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Blueprints Every Pioneer Needs In Satisfactory Update 7 

TotalXclipse
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8 сен 2024

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Комментарии : 122   
@TheMNWolf
@TheMNWolf Год назад
The vertical signs one was 🧠=💥. It never occurred to me to make such small blueprints just for repetitive tasks. I'm still stuck in the Space Engineers' blueprint mindset.
@brodriguez11000
@brodriguez11000 Год назад
Seems logical. Be nice if SML could handle blueprints like it handles mods.
@ara8692
@ara8692 Год назад
At least in creative the PBS are useful for repetitive tasks
@DefenderTerrarian
@DefenderTerrarian Год назад
I can see the appeal of using Blueprints, and I do plan on giving them a whirl. But there is just something immensly satisfying about building a structure piece by piece, I love building everything by hand and giving each factory it's own little bit of personality.
@ara8692
@ara8692 Год назад
No spaghetti isn't "giving Ur factory personality" patrick
@DefenderTerrarian
@DefenderTerrarian Год назад
@@ara8692 I do not do spaghetti. I use only right angles. What I mean by personality is that every factory is unique and different rather than four by four chunks of sameyness.
@TopOtheMorntoya
@TopOtheMorntoya Год назад
​@@DefenderTerrarianwhat he meant was a joke....
@JayM928
@JayM928 11 месяцев назад
I feel the same way. I have to say, though, when I played Empyrion Galactic Survival, I really enjoyed blueprinting. In that game, you could make blueprints of virtually unlimited size/scope in creative mode, then build them in regular mode once you had all the materials. Being able to do that really allowed you to experiment with things without worrying about materials, flying around, or monsters. You didn’t spend a bunch of time and resources just to learn an idea didn’t work. I like how satisfactory is, but I wish blueprinting was just a check of “is this all connected?” (Similar to code required for rail blocking) Then you could build stuff and just scrap the input/output connection points, for example, and save it off.
@Predated2
@Predated2 9 месяцев назад
Im for both. Having a good planned out structure is amazing, and while sometimes blueprints can help with that if you need a specific structure multiple times (my personal favourite is a water tower, having 1 part for the bottom, 1 part for the top, and having 1 repeatable structure for inbetween depending on how high it needs to be). But also, sometimes you need a quick and dirty setup to do the local work for you
@friendofp.24
@friendofp.24 Год назад
One thing that blueprints excel at are conveyor buses. Super easy now to make really long conveyor paths, especially if you make your buses look pretty.
@marcovanderspek9476
@marcovanderspek9476 Год назад
Loadbalancer: one way to shave of some space, is to place lift first and clip the splitter or merger onto it. This pulls the lift into the splitter.
@VGninja92
@VGninja92 Год назад
However, if you have 2 lifts right next to each other, a splitter on 1 and a regular belt coming out of the other, the non-split line can pull from the splitter even if the second line isn't connected to it. You have to place the non-split line BEFORE the splitter to get the line to function properly. I'd make a video about it, but unfortunately I have the editing ability of a stack of limestone.
@marcel3463
@marcel3463 Год назад
I have built a small hall with 4 Blueprint machines next to each other. When I want to build something bigger, I just make sure that the 4 parts end up fitting together and centered correctly. So you can also realize larger things like roads and or tunnels etc. Just build the floor, sides and ceiling individually. ¯\_(ツ)_/¯
@1barnet1
@1barnet1 Год назад
Loved the idea of the logistics floor in the middle that is doing logistics on the floor above and below. Definately gonna do that from now on. I always used cramped 3m tall bottom floors (4m -1m of the 1m foundation) Hidden out of sight. But every new factory floor required an new one. Personally i use BP's for 1 or 2 constructors. Just to save time on the logistics. But keep the flexibility of manual due to the recipes.
@jasonhunter3429
@jasonhunter3429 Год назад
multi floor blueprints that work together, brilliant!
@friendofp.24
@friendofp.24 Год назад
Wow, I thought this update was pretty lame but blueprints are HUGE.
@dalewise3076
@dalewise3076 Год назад
That Foundry design is gorgeous!
@TotalXclipse
@TotalXclipse Год назад
I hope you enjoyed the video! Let me know if there's any blueprints that you feel are must haves in Update 7!
