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[Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!) 

CGDive (Blender Rigging Tuts)
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This is Chapter 4 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
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BONUS CONTENT
❖Get FREE file downloads and Bonus chapters here:
academy.cgdive.com/courses/ri...
❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
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In this part we will learn the the full Rigify Human meta-rig with face and fingers. Rigging a complex human is one of the most common rigging tasks
RELATED LINKS
Video about "Bone heat weighting failed":
• [SOLVED] Bone Heat Wei...
VIDEO CHAPTERS
0:00 Chapter Intro
1:05 3D Model Check
2:41 Human Meta-Rig
3:12 Align the Legs, Arms, Spine, and Head
4:23 Pro Tip: Align metarig in Pose Mode
7:38 Align the Palm & Fingers
11:49 Pro Tip: Straighten the Fingers
12:33 Align the Face Bones
15:08 Important Tip: Connected bones
15:49 Align the Face (continued)
21:40 Fixing the Heel bone
22:02 Upgrade Face Rig
22:22 Understanding Rig Types
25:23 Align the Eye bone
26:32 Generate Rig & Troubleshooting
27:58 Automatic Weights
28:46 Bone Heat Error
29:19 Weight Painting 101
35:25 Weight Paint Troubleshooting
36:47 Weight Painting the Face
41:41 Weighting the Eyes, Teeth & Tongue
46:16 Face Testing & Troubleshooting
49:22 Rig Overview
49:47 Finger Controls
50:46 Face Controls
54:10 Face Rig: Settings tweaks
57:48 BONUS: Adding a Jacket
58:42 Great job!
(Ignore the weird word below, it doesn't mean anything:) )
Rigify4daburadmafbgfnb

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4 июл 2024

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Комментарии : 118   
@CGDive
@CGDive 5 месяцев назад
BONUS CONTENT ❖Get FREE file downloads and Bonus chapters here: academy.cgdive.com/courses/rigify-basics ❖Or Subscribe and get all of my paid courses for $5.99/Month!
@krisskun2516
@krisskun2516 4 месяца назад
The best rigging course in entire youtube thank you!
@CGDive
@CGDive 4 месяца назад
Thank you very much!
@uncle_anatoly
@uncle_anatoly 2 месяца назад
@@CGDive NICE COURCE
@CGDive
@CGDive 2 месяца назад
@@uncle_anatoly Thank you! :)
@uncle_anatoly
@uncle_anatoly 2 месяца назад
@@CGDive keep it up bro ur videos are realyy very very helpfull
@RazixStyle
@RazixStyle 2 месяца назад
I am so happy I kept watching till the end as that scaling finger controls tip is just 10/10!
@ckhsiung
@ckhsiung 5 месяцев назад
Fantastic tute! Thanks for making the updated series! Blender is changing so much so quickly and your vid(s) makes learning all of the ins and outs of rigging much more palatable.
@TheWeirdSide1
@TheWeirdSide1 3 месяца назад
Thanks for such a great tutorial! I'm here to work out some bad habits I formed early on. On a deeper note, it's frustrating for everyone when RU-vid's top teachers are pushed under the so-called 'gurus' in feed. Your videos are 10 times the quality in narration, style, clarity, etc. This rigging tutorial is worthy of Blender's official site. Meanwhile subpar tutorials are receiving millions of views. People who claim 'quality videos will automatically reach the top' have no idea how the algorithms work in the big picture.
@CGDive
@CGDive 3 месяца назад
Thanks, I appreciate the positive comment. The algorithm is what it is. I hope my videos reach people like you who really appreciate them!
@karpai5427
@karpai5427 Месяц назад
Alt clicking the bones to move them around in weight paint mode is a huge help. Thank you.
@bndncn
@bndncn 6 месяцев назад
I'm so stoked that you're remaking this series! This video alone has answered so many lingering questions I had about Rigify. Thanks for posting!
@CGDive
@CGDive 5 месяцев назад
Awesome!
@3DRodney
@3DRodney 5 месяцев назад
You have always helped me so much over the years. The Face Rig: Settings tweaks section here is a life saver, I wish I knew how you figure these things out. I'm switching back to Rigify from Auto Rig Pro because I have not been able to figure out a few things involving the jaws and tongue. Many thanks.
