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Blender Intermediate Modelling Tutorial - Part 2: Boolean! 

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Boolean modelling time :D
Part 1: • Blender Intermediate M...
Get the Keyboard Shortcut Guide: mailchi.mp/ef5b15a32043/subsc...
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13 июл 2024

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Комментарии : 2,2 тыс.   
@zeussz1246
@zeussz1246 2 года назад
14:55 For those who are using Blender 3.0 or newer versions, constraining the angle is now A instead of C. Hope this helps.
@Aetherguy-cb9bu
@Aetherguy-cb9bu 2 года назад
You saved my life there haha Thanks!
@ognjeennn
@ognjeennn 2 года назад
thank you!
@K3NZO_
@K3NZO_ 2 года назад
Thank you
@phuctrannguyen2743
@phuctrannguyen2743 2 года назад
Thank you
@lozD83
@lozD83 Год назад
I couldn't seem to get the angle approach to line up. For me, I instead drew the line along the Z-axis by using K then Z
@Arithen
@Arithen 3 года назад
For those that are struggling with the Boolean in Blender 2.91 (or higher), the reason your Boolean isn't cutting the base of the anvil or keeping faces is that "Fast" needs to be selected in the Solver option under the Boolean Modifier. By default the Solver option is set to "Exact," which is what is causing the issue.
@Rokuba02
@Rokuba02 3 года назад
Thank you for sharing, was facing this problem and thinking what I did wrong.
@mohankai7
@mohankai7 3 года назад
Well hey I did the part 1 and when I did this part 2, exactly at adding a cylinder, when I select my anvil, the cylinder gets selected too and vice versa. If I delete the cylinder, my anvil also gets deleted and vice versa. I checked if it has been parented. But no! Even I did make sure that by clearing any parents made. Help me out. Though I only did that once and then I shut it down so I haven't tried twice or more. But do advice if you know the fix 🙏
@SuperWelcomeMatt
@SuperWelcomeMatt 3 года назад
Thank you so much!
@scissorsinacup
@scissorsinacup 3 года назад
Thank you! I just made the plunge from 2.79 to the newest version of Blender so I'm redoing these tutorials!
@monstrwr9884
@monstrwr9884 3 года назад
+AND REMEMBER TO INSTALL THE 2.91 VERSION OF BLENDER _ITS NOT AUTOMATIC_
@jessart89
@jessart89 Год назад
16:55 To remove doubles easily in Blender 3.3.0, select your mesh with A in edit mode, then M > By Distance.
@user-ss8xf3cx8l
@user-ss8xf3cx8l 11 месяцев назад
Thanks a lot!!
@oogabooga1374
@oogabooga1374 10 месяцев назад
Thank you !!!!!
@amirnaseri8793
@amirnaseri8793 8 месяцев назад
thanks man. 👍👍
@marrexmusic9664
@marrexmusic9664 8 месяцев назад
thanl you brooo
@MrImadeU
@MrImadeU 5 лет назад
Here is a quick tip if your subdivision surface still looks like a mess: If you check under your anvil in edit mode, you can see that the bottom face has alot more than 4 vertices, that is what's causing the weirdness. To fix this you go to bottom view(ortho), use your knife tool (k) and make new vertices from the half circle to the edge of the anvil, in that way you are creating 4 vertices faces, and it fixes the issue :) Hope this helped Like this so people can see it please.
@nopens
@nopens Год назад
You are a genius. Thank you.
@eloyarts423
@eloyarts423 Год назад
helpful!
@kainv.9221
@kainv.9221 Год назад
Thank U!
@UkrTrashRemix
@UkrTrashRemix Год назад
You can actaully follow the last step of the tutorial (remove the bottom face and extrude the circle with snapping enabled (19:55) ) and that'll help too (also its easier)
@liaevans4483
@liaevans4483 Год назад
Exact issue I was having, thanks!
@thevictormanso
@thevictormanso 5 лет назад
It took me three attempts watching this part of the tutorial before I realized I had the bottom face active which was making my subsurf modifier look as if the cleaning of the vertices had not worked at all. On the third try I figured out that maybe that face was being an issue and then looking closely I realized that Guru had no face at the bottom throughout the tutorial and it was empty. I don't know if I did something at the beginning which caused that to remain or maybe my settings are different. Either way, I figured it out, so... Victory!
@matteobecucci7733
@matteobecucci7733 5 лет назад
exact same problem. thanks a lot!
@dokuo9619
@dokuo9619 3 года назад
thank you man
@bereketgm1136
@bereketgm1136 3 года назад
thank you
@hamzaatifi4722
@hamzaatifi4722 3 года назад
thank's for sharing! i knew somehow that the bottom face that not have the four vertices rule but I could not check if he had removed it so headache and more headache until I saw your comment ;)
@thariantheone
@thariantheone 3 года назад
Same problem! Thank you!
@PaoYong
@PaoYong 5 лет назад
For Blender 2.8, at 16:50, remove doubles is changed to Mesh -> Clean Up -> Merge by Distance
@oguztuzgen2686
@oguztuzgen2686 5 лет назад
alt + m > b is the shortcut for a good measure
@luis2864
@luis2864 4 года назад
Thanks a lot! =)
@xianliu6587
@xianliu6587 4 года назад
Thanks a lot
@BigBladeFan
@BigBladeFan 4 года назад
Thank you!
@AdhityaMamallan
@AdhityaMamallan 4 года назад
Alternatively, selecting the edge and dissolving it (X -> dissolve edges) works too.
