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Building A City in Minutes Using Blender 

Gamefromscratch
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In this video tutorial we are going to show how to create a cool looking city scene in Blender in literally minutes.
The stars of this video are an add-on named Blender-OSM, which provides OpenStreetMap integration, as well as Buildify, a geometry node based building generator.
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19 авг 2022

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Комментарии : 135   
@gamefromscratch
@gamefromscratch Год назад
Links gamefromscratch.com/create-a-city-in-minutes-using-blender/ ----------------------------------------------------------------------------------------------------------- *Support* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------
@Barnaclebeard
@Barnaclebeard Год назад
Greetings from Waterloo. SWO sucks!
@udusoktech594
@udusoktech594 Год назад
@@abdulhjada6006 i hate buildbox. Unity is better
@arsenalprime6933
@arsenalprime6933 Год назад
Thanks now I can make my own gta 6 lol
@pavelolivaart
@pavelolivaart Год назад
GTA 6 from your neighborhood let's go! 🔥
@pavelolivaart
@pavelolivaart Год назад
@Activators Have you heard about Solaria Synthesizer? :D Well, it's not so gangsta, but at least it can help you started hehe
@kiyu3229
@kiyu3229 Год назад
@@pavelolivaart its free ?
@Torbulous
@Torbulous Год назад
@Activators Can I voice a random homeless bum?
@Bee_Mavrick
@Bee_Mavrick Год назад
Did you make it?
@georgiosrigas8094
@georgiosrigas8094 Год назад
Wow, that change the way we build cities. Thanks for sharing
@Holonet01
@Holonet01 Год назад
It looks like terrain is actually supported, to an extent. It's not one of the checkboxes, but above that, you select the terrain object. If you set the import to terrain instead of OpenStreetMap, it will import a plane that looks like it follows the elevation of the area. Then it seems to automatically select that object as the terrain. Select OpenStreetMap after that, and it imports the stuff referencing the terrain. It looks like it does not go so far as to "stick" the buildings to the terrain, but it does make the roads and such follow it from the looks of it. EDIT: Actually, it looks like the built-in 3D buildings do try their best to stick to the terrain, it just doesn't do that with the geometry nodes addon.
@MonsterJuiced
@MonsterJuiced Год назад
This was such a great example. This kind of thing in particular is quite tricky especially if you need to have it done quickly
@pavelolivaart
@pavelolivaart Год назад
Thank you so much for making this video! I really love your content, keep it up man! ❤
@_gamma.
@_gamma. Год назад
I was just wondering how I’d generate a city as a solo dev. This is incredible!
@flynsarmy
@flynsarmy Год назад
You should check out the videos on how epic created the matrix demo city. Houdini can do incredible procedural generation
@DistinctlyMeFilms
@DistinctlyMeFilms Месяц назад
Literally was looking for a way to build Toronto and you showed me how! Thank you!
@xevrin5905
@xevrin5905 Год назад
Perfect, will play around with this. Looks like it may take care of the some of the busy work for a project I am working on. I wonder if I will be able to stitch multiple sections from different cities together with a bit of tinkering.
@gibsonsimpson
@gibsonsimpson Год назад
Thank you. That is an amazing tool for Blender.
@Holonet01
@Holonet01 Год назад
This is stupidly cool. Now I can get a little exercise with a walk around town with Vespucci open and put in as much data as possible on all the buildings, upload to OSM, wait for the sync, then download my neighborhood into Blender xD.
@Blazs120gl
@Blazs120gl Год назад
I have the premium version some time ago, I was trying out if I can make flight sim scenery with it. Really not bad, especially with another plugin like this Buildify. However, when importing big areas, the bottleneck becomes blender's 32-bit single precision floating point coordinate system (just like with any float-based 3D engines). Placement precision starts to fade away when distances go beyond the magic 10km (or +/-7 digits of dimensions given in mm, e.g. +/-9999.999) range. Until blender gets native 64-bit double precision coordinate support, post OSM import precision wil not be constant across the board. This is something one should consider, especially if trying to tile maps from different imports.
