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BOOSTING COAL POWER! - SATISFACTORY Update 8 - Let's Play 

WhatDarrenPlays
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29 сен 2024

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@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Because there were some issues with trial and error on this build, I've added my save file here: www.whatdarrenplays.com/satisfactory Hopefully that helps anyone trying to recreate it. The major changes: Generators have been clocked to 88.8888% (from 88.00%) this utilizes all the coal evenly and doesn't increase water consumption. You should expect to see a production capacity of 2400 MW flatline on the power graph. The water pumps have been raised slightly to prevent stalls. They need to be 20m below the coal generators at most.
@jwisemanm
@jwisemanm 11 месяцев назад
Despite having the pumps in the same exact spot from your savegame, I still have issues with the water not reaching the generators and have to use a 3rd pump per pipe on the logistic floor. I feel like I'm missing something obvious here: the only difference between your pipes and mine is that I've also connected all the vertical pipes to the floorholes in front of the generators, but the generators themselves arent' connected (the last elbow bit on the generators floor is missing), and the vertical pipes shouldn't mess with the water pressure... oh well, 3rd pump it is, at least until mk2.
@alanmorrison7870
@alanmorrison7870 11 месяцев назад
@@jwisemanm Hello. I've had to to exactly the same thing and it fixed the issue where you had to manually flush the pipe that entered the generators. Looking forward to getting the Mk2 pups!
@jwisemanm
@jwisemanm 11 месяцев назад
@@alanmorrison7870 I tried flushing the pipes, but did nothing.... oh well, early access has to do its thing I suppose. Thanks for the answer, I am really enjoying the series! Btw, if you lower use 1 less wall for the height of the generators roof, you can use 2m roof pieces to give some slope to the perimeter of the roof and still end up with the flat pieces at the right height for the generators' smoke staks.
@duckgocrazy6929
@duckgocrazy6929 11 месяцев назад
how do i play on ur world
@kennethsikes3187
@kennethsikes3187 11 месяцев назад
Love your series. I wanted to try using your save but for some reason it wont show up in my saved game list.
@AndreLuis-gj7yb
@AndreLuis-gj7yb 11 месяцев назад
I like how it went from, "so this is the blueprint for the iron factory" to "THIS IS THE MASSIVE COAL GENERATOR POWER 20000"
@You_Ate_My_Soap
@You_Ate_My_Soap 8 месяцев назад
Average convenience store
@Instig4t0r86
@Instig4t0r86 11 месяцев назад
Bro. The effort going into this is unreal. I’ve been playing this game on and off since update 4.. and I’m still learning new stuff/tips every episode
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Glad its helping!
@Manta_Kay03
@Manta_Kay03 8 месяцев назад
im the same but i dont understand how 1 coal mine gives enough to power 15 generators with only 5 water extractors im using two water extractors to power 3 generators and its barely working im kind of a noob at this game but want to lean to understand everything.