@drew9599
@drew9599 4 года назад
At 5:05 I was having trouble but I figured it out. In newer versions of Blender, you have to go to the "Viewport Display" section in the object settings and then in the "Display As" dropdown select Wire. Hope this helps!
@mintminded
@mintminded 4 года назад
Many thanks
@Nikzone2_
@Nikzone2_ 3 года назад
thx
@anthonyjj89
@anthonyjj89 3 года назад
Thanks
@Ifefr
@Ifefr 3 года назад
Thanks a lot
@ml8561
@ml8561 3 года назад
Epic
@clauderousseau3305
@clauderousseau3305 5 лет назад
Found out a few things repeating this tut till my eyes bled... 1st Don't apply the mirroring till the very end of the tutorial. You'll avoid a lot of head scratching. 2nd make bloody sure you are in front view (Andrew dis say it's important...it is!!) when doing your knife cuts, otherwise you'll fiddle a lot correcting the vertical angles. 3rd, make sure there is no face under the anvil until the subsurf is applied, because it will still look awfull even if your flow is perfect. Close the bottom last, and all will be fine. Might be a version thing, as I did this tut using 2.80. Absolutely worth my repeating this tutorial 4 times. Learned a lot. Thanks, Andrew!!
@jonathanmeij
@jonathanmeij 5 лет назад
thanks, I had the problem with the subdivision surface :)
@AdamWrigley
@AdamWrigley 4 года назад
The vertices at the bottom of the feet of the anvil are sharp. The model seems to have put the edges right at those vertices instead of in the general area that the subsurf mod does. I don't know what I'm doing wrong.
@5calambres
@5calambres 4 года назад
Gosh, deleting the bottom face was the problem solver!! Thanks
@quinnpeterson3802
@quinnpeterson3802 4 года назад
Awesome suggestions! I never removed the bottom faces and doing that saved me. I was wondering why subsurf wasnt working. Appreciate it!
@DearDoctorChicken
@DearDoctorChicken 3 года назад
Awesome suggestion with the bottom of the angle, it helped the subsurface look on point!
@luneuart
@luneuart 2 года назад
19:15 for those who get sharp pointy edges somewhere when applying the subsurf modifier, try 1. first remove the face at the bottom, then applying the subsurf 2. change the order of the modifiers ( first subsurf, then mirror) that worked for me
@user-vs1mn8ig8w
@user-vs1mn8ig8w 2 года назад
dude, i had start over twice and i did not found the reason why. this just instantly fix the issue, thanks!
@judekolawole7354
@judekolawole7354 2 года назад
Thanks broo
@andrewkeepsrunning
@andrewkeepsrunning Год назад
This is what I needed. Thank you! Can somebody explain to me why this works?
@forbiddenweeb7483
@forbiddenweeb7483 Год назад
I love you
@kryu1808
@kryu1808 Год назад
YO thank you so much, i was getting weird artifacts when i applied the subsurf, it was caused by the face in between the mirrored side. deleted that and fixed it.
@johncastle2365
@johncastle2365 2 года назад
After almost 5 years into modeling, I came back to re-watch this tutorial. A brief and concise nostalgia in which I first started to learn 3D modeling. The shadow of the past given by a shade of light, the beginning of everything. A joyous part of myself saying, "Look how much we've travelled across the path of learning." If the complexity of things ever got out of hand. Take a step back and take a good view of where you once were before.
@JohnParavantis
@JohnParavantis 6 лет назад
Tip: At 5:00 of the video, when Andrew shows how to set the maximum draw of the cylinder at wire, we have to select the Carve (not the BMesh) boolean setting in the modifier, to be able to see the nice section of the anvil, as we move the cylinder around.
@erly230
@erly230 6 лет назад
Thank you!
@bibbisbibbis
@bibbisbibbis 6 лет назад
Thanks :)
@mattbartley
@mattbartley 6 лет назад
Thanks for this! It was driving me crazy!
@blithz6986
@blithz6986 6 лет назад
Hi i dont get how he did it i tryed like 14 times.... First when mu cylinder is target after modifier yeah my anvil "disapear" like we can see on the tutorial but when i pass in wire-mode for my cylinder i don't have the anvil cut form inside .. then when i pass in "difference" it's seems ok but just after when i go change "textured" to "wire" it show the cylinder and not the anvil with the form... and if i move a bit the cylinder its like all my previous actions are erased ( the booleen ) ... quit annoying (╯°□°)╯︵ ┻━┻ thanks, if you have any idea :> i'll appreciat
@antoineroyal4031
@antoineroyal4031 6 лет назад
U ARE MY HERO
@PezUnion2004
@PezUnion2004 4 года назад
Just want to say thank you to everyone who had left translation comments from 2.7 to 2.8. Y'all really saved me a lot of time!
@daka4740
@daka4740 3 года назад
If you mess up at 18:00 and have a small gap between the vertex and the line instead of the triangle Andrew has, you can fix it by 1)Make a loop cut around the top of the anvil(same as what Andrew did) 2) Grab the vertex at the top of your Boolean first, then the vertex made by the loop cut that is closest to the Boolean 3)Press M(changed from alt M to just M) and select Merge at last I actually think this method is easier than having to delete faces and remake them, but Andrew might have done it that way so we actually learn how to delete and remake faces
@lazy9943
@lazy9943 3 года назад
was struggling with this one too! but I found an easier way: First, Select the two vertices and press F on your keyboard to connect them. and then last step, double tap G to put the other vertex on the other vertex and then now you can emerge them (which is pressing M and by distance)
@littlesachara2927
@littlesachara2927 2 года назад
Thanks! this helped me a lot!