@bes12000
@bes12000 Год назад
Wow they STILL haven't done that huh..smh
@plagiats
@plagiats Год назад
For a flight simulator you'll have a better time with Cesium
@Slipper.The_Avaitor_Films
@Slipper.The_Avaitor_Films Год назад
Microsoft flight simulator 2020: *laughts in fear*
@nightmare280696
@nightmare280696 Год назад
really nice and detail thank you so much !!
@perregrinne2500
@perregrinne2500 Год назад
I prefer these kinds of tutorial videos of yours over the videos that just feel more like news/announcements like a new game engine version. They feel more useful to me.
@cyborgmetropolis7652
@cyborgmetropolis7652 Год назад
So great!
@cyborgmetropolis7652
@cyborgmetropolis7652 Год назад
This is super cool! I've been spending the past few hours recreating my old neighborhood. What alternative to the basic Buildify are there for generating different types of buildings?
@SuperlativeCG
@SuperlativeCG Год назад
This is what we've all been waiting for.
@GrounddevLF
@GrounddevLF Год назад
nice!! thanks for the videos!
@whatdoiknow7836
@whatdoiknow7836 Год назад
Nice one! thanks!
@doomguy3795
@doomguy3795 Год назад
thanks for the tutorial
@fl4v10filho
@fl4v10filho Год назад
This is amazing
@cyborgmetropolis7652
@cyborgmetropolis7652 Год назад
You can import terrain as a separate import. Select "terrain" in the dropdown next to the "import" button. This will create a terrain object of the size selected on the map. You can then do the rest of the import. If you select the terrain object before downloading the building structures and they'll follow the topology. You can also import satellite images onto the terrain as yet another import option.
@arielortiz3150
@arielortiz3150 Год назад
Doing what you said doesn't work for me, the buildings are all floating & they're all level with eachother so putting them onto the terrain just means some are in the ground, some are floating, some are flat. I'm trying to find a way to make a city like they did in the matrix demo but the houdini files they provided for the city sample project are broken so I'm running out of options, this is fustrating
@theterpenater6414
@theterpenater6414 2 месяца назад
​@@arielortiz3150bro just snap it to the grid lmao
@Leukick
@Leukick Год назад
Every time I hear a youtuber mentioned they're from Toronto I get happy for some reason lol, AND a blender user? Even more rare. Subscribed
@theterpenater6414
@theterpenater6414 2 месяца назад
Being g from Toronto isn't rare lmao it's literally a city
@Leukick
@Leukick 2 месяца назад
@@theterpenater6414 Been using youtube for 18 years, Toronto youtubers are far less common than American ones. And I said a "blender user" [Toronto youtuber] is really rare.
@sebonengs4443
@sebonengs4443 Год назад
man this is very good,
@DonChups
@DonChups Год назад
I'm seeing myself using these two addons separately. European old cities are a chaos of old senseless streets turning on themselves and different building styles next to each other. But having the volumes of the buildings is great for a more streamlined or abstract piece. And with some time of collecting and curating, buildify can be an incredible tool to make different looking buildings.
@theterpenater6414
@theterpenater6414 2 месяца назад
So use america
@scribblingjoe
@scribblingjoe Год назад
I mostly do 2d art but this will be great for getting some quick 3d references of buildings.
@spittingame4241
@spittingame4241 Год назад
@5:45 can you make a separate video on how you add different walls and roofs to buildings with this modular system? *It will be greatly appreciated.*
@John_infinite
@John_infinite Год назад
That's a coincidence. I just recently downloaded this not too long ago. It's a pretty cool plug in
@muhammadyusoffjamaluddin
@muhammadyusoffjamaluddin Год назад
MAKE A TUTORIAL FOR ITTTTT
@John_infinite
@John_infinite Год назад
@@muhammadyusoffjamaluddin I'm still new and getting the hang of it. Maybe once I've gotten a better understanding of it. Than sure.
@messiah001
@messiah001 Год назад
How to create a city? Step 1: Sacrifice the Cube! 🤣
@RenderingUser
@RenderingUser Год назад
;-;
@chrishansel95
@chrishansel95 Год назад
This is the way
@Krimzy.Productions
@Krimzy.Productions 5 месяцев назад
This is the way
@getfanmedia
@getfanmedia Год назад
Great
@RyuRamasama
@RyuRamasama Год назад
I think you can make destroyed buildings easier if you don't keep the base mesh flat when you use buildify. I mean you would have to do additional work to add a bit more damage to them, but it wouold seem it would work well.
