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Blender - Bake Animated Procedural Textures Tutorial 

Andrea68
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I hope you liked this bake animated procedural texture tutorial, I didn't see a tutorial that was working about this topic, so I decided to make a video about that!
This is really useful if you would like to use your procedural textures outside Blender like on Unreal Engine, Unity, etc....
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20 окт 2024

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Комментарии : 28   
@andrea68dzn
@andrea68dzn Год назад
To avoid any misunderstanding, at 4:16 when I say "This is what happens when you export your texture with emit as bake type" of course I was speaking about normals, never export your normals with "Emit" as bake type ( otherwise happens what I shown in the video at 4:16 ). You can export of course other kind of textures with "emit" as bake type. I hope I was clear with the explanation!
@SacredFireGaming
@SacredFireGaming Год назад
Awesome, thank you. Im working on a Halo energy sword, and i finally just got the materials right for the blade, but didnt know if this was possible. So glad to see that it is.
@lukastreibenreif
@lukastreibenreif Год назад
Exactly what I was looking forward. Big Thank you
@anmstudio
@anmstudio 11 месяцев назад
Thank, it's work with blender 3.6, hope will have more simple plugin in future but your method is the best right now
@cltohk3399
@cltohk3399 3 месяца назад
This is awesom. Thank you! works on 4.1.
@alex.artechtattoo
@alex.artechtattoo 3 месяца назад
Great feature❤
@parthsharma4016
@parthsharma4016 Год назад
Thanks so much for this , it was very useful in a project of mine
@fulanxi6434
@fulanxi6434 9 месяцев назад
Big thanks, awesome script.
@abhayaswal7317
@abhayaswal7317 Месяц назад
Hello sir I made a glowing pipe mesh in this its looking like light is flowing I just animate mapping and change its rotation of z axis but now when I am exporting in gltf material is not coming along with the mesh when I am baking the emit all images are baking properly but when I am importing them in sequence image and exporting in gltf after that when I am importing only one single image is important not the all sequence image
@nyamoriich8288
@nyamoriich8288 9 месяцев назад
THANKS! Its work with 4.0!
@andrea68dzn
@andrea68dzn 9 месяцев назад
Glad to hear that :)
@PABTF
@PABTF 5 месяцев назад
Liked, thx :D
@alex.artechtattoo
@alex.artechtattoo 2 месяца назад
Is it possible to bake vertex color animation with this great addon? I tried to put active color attribute to output. But it doesn't work
@andrea68dzn
@andrea68dzn 2 месяца назад
@@alex.artechtattoo Hi Alex, I honestly don't know, I'm sorry :(
@Honey-qp6ti
@Honey-qp6ti Год назад
hm it bakes a black image for me instead of the texture. can I bake it with the gpu too, because it takes very long for my body.
@andrea68dzn
@andrea68dzn Год назад
If It takes a long time to bake it's unfortunately normal, even with high quality hardware. For the black image I don't know why it happens :(
@Doopy_Doodle
@Doopy_Doodle 10 месяцев назад
Спасибо! Очень помог!
@trex4
@trex4 Год назад
my man
@AMMA-vb8uq
@AMMA-vb8uq 7 месяцев назад
May I ask how to import texture animations into a GLB file
@andrea68dzn
@andrea68dzn 7 месяцев назад
I don't know honestly :(
@AMMA-vb8uq
@AMMA-vb8uq 7 месяцев назад
@@andrea68dzn Okay, thank you. At least I learned how to make UV and texture animations😁🙏
@vikaskumar-lr4cn
@vikaskumar-lr4cn Год назад
Nice addon
@vikaskumar-lr4cn
@vikaskumar-lr4cn Год назад
I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me
@andrea68dzn
@andrea68dzn Год назад
Hello! Honestly I don't have any experience with unity, but baking a Blender glass shader is more complicated, because it depends how the shader is made and also how other applications manage the glass shader, because it isn't only about exporting the textures but it's also about how that shader (or those shaders) manage the exported textures even if you switch from Blender cycles to Blender octane you need to understand how a glass shader works in octane and you have to do many tests to replicate that look here, I hope I was clear with explanation ✌🏻
@vikaskumar-lr4cn
@vikaskumar-lr4cn Год назад
@@andrea68dzn please can you give some tips thst how should i make shader and bake
@andrea68dzn
@andrea68dzn Год назад
@@vikaskumar-lr4cn I usually work inside one software, only on the recent months I'm trying new workflows, and about Translucent/Glass Materials I prefer doing them in the last software of my workflow (in my example I'm testing the Blender -> Unreal Engine pipeline) and about the glass material, I prefer doing it in this case on UE, instead of doing it on Blender and baking it to UE since I didn't even find a solution that worked for me :(
@alex.artechtattoo
@alex.artechtattoo 3 месяца назад
It would be great to make it with EEVEE also🎉
@АртемБелых-ъ2п
@АртемБелых-ъ2п Год назад
thanx, bro
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