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the reason why yhatz was hearing the same songs repeatedly was likely because the game has a 15minute "mixtape" for each chapter that runs on repeat by default (you can find the tracks as collectables to play them individually). Each chapter's mix also focuses on a specific genre of dance music corresponding the dance the gang for that chapter does, which i think is a neat touch.
I watched another streamer playing this game. The modding community was great with this one. You can replace all your tags with images you have. So you can put up things like your twitch/youtube banner, channel emojis, and other art.
@@Ragetiger1also considering a multiplayer mod was created within a week, and recently got an update where you can challenge nearby players to a point battle.
A note about the combat: I found it was much better when I figured out how to use graffiti mid combat. It doesn't feel designed for just kicking dudes until they fall over (though you can do that), instead it felt like it was about popping dudes into the air and slashing at them with air and paint for a sweet instakill. It not only goes much faster, it also feels a lot more punch and stylish, as it should be for a game like this.
There's a good video someone made that actually dives into the combat and I learned there are actual combos and juggles you can do in this game if you put some effort in
not teaching the combat properly was a huge oversight on team reptile's part, imo they should make you do the launch > graffiti finisher on the tutorial fight w/rietveld
@@ckorp666 generally speaking the launch into graffiti is the most efficient however its also one of the only ways to further increase the heat on you especially onc3 you've finished the game you can take out as many cops as you like normally but yours star increase if you take the easy combat route
@@advbassdrop3956really its just doing graffiti that raises heat. The quick finisher raises heat because of the graffiti, rather than because you kicked some piggy back into his pen. You *can* also repaint your own pieces to raise heat.
Yahtzee's lack of understanding as to why a manual doesn't break your combo is proof that the most athletic thing he's ever done is walk to the fridge for a hard cider.
I found it even funnier once I watched a walkthrough of the game and found out two of the first challenges against The Frank's (the first enemy crew in the game) essentially tutorial you on both manuals AND the corner multiplier
while the original devs arent involved, the original composer is, which is what counts here :) their other game , lethal league and its sequel are also really fun. perfect for gamenight with friends. absolutely bangin OSTs aswell.
I wish people would stop focusing so much on Hideki. Yes, he's a very talented artist, his music slaps. But the JSR games were always about celebrating different cultures and tastes. The original JSR games had multiple artists on them, and BRCF is almost entirely composed of independent artists. It's a celebration of multiple artists, not just Hideki.
@@bugjams It's a real shame that everyone focuses on the Hideki aspect of the soundtrack when fantastic tracks like I wanna kno, Feel the Funk, watchyaback, Light Switch, condensedmilk, AGUA, hwbouths, Morning Glow, and Anime Break all exist.
@ForgiveZharionSooo, the trick here is to set up an account, get it to a number of subs through a poorly disguised bot, then sell the account to someone so they can pretend they aren't a failure.
Honestly it would have been nice to know about the porta-potty changing rooms that let you lose the cops sooner, and even nicer to know they only work once per visit to the area. Still this was one of those rare games that i was excited about since its announcement, and couldnt wait for this review to make me laugh about all the shit this game frustres me about.
That, and the fact that you can spin on fire hydrants with a skateboard to raise them up to reach certain areas, and the fact that you can break floor glass by sliding into it with inline skates. There's a lot of stuff the game doesn't outright say that I kinda wish it at least hinted at, but it's still a gem overall.
For the porta-potties : there's 2 or more in each area and only the last one used is disabled, so you can switch between them to lose heat. I agree though, and I heard that the next patch might be adding them to the map which would be really handy.
@@44444444443333333222 Tryce does tell you the toilets let you change clothes *and* lose your heat, but it isn't mentioned that they're a one-use thing. The hydrants and glass floors I had to look up. The bike special areas are just a big warehouse door with a bike symbol. Easy to figure out even with no npc help. The other special interactions for the other 2 styles were obtuse af.
