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Blender Fundamentals - Powerful Transformation Hotkeys (Demo lesson) 

pixeltrain - 3D & VFX Trainings
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This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals - Fast Forward“.
In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.
In this tutorial, you will learn how to use Blenders powerful transformation hotkeys and shortcuts. We will not only talk about basic constraints when moving your objects around, but also about working with gestures, global vs local transformations and numeric expressions.
Here are the links for my Blender Fundamentals publication:
👉 RU-vid Trailer
• Publication Trailer - ...
👉 Blender Market
blendermarket.com/products/pi...
👉 VIMEO Video-on-Demand
vimeo.com/ondemand/blenderfun...
👉 GUMROAD
pixeltrain3d.gumroad.com/l/Bl...
00:00 Overview of the series and the lesson
01:06 Faster Modeling through keyboard shortcuts
01:45 Move / Grab
03:00 Cancel transform operations
03:20 Scale
04:13 More precision when scaling
05:17 Rotate
06:00 Working with axis constraints
07:25 Locking axis while moving
08:00 Clear the constraints
08:20 Working with gestures
09:20 Making local transforms
11:00 Working with local axis constraints
11:34 Resetting the transformations
12:20 Working with numeric values for transformations
13:10 Correcting numeric inputs
14:00 Inputing a numeric transform vector
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
👉 / pixeltrain3d
or give me a fast Coffee time Tip:
👉 PayPal: paypal.me/pixeltrain

Опубликовано:

 

7 авг 2024

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Комментарии : 3   
@woollybluestocking3412
@woollybluestocking3412 Год назад
Hello @pixeltrain , Your course looks wonderfully thorough! I was looking for something that would give me a really solid foundation. Does your course include an explanation of correct topography? And can you tell me if the "Working with UVs" section has been added yet? Thank you.
@pixeltrain3d
@pixeltrain3d Год назад
Hi, yes, the course is concepted with a deep dive in the fundamentlas in mind. So, not project based, but more tool and function centric. Correct topology is quit a big topic. I talk about basic ideas and methods, as well as important concepts for good topology, but it's not a deep dive into modeling. I plan to do something like that in the future. For the PLUS+ "UV-Chapter" I have waited until Blender 3.6 LTS. Now I have captured it and I'm in the final stage of editing. I plan to finish it end of this week or beginning of next week. Then it's added to the publication for free for all existing and future customers, as I did it with the "Sculpting" and some other PLUS+ ideas I have for the future. The publication will grow and I also will update some stuff later. If you have further questions, please let me know. Helge
@pixeltrain3d
@pixeltrain3d Год назад
The Plus+ chapter "Working with UVs " is now online. And it's free for everyone who owns the publication. So the publication is not 137 lessons with 25 hours of content. More will come in the future :-) 👉 GUMROAD pixeltrain3d.gumroad.com/l/BlenderFundamentals 👉 VIMEO Video-on-Demand vimeo.com/ondemand/blenderfundamentals 👉 Blender Market blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward
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