In this video I show how to use the flip fluids add-on/ Plus I also show how to compile the add-on so you can use the full add-on for completely free. Links in video: github.com/rlguy/Blender-FLIP...
***ERROR: Could not find GNU Make (make) on your system path. See above for help.*** bro please help and make a vid for these. I alreday read the comments and changed the path as well but sill this error is there. Please make a vid for this.
Do u have an affiliate code when Im buying it? Is this plugin able to affect areas the liwuids touches? For example a change in color, making in darker and stuff like that. Asking for the payed version. I am not a 3D professional but there are some projects I could handle without time pressure (fathers company for example). Thanky ou in advance.
seems like there are some files missing in flip_fluids_addon\pyfluid\lib after compiling, tested the dll files from the demo and no luck since it's a different version
But unfortunetly I have a problem with Bake. When press on Bake, it writes "unable to create cache directory". Please help me to solve this problem, thank you
Sadly it seems the github version of flip fluids doesn't include the mixbox plugin. Would it be possible to come up with a work-around in shadernodes to ensure colors mix properly?
With this version of the addon, I am missing some of the developer features, by doing this are we getting an old version? The github page says it's from march
March 14th is the latest version, 1.3.0 you shouldn't be missing any features the only thing missing will be custom material profiles and fluid presets which come with the paid version
@@andrec1675 there's actually a recent 1.4 release, it has the mixing attribute on the developer tools, it's something that is missing with 1.3, oh well, 1.4 might get uploaded soon enough to the GitHub page
Hi there, after I install in cmd and extract it, unfortunately didn't work for the copy paste of extract address. Is there any other way? Thanks in advance
when i type in the path for the flip fluid directory, my command prompt says "is not recognized as an internal or external command, operable program or batch file" was wondering if you could shine a light on this?
Ive read through the comments and i see a bunch of try this and that, i did tbe variables add part, but i still cant work out how to make 'python build.py' work Also i had installed blender and the downloads on a separate partiction, in my case D:\ not really cmd literate
Who wants it for free prolly will never move on from having some short fun with it, maybe upload a super low res 5 second clip of it to RU-vid and be done with it. Not the highest buying potential.
@@bryanyoung8404 most of these people are newbs who will never get past a few settings, then move on to complaining on forums how much better Houdini is than blender.
CMake Error: CMake was unable to find a build program corresponding to "MinGW Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage -- Configuring incomplete, errors occurred!. plz help
To anyone having problems when compiling: - If you type "make" in the command line, it should return something along the lines of "No specified target [...]". If not, you have a problem with GNUMake. Check if it's in your %PATH% variable. If not, add it manually, close your terminal, and try again. - If you type "cmake" you should get a little blurb beginning with "Usage [...]". If not, check if cmake is in your %PATH%. If not, add it manually, close and open a new terminal, and try again. - (On Windows) It might be that the build script is looking for "minwg32-make" and not "make". If that 's the case (unlikely), install that, close your terminal, and try again. Those are the fixes that i applied to get my install working. I can't promise they'll work for you. Also, Mixbox is not supported if you compile from Github.
to make "make"(GNU make) work on win10, I had to add a variable in Environment Variables. variable "make", value C:\Program Files (x86)\GnuWin32\bin\make.exe then there is variable "path" in there, edit it and add new line C:\Program Files (x86)\GnuWin32\
For some reason this isn't working for me. I followed the video exactly and when I get to the python build.py part, it shows an error saying "Could not find GNU Make (make) on you system path. " Do you know what the problem is?
@@crypticinfusion8018 then you may need to manually add make to your path, you can do that by following this tutorial www.architectryan.com/2018/03/17/add-to-the-path-on-windows-10/#:~:text=Click%20the%20%E2%80%9CEnvironment%20Variables%E2%80%A6%E2%80%9D,path%20you%20want%20to%20add. just add gnumake
Yes you miss out on the custom material library, so I'm my opinion the commercial version is still better, but if you don't have the means to afford it right now you can compile it yourself and get 90% of the features for a little bit of extra work on your part.
@@marcusthetoxic3635 Since your error is complaining about MinGW Makefiles it may want you to install the MinGW compiler which you can get here www.mingw-w64.org/downloads/ this will probably get you in the right direction
fixed it by downloading python the regular way, checking the "add to PATH" option on the installer and also adding python to path in environment variables.
@Astrid Alaniz this mean you don't have your .dll libraries, you didnt properly "make". a give away maybe that your have a 64bit windows, but this tutorial is for 32 bit machine
winget install GNUWin32.make>>Installer hash does not match. | python build.py>>ERROR: Could not find GNU Make (make) on your system path. See above for help. | Python Ver = 3.12.1 on Win 10. please, what you do suggest, thanks Bro
last step gave me the following error: -- FLIP Fluids version 1.6.0 GitHub Release 25-NOV-2022 (DEBUG BUILD) -- Building in debug mode -- Configuring done -- Generating done -- Build files have been written to: C:/Users/engar/Documents/Blender-FLIP-Fluids-master/build [ 1%] Building CXX object CMakeFiles/objects.dir/src/engine/clscalarfield.cpp.obj C:\Users\engar\Documents\Blender-FLIP-Fluids-master\src\engine\clscalarfield.cpp: In member function 'float CLScalarField::_getWorkGroupMinimumValue(CLScalarField::WorkGroup*)': C:\Users\engar\Documents\Blender-FLIP-Fluids-master\src\engine\clscalarfield.cpp:1631:25: error: 'numeric_limits' is not a member of 'std' 1631 | float minval = std::numeric_limits::infinity(); | ^~~~~~~~~~~~~~ C:\Users\engar\Documents\Blender-FLIP-Fluids-master\src\engine\clscalarfield.cpp:1631:40: error: expected primary-expression before 'float' 1631 | float minval = std::numeric_limits::infinity(); | ^~~~~ make[2]: *** [CMakeFiles\objects.dir\build.make:271: CMakeFiles/objects.dir/src/engine/clscalarfield.cpp.obj] Error 1 make[1]: *** [CMakeFiles\Makefile2:84: CMakeFiles/objects.dir/all] Error 2 make: *** [Makefile:90: all] Error 2 Traceback (most recent call last): File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 162, in main() File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 151, in main raise e File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 138, in main cmake_make(root_dir, cmake_path, make_path, build_debug=True, make_build=not args.no_compile, darwin_arch=darwin_arch, library_suffix=library_suffix) File "C:\Users\engar\Documents\Blender-FLIP-Fluids-master\build.py", line 49, in cmake_make subprocess.check_call(make_command) File "C:\Users\engar\AppData\Local\Programs\Python\Python310\lib\subprocess.py", line 369, in check_call raise CalledProcessError(retcode, cmd) subprocess.CalledProcessError: Command '['make']' returned non-zero exit status 2.