@zyntherius2
@zyntherius2 Год назад
Looking at your compact smelters makes me weap at my own design... I was justing OldShavingFoam's stackable designs and yours is miles better.
@nikelsad
@nikelsad Год назад
@@zyntherius2 haven't you enjoyed the fundries design just as much or even higher? ;)
@Sotanaht01
@Sotanaht01 2 месяца назад
I really like the over-under factory idea, where the logistics floor is sandwiched between 2 buildings. However I worry that it will just lead to even more spaghetti when trying to route the main inputs and outputs. I build mega-factories where all the relevant components are available "on tap" from a main spine and then routed into blocks of constructors etc wherever they are needed, but it quickly becomes a challenge to route each resource over under and around each other resource, especially with only a limited space and height to do so.
@Butcher-Psychologist
@Butcher-Psychologist Год назад
That line, “Ciao for now!” Is so great! Thanks, have a great day
@Just.Mike.
@Just.Mike. Год назад
LOVE the videos! They have really helped me how to clean up my factories! A video regarding the holiday event would be greatly helpful! (hint hint!) Keep up the great work!
@TotalXclipse
@TotalXclipse Год назад
Therel certainly be a let's play - or were you thinking of something else like a Guide?
@Just.Mike.
@Just.Mike. Год назад
@@TotalXclipse A guide would be awesome! But a let's play is perfectly fine too.
@splintercelloo7
@splintercelloo7 Год назад
I think it's crazy that CSS actually implemented the blueprint into the UI. I'm stoked! I had suggested something like this on the forums a couple of yrs ago and it didn't get much traction but I knew I couldn't be the only person looking for this type of feature. Personally I wanted to use it to create bridge links. Namely for trains and vehicles, so that I could cross large gaps without working so much. I'm looking forward to hoping back into SatFact after I finish terraforming Mars in Planet Crafter.
@Tinesthia
@Tinesthia Год назад
Just watching and giggling at all the people who said blueprints are "useless" in their current state. Thanks TotalX
@johnrtrucker
@johnrtrucker Год назад
Honestly I gotta mess around more with blueprints mine aren't top tier creations but quick and dirty lol and I do like blueprint foundations imma have to start making those
@Jila_Tana
@Jila_Tana Год назад
I love the foundry setup, very sleek.
@KateYagi
@KateYagi Месяц назад
2:35 Well now we just need blueprints to be zoopable.
@JennyA
@JennyA Год назад
As someone who is still learning this game, I don't see the need to have someone else's blueprints when I have no idea what they're doing with all the ins and outs. Can you post a description with them on how they work?
@TotalXclipse
@TotalXclipse Год назад
I think the game is pushing us to more scaleable factories, so having scaleable blueprints will allow us to easily add more resources to our factories regardless of what their inputs and outputs are.
@donkarnage6986
@donkarnage6986 Год назад
Play more and you Will understand
@JennyA
@JennyA Год назад
@@donkarnage6986 oh I’ve been playing for months and still trying to learn how to incorporate the trucks in my factories.
@FNG0000
@FNG0000 Год назад
Keep'em coming👍🏻BTW Hope you will have efficient Merry Christmas 🎅 🎄 👍🏻
@brodriguez11000
@brodriguez11000 Год назад
Blueprints for the Christmas event.
@drakostarr1
@drakostarr1 Год назад
Yes, Manufacturer manifold please
@ryansakiyama1344
@ryansakiyama1344 Год назад
Hi there! I absolutely love your content, and your designs are beautiful. I'm dying to find the blueprint for your storage facility, but I can't find it on your patreon or on SCIM. Could you do me a huge favor and post a link? It would be greatly appreciated!
@LuisGustavoCoelho
@LuisGustavoCoelho Год назад
Rant note: It just feel so wrong to clip the conveyor belt through the floor holes, it seems to defeat their purpose. But as always, clearance is not required, it's just there for the sake of (more) satisfaction.
@LuisGustavoCoelho
@LuisGustavoCoelho Год назад
*conveyor lift
@kromilitary
@kromilitary Год назад
Figured out the basics but alot of blueprints don't show in game, and still would like a tutorial for megaprints eventually. Haven't found 1 that works to date
@TotalXclipse
@TotalXclipse Год назад
What do you mean the blueprints don't show in game?
