Miyazaki: "Ok, we need a theme that gives the vibe of fighting an elegant steampunk knight-huntress queen who uses blood/ flame magic, that all takes place inside a cosmic clock tower to guard an eldritch secret all within a dream." OST team: done
@Alâ bruh, not hating. But anime and manga has had a huge influence on Miyazaki san. He is a big fan of Berzerk manga, and heavily borrows it in his games.
@OneFortyFour Of course, the point of my comment is anime is not some lowly art and had had influence on the game's director. Of course bloodborne is a masterpiece, not denying that. But that doesnt make anime bad (refer to Alâ's comment).
It took me a very long time to realize just how Maria was able to create those arcs of flaming blood. She's a descendant of Cainhurst, and a vileblood, yet according to the raikuyo's description she despised blood blades. Her impailing herself with her blades and engulfing them with her blood, it's her finally letting go and using the vileblood in her. She's going to any means to stop you from reaching the fishing hamlet, even if it means using that which she's despised for all her life.
RandomPerson 32 By that logic it means she probably has no real practice using her vileblood powers. Looking at the fight, her blood only swung in the same pattern and angles as her blades, which only further proves that she hadn’t had a challenging opponent as us. If she had used her vileblood before the fight, say she got some practice, then it wouldn’t be a surprise if she became skilled enough to use her blood as actual projectiles.
codafett We are talking about a game made by FromSoftware, so unless you do some research on the lore you're gonna be left in the dark 90% of the time.
i mean vileblood are people from cainhurst so the last one should be something more like lady maria of yharnam, in second phase she uses blood , and in the third one the blood burns
I love how the music begins with a flowing waltz, signifying Lady Maria’s noble birth as a vileblood, but gets progressively more chaotic and less melodic as the fight goes on and she grows more desperate. People have called this fight a dance and it’s appropriate that the music literally begins with a ballroom dance
It also doubles as the slow descent of Maria’s purity. From a premiere Hunter from Cainhurst, to the cursed harvester of Kos, to the tortured soul of the clocktower, haunted by everything done in the name of research.
My main(s?) is(are?) the Blades of Mercy. I'm not exactly sure I can find a way to fight any faster than I already do... That said, I did beat her! ...Is it bad If I hear this song in my nightmares?
Lady Maria’s whole story in general is very sad in itself. She was one of the first hunters, learning under Gehrman himself. Despite being of Cainhurst lineage, she shunned her blood magic powers and trained and became one of the greatest hunters to have ever lived by honing her technique with her Rakuyo. Then one fateful day, her and Gerhman went to the Fishing Hamlet, discovered Kos, and eventually massacred the whole village to uncover its secrets to return to Brygenwerth; including the unborn child of Kos. This led to Willem learning about the existence of the Great Ones, thus starting all the events of the game. Maria felt so disgusted in her role in all of this that she threw her beloved sword into the lake, wishing to be free of the cycle of violence and her role in all of this. She tried to do good, and help and comfort the patients experimented on by the Church, becoming the only comfort in their wretched existence. But despite how hard she tried, she couldn’t help them. And eventually, she couldn’t outrun her guilt and the suffering around her, and she took her own life. Then she became trapped in the Hunter’s Nightmare, forced to wear her Hunter Garb and wield her sword for all eternity, standing watch over the Fishing Hamlet next to the Research Hall filled with patients she couldn’t help, both her greatest sources of shame. When she finds you, she doesn’t even hate you, the only reason she fights you is because she’s so ashamed of what happened at the Fishing Hamlet and so frightened of what’s in there, that she tries to make you give up looking. She knows you’ll just return to the dream and then come back if she kills you, so she tries desperately to stop you, even delving into the blood magic she rejected for all her life just to stop you. It’s a really sad story and killing her here could easily be interpreted as you freeing her from the eternal torment of the Nightmare, having to stand watch over your greatest source of shame forever.
I've never played this game but I watched a streamer fight her and this brought me here without any context. Thank you for the beautifully written story, it makes the music even more impressive and majestic to know the context. Your comment really should be pinned.
I've yet to complete Bloodborne, I am at the very last fight and have been thinking of getting the DLC because I'd like to fight Ludwig since I absolutely love his theme. However, I just barely today gave Lady Maria's theme a listen and oh my god. This theme is so sad, it's hurts to hear it. I feel the pain so deeply, like it is someone's last hope of salvation. It feels like if one were to have a lament dance fight with her. It's written in such a way that I can only hope to feel and emphasize from her perspective since I imagine she can only see the player as an unstoppable force she must always fight since the player will not give up unless she is dead. Her long journey and story being gambled all in one last fight to the death. A true tragedy.