@reallydarren
@reallydarren 2 года назад
you're a frickin hero
@aymenterea
@aymenterea 2 года назад
Life saver, Thank you so much
@doidoy4557
@doidoy4557 Год назад
ty
@AlesAlex
@AlesAlex 4 года назад
8:43 If after using the boolean operator you are getting a hole and no faces that is due to not having your mesh closed after splitting it in two. You have to select all the edges or vertex that remains open after deleting one half of the anvil and then press F to fill that hole with a face. Then the boolean difference should create additional faces. You can delete this extra internal face after applying the boolean difference (I'm using Blender 2.83)
@andresk1877
@andresk1877 3 года назад
MVP
3 года назад
scrolling by the "sort by new" to find this. perfect. works in 2.9 also.
@Finrii
@Finrii 3 года назад
@ I am getting a hole and face that arent anywhere near where they are supposed to be (where the original box was)
@Finrii
@Finrii 3 года назад
to clarify, on the wireframe, the edges are there but no vertices are attached and you cannot interact with them.
3 года назад
@@Finrii sorry I’m unsure as to where you mean you’re getting a hole? As in at the bottom of the anvil?
@RocketDragons
@RocketDragons 5 лет назад
This video taught me that if you add an object in *Edit Mode* instead of *Object Mode*, it actually makes the new mesh part of the currently selected mesh. I don't really need my cylinder to be part of my anvil structure, but it was an awesome discovery!
@tijaplace9228
@tijaplace9228 5 лет назад
For those who STRUGGLE with BOOLEAN bug! I had a hard time myself, but because i rewatch all these series i know about removing doubles. So the problem why the cylinder doesn't cut out might be because the anvil has bad geometry and the boolean operation is confused. Therefore in edit mode select (A)ll of the anvil and (W) remove doubles! Then again in object mode try again making cylinder and cutting the anvil.
@J0onAa
@J0onAa 5 лет назад
Worked, thanks a lot!
@tijaplace9228
@tijaplace9228 5 лет назад
+Jona Wetter happy to know I helped
@vitdohnalek3783
@vitdohnalek3783 5 лет назад
Thank you kind sir!
@felszemu
@felszemu 5 лет назад
that worked! Amazing. i was in the phase of geting frustrated, but it's fixed for a while. Thank you!
@tijaplace9228
@tijaplace9228 5 лет назад
+Csaba Gy. Woaw, couldn't imagine that my comment could help so many. Happy to help. Your answer reminds me to start again learning blender!
@laurentiuganta6288
@laurentiuganta6288 7 лет назад
10:07 : Game Engines use triangles because it's "easier" to draw something made up of triangles: "every object can be split into triangles but a triangle cannot be split into anything else than a triangle". Using quads would create additional things to deal with.
@Lattamonsteri
@Lattamonsteri 7 лет назад
Laur CleverEdge and in the end even blender creates temporary triangles when it renders an image since triangles are rigid and precise and allow for accurate shading. But quads are kept for modelling purposes and phew ain't that a good thing :D
@Sylfa
@Sylfa 7 лет назад
If all 4 vertices are in the same plane it would have been fine (older OpenGL had support for it even) but as soon as one of those vertices moves out of alignment you have to split it into 2 triangles, and do so in the correct manner. None of which is terribly hard, but if your trying to get the most out of your GPU for a game then it would be a waste to force the GPU to check all those quads (since it would have to check every quad, not just the ones that are broken). Much easier solution. Use triangles. All vertices of a triangle are guaranteed to be coplanar. So they dropped the support for it, if you want to model with quads you can convert the quads to triangles before rendering and deal with the headache yourself during development, most likely while exporting the model to the game engine.
@Lattamonsteri
@Lattamonsteri 7 лет назад
But a computer doesn't know if the vertices are aligned unless it splits the quad into 2 triangles and calculates if the triangles have the same normal :P So triangles are still needed.
@Anom7641
@Anom7641 7 лет назад
oh my gosh thanks for that info dude it spared me the trouble of an extensive research on Google but at least I know when to us tris or quads in models
@Lattamonsteri
@Lattamonsteri 7 лет назад
I'd say you should always use quads when modelling. Converting to tris can be done when you export if the game engine can't use quads. But Unity and Unreal can interpret them at least. :)
@Wildash
@Wildash 4 года назад
19:58 “Let’s fix the bottom!” Me: ugh, my anvil already has a bottom... Also me: deletes bottom to follow guru’s instructions to avoid any chances of going off track
@rodrigoromeu2789
@rodrigoromeu2789 4 года назад
Didnt delete the bottom at mine and got problems with the subsurface modifier because it wasnt a 4 point face. Spent almost one hour trying to find the solution
@cldyclothing7257
@cldyclothing7257 3 года назад
@@rodrigoromeu2789 underrated comment
@smartestidiot2541
@smartestidiot2541 3 года назад
any theory on why this is so? why his anvil didn't have a bottom?
@rickychristian1369
@rickychristian1369 Год назад
Mine already had a bottom to, which messes up the subsurf because (if you look at the bottom view), there is just one big face with more that 4 vertices. Just align your view to bottom view and make the same kind of knife cuts along the bottom to split it up into a bunch of faces, all with 4 vertices.
@rickychristian1369
@rickychristian1369 Год назад
@@smartestidiot2541 im guessing because he was using an older version of blender than most people watching at this point, which just does it like that automatically? I could be totally wrong though.
@zenniththefolf4888
@zenniththefolf4888 4 года назад
"fun stuff like modeling guns" You read my mind. That's exactly why I want to learn to model in blender lmao.