Damn, you really are the master of analogies. "Balloons on a conveyor belt" conveys such a clear image and is fucking hilarious. I've been following you for 10+ years, and somehow your analogies just get better xD Love it, sounds like a cool game!
this game was really good, felt like a natural step forward from Jet Set Radio Future in the same way that JSRF was a step forward from JSR glad they were even able to get a guy who worked on the JSR series to make a few songs for the soundtrack
5:40 "REALLY STARTING TO MISS THE DAYS WHEN RU-vid LET YOU SAY F***" me too. Don't get me wrong, even with the youtube ball gag, Yahtzee is a riot. But without the constant multifaceted swearing, he just doesn't mine the same inappropriate public cackling from me anymore.
What I really like about Yahtzee is that when faced with specific language restrictions, he has the ability to find unique and colorful ways around it.
Fun fact: for the Benelux launch of the Dreamcast, Sega didn't market the thing at all and only distributed 5000 consoles (on a population of at the time some 28 million). As a result, I only saw one for the first time in 2010, displayed like some kind of Indiana Jones treasure in a retro game shop. Between that and the bizarre games like JSR and Fishman, I was half convinced around 2000 that my gaming magazine made the whole thing up as an elaborate running joke.
Im surprised Yahtz even bothered with calling the game by its actual title in the first place. I felt that mom comment early in the video. I was one of those kids with a mom like that. Still love her though.
Been really looking forward to this game since I first heard about it. Jet Set Radio Future on the Xbox was a fun game with a great soundtrack. Glad to hear this seems to live up to that.
I will always remember how when playing Virtua Tennis, little stick finger versions of your characters would play tennis on the memory card screen, mirroring the exact game you were actually playing on the tv
The Combat mechanic is unsaid in the game but there is a combo with each move leading you to press jump after two off wheel tricks and spray them as they float in the air with you.
Yahtzee said that none of the original devs worked on the game is true but missing the fact that the most important person from JSR, Hideki Naganuma did do some music for the game. Something something concept of love
I guess it's just a matter of observation - the two have something in common, and maybe it's one of those "It's funny, because it's true" moments. But I'm guessing here.
I'm kind of glad Yahtzee liked this one. Bomb Rush Cyberfunk struck me as something he generally wouldn't be into, so hearing he had fun with it is a pleasant surprise.
For an indie studio that set out to create a spiritual successor to Jet Set, they absolutely nailed it. I already knew the story was gonna be wild when one of the "main characters" got brutally decapitated before the tutorial was even finished.
Hey, I liked my Dreamcast. Sure, it didn't last very long, but it had a decent library for the brief time it did exist. Grandia 2, Skies of Arcadia, Power Stone 2, Chu Chu Rockets, and Sonic Adventure were some of my favorites at the time.
So, wait. If we don’t get to control the character until the robot head is on em, does that mean we are the robot? If we cut the heads off everyone else and put robots on them, would we be some sort of skateboarding Borg hive mind?
We get about 10 minutes of playing the MC with his full body during the tutorial. But they get pretty creative with the replacement head story. It actually had a way better plot than I was expecting tbh.
I could spoil something for you that would answer your question, but... you should play the full game if you wanna know the truth about Red's cyber-head.
You do get to play as the guy before the robot head, but the identity of the protagonist post decapitation is kind of the central plot. It's clearly not the same person as pre-decapitation. There are a bunch of other characters who directly or indirectly give their opinions on that. Like there's another cyberhead you can talk to that mentions he uploaded his memories into the cyberhead when he started dying, and then replaced his head after death. The cyberhead doesn't see himself as the same person, but more like the child of the person who gave him his memories and body. Another cyberhead sees himself as completely distinct, and has zero interest in anything about his body prior to it becoming his body. The protagonist meanwhile wants to find his original head, and joins the Bomb Rush Crew to help with that.
