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Blender Game Asset Modeling Tutorial (Part 3) 

AlienMinefield
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Welcome to another tutorial series. I'm working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I'll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping.

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26 фев 2017

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Комментарии : 8   
@Chris-vg8bs
@Chris-vg8bs 7 лет назад
Such an underrated tutorial series and 3d artist. Thank you so much for making this available for everyone. It really helped me a lot. Thanks for sharing. This I look forward to seeing more clear and concise tutorials from you. This is awesome.
@georgedukic9955
@georgedukic9955 6 лет назад
If anyone else is having trouble moving vertices, it is possible that you have doubles. Double press 'A' to select everything, then 'W' -> remove doubles.
@aidanperry9380
@aidanperry9380 5 лет назад
you're a saint my man
@slweek
@slweek 5 лет назад
Dude you are my savior :D
@ljgv2
@ljgv2 6 лет назад
4:19 I couldn't do that with that procedure, I had to do with Alt+E and pressing "region(Vertex normals), it is okay?
@Eradifyerao
@Eradifyerao 6 лет назад
I feel like there is a lot of symmetry that is still being made here. Why haven't you used a mirror on the frame object and mirrored it on the "Y" axis?
@ylhameresov9492
@ylhameresov9492 6 лет назад
Why my door extrudes like a star?
@s.r.howell1297
@s.r.howell1297 6 лет назад
It's a bit late, I know, but he's scaling and not extruding.
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