@sasyscarborough
@sasyscarborough 2 года назад
I love the anvil even more than the doughnut, it makes so much sense why you teach it, the amount of things you learn in this series are fantastic, thank you so much.
@flowtee2207
@flowtee2207 2 года назад
For the boolean cleanup, instead of edge sliding and removing doubles (merge by distance), you can just hit "X" -> dissolve edges. Also for 18:30, you can select both vertices and hit "J" to join them instead of deleting the face and refilling. I'm on Blender 3.0 btw
@awe9217
@awe9217 2 года назад
for those who are struggling at the VERY end: make sure you properly cancel an extrude- if not, the vertices will end up stacking. i think that's what caused my anvil to have a weird pointy edge at the end. if you do end up having some additional vertices thanks to extrudes, delete the bottom faces that you made, select your entire mesh and merge the vertices. then, extrude in the Y axis again, make the faces again and we're done!
@jarrzh
@jarrzh Год назад
Ran into this and your comment helped! Thanks so much
@Nirvexis811
@Nirvexis811 Год назад
I LOVE U ! THE COMMENT IM LOOKING FOR
@user-gv9hd2fi5h
@user-gv9hd2fi5h 9 месяцев назад
Thank you!
@kgkrishnen
@kgkrishnen 2 года назад
This tutorial was fantastic. Understood a lot about booleans now.
@tulipbaba
@tulipbaba 3 года назад
im fighting depression, been on blender since a month, decent progress, just wanted to thank you Andrew from the bottom of my heart.... for... you know, everything.
@Michael-gh9xr
@Michael-gh9xr 2 года назад
If you're using blender 3.0, there are a few subtle, yet important changes that I had to make - some of which are repeated below. To remove double edges, be in vertex select (1) then right click, then merge vertices, then by distance. When you come to apply a subdivision I had to delete the bottom face, underneath the anvil.
@BeaR-jh3vl
@BeaR-jh3vl Год назад
Damn, thank you. I wondered why my base of the anvil broke apart after aplying subdiv on it. Cheers Man!
@Umar-nl3ny
@Umar-nl3ny 3 года назад
for the people who after using the "knief Tool" have a weird shape after applying the modifier, you gotta do the same from underneath the object, you gonna make every face has 4 vertexes
@noneofdis307
@noneofdis307 Год назад
I love you. I was losing my mind.
@MazenKKasem
@MazenKKasem Год назад
Thanks a lot, saved me a lot of time scratching my head lol.
@nisimjoseph
@nisimjoseph 4 года назад
The TIP you gave which Blender Love rectangular polygons is AMAZING! it actually solve so many issues I had until now. Thank you!
@prismaticaxis6453
@prismaticaxis6453 6 лет назад
Holy crap, why did I not start doing your tutorials sooner? You sir are my hero. These things are gloriously well put together. Keep up the good work :)
@andrewmellor4239
@andrewmellor4239 7 лет назад
18:32 "Here's a gecko in the roof" On a serious note: Thank you Mr. Guru! I've made hundreds of models in efficiently. Oblivious to the genius of the knife tool and boolean operation.
@WhistaphX
@WhistaphX 7 лет назад
His face was so fun. xD
@adityabhatnagar3443
@adityabhatnagar3443 3 года назад
Thank you so much everyone who helped others through comments . From bottom of my heart , I wouldn't have completed this part if it wasn't for you all .
@JontieDesario
@JontieDesario 3 года назад
Informative, honest, fun. Hands down the best Blender teacher on RU-vid.
@goofybri8949
@goofybri8949 6 лет назад
Thank God we have dedicated people like you that don't mind sharing what they've learned with others. I always wanted to work with Blender but it has such a steep learning curve I backed away from it until now.
@youtubeisapublisher6407
@youtubeisapublisher6407 2 года назад
For Blender 3.1.2, just bellow your viewport shading options there's an automatic mirror function, by activating X and Y mirroring you can perform all of the cut and duplicate removals at once, saving yourself some steps. Keep in mind this will only work if your anvil is still centered.
@andruw5075
@andruw5075 6 лет назад
I did everything but I still have a starlacc pit. Can anybody help me?
@instantentertainment9351
@instantentertainment9351 6 лет назад
Same here
@instantentertainment9351
@instantentertainment9351 6 лет назад
Update: I deleted the base of the anvil and it fixed it. I think he might have deleted his too. Thing is, the anvil looks ugly without a bottom now...
@instantentertainment9351
@instantentertainment9351 6 лет назад
Haha Update 2: Yeah he deleted his base too, later in the tutorial he fixes that though.
@andruw5075
@andruw5075 6 лет назад
Thanks a lot. :)
@litzzer5431
@litzzer5431 6 лет назад
When did he remove the bottom face?
@blueskyprojects3898
@blueskyprojects3898 Год назад
Appreciate all the hard work and love you put into your videos. I'm learning a lot from them. Thanks for investing your time in us.
@CrystalsTake
@CrystalsTake 2 года назад
I had to repeat this part three times. Finally moving on to part 3!
@NilsB3D
@NilsB3D 6 лет назад
Awesome face when the gecko was walking in the ceiling . HEHEHE
@jonathanwinters3848
@jonathanwinters3848 5 лет назад
For those that still have the Starlacc pit at the base, go underneath the anvil and for each edge in the cutout create an edge underneath so that you can turn the base from an N-gon into a series of quads
@taahirsheik7918
@taahirsheik7918 2 года назад
could you give a more in depth explanation on how to do so?