@willb5278
@willb5278 3 месяца назад
@@Manta_Kay03 5 months late, you might have learned this by now but I'll try to help anyway. So first things first, you might be getting a bit confused by how he's future-proofing his build. He's designed it to be easy to upgrade to 600/min pipes, and faster miners, but is building the first part for 300/min pipes and whatever miner tier he has available. If that's not the issue though, lets break it down. You have production rates, logistics limits, and consumption rate. If the middle bit didn't exist it would be as simple as (total production)/(consumption per machine) and that'd tell you how many machines you need. Because of logistics limits, it's a more complex puzzle. But first, the numbers. Production: Mines are variable production based on node purity, power shards, and miner tier. Normal, t1, and no shards is 60/min, everything else is multipliers. Impure = * 1/2 Pure = *2 Miner T2 = *2 Miner T3 = *4 You can get another 2.5x by using power shards. Water is made at 120/min per extractor, you can lower it with the interface, but you don't want to raise it with power shards or you'll pay an outsized energy penalty. More efficient to just use more extractors and pipes, otherwise more of your powerplant is going to go towards supporting itself than is strictly necessary. Next is logistics: Pipes support 300 water/min max, and get overfilled by 3 extractors. Upgraded ones take plastic (mk2) but can do 600 and take 5 at full blast. Belts are 60/min for Mk1, 120 for Mk2, then 270, 480, 780. A Miner's max output is capped by the belt you can use to pull it out, doesn't matter if it's making it faster if the only way to get the ore out is for the player to sit there with the inventory open and grab stacks. Pipes on the other hand can only fit so many pumps before they max out as well. The pipes are the more important one for this build because coal generators need 3x the water they do coal. Consumption: Each coal generator burns 15 coal/min by default, and 45 water/min. Again, you can under- or over-clock this to deal with fractions. Now, a pure coal mine producing 120 coal/min on a Mk2 belt, could feed 8 generators "cleanly" (no remainder on the division 120/15). But 8*45 is 360, so you couldn't feed that even with a full pipe, despite the fact that 3 water pumps could make that much. Upgraded miners or overclocked with power shards could get that to 240 easy, which would need a Mk3 (steel) belt, but could feed 16 generators off one node. A full pipe on the other hand is 300/min, fed by 3 water extractors either underclocked to save power or left running at full blast and ignoring the waste. This feeds 300/45 or 6 and 2/3 coal generators. That means a line of 14 coal generators might only need one belt, but 2 pipes. If I understood his build correctly, that's what limited how long he built his generator-lines. Each one is long enough to consume a whole number of pipes. Make sense? The math is only basic division, but some of the details of how things work make it a slightly more complex puzzle on how to get stuff where you want it without overloading a belt/pipe and starving everything downstream that's expecting more.
@Gomet22
@Gomet22 2 месяца назад
@@Manta_Kay03 Pretty sure that he is using multiple mines to powers those generators, he just planned the factory in a way that once he has MK. 2 and MK. 3 miners he can easily add more extractors and generators to use the increased amount of coal.
@Gomet22
@Gomet22 2 месяца назад
@@Manta_Kay03 I also think he underclocked the generators
@millertime08
@millertime08 10 месяцев назад
You are clearly putting an immense amount of effort into this series. And you're very knowledgeable of Satisfactory! As a newcomer it's great to see some advanced / end game strategies put into play in this build. The scale is massive! Don't be so hard on yourself, the small errors with positioning things are just that. Thanks for your time and effort you've given us.
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Wow, thank you!
@jacobisbell9388
@jacobisbell9388 2 месяца назад
So if you start a new game again quick tip for coupons. If you just hook up a miner to a uranium node and feed that to a sink you get 2100 points a minute. It's the most power efficient method until you unlock a manufacturer.
@PatexRepair
@PatexRepair 11 месяцев назад
Love the series mate, just got into satisfactory again this week and following this build from the start! The water pipes stil act weird but the first 15 coal generators are working!
@RichoG85
@RichoG85 11 месяцев назад
Water pipes are acting weird as!! If I move away from my coal generators, the water simply stops pumping into them, and I have to flush one pipe leading into the gene to restart them all...
@PatexRepair
@PatexRepair 11 месяцев назад
@@RichoG85 yea i had the same issues, i've decided to remove the pipeline floor hole and floor and just have a straight connection up.
@RichoG85
@RichoG85 11 месяцев назад
​@PatexRepair you could also replace the floor and have it clip for now. I might do the same to be honest
@l3eenk.336
@l3eenk.336 8 месяцев назад
Love your dedication with your diagram and explanation in the videos. Amazing playthrough
@metalwizard1969
@metalwizard1969 3 месяца назад
Enjoying the vids and playing again finally. Question. Why is the ceiling so hi above the water pumps?
@SuperNov4Gamer
@SuperNov4Gamer 10 месяцев назад
satisfactory gameplay with factorio/minecraft music, pure perfection.
@sphollo1
@sphollo1 11 месяцев назад
I've noticed that all you need to do is delete and replace the pipe from the top of the pump to the bottom of the floor hole, and it fixes that bug.
