+Precaseptica I think this was before the video game industry was fully engulfed in the cooperate world, and game developers had a little more freedom of what to say and do before their hundreds of hours of "public relations" training (Such a disgusting industry).
Precaseptica yeah they are all about that TMT= The_Money_team Overwatch is so casually created simple and lacks depth bland and gets boring really quickly... like why can they not have more raids? Draenor should have had atleast 2 more major raids added to them, and the ones we had should've been slot more difficult.
TryHardGaming I disagree, I think if Blizzard directed more resources towards WoW they could definitely bring it back, but it seems like they're more towards working on Hearthstone or Overwatch nowadays.
Indighost Blizzard just sold out in order to do a quick cash grab and went away from making a fun and good game in order to milk the customers. They are not even trying to look as if they are trying to make a fun game to the players.
Indighost They doubled WoW's development team. Their method of development changed for the game when its "creator" Jeff Kaplan who is speaking in this video moved onto other things, wanted to make a new MMO could not get it to work, then ended up building Overwatch instead. A lot of the people that put their heart and soul into WoW moved onto other things (outside Blizz or other teams in Bizz). It shows somewhat, its still a great game in areas but overall it does not have that pull that it once had, unless you love raiding (Like I do) or PvP, its a bit hollow.
I think the thing that makes this so special is you can just tell by the way he's speaking about the game and all the small things that happen within it, that he actually plays his own game. Absolutely not the case nowadays
17 years later, it just feels like the fun has been sucked out of everything. "How we can make the game fun so that you keep enjoying yourself, and as a byproduct keep subscribing" has changed into "How we can extract more money out of people beyond the base subscription"
@@bluetech2809 No, it became " how do we make this thing thats in our game easier to achieve so that casual players can lie to themselves that they are on par with the hardcore gamers and achieved something impressive. " Theyre too stupid to understand that if everybody gets a prize, its no longer a prize anybody wants...
@@86Corvusto be clear, the game is riddled with problems, but "its too easy" isn't one of them, and saying that is just echoing an outdated common statement that hasn't been valid in years
@@86Corvus It's clear you do not play the current game. There are difficulty tiers. The casual players can experience the story and minimal difficulty dungeons through world content, LFR raids, and heroic dungeons while earning gear that is appropriate for those lower difficulty tiers. Players seeking more challenge have mythic+ difficulty dungeons that can go as high as they are able to push and heroic/mythic difficulty raids. And the gear is higher level and better. The game is as easy or difficult as you make it. If you think the content is easy may I suggest you try pushing into the 3400+ bracket in mythic+.
This is the Blizzard I grew up and fell in love with. Nerds making games out of passion, making the kind of games they would like to play! When you saw the Blizz logo on the box you just KNEW this was gonna be an amazing game.. How the mighty have fallen.
Because it's the same company name, but none of the same employee names. The skilled, talented developers and directors that cared about making good games that players wanted to play, have left.
The people developing WoW in current year are NOT gamers. In fact, they despise gamers, they think gamers are problematic, they want to worm their way into gamers’ heads and rewire their brain in their own image. The current year devs don’t play games. They tut around the office playing with Koosh balls and having endless meetings about nothing.
the early 90's to mid 2000's was the golden age of games. its honestly sad knowing it will never be like that again. EVER. there was so many people who loves games MAKING games. now its corporate people paying DEVS to make a game in a certain time period having to cut corners and features just to release. these devs 99% the time dont work on games they care about or have passion for. and it shows
post Cata is where I stopped. I'm so happy that they fell off since I was able to break an addiction spell and become well paid professional instead of burning time in wow
I miss Jeff, and I miss old Blizz. I know it'll never come back the same, but wow, this is some intense nostalgia for those who were there, even if just for a small bit of time
***** old developers didn't need to worry about piracy, now a days players look at games and demand they are free, free to paly, free to buy no one wants to spend money
LieutenantVague Q_Q i hate you, i said old 2005 is not old ok i was talking more like the 90's, since we enter a world where everyone has internet and download has become very easy pc gaming can only go for F2P
+MadLane Sorry that is nonsense, from the late eighties developers had to worry about piracy. I know because I was one of those pirates, as a school boy I copied all my games because I didn't have money. Some distributors even closed shop in my country because there was too much software piracy. And I am from the Netherlands, not from some obscure criminal ex-sovjet country
Man I love this. Genuinely feels like just a bunch of friends sitting round and talking about something they were clearly very passionate about. Also love the shit talking and friendly jabs, that went a huge way towards never feeling like you were being talked down to from corporate higher up types. I miss when we were all just a bit less constantly stoic and serious about everything
Would be nice except almost all the original wow team either left to another team for another Blizzard game or retired like Chris Metzen did. Also there was 3-4 that were laid off and or fired towards the end of TBC in which they became the creators and developers of "Guild Wars" which was a pretty good success in its own right. There still is Ion Hazzikostas left, who I think is getting burnt out and about to jump ship soon as his Q&A's he's been doing is showing more and more frustration/aggression towards the huge amount of negative feedback from the player/fan base but what can you do, heck I wouldn't be surprised if he started smoking again I bet nobody knew that lol.