@despise9255
@despise9255 2 года назад
@@taahirsheik7918 Not the OP and I'm a beginner as well so take my advice with a grain of salt. The way that I applied his advice was by removing the face on the bottom of the anvil. Before you continue, turn on Snap during transform and snap to vertices. Then grab a vertice on the bottom wall of the anvil and press e to extrude. Lock it to whichever axis works best for you, in my case it was the y axis. Extrude and snap to a vertice to form a quad. Then select each of the four vertices by holding shift and clicking each one, and then press F to create a face. Then I went to the next vertice and repeated this process down the entire length of the anvil until I had 10 total faces on the bottom of my anvil, each of which was a quad. Once I applied my subsurface modifier it looked a lot cleaner and not like the pit you mentioned.
@hplovecraftmacncheese
@hplovecraftmacncheese 2 года назад
I solved the problem by doing Andrew's extrude operation on the bottom before I added the subsurf modifier. I don't know if this is easier than your suggestion, but it was relatively easy for me (a beginner).
@benediktkurz1143
@benediktkurz1143 5 лет назад
Thank you so much Andrew! You're very gifted to explain difficult issues in a very simple and pleasent way :D Go on like this!
@elizabethhamilton1166
@elizabethhamilton1166 6 лет назад
Andrew, thanks for providing theory and background to your tutorials. I've been Blendering for more than a year and yet I learned a lot from this tutorial! I kept going..."Ah! Oh!"
@marazdrazil
@marazdrazil 7 лет назад
Hi Andrew, amazing work, i felt in love with blender 8 month ago thanks to you! :) I have just two comments: Using "dissolve" might help you to get rid of unnecesarry vertices/edges/faces by pressing CTRL+X while you are in vertex/edge/face selecting mode :) The second minor improvement - at 18:30, after merging those three vertices - instead of deleting the big N-gon and making two halfsize quads - just select the two vertices and pres "J", it will make an adge on existing face and split the N-gon automatically :)) It even works around the corner (finds the shortest way between two vetices and make edge between them) and you can also cut another edge! No more subdividing edges in order to obtain a vertex to connect something :D On the other hand: thanks to Boolean explanation! :D Love your work :)
@YousifPhotoshopTutorials
@YousifPhotoshopTutorials 7 лет назад
why not to use desolve lines instate of remove doubles
@frame76films
@frame76films 3 года назад
Literally what i was about to comment 😁👍
@ricardoreis7298
@ricardoreis7298 3 года назад
Did you found out a good answer? I'm doing the tutorial and the dissolve option seems a little faster...
@ariesreaper8759
@ariesreaper8759 3 года назад
@@ricardoreis7298 seemed to screw up mine :/
@kalomaze1912
@kalomaze1912 3 года назад
@@ricardoreis7298 I went into edit mode, edge select, and then dissolved the edge and it worked out well.
@AltimaNEO
@AltimaNEO 3 года назад
Yeah, thats what I did. Seemed to be a lot less fiddly and faster! Though his method did introduce me to the magic of GG
@RealMellowdust
@RealMellowdust 5 лет назад
Hi Andrew, I really like how you go into deep deatails in every single video you had made! very interesting. It is so important to hear every word you say, and then just work on my project, step by step with tutorial! If someone have problems with attention, like me, then Blender Guru is right channel to improve your blender skills.
@pppgggr
@pppgggr Месяц назад
BOO-LEEN! As a software engineer, I love that pronunciation of boolean. This tutorial is ancient, though, so I'm sure you've been corrected hundreds of times over.
@smithwillnot
@smithwillnot 7 лет назад
Here's tip: get addon called "Bool Tool". It simplifies Boolean operations and makes them much quicker. Plus it automatically changes "Maximum Draw Type" for appropriate objects...
@aymanraouf1820
@aymanraouf1820 4 года назад
Can you elaborate on this please?
@lazy9943
@lazy9943 3 года назад
for everyone struggling at 16:13 in Blender 2.91, right click and select "Merge Vertices" then By "distance" or u can just press M on ur keyboard and select it there
@rizkhiarzaki8619
@rizkhiarzaki8619 10 месяцев назад
doesnt work on blender 3.0
@g0balot
@g0balot 3 года назад
Coming back to this two years after struggling with this tutorial, I now see how good it was!
@wholelottalight
@wholelottalight 4 года назад
This is AMAZING! And I was just about to go searching for something like the 7 page PDF thing you give people. I am very much looking forward to the many, many hours I will spend watching your videos. Thank you so much.
@JackLe1127
@JackLe1127 7 лет назад
I used to use the loops to control the sharpness of the subsurf modifier but there's another super simple way. Select the edge -> Shift + E -> move the mouse to set the sharpness of the edge. That gives you much more control over subsurf modifier without making your mesh a mess.
@jonesnoh160
@jonesnoh160 7 лет назад
To clarify, the model has no base? I followed the tutorial, and when I went to subsurf, it still looked really bad, as if I still had n-gons. I took my problem to blender stack exchange, where I learned that the solution was to delete the base face, which worked wonders. However, I knew I'd followed the tutorial closely, but you didn't run into the same issue, so I couldn't help feeling like I was missing something. So, upon re watching this video, is it true that the base gets deleted at 12:12 when you show how you used to fix the n-gons? If this is true, would there be a way to create an item with a base, so it can be observed from all sides?
@fabiolaromero7888
@fabiolaromero7888 5 лет назад
This helped me too, thanks.
@SmahamS
@SmahamS 5 лет назад
My solution for keepin the base was to simply do what he did at the top - replace the single face with multiples that become part of the flow by creating new edges with the knife tool. After that you still need to add two more lines on each side of the base (with Ctrl+R) so the anvil doesn't curve at the foundation, looks rather silly that way. - Or you could just do what he does at the end and extend edges to create a new bottom face, which is way less work
@FranziskaHaaf
@FranziskaHaaf 5 лет назад
I'm pretty glad I found your comment, because I had the same problem... Thanks!
