A remesh and baking tutorial. Useful for game models when doing high to low poly bakes. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
this basically comes from chamfer zone revolver tutorial. poly model, with some care for eventual edge crease, subdivision, remesh, corrective smooth length weight and only smooth repeat on 25 to 100 depends, decimate. and im saying if your low has a one poly bevel the bake projection can handle more sharp corners on things. and making cust cages would take too long in production. no one really bothers.
you really should bevel for better edges before remesh. and if you do pre remesh you can even subdiv as well so poly bevel subdiv remesh dec more edge qual and control. the minor artifacts are hardly noticeable in normal esp for games. and esp when you add materials in sp which usually have lots of imperfections on purpose. your bake errors are because you dont have bevels in the lp to handle the sharp angles