@holdthetruthhostage
@holdthetruthhostage Год назад
Wow this is Big
@LumberingTroll
@LumberingTroll Год назад
I'm considering using this method to mock up a city for use in Unreal Engine 5.1, any thoughts on how viable this is?
@HE360
@HE360 Год назад
I was wondering is there a standalone software like this where I don't need Blender to make these types of buildings?
@sanchezmilsim8284
@sanchezmilsim8284 Год назад
would be nice this with interiors
@condor7645
@condor7645 6 месяцев назад
perfect video Could you make a video on how to place the texture or create the textures to paint a unique building, not necessarily the procedural one plus a cube for example🥰😍
@pxrshoty4375
@pxrshoty4375 Год назад
i think i love you bro
@Fafhrd42
@Fafhrd42 Год назад
Correction: The asset set that is included with Buildify 1.0 is NOT from Megascans. That would be a FLAGRANT violation of the ToS for Megascans and would get Pavel in pretty deep trouble. The building sets used IN THE VIDEO on the Gumroad page are Megascans assets (except for the Desert set which Pavel created themself).
@applecore4525
@applecore4525 Год назад
What does this mean
@kabirakzaman
@kabirakzaman Год назад
@@applecore4525 Meaning stealing things and reposing it as your own would get you in serious trouble..
@kabirakzaman
@kabirakzaman 6 месяцев назад
@@subjektivegaming Things have changed ever since.
@batwimp
@batwimp Год назад
Now if only it were this easy to make forests.
@TechGamerAndHacker
@TechGamerAndHacker Год назад
hey i have collections of building and i want to put them intro the imported 2D map . The collection i have not in Geo nodes and i do not want to use buildify for that, so what should i do?
@AndroidGames-cg5po
@AndroidGames-cg5po Год назад
Please make a video buildbox is mad.
@hausawhatsappstatus4417
@hausawhatsappstatus4417 Год назад
Buildbox is scammer
@udusoktech594
@udusoktech594 Год назад
You guys stop wasting your time. Buildbox is totally scam.
@RKPRODUCTION888
@RKPRODUCTION888 Год назад
everytime i import the 2d map with buildify it wont build thru building correctly and looks all broken down, not how it is in the tutorial. if there is a solution please let me know thanks
@ArtwithAmarBrisco
@ArtwithAmarBrisco Год назад
AskNk covered these as well and I have used OSM way back it is a bit less intuitive than buildify. I'd rather used Buildfy but OSM has more practical. Another downside of the OSM it can get pretty heavy and you can get all of unwanted information as well. I didn't know you could use OSM and Blendify together with OSM if that is true then that is cool.
@mrcyberpunk
@mrcyberpunk Год назад
I can definately see this being useful for visualizing concept art. Pretty cool.
@askaranarbekov3145
@askaranarbekov3145 Год назад
hello, can it be used in unity? Will there be a performance drop because of it?
@milzpilz9952
@milzpilz9952 Год назад
Nice tutorial, unfortunately blender crashes when I use Buildify for building a pretty big area (Oslo 40x20km) but not with the default Blender-OSM method of rendering
@plagiats
@plagiats Год назад
You didn't mention that to export to Unreal you need to add a node (mentioned in the doc) to make the mesh and apply the modifier.. Then Send2UE takes care of everything.
@benking1158
@benking1158 Год назад
Hi, I have been searching everywhere for a comment like this! Where in the docs is this node?
@asifsolanki2667
@asifsolanki2667 Год назад
Hello, I have a question about those websites, just let me know please, can I use those buildings in my youtube videos? Are they NCS components? Thanks
@chrishansel95
@chrishansel95 Год назад
This is the way
@ravanin
@ravanin Год назад
You should try to use the sinty city assets that unity and unreal gave away for free with buildify.
@lylewyant3356
@lylewyant3356 Год назад
I have both. Sometimes it's confusing how to install and use. I have to get out of one project to start another tool...