Chris sims yeah also every raid you have on Farm in a Nutshell. keep in mind when this video was created and how different games where back then to now.
TheJuggalo62587 You can say that to a point about raiding you have on farm, your extra healing and DPS let you phase transition faster, push through the scary bits faster, get that add down faster and get more uptime on the boss. Regardless of this there are some mechanics you still have to follow. I was doing a farm run of HFC on normal (guild trying get set items). We powered through it really fast. The second boss died in 1 minute 40 seconds a little sad, but we were still taking decent damage a few people almost died (I think one may have) because of failure, that almost never happens now in LFR. Another example is a boss further in, we also were destroying it until the last 3% when somebody screwed up a mechanic big time. Out of 16 people only 7 survived, the tanks and out best geared DPS and a healer. Again that could never happen in LFR now. The last LFR boss I remember having being a threat was Durumu in Throne of Thunder who kept (surprisingly) his one shot laser eye beam of doom. These days the one shot mechanics or near deadly mechanics do nothing in WoD LFR. LFR went from easy to super easy range to brain dead. Thus 30 minutes of whatever.
Jeffrey Kaplan ladies and gentlemen. The brains behind WoW during its highest growth rate. He quit focusing fully during WoTLK, but was the man behind the questing and the raid Ulduar. ToGC, yeah that was the team thats giving us the raids we have now. We desperately need this guy back, he makes sense when he talks instead of me scratching my head during every new interview with the current Blizz team.
@@Fearless665 Overwatch was a complete disaster. It was an MMO that went so far off the rails that they had to salvage the assets by making a generic TF2 clone. No individual is really that important when it comes to sufficiently large games. It's a team effort.
+Devilaxes maybe, but man that game is so much fun, showed me that blizz can still make good games, maybe the reason why is that is the very same person who speaks on this old video Jeff Kaplan and bunch of other developers left wow development for titan and consequently for overwatch, leaving it to others who brought their bad ideas, trying to pander to whining community on forum, because lets be real a lot of players are also guilty for pushing blizz in this direction not thinking about the consequences
Drragnorr I never told blizz to fix or balance stuff, I took on everything as a challenge. I also got Field Marshal Rank in Vanilla, I had a premade team and man it was serious stuff, in the top tier team we planned each week which player that was gaining the rank. Because points were handed out based on performance. but obviously people that didnt get high ranks were crying about it beeing too hard. but lets be real, every player can't be top ranks... people need to understand that.
+Devilaxes yes of course, but there were milions of people playing and those who are not patient, or do not want to invest time, or simply good enough etc. went on started complaining that they "deserve" all the content (I vividly remember it) and even if they were not majority, it was a lot of people. Sadly Blizzard went and provided, not thinking that they will ruin the game by doing this. Which is what I dont understand, and I think some other hand had to force them. Of course the main blame is on developers because they are responsible for this. But still dont understand the thinking, you are developing game for years by yourself, release it and have growing playerbase and then you start to listen randoms on forums how to make your game, what fking logic is that. And you can see it over and over again in other games also. They took away the challenge, progression achievements, socialization and rare and special things from the game, thats why the game is no longer what it used to be.