There’s a reason she doesn’t have any words said when she dies in the nightmare. She did honestly try to stop you, to protect the horrors committed from you. She knew she could never stop you forever, so she resolved to do everything she could. And she did, so when she dies, there’s nothing to regret anymore, as she fades away.
@@okruma625 I don't know how many tries it was, but it took me about 7 hours of attempts on my bl4 run. But yeah, it's still a great fight. Learned to love her even more because of that, same with Ludwig and Laurence. I just did not expect that the boss that would take me the longest to kill on a bl4 (or sl1) would be Maria. 2. place is Orphan of Kos with "just" 6 hours, then Pontiff Sulyvahn with 4 hours.
It didn't Dawn me till the trophy popped and I saw the image better, originally I believed it be the player character acting all swag in a comfy chair...
2:50 - 3:15 is so heartbreaking you can feel the anguish lady maria must have felt carrying this guilt and shame guarding the secret of the fishing hamlet for all these years all those feelings just building up
anyone notice how in the cutscene, the hunter shows genuine fear when they back off from Lady Maria? despite all of the giant hideous monsters, Lady Maria is the only enemy that brings genuine fear to the hunter...
Well I mean, wouldn’t you be freaked out if you approached the woman everyone had been talking about, finding her seemingly dead, only for her to spring back to life with the familiar voice and face of a woman you’ve been seeing constantly across this whole adventure, only now she’s in an almost military garb and holding a weapon in her hand? You’re fighting your only friend in the whole thing, only its not actually her, she’s just an exact duplicate.
He truly is. the Good Hunter has pretty much faced everything others would back down from. After all, if I had the arsenal the Hunter has, I'd feel like I could take on the world too.
Valkyryshadow this boss fight is the best most intense,heart pounding,amazing and greatest boss fight in blood born and the best or one of best boss fights ever in gaming history
Lady Maria was the first hunter to serve under Gherman. The doll closely resembles Lady Maria, possibly presenting the idea of the doll as a sign of remembrance of Maria for Gherman.
+Digital_Fuzion And notice how she has the same voice actor as the doll. And she even teleports around the area like powered by the old hunters bone, which was hers apparently
Mexican Sunbro Damage wise, yes for the 2handed greatsword, but I was using the 1 handed longsword mode. I prefer my Hunter Axe +10 80% of the time to the HB, even with the Whirlgig Saw's better scaling to strength compared to the H. Axe. Hunter axe's charged two handed mode imo is OP most of the time.
"A corpse... should be left well alone. Oh, I know very well. How the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you, from your wild curiosity."
Xynzienite NG she knows that you're mind will be sent back to the dream, and that only by killing you're spirit (you rage and quit) you will be defeated
This is the perfect fight. Not necessarily the toughest, but sheer perfection nonetheless. The combination of the peaking music, the blood and fire, the intensity of a one on one hunter fight - goddamn, son. Between all of the Souls games and Bloodborne, I don't think any other fight even comes close [well, possibly Ornstein and Smough, Artorias, and Lorian] to mixing so many beautiful aesthetic elements together so well. I get goosebumps just hearing this music.
+Justin Kroboth For real man , blood borne to me is superior game to the souls game , for fuck sake the music of this game is legendary , Father G , Gerhman theme and cleric beast theme and the first vicar theme are out if this world , ooohhhhh my goodness the epicness is unreal in this theme , Lady maria is my Waifu easily , Damn it I want another bloodborne game , AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH FUCK
yes i was playing bloodborne at midnight and finally reached her. After her scene she slowly walked to me as i brandish my shiny Moonlight greatsword and we clashed. The immersion and goosebumps were there man.
The watchers of the Abyss, Orphan of Kos and Gerham all have the quaillty of perfectly suited themes. Even though its a bad fight, I think the deaccons of the deep theme matchs the context othe battle quite well.
+renation89 these games are rarely this straightforward. I think the bells symbolize death in this matter. The Harrowed Hunter says he can hear bells playing for him too, and, they're playing for a purpose, and that purpose is probably to mark the death of someone, in this case, that would be Maria.
Bruh I think you guys are reading way too much into this. I literally think its the bell from the clock tower, as in Lady Maria of the astral clocktower.
