I keep thinking why Cd Projekt didn't figure out such improvements like you did. It's one of those mods I didn't know I needed. And as I see, 1v1 combat can be more cinematic!
I don’t mind the spin attacks but I do mind the big 360 jump spinning attack when Geralt is literally like 3 feet away from his enemy. It leaves so much opening and ruined my no damage attempts too many times.
Almost 10 years since this masterpiece came out and you're just getting around to it now? Just kidding it's better late than never. Any questions let me know, I think I've beaten it probably 5x.
@@kronos8221 yeahh i just didn't have a good pc until 2022 and yeah i missed this one, i played the witcher 2 when i was a kid and it was really good i remember, loved that one and finally after buying this one a couple months ago in a sale im finally giving it a try, i like it a lot!
@@metosterlingarcher8577 It might be easier because animations are selected way better to not get exposed to danger as much, and because targeting has been improved. Also, the new side dodges are pretty powerful and can be abused slightly. The speed of combat hasn't changed that much, I'm not sure if you have noticed but in vanilla there were a lot of spinning animations that were really fast so my mod kinda matches the pace.
If you wish, you can always install a damage reduction mod, to compensate for how the combat feels. It might go along well with my mod, it will extend fights a little longer and give you more time for stylish moves and more mistakes. It's up to you
I'm getting an error, who knows how to solve it? Error [modbloodandsteel]local\bloodandsteel.ws(134): Could not find function 'ResetCustomAnimationSpeed' Error [modbloodandsteel]local\bloodandsteel.ws(140): Could not find function 'ResetCustomAnimationSpeed' Error [modbloodandsteel]game\player\states\combat.ws(2840): Could not find function 'SetCustomAnimSpeed' Error [modbloodandsteel]game\player\states\combat.ws(2843): Could not find function 'SetCustomAnimSpeed' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.