People had respect for eachother, almost no scamming, blacklisting on people that were toxic/scammers etc you had 1 name and stick to it, nowdays theres so much of that carelessness yoloswag toxic. I remember contacting the best guilds that might've gotten enchants from difficult bosses etc, the sense of goal playing arena team with arena partners getting that progression from 0- 2200 weapon tier 2. Was a fun and challenging, nothing like it is now...
@@Cinnamon1080 Only to a degree. That's the whole point being made here. Raids nowadays - and for many years now - have been about mandatory parsing minimums, scripted cooldown usage, scripted timers, scripted movements. There was MUCH more flexibility "back in the day," and this allowed the guild to focus on having fun through other forms of progression and immersion. All of that is dead nowadays. I speak as someone who played from March of 2005 through June of 2022, having raided all of the content from Molten Core Vanilla up through Sepulcher in Shadowlands. I ran our guild as guild master and raid leader into mythic, achieving various cutting edges. Mythic raiding is, and has been, mostly trash ever since Warlords introduced the format.
this feels like a presentation made by 2 guys at max the night before giving the presentation and its so lively and feels like an actual person talking to me about how they approach making the game we love and its amazing. Chris Metzen really does bring an explosive roaring energy to the new presents but this feels like a nervous nerd getting up to present to the class but he still kills it. wish it was still like that today
Matthew Lepp Yes it was. I mean sure leveling was pretty easy (unless you were a warrior/rogue), but very few games actually required you to follow a skill set with rotations like WoW did. Everquest only allowed 9 spells at a time. The combat was not hard at all, it was more about positioning and utilizing the correct spells. Everquest allowed you to cheese raids by throwing 200 people at a boss meant for 50. WoW forced you to raid a boss properly, for the first time actually. So yeah, it was actually hard as far as MMOs go, it was just more accessible in the sense that leveling/soloing was viable. Group wise, it was harder and required a much more extensive knowledge of every spell you had and to use them properly.
TehDubster times change sure, tommorow is not the same as today, but who changes it? yep blizzard. is a game doomed to be a bad after some time? Blizzard decides. Not time.
nirvgorilla I actually got this from the Burning Crusade collectors edition dvd. They had a section for Blizzcon 2005. So I decided "what the hell?" and uploaded everything.
The way he talks about the game is similar to how FFXIV developers talk to the players nowadays. Companies should not underestimate how important it is to have people like this leading your game.
companies also understand you people online b*tch and moan about everything they do unless they are some sort of smaller company so they dont give a cr*p anymore learn to be more civil
I wish Jeff Kaplan would go back to the WoW team and lead it. He knows how to make a fun MMO, he understood why people were hooked. Also I'd like to add that this presentation seems so much more personable, down to the players level of understanding. These days they seem jaded and uninspired. Example: 14:00 he admits they did something wrong! Has Blizzard done that in the last 8 years?
they tried to fix something that wasnt broken... vanilla design wasnt broken. Just needed improvements, which tbc brought. But then wotlk tried to fix everything.
Mister K really? every top end raider ive seen have always had transmog. Sometimes opposite class mythic transmog but still... they dun wear their gear with pride these days.
Otakahunt if you want everyone to see your special snowflake gear as it was made out to be by the other guy then no, you dont tmog. I prefer to rock my T3 sets and other Paladin sets instead of the Cata+ gear which is usually horrendous outside of weapons. The game has gone downhill, without a doubt. Its Pinnacle being WotLK.
Holy shit.. I really miss the old Blizzard. As a person who started in WoD and seeing all this Legacy server stuff and seeing the 'old' blizzard, really makes me wish I could have played back then.
Wow thank you Kalianos for sharing this piece of history that i have never seen before! You can feel the love and enthusiasm of creators ! Btw now i watched this i may start raiding !
+GAB GAB Blizzard/Activision is a massive publisher,. and like all massive publishers they tend to not care about their fans anymore and learn to cut corners while still making money. That has yet to ever change, so don't expect it to when the CEO is making out like a bandit and the current devs are prideful scumbags who wont even apologize for obvious mistakes and rather shift blame to players not preferring certain things. Yet here we have this guy actually saying sorry for obvious flaws with BWL. It is all such a huge joke now. Lack of logic and too much pride mixed with greedy corporate scumbags who no longer care to reach out to the fans that made them what they are.