@@dashman8499 me too same order. orphan has the best gameplay, thrill and fear. gehrman has the best atmosphere, boss room, story and sad vibe. maria has the most satisfying gameplay, shes the most fast paced and badass. my 4th favorite has to be ludwig. the cutscenes, the gameplay and that damn music, best thing ive ever heard edit, i like ludwig more than maria tbh
Me: *Looks at corpse with monocular* "Is that...bae?" *Interacts and notices voice sounds exactly like the doll* "It is bae..." "Only an honest death will cure you now." Me: "No bae wait! Nooo!" D:
@@johannesaskehov The cello is in the background like a bass instrument is suppoed to be. That's for sure a violin. I'd like to hear Lindsay Sterling's cover of this. If she did one.
The beauty of the battle, the beauty of the adversary, the excellence of the soundtrack, and the best part. The close checkpoint! You can’t help but love this boss!
Gehrman and Maria, if only things could have been different, not led to this. However, this is why we hunters exist: to provide mercy to those who are in need of it.
Gotta love how the song starts very regal and dignified, and just keeps on fucking downward spiraling into madness and despair as it progresses. Eventually it all just reaches a point of infinite anguish, there is no finality. Perfectly fitting for Lady Maria's character. There will never be another game like Bloodborne, its just a work of art through and through.
Personally probably one the hardest and my favorite boss in the entire game. Lady Maria's boss room atmosphere and her moveset are absolutely beautiful and stunning.
Maria wasnt hard at all for me lol. I had no clue how she attacked but I was trying to visceral and I got her in my first try. Kos was my 2nd try because I fought in the ocean
@@connergalles7106 Ngl after Ludwig she wasn't hard. She was just fun. And tbh the difficulty doesn't matter. The soundtrack enhanced it and the significance of the lore just made it a treat to behold. The opening and arena...it was just perfect.
@@seanhine1851 exactly, learned to stay on her left side and it was pretty straightforward. i imagine this fight kinda like the abyss watchers where it’s more of a fun duel than it is an against all odds boss fight
@@connergalles7106 I got her in my first try, I was sweating bullets tho and my hands were shaking at the end of it, when she died I either had 6 or 0 vials left, probably 0
Says it came from "An old hunter who's name is lost." and Laurence's name has not been lost at all. But mostly it's because Maria can use that power from the start of the fight without buffing of using an item.
I'm a simple Bloodborne player, I'm getting reprimanded and eviscerated by a blood-stained corpse? I fall in love harder than the Brain of Mensis' falls into the pit.
Maybe I was just seeing things, but when Maria died, I could have sworn she was trying to do that astral communion gesture, or whatever it was called, just before she collapsed. A part of me wants to just brush it off as insignificant... but then I recalled that this is a Fromsoft game. NOTHING is insignificant.
Took me years to notice but the vocalist who chimes in at 2:52 is the same vocalist who begins singing in the Hunters Dream after you defeat Rom the Vacuous, such a badass implementation, cool stuff bloodborne, cool stuff.
Am I the only one who likes the first half of the song more than the second? The violin and the deep brass in the background accompanying the bells just sound so threatening
Zenith Tempest I've been looking for a comment like this. So much yes. I don't like how the choir (ha) takes over so heavily for most of the song. I wish it would die down and go back to a similar tone in the beginning. Still, the choir is necessary for the song in the context of the fight- I just wish it weren't so prominent.
It sounds so threatening, yet so beautiful... I would even believe it would be possible to dance a waltz or something to it... And I would LOVE if someone would actually do a dance to it
Just for the sake of this soundtrack, I would never use parry and riposte against her. A boss with such elegant theme shouldn't be treated in a savage way.
If I never used riposte I would have never gotten past her, and that's just me getting lucky after countless times of not lasting a minute when traversing the fog, seriously she either staggers and combos me, does her one hit charge attack or fucking dashes at me within seconds and expects me to have lightning reflexes
I know what you mean. When I go head to head with her I like to keep the flow of battle going; timing my attacks to hers so they collide, sometimes sidestepping out of them to go in for a combo, matching her slow walks for extra badass effect, and screaming like a madman in an anime, making for a truly awesome fight. i like to blow dicks
Bosses I enjoyed fighting to the point where I'd die intentionally so I can replay the fight. (Not necessarily in order) 1. Lady Maria 2. Abyss Watchers 3. Slave Knight Gael 4. Sister Friede
Today I almost beat Lady Maria on my first ever try. But I ran out of stamina when she was 1 hit a way from death, and she sliced and diced me into a million pieces to be served medium rare.