@kromilitary
@kromilitary Год назад
When I open the build menu and click blueprints I only see an eighth of the ones downloaded, and megaprints are pretty much non existant.
@danielbright5672
@danielbright5672 Год назад
Joined patreon for those great blueprints, keep them coming
@TotalXclipse
@TotalXclipse Год назад
Got plenty more planned
@1988ericjansen
@1988ericjansen Год назад
Awesome video! Question: how did you daisy chain the refineries? And: what is your preferred way of connecting multiple blueprints together. Do you have any best practices for that?
@mikevinturner
@mikevinturner Год назад
solid work!
@thewombat9025
@thewombat9025 Год назад
Awesome blueprints there, Eclipse!
@MissTokePanda
@MissTokePanda Год назад
I love these. I'm struggling to figure out the inputs/outputs on the constructer one, though. I have it positioned how I want, and used the splitter thingy to see where the inputs were but I think I have it set up wrong still. xD Ah well. What's another couple hours of trial and error :3
@matthewolson9704
@matthewolson9704 Год назад
Half the time, I have to put a conveyor pole to get the belt right, then remove the pole.
@JoeMako
@JoeMako Год назад
at 11:05 I notice when placing the lifts, you go straight from the belt to the building. Normally I have been connecting lift from belt to hole, and then another lift from hole to building, or vice versa. What are your thoughts on this? Why place the lift hole if you are not using it?
@TotalXclipse
@TotalXclipse Год назад
I like the asthetic of using the hole but if floor holes are bugged out I don't want to use them - haven't thought about using half plugged holes though, so it might work
@EmberCitrine
@EmberCitrine Год назад
@@TotalXclipse I thought floor holes were fixed. I've been using them without issue for a while now.
@ara8692
@ara8692 Год назад
I'm gonna steal the foundry setup
@YuukiiRyu
@YuukiiRyu Год назад
I believe the total Storage Module has something wrong (or im just to stupid to see how it should go up when its placed on the input). As of right now it can display and input from the top. Either the Containers are placed something wrong or im overseeing something very hard.
@TotalXclipse
@TotalXclipse Год назад
I think you're overseeing something - the system works perfectly. The central input is set to any, the resources fill up the storage and the front lift to show the object. Once the storage is full, items will go up the lift on the left output of the smart splitter (it's set to overflow) this can be then sent elsewhere or sunk in an awesome sink
@YuukiiRyu
@YuukiiRyu Год назад
@@TotalXclipse yeah i didnt saw a central input... i knew i missed something :D btw thanks for your videos, they are great and very informative.
@Mix-R
@Mix-R Год назад
Ok need these 5:38 can't wait 😁
@SuperShadowKinTwitch
@SuperShadowKinTwitch Год назад
Now the only issue in the game is deleting stuff. If only you could delete blueprints as a whole or something.
@IsThatDrak
@IsThatDrak Год назад
nice, these will be super useful for my starter factories!
@mhx47
@mhx47 Год назад
How did you get that small height increment for last BP? catwalk+pillar or something else? Just today I realized that I cannot move barrier along the side of foundations anymore. What are go to methods nowadays?
@TotalXclipse
@TotalXclipse Год назад
Yep catwalk pillar system, I've covered it in my remove z-fighting video 😊
@Heegaherger
@Heegaherger Год назад
That smelter facility took waayyyy too long to replicate. But now I need to figure where and how to redesign some of my sites
@missesmayo8265
@missesmayo8265 11 месяцев назад
how did you get the outputs to connect? I couldn't get them.
@Heegaherger
@Heegaherger 11 месяцев назад
@@missesmayo8265 Not neatly. If they are Smelters to Constructors, I usually leave 1, maybe 2 foundation slabs between the buildings (which is how I use them) and just connect the with belts and lifts. If its product to product, like wire to cables or screws and plates to reinforced plates I have belt clover leafs that deposit into a 5 block of large storage before the next process in the sequence. I'm not particularly careful with exact counts (don't care for the math) and I back up my production. I don't really do the massive building projects that TotalXclips, ImKibtz or Bitz make. I can't quite wrap by brain around them. The closest thing I have is a "traditional" (but in *no* way standardized) oil power plant lay out. I have some recorded content, very sporadic Twitch streamer, I could do a tour video if you really wanted to see my unmitigated mess.