@lazyassmouse7746
@lazyassmouse7746 3 месяца назад
Thank you for this tutorial. I usually avoid commenting on youtube videos, but you helped me a lot with this course. I'm making a character for my diploma and whenever I had a question, it was answered in this video or other videos you have on your channel. My character is semi-realisitc, but everything was exactly what I needed. I'll gladly support and learn more from you!
@CGDive
@CGDive 3 месяца назад
Thank you and good luck with your diploma!
@mohammadwejdani5724
@mohammadwejdani5724 2 месяца назад
Very good and comprehensive explanation, thank you very much.
@LeGrandSinnoh
@LeGrandSinnoh 4 месяца назад
Thank you very much for these very clear videos. I am French and speak very little English, but I understand everything you say; everything is clear and well articulated. The tips are great and work. Highly recommend.
@CGDive
@CGDive 4 месяца назад
Glad to hear that!
@nicoprothanimator6529
@nicoprothanimator6529 2 месяца назад
Really cool tricks that would have saved myself a lot of time ! 🔥
@CaCriGuz
@CaCriGuz 28 дней назад
Great video! Thank you so much!
@HabMotion
@HabMotion 3 месяца назад
Thank you Amazing detail tutorial .
@mastro3d
@mastro3d 5 месяцев назад
Very very good work.
@aDaySurf
@aDaySurf Месяц назад
Your tutorial is the best! Thank you so much.
@CGDive
@CGDive Месяц назад
You're very welcome!
@etc5526
@etc5526 6 месяцев назад
I was waiting for this tutorial🥰 Thanks Cgdrive
@CGDive
@CGDive 6 месяцев назад
Hope you enjoyed it!
@etc5526
@etc5526 6 месяцев назад
ofc @@CGDive
@scho3259
@scho3259 3 месяца назад
You saved my life!!! amazing thank you so much!
@CGDive
@CGDive 3 месяца назад
Glad it helped!
@MurdockSFGamer
@MurdockSFGamer 5 месяцев назад
I've been following your older tutorial to try and learn rigify and it was just failure after failure for me, been trying this one and it's like night and day, can't wait for the next parts. Still can't get custom rigs to function that well
@ptt619
@ptt619 5 месяцев назад
Awesome tutorial, you are the man!
@CGDive
@CGDive 5 месяцев назад
Glad you liked it!
@ptt619
@ptt619 5 месяцев назад
Will you make a tutorial on adding accesories/modifying the model after rigging? Also, i'd love to see what you have to say about adding the new geometry nodes hair system to the model! @@CGDive
@CGDive
@CGDive 5 месяцев назад
@@ptt619 What kind of Accessories? What do you mean by "modifying the model after rigging"? Already did some (adding a shirt) in the Bonus chapters academy.cgdive.com/courses/rigify-basics
@ptt619
@ptt619 4 месяца назад
I'm happy you actually responded! I was just interested in how you would integrate objects or accessories that interact physically with the character, like chains, glasses, simulated clothing, or something the character may have in their hands. I'll def check out the bonus chapters though, my question will probably be answered there 😅 @@CGDive
@ChrisPalmieri01
@ChrisPalmieri01 2 месяца назад
god bless cg dive!
@hotsauce7124
@hotsauce7124 4 месяца назад
Thank you
@AriAnggooro
@AriAnggooro 5 месяцев назад
Thanks soo helpful
@sajjadabouei6721
@sajjadabouei6721 3 месяца назад
please make the advance face rig with rigify you mentioned your course and tutorials on rigging with rigify is robust,best and most complete ones
@Faulheit
@Faulheit 3 месяца назад
it took me like a week to get through this one but still in it 😤😤
@samet1936
@samet1936 20 дней назад
You're the best
@wasimulkarimniloy
@wasimulkarimniloy 6 месяцев назад
thank you sir
@matheuslopez578
@matheuslopez578 Месяц назад
32:23 I checked the Box "Topology Mirror" and it worked for painting symmetrically.
@CGDive
@CGDive Месяц назад
Great. "Topology Mirror" can be a bit unreliable so I don't mention it in beginner's tutorials.
@matheuslopez578
@matheuslopez578 Месяц назад
@@CGDive oh, I guess it worked because I did a manual retopology using the mirror modifier before riging.
@eknight2904
@eknight2904 6 месяцев назад
Great tutorial, thank you so much. I just noticed that the seize of the eye controller you got was due to the fact that you resized the eye bones in the first place yourself, so I assume the standard will be bigger controller further away. Scale of eye bone in my mind should not matter as the pivot point of the bone that matters is at eye center and rotation is the only function used.