I disagree about the smaller raid size. I love 10 man raids because they are personal in the way he was describing, but 20 and 25 man are still too big to have the raid feel like a collection of individuals. 40 was a better raid size. Very interesting social dynamics grew out of having so many people. For one, it was unrealistic to expect 100% attendance from people when you had a 40 man raid. It just wasn't going to happen. So it allowed for the possibility of alternates, and also lessened the expectation on each individual player to maintain a deathly serious commitment to their raid schedule. People like flexibility. For two, with a guild that size systems like DKP made sense, which created a totally different atmosphere within the guild than loot council. DKP makes the guild feel more equitable and like a business, where even the leaders themselves are not above the law. Loot council feels like an unequal collection of people where the officers are the power structure. It's almost feudal. For three, having a guild that size allowed you to be exposed to more people. There were always nutty and interesting people in my 40 man guilds, and often they were not the best players. But we all enjoyed raiding more because of them. When the raid size was trimmed, those people who couldn't make the cut were the first to go.
It's so depressing to see the Blizzard of 2024 to what they were like here, they seem so much more likeable and human. Jeff leaving Overwatch pretty much killed that game for me, his vision and direction shaped that game. I don't blame him for leaving though, it's just sad.
What do you mean? The philosophy behind raids he describes here is basically the same. Raids are more mechanic based than they've ever been. Ironically people complain about too many mechanics and not enough tank and spank (which he's advocating against).
Zekromite Metalworks Thats not what he said and thats not how it was. He said testing patches was 3-8 weeks... You clearly werent apart of the "good days" or if you were take off your rose tinted glasses for reference wowwiki.wikia.com/wiki/Patches/1.x
its ok man, you are getting more garrison and mission table action, enjoy it :) and ill enjoy my world pvp and player interactions without flying mounts, everybody wins.
Salty response.. never mentioned enjoying garrisons.. Does your idea of player interaction include adding to the communities toxicity as you have to this conversation?
Raiding with guild is what is the most special about this MMO. It got me hooked, I spoke with people in english for the first time in my life with someone from another country. It was so amazing I love video games
"People will ask us, 'Why should I care about raid content? I'll never raid.' And then they contradict themselves because they usually end up going to a Zul Gurub run and coming out with one or two pieces of loot that they're really proud of and then they want to raid even more." Absolutely peak. I was like maybe 9 when I was in my first raid group because my cousin made an account for me and leveled a Warlock to 60 so I could go into Outland with him when I got my PC for Christmas from him just before The Burning Crusade came out a few weeks later. I remember doing a Karazhan run as a Destro Lock, just chunking huge damage and feeling really good. I walked out with three pieces of loot. Those pieces of loot still exist in that toon's bank to this day. I will never delete them. I could go back and get them again by just farming Kara, whatever. But those specific pieces of loot from 2007? That Brooch of Unquenchable Fury and the Nathrezim Mindblade and Tirisfal Wand of Ascendancy that I ROLLED for and won? Those transcend just being pixels in a game. Those are memories. And I got them again in TBC Classic on my Destro Lock. Yeah, the old content is slower and kinda tedious and not as challenging. But it'll always be home. Even if I am an unrepentant shill for Cata being way better than people give it credit for and MoP being the best expac ever.
Wow, the difference in presentation, in their attitude and overall design philosophy is all so different to what WoW is now. Every potential 'issue' with making the game less accessible and more of a time investment is actually a bonus to the people designing Vanilla. As opposed to what WoW is now where LFR has streamlined the world out of the World of Warcraft.
"Something to aspire to" This is a facet of the game that has been absolutely gutted to appeal to the people who think everything should be for everyone.
"And that guy you wanna kick out of the guild is standing in the whelps. Just kick him already, he's just absorbing loot." This is so beautifully true even to this day 🤣
And it really shows. Overwatch has some great design, and they keep correcting things that don't work out, and adding new features that people want. Jeff Kaplan really knows how to make a multiplayer game, it's a shame he left WoW during WotLK. Unsurprisingly, WotLK is remembered as the last thoroughly good expansion for WoW.
WoW with 1 year alpha testing: "WoW was so polished on release, because we had a lot of time to test it" Crowdfunded MMOs after 6-8 years in early acces: "This year we are going to add new models from the unreal asset store, and you can pre-purchase new transmog and ingame items"