@DABlinxz
@DABlinxz Год назад
Incredible design layouts. I feel like the guy looking at his neighbour's hot wife over here; I want them but I'd feel like I cheated if I just took them 🤣
@tabanne9738
@tabanne9738 Год назад
How did you manage that your conveyer lifts through conveyer holes did not bug out? All my blueprints using those are bugged...
@TotalXclipse
@TotalXclipse Год назад
I show how I do the lifts at the end with the refineries, I connect the output from say a splitter directly through to the buildable rather than using the holes, but I place the holes down so they look like they're being used
@tabanne9738
@tabanne9738 Год назад
@@TotalXclipse Thanks, I thought so as well when I saw it. I have to try that... Whenever I place a blueprint so far with those holes, the lifts work, but they point into random directons, which gives it a very ugly look :D I also read in another comment, that it might be related to online mode. The save I am playing on we play online. I am hosting it and I made the blueprints. This might also be the reason why the lifts act weird.
@Ksmster
@Ksmster Год назад
Thanks for the video. It is really cool. Do you have in plans coal power plant blueprint?
@TotalXclipse
@TotalXclipse Год назад
Do coal power plants fit in blueprints now?
@JennyA
@JennyA Год назад
@@TotalXclipse you can only get 3 in the blueprint now. It's not bad if you want to get a basic one to copy/paste.
@Ksmster
@Ksmster Год назад
@@TotalXclipse Yes, you are right. You can't use coal power plants in current blueprints. I was thinking about creating 3 separate blueprints to make a facility for 8 power plants that consume 120 coal/per minute, with water tanks, 3 pipes to feed the plant with water, and a load balancer for the coal. It will require some post-processing after deployment, like adding power plants and connecting pipes. It will anyway reduce the time for the entire power plant construction.
@JayM928
@JayM928 11 месяцев назад
If you daisy-chain blueprints with conveyors or piping going across, will they work or would you need to manually connect them?
@EmberCitrine
@EmberCitrine Год назад
everyone's talking about load balancers, but is anyone making load condenser blueprints?
@TotalXclipse
@TotalXclipse Год назад
What do you mean by a load condenser?
@paulelderson934
@paulelderson934 Год назад
I think he's referring to a load balancer that takes an input spread over multiple randomly filled input lines and outputs full lines and one overflow line. For example it takes 5 unevenly filled inputs belts and condenses it to 2 full output belts and one with the remaining 35 p/min.
@YoungChunds
@YoungChunds Год назад
I noticed creating curved roads in blueprint won’t snap to existing road. Is there any way around that?
@TotalXclipse
@TotalXclipse Год назад
There's no particular way to snap foundations and blueprintd together but you can place a blueprint foundation piece above the normal foundation and then snap to that possibly?
@YoungChunds
@YoungChunds Год назад
@@TotalXclipse good idea. ill give that a try
@chilip8758
@chilip8758 Год назад
can we even use blueprints on a starter map (tier 1-2-3)? The builder handy things upgrade for blueprints is put into tier 4.
@TotalXclipse
@TotalXclipse Год назад
Nope - you can only start at tier 4, that being said these blueprints due to their size greatly help speed up building when you get to that point in game
@tzxazrael
@tzxazrael Год назад
lol, new Satisfactory "challenge" mode: "only with found blueprints" (nothing you made yourself, or paid for) xD
@Blacksoul444
@Blacksoul444 Год назад
you want a blueprint with 2 foundations, because other blueprints may have odd/even number of foundations on the side!? why not just place a single foundation and later delete it anyway? No need for a blueprint.
@TotalXclipse
@TotalXclipse Год назад
Blueprints don't snap to foundations giving us a change of placing them off centre to the grid and having to be deleted by using a blueprint foundation to snap blue prints to your grid it's much safer to do and requires you to only delete 1-2;foundations if you make a mistake rather than a massive blueprint
@Bigeggbits
@Bigeggbits 11 месяцев назад
Does anyone else game crash when loading certain blueprints? It’s so annoying I can’t utilise them
@800pieds
@800pieds Год назад
My elevators come out strange (missing pieces, not connected) when used in blueprints. Am I the only one with these problems?