Honestly this sounds similar to Street Fighter 6. I could never get into fighting or skating games as I just don't have the mind or skills for that kind of gameplay, but this and SF6 look appealing as they make the gameplay approachable.
Yahtzee saw the title of the game and legit started going "Oh boy oh boy oh boy, this is going to be fun". And then he had fun while tearing the title apart. 🤣
Takes me back to Skate 2 one of his very first reviews. After so long I finally understand-understand, understand-understand the concept, the concept of love.
I played Jet Set Radio Future so many times as a child that I could play it blindfolded. Bomb Rush Cyberfunk released on my birthday. It was for ME and NO ONE ELSE Glad you thought it was fun Yatzhee :)
*Sadly, slowly nods* This is why he's so bitter, he never got to play Powerstone or Skies of Arcadia or, well, Jet Set Radio IMAGINE never having played those, god the tragedy of it all
Yeah idk why the Dreamcast is catching a stray here, it was actually a fantastic console that probably deserved more success than it ultimately got, timing and marketing being so important.
@@SejikanI had heard of it, but I so rarely keep up with games nowadays that I wasn't even aware it had come out already, especially given the _Mortal Kombat 1_ ads everywhere.
@@Sejikan Noted. I'm doubtless seeing it due to the other (fighting) game stuff I was already looking despite not really looking it, so it's basically the only game ad I've seen for the past month or so besides those gacha and other even more scammy games.
I would compare Bomb Rush Cyberfunk to eating sour candy. Every once in a while I get a craving for this specific flavor, I pick it up for a bit, I get my fill and pick it up whenever I feel like it
Yahtzee: the bouncing tutorial girl is wrong, you can just mash buttons to do tricks, it's fine Also Yahtzee: I got utterly stomped by the very first enemy gang and quit the game 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
Game narratives are fun and all but sometimes you just want something fun to mess around in. I must’ve put a hundred hours into spiderman 2 growing up and I don’t think I ever got close to beating it.
Agreed, although i dont even think BRC has a BAD story. Certainly not one of great depth or symbolic nuance, but "massively overfunded and restrictive police state mired with corruption to the point where graffiti skater gangs are being riddled with bullets and getting full Metal Gear mechas and helicopters called on them" scratches that good ACAB itch that the modern governing system keeps causing. Its nothing if not relevant, even if the actual depth is slight
I never ever post and have loved this content since that review of the Darkness demo but I will say you objectively SHOULD play Jet Grind Radio/ JSRF. I still remember them quite fondly the music is still quite good and the game is unique and fun. They are still very charismatic experiences that were gone too soon.
It's no Hi-Fi Rush, but as far as Saturday Morning cartoon artstyle games go, it still ranks as a highlight for me this year (Both have "rush" in the title, too; coincidence?)
The best part of BRC is that it's an extremely faithful successor to the Dreamcast game and the worst part of BRC is that it's an extremely faithful succour to a Dreamcast game. This isn't one of those reboots/unofficial sequels that modernizes the experience, it's the same experience, mechanically and presentation, that you got back then. For instance, the boss battles are more just you button mashing againsts enemies with simple A.I, which was common then. Or using massive amounts of collectables and short little tasks to pad out game time in levels that the surroundings are mostly set dressing. And no voice acting, just characters making random grunts over text boxes or like Yahtzee pointed out little nuance to actions but easily exploitable actions for points. So it's really just for those who are nostalgic for exactly what they had and not for new audiences. Which isn't necessarily a critique if that was their intent.
That is a shockingly positive review for something that started so harsh. Congrats to Cyberfunk! I have tried to play skating games in the past (PS1 era), and something about them just didn't register with me. I think it was what Yahtzee described -- I'd do something I thought was incredible and I was really proud of, and the game would moon me and then spray my score down with liquid disapproval. These sorts of scoring systems have no place for actual creativity because it's hard to design software that _can_ actually recognize something as creative. Instead you have to learn the rules to exploit and min-max your way to victory.