@BaseRealityVR
@BaseRealityVR Год назад
VERY NICE! Blender made me uninstall 3dsmax. and I t just keeps getting better because procedural stuff like this is what us GAME devs REALLY WANT
@incorruptedx4937
@incorruptedx4937 Год назад
I Want to export this as an FBX file and import it into my game, is that possible? Because when I tried applying the modifier the buildings disappeared and only the roofs remained
@Amipotsophspond
@Amipotsophspond Год назад
11:35 that building fracturing in a funky way would make a trippy dream sequence, make that 2d plane do the worm. parts of the building would fracture and then go back, to normal. silent hill "Otherworld" but with unstable geometry, you could have it slowly worm in to the Otherworld and slowly worm out of the Otherworld.
@cloudodhiambo595
@cloudodhiambo595 Год назад
Can I use the final model for commercial purposes
@holdthetruthhostage
@holdthetruthhostage Год назад
Unity has Cidy2, but this is nice for buildings, but not roads, and the other parts but this is useful
@pavelolivaart
@pavelolivaart Год назад
I have a prototype for road ands crowds as well, but currently it is really buggy :)
@holdthetruthhostage
@holdthetruthhostage Год назад
@@pavelolivaart get Cidy2, from unity
@fernandodesa952
@fernandodesa952 Год назад
my import doesnt seem to work at all in 2D it only gives me floor maps , not sure whats wrong, no bulding is being imported
@fernandodesa952
@fernandodesa952 Год назад
Update the issue was my version of blender when i passed to 3.4 it worked perfectly! In case anyone is having the same issue just update the software
@Relagtrash
@Relagtrash Год назад
when i tried importing with geo nodes it just placed a bunch of tiny watch towers and wierd fantasy buildings that are not even in the buildify blend
@Czarzhan
@Czarzhan Год назад
I tried to use the Desert Kit blend file, but it doesn't have the node groups set up to work with OSM, or even any Geometry Node setup within the file itself to use the objects within the file. Frustrating.
@benking1158
@benking1158 Год назад
How do I import this to Unity? Whenever I do it just loads a ton of flat planes.
@visualdrip.official
@visualdrip.official Год назад
what about the textures?
@TorQueMoD
@TorQueMoD Год назад
Someone needs to integrate this with Unreal engine so that the pieces remain modular when you export to the engine. That would be amazing!
@DirkTeucher
@DirkTeucher Год назад
There is a plugin that does move geometry nodes to unreal and lets you modify but it does not transport the textures.
@WarriorOfModernDeath
@WarriorOfModernDeath Год назад
I think it can be done with a plugin called Altermesh
@minzy421
@minzy421 Год назад
The 10:10 was awesome!!!!!!!!
@EpicGamer-vu1rm
@EpicGamer-vu1rm 8 месяцев назад
When try export with the Ian and buildout, the building don’t show, how to fix?
@MyVisualDistractions
@MyVisualDistractions Год назад
hmm followed all instructions but cant seem to import it as a 3d object, its all flat
@SellGames
@SellGames 5 месяцев назад
is there a way to get this city into unreal engine so i can make a third person free roam game on it?
@speedeespeedboi9527
@speedeespeedboi9527 Год назад
What about parks and parking lots?
@TheJan714
@TheJan714 Год назад
Would it be possible to make these buildings collapse as well? (total noob here)
@ionutdeju3874
@ionutdeju3874 10 месяцев назад
Did all of that but there no texture how do i fix that?
@abdelhaksaouli8802
@abdelhaksaouli8802 Год назад
can be imported to unreal easy I suppose ?
@animejoe4041
@animejoe4041 Год назад
That poor cube's sacrifice shall not be in vain.
@happyandhealthy888
@happyandhealthy888 3 месяца назад
modern buuildings with balconies in Vienna
@TheKimokee
@TheKimokee Год назад
IDK if this has been removed from the free version or just corrupted but the buildings from buildify are terrible or it didn't remove the old buildings or something.
@anon_y_mousse
@anon_y_mousse Год назад
Anyone else think of the UNIX file system viewer that Lex used in Jurassic Park after that first step?
