In this video I show you how to texture buildings created with the addon Blender GIS. To learn how to use Blender GIS please see the tutorial here: • Blender GIS
With other "tutorials" it took me a few hours and 3 useless applications installed which still ultimately led to failure but I could easily follow your previous tutorial in minutes, props to you, bud.
As an environmental GIS modeller this is something I didnt even know was possible, thank you for making this video! Brings so many more options to what I can do.
@@lzr_music Hey, sorry by environmental modeller I mean I work for the "environment" rather than in "environment modelling". So I work in wildlife conservation doing habitat mapping, not gaming. I can see where the confusion might have come from, I do play a lot of games though. Sorry, good luck with your game though!
Yo that shadow map trick has changed my life! You should make a 60 second tutorial or something bringing attention to this setting as I imagine a lot of people aren't aware of it! :)
Thank you also. You inspired me to create a 3-D environment of my work location with the nearby buildings. I’m pushing really hard my graphic card but worth it.
My Guess is if you capture a perfect square of GIS then your texture would line up with the roof perfectly, no scaling or moving around necessary. Or when you project from top, make sure your camera aspect matches the aspect of the geometry. Nice tutorial by the way. Good stuff.
thanks!! it took me a while to align the uv light on buildings because i think i did something wrong but i got it and i got my render which is looking very cool and realistic :)
Great stuff, I'm a 3DSMax user primarily [ducks] but I'm going to have to try this. I wonder if you could project video from Google Earth Studio on to the geo from this and end up with some kind of solution in to which you could render original 3D content. I don't 'think' it would be breaking their ToS either technically as you'd be using the GIS for the model, not google models.
Thanks! By the way, is there a way to simulate the correct path of the sun based on geodata (longitude, latitude) and maybe time of the year in Blender GIS? Do you maybe have a workaround for that if no?
There is a 'sun position' addon built into Blender which you might find useful for this: docs.blender.org/manual/fr/dev/addons/lighting/sun_position.html
Well i get to the part where i need to import all the buildings and such then i get errors and cannot seem to get any off the height maps of the area. Whole bunch of script errors then unknown location at the end of the script errors. Trying to get Auckland City NZ
I already used the same method before. The question really is, if we could use the textures from 3d view on google maps to map the rest of the buildings. But so far i havent found any solution for this.
@@joethorpe109 anyway do you know how to fix the error on loading the basemap 'no imaging libraries ImageIO install gdl or pillow ' I'm still stuck at basemap
Neither you nor CG.. someone who did a tutorial on OSM have mentioned that the satellite image doesn't line up for the roof texturing because the satellite images were taken at an angle and the different heights of buildings skews them. I honestly have no idea how to word what I'm saying but I'm sure Nicko knows what I mean, it would be easy to show in blender what I mean rather than trying to explain it
Your informative video is spoiled by you talking too fast, your jumping from one thing to the next, please slow down, even just a little bit. Not all of us can follow you at your pace.