The more time goes on the more I realize how utterly brilliant Bloodborne is/was. I was just so focused on getting through the sheer challenge of it I didnt sit back and enjoy it enough at the time. I'm an OG demon souls/dark souls player but I had a very hard time adapting to Bloodbornes faster pace and claustrophobic spaces and insistence on parrying. But man what a game.
@@MichaelKeaveneyRU-vid that’s literally her holding her weapon in the clock tower on the chair that you see her dead in how does Maria look anything like the orphan
Why are people calling her an easy boss? She seemed ok in difficulty. Also, her final phase can be a bit trick because of the reach of the flame attacks. What matters is that it's awesome and stylish boss fight.
As an audiophile that primarily enjoys classical and thrash metal, this is a piece I really enjoy. A lot of the really hard thrash doesn't do much with dynamics so it's great hearing it in a more orchestral sound
@@chrommu as someone who has used 5$ gas station ear buds before, i would rather use 13 year old sennheisers than brand new crappy ones * of course i doubt wal mart would sell anything that good of quality
I love elden ring buttttttt, i aint finished yet but there aint been music like this yet I will see. Imma finish Elden ring be pretty much done with games then, but bloodborne is just the god form of art
Maria's OST is incredible, but when you get to know her true story, her secret, the atrocity she was part of and why she lays like that protecting the path to the Fishing Hamlet shielded behind its very own guilt, it's when you really understand why the music is so intense, and what it was already amazing becomes ten times better, turning into real art. This is my favorite music of the game, and by far my favorite fight.
The way she is sitting, next to a cup, and the fact that she may be vampirish since she is from Cainhurst, reminded me a lot to Alucard, from the second ultimate ova, before the fight against Luke Valentine
fighting maria was the first time in the game I started to think I may be the real monster. Not really because I liked lady Maria herself (though i did and do), but because of the cutscene beforehand. Something about this elegant woman suffering an eternal undeath and yet desperate for me to not continue, just wishing I would stop this destructive curiosity, and everyone telling me that some secrets are better left unfound, and then remembering the NPCs going insane in the chapel and what happened with Rom - I began to feel like, just maybe, some secrets were better left unfound after all. How many would have to die for one person's curiosity? Was it really that important for us know, when so many others were willing to put their lives and morals on the line just to stop you? I was just a murderer, who wanted to push their boundaries and see what lay beyond, a selfish person who couldn't hold back. How many had I killed, and for what reason exactly? The gameplay too, encourages you to act like a blood-hungry beast, slashing at corpses just to see their blood (I always interpreted that as the reason why rally exists, like you're essentially using their fresh blood as a partial blood vial). Those villagers were right. We are cursed. It's all our fault.
The villagers weren't doomed by the Hunters, they were doomed by the parasites from Kos. It's not our fault at all. What the Old Hunters did wrong was take the Orphan and presumable dissect it, causing the nightmare to spawn. Maria was disgusted by the slaughter of the infected villagers and the abduction of the Orphan. In the nightmare, her guilt drives her to guard the village and the Orphan. She takes up her weapon again having discarded it in life and even goes so far as to use the blood power she resisted in life. Our Hunter ends the nightmare. We put Ludwig, Maria and the Orphan out of their misery. Laurence too, although he actually did cause all the problems so not sure how much saving he deserved.
Alll what happens in the nightmare is that, a nightmare crated by and amygdala were blood drunk hunters go. You essentially uncover what happened to the old hunters and mercy kill the heroes of that time. Maria fights you because of guilt of what the hunters did to Kos and his child, essentially dooming all of humanity. Regarding the events of the main story: The hunt and the night will never end, all of Yharnam is doomed to it so the hunter has 3 ways of ending his story, either he escapes from the hunt by erasing all thought of it, he becomes the hunt by sparing Gehrman of the dream and taking his place, or he transcends humanity by becoming a great one
I don't agree at all. I view it as that we are actually freeing them from their past acts and sins, by killing them. We're giving them peace essentially, even if they don't think it's right to uncover their 'secrets'. It's like Gerhman at the end of the game. He is been stuck in the hunters dream forever. But if you kill him, he can finally be liberated of his torment and torture. It's the same for this Old Hunter Nightmare. We are liberating them. Seeing the 'truth' that they so wish for us not too uncover, Cause they don't want anyone else to see the horrific acts that they have committed. Finally when you uncover these secrets and face their sins, and they can finally rest and feel free. That's what our hunter do all game basically. He is finally letting Yharnam rest and stopping the nightmare once and for all, so that the curse and the past sins of this city is removed for good.