@gazzalanche
@gazzalanche 8 месяцев назад
Loving the pump tower concept.... Hating it's prior to wall mounted power line connectors.... Mine is looking BUSY!!
@Skall-ex
@Skall-ex 10 месяцев назад
I've just gotten into Satisfactory, and it is absolutely insane to me that you are calling this monstrosity a "starter factory" lol.
@zcaalock
@zcaalock 11 месяцев назад
you could use linear motion mod for elevator
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Mods aren't really working right now, I had to kill my own self at the beginning because of a game update. But possibly in the future!
@dyl3rious587
@dyl3rious587 14 дней назад
I am trying to build the water generator floor the same but in your save file you have them basically clipping with that weird rock pool island and mine does not allow for that? @WhatDarrenPlays
@WhatDarrenPlays
@WhatDarrenPlays 14 дней назад
Yep, new update since this video added a geyser, so youll have to try build around it if you want it to work im afraid
@blaspulgar-vidal5874
@blaspulgar-vidal5874 11 дней назад
@@WhatDarrenPlays Also you can't align the coal generators same way they don't butt up back-to-back the same way sadly.
@ThreePedalCollective
@ThreePedalCollective 10 месяцев назад
If you are having problems with your generators randomly stopping due to water supply, and you know its nothing else... ITS YOUR FLOOR HOLES. Get rid of them and just clip through foundations. Floor holes are buggy and cause random blocks. I was going insane until I discovered this.
@breadmilkYT
@breadmilkYT 2 месяца назад
You're a legend! I've been spending hours on this damn thing throwing pipes and pumps everywhere wondering why my gens weren't getting any water, removed the holes and everything immediately started flowing. Insane that a simple bug caused so much pain. You have restored consistent power production to my world
@Tyrope
@Tyrope 11 месяцев назад
Yesterday, i was like "I should play along with Darren." Today, I'm glad I decided to hold off to today's episode. :D
@michaelhanson5773
@michaelhanson5773 11 месяцев назад
Yeah... I was totally off and needed to redo stuff...
@Saaihead
@Saaihead 11 месяцев назад
Darren is doing an excellent job in helping beginners on the road. I watch it for funzies now, but 4500 hours ago I could have used a Darren too. :)
@Incommensurableme
@Incommensurableme 11 месяцев назад
We all need a Daren in our life. :D
@CostelloDamian
@CostelloDamian 11 месяцев назад
I genuinely think people following satisfactory guides in their first playthrough are missing out on the the best aspects this game has to offer.
@Saaihead
@Saaihead 11 месяцев назад
@@CostelloDamianYeah, I kinda agree. Exploring the game on your own is half the fun, but at least people have an option now.
@TheMickkb
@TheMickkb 11 месяцев назад
Darren's probably one of the best, if not the best, Satisfactory let's play youtuber for begginers. He's well spoken and takes a lot of time to prep his episodes and plan everything. He's by far MY favorite Satisfactory youtuber in general.
@CostelloDamian
@CostelloDamian 11 месяцев назад
@@TheMickkb he is very thorough. I like Total Xclipse as well. Very chilled.
@Psoewish
@Psoewish 10 месяцев назад
The bottom floor being that foggy actually looks really cool. I’m imagining the reason for it being so foggy being all the water pumps emitting that steam in a pretty enclosed area being the cause of that.
@pastaondaflawr4676
@pastaondaflawr4676 10 месяцев назад
That’s just how that area on the map is
@Psoewish
@Psoewish 10 месяцев назад
@@pastaondaflawr4676 … I know, hence why I’m imagining the reason. I’m just adding a bit of story to the area.
@bluedragonlord
@bluedragonlord 11 месяцев назад
I looked for this video a couple hours ago and it wasn't uo yet and I was sad. Now I'm happy!!
@IainB
@IainB 11 месяцев назад
When I build coal power plants I always connect the coal generators to power but switch them to standby. That way they will take in coal and water but not run so you can get them filled with resources and don't have to worry about supply fluctuations. Once they are full, take them off standby and they will run steady. It works every, single time.