@CGDive
@CGDive 6 месяцев назад
yeah, didn't make sense to me either but it is what it is... :)
@jublubsstudios8650
@jublubsstudios8650 6 месяцев назад
Thanks you so much for those classes, they saved my creative life! I actually first learned riggify with your previous tutorials, and it was great. The only problem is that with blender’s 4.0 update all my costum riggify rigs are broken, could you please add a class to this course on how to recover old rigs made in riggify? I really can’t find this information in anywhere else. Thank you so much again for the resources that you make!
@CGDive
@CGDive 6 месяцев назад
I did that a bit here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7D8HtiSrDCk.html
@jublubsstudios8650
@jublubsstudios8650 5 месяцев назад
I saw the video, but still haven’t found how to fix my problem,
@CGDive
@CGDive 5 месяцев назад
@@jublubsstudios8650 That is all I know. Try posting on our discord discord.gg/j8SQCjFsXP
@HambalaHambalachannel
@HambalaHambalachannel 5 дней назад
All good, until the part of adding the eyes to the vertex groups. The "DEF-eye" groups do not appear
@CGDive
@CGDive 3 дня назад
I can't say for sure. If you are following my video, you most likely missed a step. If you are following with a different character, the meshes may be split differently. Make sure to parent the mesh that contains the eye or eyes to the rig. If possible use "With Empty groups."
@HambalaHambalachannel
@HambalaHambalachannel 2 дня назад
@@CGDive Thank you very much for the reply. In the end I solved the eye rig problem by doing a bone rig :) Good video!
@user-jg1ds5op8o
@user-jg1ds5op8o 5 месяцев назад
Thank you for the tutorial,but my problem is the twist arms.Is for a game,but i dont know to solved.
@rippednerd632
@rippednerd632 2 месяца назад
nice video. i have a question about the bones from metarig. when we generate rig and parent the mesh with that with automatic wheights, the bones from metarig it is assumed to follow the movement from the controllers or not? i have that problem the bones dont follows the movement. the mesh it works fine when i move the controllers from generate rig.
@ga1b_YT
@ga1b_YT 5 месяцев назад
Ah, and regarding that 52:45 comment about "Hard to create smile"... well, the real smile starts in upper part of the face, meaning eyes, ears and general muscle tension :) mouth actually just compliment that face expression and are over evaluated when it comes to facial expression. Most work have to be done around eyes, brows ears and forehead actually, this is also why people can intuitively distinquish between fake and real smile :>
@CGDive
@CGDive 5 месяцев назад
That's true but it is not what I mean. I specifically mean the mouth shapes that this rig tends to produce.
@ga1b_YT
@ga1b_YT 5 месяцев назад
Regarding that "Mix" brush in weight painting that you've mentioned and issue with "zero weight" not actually showing zero when painting with it. I do belive it sorts of explains how mix brush works in the first place, it literally mixes values. So if you ever had a non-zero value somewere then even if you "substract", you in fact do not substract but blend those values - ultimately it still holds some minor value. And "add" brush actually literally adds or removes values, so if you substract then you do that and if equal or below zero it properly dissapears. Does anybody knows if that is somehow correct or have better explanation for this case?
@Alireza-iv9zr
@Alireza-iv9zr 3 месяца назад
hey! good tutorial, will mixamo animations work with this?
@CGDive
@CGDive 3 месяца назад
Yes, make sure you know how to retarget. You can learn retargeting here: ru-vid.com/group/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP
@user-jg8hc4lk6l
@user-jg8hc4lk6l 5 месяцев назад
HI! im having problems with my mouth mesh evne though i tried to keep the vertex together my mouth still loks open. Im also having problems with the toes of my character´s feet, how can i make em bend? w rigify i can make my leg move no problem but my character wears heels and i need to adjust her feet please hope you can answer these questions im at a dead end
@ananduniyal1964
@ananduniyal1964 5 месяцев назад
your tutorial is very good and i have learnt a lot from it . But is their any way by which the mesh don't stretch like rubber to infinite and act like actual human body.
@CGDive
@CGDive 5 месяцев назад
Yes, reduce the Stretch setting for all limbs to 0 under Item > Rig main properties.
@ananduniyal1964
@ananduniyal1964 5 месяцев назад
thanks@@CGDive
@adityasingh-uz7yr
@adityasingh-uz7yr 5 месяцев назад
Are you going to the advanced facial rig? If so, can you include the usage of blendshapes in such a setup
@CGDive
@CGDive 5 месяцев назад
Not in this series.