@HalfInt
@HalfInt Год назад
How is the first blueprint different from placing two Foundations manually?
@TotalXclipse
@TotalXclipse Год назад
You can't snap blueprints to foundations, nor can you snap blueprints to the world grid this resolved that issue. Allowing you to place the BP onto foundations that are aligned to the world grid and allow future bps to snap there
@stuartkowald2943
@stuartkowald2943 Год назад
I am finding blueprints are not working well especially when you have 2 levels as the lifters never connect or face the correct direction even if using lift holes
@meneermankepoot
@meneermankepoot Год назад
Wait daisy chaining is a thing?
@clickingonchaos3741
@clickingonchaos3741 Год назад
For battery's
@TotalXclipse
@TotalXclipse Год назад
You can create s type of daisy chain by clipping power points into the builds
@clickingonchaos3741
@clickingonchaos3741 Год назад
@@TotalXclipse the future is now I guess lol
@meneermankepoot
@meneermankepoot Год назад
Right, thank you for that idea :)
@teeheee2
@teeheee2 Год назад
My blue prints don't seem to work. ???
@legendaryone696
@legendaryone696 Год назад
wait so HOW do you fix the z fighting? that seems too simple, what am i missing?
@TotalXclipse
@TotalXclipse Год назад
Use the z fighting fix we covered in the previous video on a blueprint, save that and then use it to replace the foundations
@aimxhere
@aimxhere Год назад
I was looking for something more essential, efficient, practical... For my use, these have way too many design elements.
@SirHackaL0t.
@SirHackaL0t. Год назад
Can you Ctrl + Z to undo?
@thebigboi5357
@thebigboi5357 Год назад
No. It’s one of the features I wish they would add most
@TotalXclipse
@TotalXclipse Год назад
I wish
@mikaelsyska
@mikaelsyska Год назад
Is this live recorded? There is sadly so so so so so many unless comments i lose track of the important ones ...
@mikewild74
@mikewild74 Год назад
So I need to pay for these Blueprints?
@TotalXclipse
@TotalXclipse Год назад
Three are available on the satisfactory calculator, or you can build them yourself for free, if you want to save time you can gain access to them on Patreon
@mikewild74
@mikewild74 Год назад
@@TotalXclipse Thank you
@donaldpetersen2382
@donaldpetersen2382 Год назад
No idea why anyone would use another's blueprint, it's basically having someone else play the game for you. What else is there to do once you stop relying on your own designs?
@Hedgehog200
@Hedgehog200 10 месяцев назад
good video but why make blueprints paid for. I think that's kinda selfish especially since most of the community posts them on a website.
@TotalXclipse
@TotalXclipse 10 месяцев назад
Selfish? I show you how to make every blueprint. If you want the blueprints you can easily build them without spending a penny 🤷
@tomx2153
@tomx2153 Год назад
Mooree plsss
@TotalXclipse
@TotalXclipse Год назад
They're planned 😊
@cut--
@cut-- Год назад
this didn't explain anything for a new blue print user
@TotalXclipse
@TotalXclipse Год назад
If you're looking for a guide on how to use blueprints you should check out my blueprint guide and blueprints tips and tricks. This one is specifically about blueprints I recommend using.
@Hvorgandr
@Hvorgandr Год назад
Smart mod disliked this.
@ChefKevinShow
@ChefKevinShow Год назад
These blueprints are a big help too bad youre asking money for it. Didn't know this game has a paywall. smh
@thomaswilliams
@thomaswilliams Год назад
One word, Mods. There is already a mod for Blueprints. Different sizes ect.
@thebigboi5357
@thebigboi5357 Год назад
Yes, but not everyone wants to use mods. Plus this is officially supported by Coffee Stain, so they’re less likely to break in future updates and are a core design of the game.
@krzych1701
@krzych1701 Год назад
the blueprint update is shit, maybe with new start its work, but in existing stuff they don’t snap, so they are useless
@TotalXclipse
@TotalXclipse Год назад
If you use the foundation snapping system I mentioned with the 1-2 foundation blueprint you can make your blueprints snap to factories
@ArinHrist
@ArinHrist Год назад
omg you are too slow
@TotalXclipse
@TotalXclipse Год назад
There's an option to speed up the videos in settings - or just don't watch the content, plenty of great creators out there 🙂
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