I honestly thought Nick (or whoever) had copied the wrong line of the script in as the title at first. Then I watched the vid. Then I see that there's also a 3mr for it. Looks fun.
I'm glad that there are still games that actually get praised as fun on ZP, because no matter how many little niggles of complaints Ben has, the more apparent his happy tone is throughout the video
0:14 I can't wait for all the nicknames Yahtzee is going to give Lies of P, it's going to be a wild ride XD 4:57 Goddamn it Yahtzee, Skyroads! .. now you are making me feel old XD
@@vigorouslethargy Try to position the ball just over the free throw line (between the first two marks on the sides) and slide into it. Makes it more consistent than just kicking the ball around but still involves a lot of praying to RNGesus.
I honestly don't mind the combat all that much. One thing I do love is how fundamentally simple the trick system is, but it's still complex enough to do some really impressive stuff with.
I feel like the combat system makes just about every poor first impression it can. It starts you fighting against an airborne enemy while trying to grasp the system, so you do a lot of flailing around at first. It also doesn't explain anything, and leaves you to figure it all out. Namely that jumping after a normal attack launches you extra high, which is real helpful against airborne enemies, but also will knock ground based enemies into the air. The other thing it doesn't explain is that when an enemy is knocked into the air, you have a brief window to tag them like any other graffiti spot, which will instantly defeat them, which also seems to be why you can't really air juggle enemies at all. Also that if you chain attacks together with the right cadence, it won't break your combo even if you aren't moving or doing a manual. Like there's a bunch of little nuance it just leaves you to figure out, and throws you into one of the hardest things to do when you're figuring out how things work. Once you do learn the system better, it works pretty well. With attacks and tricks being the same thing, you can pretty seamlessly go from zipping around doing stunts, to combat, to riding off again without breaking combo, and every enemy can be dealt with incredibly quickly given the right setup. Replaying the beginning of the game again, the combat felt so much more smooth. It's shallow, but stylish and accomplishes what it needs to. Almost all the difficulty in the game is pretty much just the game not explaining mechanics adequately, and combat is certainly no exception to that.
Another game that proofs that first comes gameplay, then you can add a nice story on top and other stuff like frosting on a cake, but you need good gameplay. I ain't be having your hand picked ecological cherries (world premiere) if the biscuit isn't nice and fluffy
If that robot can't climb stairs, WHAT MADE IT THINK IT COULD SKATE GRIND ON THOSE RAILS?!? I guess that what happens when you don't set it to "friendly as a puppy".
Name aside, this game is the perfect spiritual successor to Jet Set Radio. It’s nice to hear that someone that didn’t play the original still found the game worth playing
I've played Jet Set Radio and if I compare the two BRC really pulls off that anarchist skater fantasy a lot better. You can just GO and not have to mess around with real life physics making you stall out on grind rails. But Jet Set Radio nails the *vibe* better than BRC. Like, BRC's story tries to be a somewhat serious actual cyberpunk story inbetween you joyfully kick-flipping off a fish statue and ramming into the cops with a rocket-powered-jetpack, while humiliating a gang of guys with TVs for heads like it's a saturday morning cartoon... While Jet Set's story and vibes are 100% Saturday Morning Cartoon while having more realistic skating. It's kinda weird. XD Overall, I prefer BRC, but I wish it had a liiiittle more Jet Set Radio in its DNA. :P
Really wanna see your thoughts would be after playing Jet Set Radio Future (the Xbox sequel, not the original). Think you'd fully realize what they were going for with even the elements you thought underdeveloped, because theyre almost done meticulously so to emulate JSRF.
I remember playing Jet Set Radio Future on the original Xbox. I think it came with the system on a dual disc with Sega GT racing. Fun times, but I always felt like I was breaking a rule with my parents as they initially only allowed us to play sports games and were suspicious of anything animated thing that came from Japan for some reason.