In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender's Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
👉 / pixeltrain3d
or give me a fast Coffee time Tip:
👉 PayPal: paypal.me/pixeltrain
Want to start learning Blender Fundamentals with Helge?
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These topics are covered in this tutorial:
When to use semi-automatic Camera-Tracking
Analyzing the shot
Finding problems before tracking
Detect features function
Predefine the tracker settings
Last operation menu
Defining tracker areas with annotations
Workflow with zero-weight trackers
Using annotations as masks
Margin, Threshold & Distance
Remove problematic trackers
Tracking
Hiding disabled trackers
Adding more automatic trackers
Analyzing the trackers amount
Killing short living trackers
Clean-up panel
Filter tracks by Frames
Working with the tracking graph
Understanding speed curves
Solving the shot
Looking for good keyframes
Search for high re-projection errors
Clean-up by error
Search for parallax
Focal length
Lens Distortion
Setting up the scene orientation
Re-adjust the geometry
Making a playblast
If you want to use the same footage, here is my Gumroad link:
pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon ;-)
/ pixeltrain3d
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
/ pixeltrain3d
or give me a fast Coffee time Tip on
PayPal: paypal.me/pixeltrain
Find more information on www.pixeltrain.net
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15 фев 2022