@adityasingh-uz7yr
@adityasingh-uz7yr 5 месяцев назад
Alright. Subscribed for the already so much awesome content on your channel! Looking forward to more🤙
@samduss4193
@samduss4193 3 месяца назад
Question is rigify easy to be send to unity or Unreal ? thank you for such nice content
@CGDive
@CGDive 3 месяца назад
Not by default but I covered the solutions quite extensively in this playlist ru-vid.com/group/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3
@mimeshakisraelseyoum9127
@mimeshakisraelseyoum9127 4 месяца назад
Its,really nice 😊 and can u do maximo plus meta face rig pls tnxs 😊
@Sharry192
@Sharry192 2 месяца назад
I have rigged the character to watch your video.There is problem eyelash not following eye & body .I have applied vertex group, disable armature problem is same every time.Eyelash moving and out of eye and body when I move neck controller.I change default vertex group and try to improve with weight paint but same problem.
@Shiraa03
@Shiraa03 Месяц назад
Great tutorial ❤ but I can't do the rig. It's always an error and some of the bones turns orange and the report: nose_glue.L001: could not match control node for ORG nose_glue.L00. I don't know what to do 😢
@CGDive
@CGDive Месяц назад
Did you watch the troubleshooting section at 46:18 ?
@tangjungpanda
@tangjungpanda 5 месяцев назад
I M JUST BEGINNER IN BLENER.. AND VERY HARD TIME IN OLD VERSION BLENER EDU COURSE DATA... THIS CONTENT WAS VERY USERFUL FOR ME.. THNAKS A LOT
@koryxlenshing9080
@koryxlenshing9080 5 месяцев назад
I'm having problem somehow, the tongue rig controller doesnt generate? ( here 46:28 , I already align the tongue bones in metarig though) It's only appear in 'Secondary' layer collection but no controller under 'Face'
@animenapo
@animenapo 6 месяцев назад
thank you bro!! can you do animals please?
@CGDive
@CGDive 6 месяцев назад
Next video is about that.
@user-fu8yu7co7d
@user-fu8yu7co7d 6 месяцев назад
Thank you for the lecture. I am following your lecture, but the following error occurs during general rig. Can you find out the cause? -> "RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw' "
@CGDive
@CGDive 6 месяцев назад
You did something to the lips bones, most likely disconnected them. I can't say for sure but I did cover the most common problems and how to troubleshoot them. Watch the video carefully.
@bigman8267
@bigman8267 5 месяцев назад
Having the same problem here, did you find a fix to this problem?
@MrDiegoGamer1
@MrDiegoGamer1 3 месяца назад
When i click in "upgrade face rig" and "generate rig" my blender show this error: RIGIFY ERROR: Bone 'lid_glue.B.L.002': Could not match control node for ORG-lid_glue.B.L.002 Incorrect armature for type 'base_generate' (this error does not happen)
@CGDive
@CGDive 3 месяца назад
If you haven't deleted any bones, then some of the bones are probably disconnected. Watch the video carefully. Common problems and how to avoid them are covered.
@starseekerspixel
@starseekerspixel Месяц назад
Hi, my DEF Eye L and DEF Eye R bones aren't showing when I generate the rig, and there is no error message, is there a common error that I could have possibly made when positioning the eye rig?
@CGDive
@CGDive Месяц назад
In Blender 4?
@CGDive
@CGDive Месяц назад
And you upgraded the rig?
@starseekerspixel
@starseekerspixel Месяц назад
@@CGDive I did not upgrade the rig! That was the issue haha, thank you
@CGDive
@CGDive Месяц назад
@@starseekerspixel perfect!
@NycroLP
@NycroLP 6 месяцев назад
How does 4.0 Rigify compare to Autorig Pro now?
@CGDive
@CGDive 6 месяцев назад
Rigify has not changed that much. It compares the same way as before. Here is my opinion: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o9fjDhVfnDg.html
@NycroLP
@NycroLP 6 месяцев назад
@@CGDiveGotcha, thx for the answer.
@Tenchinu
@Tenchinu 6 месяцев назад
is autorig pro still the easiest to use? the main point in ur old vid was user experience. Maybe this new rigify is easier to learn?
@CGDive
@CGDive 6 месяцев назад
@@Tenchinu Well part of a good UX is being easy to use. Auto-Rig Pro is still easier for sure.