@Heathenfidel
@Heathenfidel 9 месяцев назад
Highlighting a map marker or stamp doesn't just give it a green aura on the map; it also causes it to show up in the world as an infinitely tall pillar of green light. It's really helpful for making tractor routes for automated tractors, especially if obstacles force you to take a winding path.
@stoutskygaming7578
@stoutskygaming7578 9 месяцев назад
Just as a heads up to everyone, because I don’t see this posted. To fix the water pipe bug, all you have to do is replace the segment between the floor hole and the pump. My guess is placing the pump which splits the pipe technically makes a new pipe, which isn’t snapped to the floor hole.
@jaheem666
@jaheem666 11 месяцев назад
All I can say about this series is bravo! Very well done and I like you have all the mistakes/miscalcs in this series because we can all learn better from mistakes. Thank you.
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Thank you very much!
@mrlizard6529
@mrlizard6529 4 месяца назад
I love the builds and the different ideas for cosmetics. But honestly my favorite thing about this series so far has been the QoL stuff he's shown. I've got a few hundred hours in this game and I embarrassingly knew almost none of the stuff he's shown so far. Like the lock hologram, the math in the search bar, the delete filter, etc...
@bobykim5311
@bobykim5311 6 месяцев назад
I have been stupid. Knew what Darren was about and i build the entire factory at once after i created a power line from the starters base up to the coal generator base. . Placed 60 water extractors, 180 coal generators, hooked up the coal. Laid all pipes and pumps which was a pure hell. After everything build, connected to power and...nothing happend. Its the bloody pipe bug. Its not only pumps but also all pipe stands: before pipe stand there is 100% water, after de pipe stand there is zero water...Honestly i cant break up the entire pipe network so solve the damn pipe bug. Wish the devs were more on point with updates. This kills the game. I stop playing unitl the damn bug is fixed
@bingbong3221
@bingbong3221 7 месяцев назад
I don't understand why you underclocked the generators. First of all, there's no disadvantage to overclocking them since they don't consume power. If you don't have enough shards and want to evenly divide the coal, it's so much easier to clock the miners to whatever multiple of 15 you want and whatever you need for the water extractors than building so many more generators and all the extra logistics. 15 divides evenly into 60/120/270/480/780.
@WhatDarrenPlays
@WhatDarrenPlays 7 месяцев назад
The most you can get out of these coal deposits is 600. 600 coal goes into 45 generators at 88.888% 600 water (5extracotrs) goes into 15 generators at 88.888% So you need 45 generators in three rows of 15, and 15 extractors feeding the same 3 rows. Works beautifully This way we use all available coal.
@Draco.Invictus
@Draco.Invictus 9 месяцев назад
"I don't have the wall holes yet" as he bounces toward a wall utilizing the wall holes he previously purchased. LOL
@OpenCourse556
@OpenCourse556 6 месяцев назад
I cannot get get 540 water to consistently flow through these pipes, let alone try to reach 600. How do you do it? I have 5 water extractors on a Mk 2 line, all the way up, I have 4 Mk 2 pumps pushing water. All of my gens are getting water, but when I turn on that 14th generator I can't keep water flowing. Within about 2 minutes my line starts to lose water. The 14th gen in the line will fail, followed by the 13th. Then it just goes down hill from there. What is the secret to getting 600 water to flow through your pipes.
@Idleness76
@Idleness76 11 месяцев назад
Really good content, please keep it coming. Also, I enjoy these longer form episodes that give depth and explanation of the "what and why" of your builds. One thing I always do with coal gens (fuel gens too FTM) is unlike production machinery, they WILL fill up with their consumables even when not powered - so I don't make the final power hookup to the generators until the entire manifold is full. Then connect the generators to their poles and get 100% 9f expected power immediately.
@BraydenBradley-ru3xf
@BraydenBradley-ru3xf Месяц назад
hi for the part two of the coal power plant. he moves the water gens over by four foundations. when i made the correction they would overlap with bounding box of the factory wall. does anyone know how to fix it?