@sora_dev
@sora_dev 5 лет назад
thanks man, your comment saved my time!! even i was getting a vertex at the center of the curve outside the model which was visible in "face" mode only... so basically the easy fix is : delete the base face and then turn on sub-surf modifier... this did the trick for me :)
@FunnyBunnyHelena
@FunnyBunnyHelena 5 лет назад
I knived my bottom to solve my problem, until I realized he did not have any base!
@ChanSiewWei
@ChanSiewWei 11 месяцев назад
A few years back when I was new to blender, this tutorial was difficult. Now I know a little more about blender, know a little about modifier, know a little about boolean, this tutorial connect all the pieces.
@idahagglund524
@idahagglund524 5 лет назад
I'm so glad I discovered your channel. Oh, if only you'd made these videos 5-6 years ago! I probably wouldn't have given up when facing the, seemingly, insurmountable Blender-mountain. Thanks to you, I'm giving it another go!
@Saganist420
@Saganist420 5 лет назад
You can say whatever the heck you want about Blender guru but for sure you cannot say this guy is not well hydrated
@faufaufau
@faufaufau 5 лет назад
*LET ME GET A DRINK*
@filipex2000
@filipex2000 5 лет назад
"We are artists and we are lazy and it is good to be lazy" my favourite part!
@pauljohnson1991
@pauljohnson1991 6 лет назад
I never thought that I would ever see the day when a Boolean's lecture would be interesting. Well done.
@SpieleSuchti894
@SpieleSuchti894 2 года назад
wow, both how the cut looks with subdivision now and the genius way to complete the bottom are making me feel like a wizard
@ffzielsko6844
@ffzielsko6844 3 года назад
For those who still have a weird ass form after applying the subsurface division and fixed the vertices, make sure your anvil doesn't have a one face bottom. Mine had one and it worked when i deleted it
@lord.vincent
@lord.vincent 3 года назад
OMG THANK YOU! I WAS SO LOST
@jg2283
@jg2283 Год назад
This did it for me
@leofisher1280
@leofisher1280 7 лет назад
Quick note, what you did around 18:30 ish, you could do easier by selecting the two vertices and hitting J. This is like pressing F but cut through the face.
@namansoood
@namansoood 7 лет назад
He is looking to the roof...
@SylwesterYT
@SylwesterYT 6 лет назад
Without context "cutting through the face" would be a very unsatisfying thing.
@Allupertti
@Allupertti 6 лет назад
Youre a life saver thanks
@hellfrozen3678
@hellfrozen3678 Год назад
I Swear Andrew is the best tutorial person I have ever seen,I don't need to follow along his tutorial I need to watch it once and it's stuck in my head forever
@falloebasta
@falloebasta 3 года назад
16:50 - for those have Blender 2.92 - to merge the vertices you have to be in the "Vertex Selection" (clicking on 1), than can click RMB (right mouse botton) and select "Merge Vertices", "By Distance". Or simply click M and again "By Distance". Incredible how useful has been this tutorial, great Andrew! ps: I've just discovered that in the Properties bar (N), under "Options" you can flag "Auto Merge", and it will automatically merge vertices moved to the same location ;)
@Bartskol
@Bartskol 5 лет назад
Remove doubles is now moved to "Mesh>CleanUp>Merge by distance"
@dlastriv8909
@dlastriv8909 5 лет назад
thanks . I stopped in that part trying to find the remove doubles in the preference
@kojifrahm5022
@kojifrahm5022 3 года назад
In Blender 2.92 -- if you're having trouble getting a hollow cut after mirroring a solid cut, what worked for me was APPLYING the Boolean before adding the Mirror modifier. I'm not done with the tutorial so this may bite me later, but at least I now have the cut-outs with faces inside. I didn't need to make new faces or delete the bottom as prior comments suggested.
@iemnikk
@iemnikk 3 года назад
thanks man that really helped!
@zhafrishafiq
@zhafrishafiq Год назад
thanks this helped!
@mathisxy5792
@mathisxy5792 6 лет назад
Wow, its just amazing getting so much troubles you had solved in one video! Thank you very much
@braindamage5652
@braindamage5652 6 лет назад
I love your tutorials Mr. Andrew Price!
@kyrella_xyz
@kyrella_xyz 4 года назад
7:42 delete half to mirror, I don't know if that is a new feature in blender 2.8 but it is possible to get the same result with bisect/flip on the same axis (Y) in the mirror modifier settings
@seppoday
@seppoday 6 лет назад
Dunno if it will help someone or not but: If u have problems with boolean. First of all, there is no longer "solver" options. Blender decided to keep only one solver, so they deleted that option. Second thing, start modeling anvil with cube not plane. Dunno why (I am beginner) I couldn't perform boolean operation on anvil that started with plane, but with cube no problem. It is probably because it is way easier to do something bad with geometry when you start with plane. So: Start with cube and there is no solver option available anymore. Hope it helps. Cheers!
@BenjaminPPE
@BenjaminPPE 5 лет назад
Thank you!!!
@fandlpetroleum
@fandlpetroleum 4 года назад
A year late to comment so things may have changed, but even rebuilding from a cube boolean does nothing for me when applied. I can see in x-ray mode that it's cut the curve out, but in object mode the anvil is still entirely intact.
@Il_Grande_Mur
@Il_Grande_Mur 6 лет назад
Was going totally mad with boolean, but viewing again and again, now i got it! Very good tutorial!