Ludwig was my absolute favourite boss but when the choir began as Lady Maria stabbed herself and started slashing at me with those unending blood blades was the first time I ever felt pure awe and understood why we have the word "beautiful."
Heres my theory on what the fuck happened in this DLC. My theory is that Maria, Gehrman, and the old hunters worked for/with Byrgenwerth. When the fishing village was discovered, they investigated it thoroughly, and brutally. Most of the villagers were killed in their frantic search for knowledge. The villagers were mutated by Kos, a great one that lived in the ocean near the fishing hamlet. She would bring them great harvests (i.e. the slug creatures we see in buckets and all over the damn place) that they could use for food/light/maybe other things. But the slugs were what started the mutations. When the hunters learned of Kos' existence, Byrgenwerth assigned them to hunt it down, in order to bring it in for study. They went out in a large fleet of ships, many were lost (the many sunken ship masts we see far off in the ocean), but the Great One was defeated nonetheless. The remaining villagers, angered by the murder of their people and the murder of their god, cried out curses on the hunters. When Kos' corpse washed up on the shore, it's infant son (still in the womb) heard the cries of both the villagers and it's dying mother, and, as all Great Ones are sympathetic in spirit, it listened to the villagers. In it's newborn cries, it created the hunter's nightmare, a cursed realm where all those who take the name "hunter" and succumb to their own thirst for blood, are cast into. Hunters who fall into this nightmare find neverending amounts of beasts, and a neverending hunt, perpetuating their bloodlust, forcing them to fight on until their untimely demise in the nightmare. It's possible the infant was also murdered by the hunters, and although it's physical body perished, it's consciousness carried on to the nightmare. Maria, so distraught with the murder of such beings at her own hands, she renounced her hunter's vows, threw her beloved weapon into a well in the fishing village, and slit her own throat in anguish. This left Gherman utterly distraught, and thus, he made a lifesized doll in her image, to help him cope with his mourning. Perhaps in his grief and desperation he suggested they use the umbilical cord they obtained from the orphan of kos. This is how they beckon the moon presence and create the hunters dream, a dream realm created to combat the beastly scourge.
+abbas delzendeh not mine i thought he was the easiest boss in the game alongside deacons which is a shame because he looks fucking sick and so do the abyss watchers
LetSwine4222 that is wierd cause a lot of people consider NK the hardest boss of DK3...but I even know some people who consider deacons one of their hardest boss so yeah it is based on your own playstyle... good for you then mate :D
Lyrics(starts at 1:13) Because the soundtracks is not officially released, there are several instances of its lyrics exist. *Instance 1* Latin lyrics: Venator dolu Vi sentire mal, sento doles Vi ac vagis actum maledicos Exiet venare gatus verti acte mori Irae impii et sanguine male Male maledicos Vi ac vagis actum maledicos Exiet venare gatus verti acte mori Irae impii et sanguine male Male maledicos English translation: Deceived hunter Forced to feel evil, to feel grieve An act of violence and roving blasphemers Go out hunting, when asked to fight and die Wicked wraith and (of?) the evil blood Evil blasphemers An act of violence and roving blasphemers Go out hunting, when asked to fight and die Wicked wraith and (of?) the evil blood Evil blasphemers *Instance 2* Latin lyrics Venator occultātiōnēs sunt dulcēdinēs Mortem tibi terribilem Mors est mē tuus praebeātur Praebeam necessāria dulcēdinem dēcessam Mï sanguine mortem terribilem Stultam tuam cūriōsitātem oblīviscāre Stultam cūriōsitātem tuī pectore obscūrem Praebeam necessāria dulcēdinem dēcessam Praebeam sanguine dulcēdinem Stultam tuam cūriōsitātem tuī pectore oblīviscāre Mï sanguine mortem terribilem tibi Stultam tuam cūriōsitātem tuī pectore oblīviscāre English translation Hunter, how the secret beckons so sweetly Fearful death for you I shall give you death I shall give the sweet, necessary death A terrible death by my blood Because of your wild curiosity, you forget Because your wild curiosity, it makes you oblivious I shall give the sweet, necessary death I shall give you my sweet blood Because the wild curiosity in your heart makes you oblivious A terrible death by my blood for you Because your wild curiosity, it makes you oblivious -Bloodborne Wiki