@AutodidactAnimotions
@AutodidactAnimotions 5 месяцев назад
Rigify is nice for people using vanilla blender and learning the basics of animating an IK control rig manually. But if you invest in ARP and the Faceit addon for facial mocap you will never bother with rigify again afterwards.
@natsunwtk
@natsunwtk 2 месяца назад
I’m on 4.0 but when I chose the rig and the model and auto weight when it’s done I’m trying to move anything but only the arrows moving and the model is still what happened? The model already have rig modifier
@natsunwtk
@natsunwtk 2 месяца назад
I’ve use the info panel and it said failed to find solution for one or more bones. Is it because my model doesn’t have teeth and tongue? But first time I’ve tried deleted them it can’t generate the rig and said because they are missing.
@CGDive
@CGDive 2 месяца назад
This is addressed at 28:46 . A video showing how to fix the problem is available in the video description :)
@natsunwtk
@natsunwtk 2 месяца назад
@@CGDiveohh, thank you. It work at some point but when I tried to make a fist by scaling the fingers rig it’s just fold the first 2 top of the fingers how could I make it a full fist one?
@sbvf
@sbvf 6 месяцев назад
only one thing the facial rig can't handle extreme deformation like U & O vowel other than rigify was great
@awwabshuaib5724
@awwabshuaib5724 22 дня назад
Is it okay for the palm bones to be touching?
@awwabshuaib5724
@awwabshuaib5724 22 дня назад
Nevermind, after searching for answers and finding an image.
@CGDive
@CGDive 22 дня назад
Great!
@serjaoberranteiro4914
@serjaoberranteiro4914 5 месяцев назад
this character dont have hair rig, i'm trying to rig a character but all tutorials I found teach it in separeted parts and it dont work for me, idk how to make it on the same rigify
@CGDive
@CGDive 5 месяцев назад
If you watch the whole series, you will learn how to add custom bones. I simply can't cover all variations. Some people want hair, some a shirt, some a skirt. So learn how Rigify works and then do what you need to do :) Check out the bonus tutorial I mentioned in the video. In it, I talk precisely about this need to find a tutorial that covers exactly what you want. It's a trap that you have to go out of!
@serjaoberranteiro4914
@serjaoberranteiro4914 5 месяцев назад
@@CGDive I know but I'm not a 3d genius, its hard to mashup tutorials to single project, there's always a little detail that make it useless for my setup
@CGDive
@CGDive 5 месяцев назад
@@serjaoberranteiro4914 Then I guess you are stuck until that perfect tut pops up. Keep yourself entertained in the months or years until that happens! 🤭
@serjaoberranteiro4914
@serjaoberranteiro4914 5 месяцев назад
@@CGDive damn, I will become a genius then
@leftyfourguns
@leftyfourguns 2 месяца назад
Being that the updated face rig uses bendy bones, does that mean it's not compatible with Unity and other game engines?
@CGDive
@CGDive 2 месяца назад
Yes but the face rig was never truly compatible with Game Engines. Even in its earlier version it used stretchy bones in complex hierarchy which turns into a mess when exported. You can use our addon Game Rig Tools to prep any rig for export though gumroad.com/a/598294451/OmHCS
@Sanjay_Chauhan0009
@Sanjay_Chauhan0009 6 месяцев назад
What about cloud metarig
@CGDive
@CGDive 6 месяцев назад
What about it?
@stefanobc1971
@stefanobc1971 2 месяца назад
I followed the directions but I still get a mess. I was simply not meant to do this.
@CGDive
@CGDive 2 месяца назад
Give it another go, you will get there with practice!
@bhavyakaran333
@bhavyakaran333 5 месяцев назад
SUPPORT NEEDED !!!! Hi Sir, I hope you see my Message ..😊 I am a beginner in animation and using blender I have a created a character model and generated a rig with the help of your many videos. All the controls are generated but the jaw doesnt have a control. I applied rig type to it as well but it doesnt work ... I tried most things from the youtube videos, still am facing the issue. Pls pls pls pls I need your support ... 😢
@CGDive
@CGDive 5 месяцев назад
I can't say for sure. My best advice is to start over. If the jaw doesn't generate again, then it could be a bug (although I doubt that)
@shujin6600
@shujin6600 2 месяца назад
Hi, I am trying to rig a model but it has an angry expression and anime eyes, would it still work if I adjust the bones accordingly? I think it should....
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