@JoeyMerryfield
@JoeyMerryfield 4 года назад
thanks so much for these tutorials. youve helped me find these little things like the proportional editing so I dont have to keep extruding parts and making a mess of my mesh with uneven and weird parts. thanks!
@dixie_rekd9601
@dixie_rekd9601 7 лет назад
Nice. ... booleans have come a long way.... I remember earlier versions (before bmesh and ngons) where a boolean would pooch screw your mesh completely.... you couldn't even cut cube holes in a cube "wall"
@NikaZautashvili_aka_NikVili
@NikaZautashvili_aka_NikVili 7 лет назад
You can use spacebar instead of Enter to confirm knife operations.
@royaldutchman6807
@royaldutchman6807 5 лет назад
Thank you so much! These tutorials really help me to understand blender more and more !
@michaeldavidrubin8823
@michaeldavidrubin8823 5 лет назад
Very welcome stuff for newbie - especially "unlearning" traditional architectural design via other programs, in order to make best use of Blender. Interesting, clear, designer-friendly.
@ValMephora
@ValMephora 3 года назад
For the ones who are stuck at removing the doubles, you need to press M and then choose "Merge by distance"
@beytullahberk3632
@beytullahberk3632 3 года назад
doesn't work for some reason edit: selecting all before merging solved it thanks :)
@ValMephora
@ValMephora 3 года назад
@@beytullahberk3632 yeah, probably should have mentioned that
@beytullahberk3632
@beytullahberk3632 3 года назад
@@ValMephora he actually mentions it in the video lol i was just listening poorly
@peachybear3807
@peachybear3807 6 лет назад
08:40 When I apply the Boolean and delete the Cylinder in object mode the the base is again a square but in edit mode it shows were the cut out is but there is are non-selectable faces there.
@ariesreaper8759
@ariesreaper8759 3 года назад
set the boolean modifier to fast instead of exact.
@jtmitchell3351
@jtmitchell3351 5 лет назад
Andrew is the best! I have been making things with the worst geometry because of boolean for months and it has been soooo frusterating! Thank you!
@davidmansson7499
@davidmansson7499 3 года назад
If the outer edges of the mesh-bottom look sharp and not round like Andrew's after you've applied the subsurf, try doing the "remove doubles" step again by 1: in edit mode select your entire mesh using a. 2: go to mesh > merge > by distance.
@TheHumanoverrated
@TheHumanoverrated 4 года назад
If Boolean doesn't work 4:20(Blender 2.82, more in comments): 1) Select Anvil in "Object mode"; 2) Select all(A); 3) M; 4) In dropped menu select "By Distance". 5) Delete bottom face(Andrew forgot to explain this action). It will be fixed at the end of video.
@Cedrek
@Cedrek 4 года назад
thanks
@estreiher9995
@estreiher9995 4 года назад
Thanks a lot mate, you've saved my day. I don't understand why it worked while previous option did not but I'm glad it did :)
@gargenall8161
@gargenall8161 4 года назад
no drop down menu appears. (im in Blender 2.83)
@Cedrek
@Cedrek 4 года назад
@@gargenall8161 yep they changed from alt +M to M
@Cedrek
@Cedrek 4 года назад
@@gargenall8161 just try M and i will pop up the menu
@rajooram
@rajooram 6 лет назад
I couldnt do that boolean thing. It wouldnt make that shape for me but after i changed the solver frome Bmesh to carve it worked.
@Karelmeester
@Karelmeester 6 лет назад
had the same problem, thanks!
@Jankelele
@Jankelele 6 лет назад
Woah! Man, you saves ma anvil, couldn't work around it. I wonder what's the cause of it since it works for others with BMesh properly.
@ruebytuesday
@ruebytuesday 6 лет назад
I was having this issue. Thanks for finding the solution.
@ruebytuesday
@ruebytuesday 6 лет назад
I saw his worked just fine with BMesh as well. Very confusing.
@w302ful
@w302ful 6 лет назад
same for me thanks
@michaelgarcia893
@michaelgarcia893 Год назад
Oh my God. I had such a hard time getting it clean so that the sub surf would look great. I was ready to throw myself under a bus. Now I got it to work and I am moving on. If this were a puzzle, it would be one of those 10,000 piece puzzles. Your vid is great. It's just tha the old brain is slowing down a bit.
@ndkhanhs-m01
@ndkhanhs-m01 Год назад
16:20 in Blender 3.4 1. To Remove double esasly, Mesh -> Merge -> by Distance 2. if you try " 1 " but not work, make sure you select all (press A to select all) and try " 1 " again
@rizkhiarzaki8619
@rizkhiarzaki8619 10 месяцев назад
this one
@rizkhiarzaki8619
@rizkhiarzaki8619 10 месяцев назад
works on blender 3.6 thx
@paolinsky_minis
@paolinsky_minis Год назад
If you are following this tutorial on blender 3.5 and want to do the layer thing, now it is called view layer. (8:15) Select your objects, press M, create a new collection, now in the outliner (Top right) you will see that your objects are inside a new follder with the name you used for your collection, right click that folder, go to view layer, and click Disable from view layer. Or just select it and press E. Now you need a new view layer, on top of the Outliner there is a drop down that says View Layer, click the icon with two paper sheets to create a new view layer. You can select it and everything is going to be visible on that layer. (You can hide collections in there with E at any moment)
@isaacjohnson4123
@isaacjohnson4123 Год назад
Thank you! What is the purpose of these layers though? Why not just use a collection?
