinter
@fnwinter Год назад
so 행복해!😃great job
@user-xz4cr1ky5j
@user-xz4cr1ky5j 6 месяцев назад
can u please tell about your layout plss
@sadf
@sadf 7 месяцев назад
What is the modifyer for the cool edge effects in the video?
@VFFAME
@VFFAME 11 месяцев назад
Thanks I followed you, can i use on my game this model ?
@JeremyCiske
@JeremyCiske Год назад
I have recently come across some of your tutorial videos specifically the low poly character creation, among many others. My question is how are you able to duplicate and then move the object after finalizing the duplication. Every time I try to do that it seems to automatically connect to the object I duplicated it from. My steps are Shift+D, move the cursor to ensure it did the duplicate, then press L-mouse button to release, then scale, than G to move it. But as soon as I grab it again its connected to the rest of the model and creates other triangles in the model because it connected itself. Could you possibly help me figure out what I am doing wrong? Thanks in advance...
@IronMan-yg4qw
@IronMan-yg4qw Год назад
can you please do 10 minute sculpt videos?
@Jojokaska
@Jojokaska Год назад
I really like the song you used for the timelapse, but can't see what song it is? I'm assuming it's one of your songs, could I get the name of it?
@Juxtapox
@Juxtapox Год назад
How to do the inset without creating the edges that goes out towards the outer edge? As in 1:18
@Imphenzia
@Imphenzia Год назад
I actually press Shift+D to duplicate the the face so it's not part of the same mesh, but it is in the same object. It is tricky to tell from that video, but I press Shift + D, and then I press Escape or Right click to snap it back to the original position before extruding it upwards again. Sorry, I missed to enable Screencast keys in the beginning of that video.
@Juxtapox
@Juxtapox Год назад
@@Imphenzia Ah, thank you for the quick reply! And thank you for the video!
@oliviarose7869
@oliviarose7869 Год назад
Hey! Idk if it’s purposeful but the Korean on the side is sideways and backwards!
@stermangor
@stermangor 8 месяцев назад
Great video ! If i may ask what is the addon you are using in the left top corner with the pallets ?
@Imphenzia
@Imphenzia 8 месяцев назад
Hi, it is not an addon, it is just a palette texture that I place the UVs on
@danchovy1111
@danchovy1111 Год назад
Nice haircut!
@iamrusdark
@iamrusdark Год назад
Great building! Imphenzia style. 😉👍 Eevee is Ok for static renders. And what if the scene has a lot of moving objects with shadows and reflections? We should bake volumetric lighting and reflections every frame. We can automate it using scripts, but it takes a lot of time anyway. At the end it will take the same time to render as in cycles or even more.
@alicemystery5332
@alicemystery5332 Год назад
i like cycles better but both look great to me.
@STYM-wx9mt
@STYM-wx9mt Год назад
Please make a character of vampire 🧛‍♂️
@user-fi6dp9qg4r
@user-fi6dp9qg4r 11 месяцев назад
Imagine scrolling through youtube and suddenly a building with "YPPAH" sign shows up Great tutorial, though.
@user-hy1eq4xv8j
@user-hy1eq4xv8j Год назад
not sure you did it on purpose, the words on the walls are flipped
@sicfxmusic
@sicfxmusic Год назад
I use your trimer to eat my pizza in 10 minutes 😜😜
@XXBrunX
@XXBrunX Год назад
Eevee looked better here, but for realism Cycles is always the winner, unless you can't render with it witihin a lifetime with your PC
@apoorvpandey3D
@apoorvpandey3D Год назад
Rap on "E to extrude and S to scale" by chatGPT (Verse 1) Yo, let me take you on a trip, a blender expedition, Where E's gonna extrude and S gonna scale with precision. We're diving into 3D, where creativity's unleashed, Blender's the tool, let's rap about functions that'll never cease. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Verse 2) Picture this, we start with an object, simple and plain, But with E, we'll pull and push, make it rise like a plane. Extruding edges, creating depth, giving objects new life, Adding dimension, making models sharp as a knife. (Pre-Chorus) Blender's the canvas, where imagination takes flight, With S to scale, we bring it all to the right height. From tiny pebbles to towering mountains so grand, We'll use the scaling function, take control in our hand. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Verse 3) Now, let's talk about scaling, the tool of transformation, S brings the magic, resizing with dedication. From X to Y to Z, we stretch and shrink with ease, Bringing objects to life, like a cool summer breeze. (Pre-Chorus) Blender's the canvas, where imagination takes flight, With S to scale, we bring it all to the right height. From tiny pebbles to towering mountains so grand, We'll use the scaling function, take control in our hand. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Bridge) Blender's the stage, where artists create their symphony, Using E to extrude and S to scale, a divine harmony. With every vertex, every face, we sculpt our masterpiece, Unleashing our creativity, never ceasing to increase. (Chorus) E to extrude, S to scale, that's how we rock the game, Blender's our playground, where art becomes flame. From vertices to faces, we're building something grand, With every click and keystroke, we make the world expand. (Outro) So grab your mouse, your keyboard, let's dive into the unknown, Blender's our vessel, where our wildest dreams are sown. E to extrude, S to scale, the functions that we embrace, Blender's our world, where art finds its rightful place.
@user-wv7kd8eg2i
@user-wv7kd8eg2i Год назад
its not korean actually XD
@saturn_in_blue
@saturn_in_blue Год назад
I like a lot of your stuff, but honestly not a fan of this one. It just looks like a big mess of incoherent greebles with no consistent vision or look.
@StanleyKubick1
@StanleyKubick1 Год назад
the only reason they "build weirdly" in the future, is because present-day designers are lazy. Stop adding stupid shapes to buildings to make them "futurishtic"
@dueddel
@dueddel Год назад
That's worth an absolute thumbs down … I mean, thumbs up. 👍 … Force of habit to downvote. 😅
@ts_cohn
@ts_cohn Год назад
The Korean is written backwards. R to rotate X 180 Then... 행 enter 븍 enter 해 To get the vertical text. You can do it!
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