@TamPop
@TamPop 9 месяцев назад
I'm a comic artist looking to make varied buildings for my backgrounds... where can I buy kits to use with buildify? 🥺
@gower1973
@gower1973 Год назад
Doesn’t that break the megascans license to just rip a building asset, put it in an addon, and not use it in Unreal?
@izumichan31
@izumichan31 Год назад
Megascans isn't exclusive to Unreal. It has paid subscription plans for anyone not using unreal. And even when your subscription is done/you cancel your sub you can still use what you've previously downloaded since you paid for it.
@er.sumeet6005
@er.sumeet6005 Год назад
google map is not opening , showing time out for this page
@perimetrfilms
@perimetrfilms 9 месяцев назад
Where are all these resources?
@ZefugiLive
@ZefugiLive Год назад
I build my city on rock & roll. Any version.
@userxbw
@userxbw Год назад
api key what is up with that? how to
@ivailoburov1295
@ivailoburov1295 Год назад
Great idea, but the implementation is not applicable for game development. 1. Exporting real geometry yields about 300,000 faces for a building and 50,000,000 faces for a small town. 2. Overlapping polygons for both buildings and roads. 3. For a generated city, it is difficult to edit the materials for an individual building.
@DMitsukirules
@DMitsukirules Год назад
Nanite solves 1
@pavelolivaart
@pavelolivaart Год назад
1) Not really. You can use altermesh addon for Unreal or Meshsync for Unity to utilize instancing. So you will get proper occlussion culling, colliders and stuff you expect from game-ready building ;) 3) you can set up multiple buildings inside one node graph or you can separate individual buildings manually to have multiple building styles/materials
@ivailoburov1295
@ivailoburov1295 Год назад
@@pavelolivaart I am working with Godot engine. Any idea for such an app?
@pavelolivaart
@pavelolivaart Год назад
@@ivailoburov1295 Oh, unfortunatelly I dont know any solution for Godot at the moment. You will have to encourage my friend who wanted to make GN link for Godot a few months back :D
@ivailoburov1295
@ivailoburov1295 Год назад
@@pavelolivaart Will be great. As far as I know Godot 4 will support input of .blend files, but I'm not aware of geometry nodes.
@32bart10
@32bart10 Год назад
What about roads?
@32bart10
@32bart10 Год назад
@Eagle Watch Can that be used with OSM the same way buildify can? Or do we have to put it all down by hand?
@apersunthathasaridiculousl1890
Ayo wait, thats way too easy 😂
@RenderingUser
@RenderingUser Год назад
0:29 ⚆⚆
@RenderingUser
@RenderingUser Год назад
@Activators ;-;
@happyandhealthy888
@happyandhealthy888 3 месяца назад
2-2-3 and 4 is the solution
@minggnim
@minggnim Год назад
ArcGis installation too complicated!
@toapyandfriends
@toapyandfriends Год назад
Can you show us how you did the materials on your building in your thumbnail...👋😆👋and maybe turn it into a treatise on how to add materials and make the buildings different just as easily as you create them
@TopherLee513
@TopherLee513 Год назад
Can we get an F in chat for the Default Cube...? Such a fucking hero.
@allinallgames9252
@allinallgames9252 Год назад
First
@vytasrauckis6703
@vytasrauckis6703 Год назад
You can't be from Toronto because you didn't say "Toronno". lol
@Phoenix_446.
@Phoenix_446. Год назад
On my way on making gta updates see the update soon boys
@Pneumanon
@Pneumanon Год назад
Hmm, not super impressed with the clickbait thumbnail. Was expecting an additional step showing how to implement phototexturing into this workflow. Yes, I can find that elsewhere, but I can find the rest of the content in this video elsewhere also.
@wirago3246
@wirago3246 Год назад
And now, how do I make this city work properly in Unreal Engine? :P
@fredthefatherless8120
@fredthefatherless8120 Год назад
Apply the geometry nodes modifier and export as fbx or what format you want
@ziabatsu4422
@ziabatsu4422 11 месяцев назад
It's neat, but you're not really making anything. it's basically the same as building a city in Cities Skylines
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