@keplar7243
@keplar7243 Год назад
appreciate it
@kattakesabreak
@kattakesabreak 11 месяцев назад
Thank you!
@sinsinsinat5377
@sinsinsinat5377 7 месяцев назад
thanks
@aleksandars9254
@aleksandars9254 5 лет назад
If u doing this in Blender .2.8 and u have to remove doubles, go top bar Mesh > Clean Up > Merge by distance (this is the same thing just renamed)
@aleksandars9254
@aleksandars9254 5 лет назад
@Lucas Laborne your welcome brother.
@iplayminecraft2248
@iplayminecraft2248 4 месяца назад
My first project that I did with blender after the donut tutorial was creating a packet of marinara sauce for a smaller youtuber whose content I liked. The marinara packet was made with a cylinder subtracted from another cylinder and then I screwed up the lighting and had one single light source increase render time per frame from 12 seconds to 2 minutes and 12 seconds, which I thought was coming from the fact that I used very many subdivisions on the marinara lid to make it smoothly open like it should in real life. Overall a great learning experience, and I was quite proud of it since I created the model in just 3 hours and I'm not very good at art stuff. Blender just makes everything look great!
@greenleaf8299
@greenleaf8299 7 лет назад
I am more exited for part 3 than Game of Thrones!
@fandlpetroleum
@fandlpetroleum 4 года назад
"We are artists and we are lazy!" I want to frame that quote.
@RichardBeatson
@RichardBeatson 5 лет назад
Excellent. Followed so far. Had to fix the base but worked out how to do that. Thanks Andrew..... On to part 3 now :-)
@andrevid100
@andrevid100 3 года назад
Thanks andrew love your tutorials
@gigedi9888
@gigedi9888 2 года назад
in blender 3.2 its not C but A (about 17:00)
@liamsmuseum1008
@liamsmuseum1008 5 лет назад
Help! When I mirrored my anvil with the boolean and deleted half of the vertices as shown, it left me with a gap in the middle of my anvil!
@adityabhatnagar3443
@adityabhatnagar3443 3 года назад
I followed @Spos S advice in the above comments " What worked for me was removing the mirror modifier, and making the mesh "watertight" by adding a face to the back after deleting half the Anvil for mirroring. Select all the vertices around the faceless side and hit F. I had deleted the bottom face so I added that back in too, and then the Boolean op left the faces in. "
@PChelper39ru
@PChelper39ru 5 лет назад
You are a GOD of 3D modeling
@marcusbezerra8946
@marcusbezerra8946 6 лет назад
Hi. I'm kind of new to Blender, and your tutorials have helped a great amount for someone trying to get their feet wet in the industry. In other words.... your Beginner Tutorials are really well tuned for beginners. They're easy to follow along with and just fun to watch. I noticed that there aren't any subtitles in English for this series yet, and while it seems RU-vid goes ahead and gives me the ability to add subtitles to it, I'm still going to go ahead and ask for your permission. I'd like to help to make sure that everyone can properly understand your message, since auto-generated subtitles aren't always the most reliable.
@Drstrange3000
@Drstrange3000 6 лет назад
Tht's a great idea!
@MasterTeeee
@MasterTeeee 5 лет назад
I find Boolean is a little misleading for this functionality. Boolean (named after the Mathematician George Boole - en.wikipedia.org/wiki/George_Boole ), is used to express logic in algebra... What this is, is set theory - en.wikipedia.org/wiki/Set_theory - Which sets out the rules for unions, differences, etc. From a technical (read computer science / software engineering) standpoint, you could argue that Set Theory is really just one of the many, many uses of Boolean Algebra, and that it couldn't exist without it... But from a descriptive, feature-naming standpoint, it makes literally no sense. As an aside: Without Boolean Algebra computers would not exist. At all. So everyone should know that it's pronounced Boo-Lee-Un, and say thank you to George for making things like Blender and RU-vid a possibility.
@Ink-and-Blood
@Ink-and-Blood 4 года назад
it may have to do with how the software is calculating the parametric boundary representations. the term boolean is used in every other 3d modeling software for any operation that calculates the difference between two "bodies", be they meshes or boundary representations.
@midorifox
@midorifox 7 лет назад
18:34 a newbie's face at the beginning of the tutorial.
@kaanyildiz9673
@kaanyildiz9673 5 лет назад
Thank you for everything Andrew, you're amazing man. You are the best at this job :) .My native language Turkish but I can understand you easily because your accent isn't complicated again thank you
@ErikKubica
@ErikKubica 5 лет назад
Very good explanation. I taught me a lot, much more than any other lessons.
@Topplethepyramid
@Topplethepyramid 5 лет назад
Andrew: Removes 2 vertexes. Me: Removes 60 vertexes...
@catbbbb
@catbbbb 5 лет назад
I had the same thing :)
@tejasnare1379
@tejasnare1379 5 лет назад
good sprit still working
@ferad6509
@ferad6509 5 лет назад
same lol.
@luis2864
@luis2864 4 года назад
64 here... xD
@chesphendshil7463
@chesphendshil7463 3 года назад
Lmfaoooo
@zhollett
@zhollett 6 лет назад
"Doubletap G for edge slide" O.O THANK YOU!
@SirKolass
@SirKolass 5 лет назад
He told that in the first tutorial...
@manucamarixta
@manucamarixta 4 года назад
Thank you really, for all your work, your tutorials are super helpful to me!!!
@SofiaDarkO
@SofiaDarkO 4 года назад
"No, because we are artists, and we are lazy. And it's good to be lazy. You don't want to double up on work." Thanks! Best Blender tutorial i've found so far =D
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