Тёмный

Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on 

pixeltrain - 3D & VFX Trainings
Подписаться 15 тыс.
Просмотров 537
50% 1

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions.
I will explain how to work with the different Modules of Blender and how they are connected.
Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
In this tutorial we will talk about the basic principles of making hard surface models inside of Blender and how modifiers like booleans, solidify, array and mirror can help you with that. You will see the default Blender workflow and get a lot of workflow insights and tricks how to work with object visibilities, collections, and transformations. They are the basics for a procedural modeling approach for your models. Then we will see, how the free built-in Blender Bool Tools add-on can help you with this workflow to make less clicks and have a faster result.
These topics are covered in this tutorial:
00:00 Overview of the series
01:21 Better Scene Shading for Modeling
02:34 Blocking out a basic shape
03:06 Basic ideas in HardSurface models
03:32 Most used Modifiers
04:21 Default Blender approach
04:27 Importance of cleaned scale values
05:29 Making a first Cutter
06:18 Boolean Modifier Workflow
07:57 Making the cut visible
08:29 Object Viewport Display Properties
09:57 Working effectively with Cutter Collections
10:55 Toggling Collection visibilities with keyboard shortcuts
12:35 Adding additional cutters
13:30 Global and Local Transformation orientation
14:39 Procedural modeling approach
15:49 Activating the Bool Tool add-on
16:43 Canvas, Auto Boolean vs Brush Boolean
18:08 Making your first cut with Auto Booleans
18:56 Using the Brush Boolean workflow
19:45 Making a second procedural cut
20:33 Understanding the Brush viewer / layers
21:04 Applying stacks of Modifiers
21:43 TIPPs for selection Targets and Cutters
22:29 Mirroring with the Mirror Modifier
23:44 Cutout round areas
24:19 Working with the Array Modifier
24:43 Using Bool Tools keyboard shortcuts
25:34 Smoothing round cuts
27:10 Finishing the model
27:57 Outro
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.
His focus lies on Generalist work for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.
Meanwhile he focuses on Blender, Unity, Fusion & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot in their pipeline. His strong industry background in teaching Houdini FX, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
/ pixeltrain3d
or give me a fast Coffee time Tip on PayPal:
paypal.me/pixeltrain
Find more information on www.pixeltrain.net
RU-vid: / pixeltrain3dvfxtrainings
Mastodon: mastodon.art/web/@pixeltrain3d
Instagram: / pixeltrain3d
LinkedIn: / pixeltrain

Опубликовано:

 

7 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1   
@trentonhasty9367
@trentonhasty9367 Год назад
Thanks for putting these videos together!
Далее
SPILLED CHOCKY MILK PRANK ON BROTHER 😂 #shorts
00:12
Maya Pro Tries 3D Modeling in Blender
43:52
Просмотров 158 тыс.
JPEG is Dying - And that's a bad thing
8:09
Просмотров 195 тыс.
Become a Boolean PRO in Blender
9:41
Просмотров 158 тыс.
I Forced Myself to Learn Blender - 100 Hour Progress
6:43
Blender Secrets - 6 Minutes of Boolean Basics
6:42
Просмотров 194 тыс.
Change Your Understanding of Topology In Six Minutes
6:58