@timbatist8326
@timbatist8326 11 месяцев назад
Hearing the Factorio soundtrack under Satisfactory content is just messing with my mind
@dinoj2082
@dinoj2082 11 месяцев назад
I just did a fix on my pump room in the basement rather than move everything 4 foundations. Lining up the basement was the most tedious part of the build. I also ran my coal around the back of the far generators so everything feeds to the middle and it's symmetrical. Appreciate all the planning that you've put into this and will be doing my walls, then work on getting more ticket!
@moosewatson8024
@moosewatson8024 11 месяцев назад
The slugs you've already collected have respawned after the update, including the purple one in the lake you completely ignored while you were explaining the error in the pipes😅 Love the videos keep it up!!
@niclee1863
@niclee1863 9 месяцев назад
So confused. Satisfactory video with Factorio soundtrack!!! Great vid 👍
@Roundtablist
@Roundtablist 7 месяцев назад
Had a chuckle to myself about this very thing.
@rianbattle
@rianbattle 5 месяцев назад
Anyone figure out why the water pipes "stall" at the generators and cause them to stop working? Every time i log in i have to go flush them
@matthewholmquist3871
@matthewholmquist3871 11 месяцев назад
Pump Tip: Due to the way the fluids work on a full pipe, when using pumps it is better to put them on the horizontal pipe just before the bend instead of on the vertical part. This will keep the machines at the very end of the line from sputtering occasionally due to the fluid sloshing back on the vertical pump.
@remizik
@remizik 11 месяцев назад
Loving the Satisfactory content Darren. A little criticism on my end : The 1st episode of this new series was great, but with this 2nd episode it's looking more like a tutorial to build the exact same factory as yours than you playing the game (like season1). Maybe some new players like to do that, and it's fair, but I think the fun part about this game is to figure some things on your own. And building exactly like someone else, down to the foundation location, is a bit of a shame. Just my opinion though, and I know I'm free to skip part of the video 😃 Anyway, still loving your personality and your content in general (that intro was hilarious), keep up the good work! Cheers 🙂
@theperson7718
@theperson7718 11 месяцев назад
Concrete would be better to place under machines as it's harder where as asphalt is soft and machines could sink into it. I know that wont happen in this game but it's just 1 of them immersion things lol.
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Yeah makes sense, I just like the look of the seemless black, and it looks great with patterns. When you paint the concrete black, it had black line edges and looks odd. But I’m sure I’ll use a mixture of everything
@TerkanTyr
@TerkanTyr 11 месяцев назад
I think what this series shows quite clearly is that you don't need to upgrade your power-budget step-by-step as you advance, as I did. But you can get a huge advance on power and do it very neatly. An amount of power that can supply a huge amount of manufacturing as you keep playing, without exceeding your capacity until you've come very very far.
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Thats the idea! One and done!
@Mastervaz
@Mastervaz 7 месяцев назад
Question. Is it supposed to be going into the poisonous gas at the end and clipping rocks inside? Everything else is matching up but I’m having to extend the top platform 11 foundations back
@WhatDarrenPlays
@WhatDarrenPlays 7 месяцев назад
You can download the save for the build to check it exactly! In the description
@StevenSparks
@StevenSparks 11 месяцев назад
1:00:23 from what i know about satisfactory pipes, generators really dont like being fed from floor holes. after changing my power plant to feed the water from a higher point than the generators did i reach 100% up-time. if its still an issue i would suggest adding in that change.
@TheKrell55
@TheKrell55 11 месяцев назад
Just saturate your lines before powering on generators, both coal and water, to resolve that issue.
@ZombieMatt2
@ZombieMatt2 11 месяцев назад
I actually think there's something more going on here ... the headlift from 2 pumps isn't quite enough to reach the coal generators, now that there's a 16m logistics floor. From the foundation just above the water collectors to the floor of the coal generators is 48m. Add in the distance to the collectors and up ot the coal input from both floors, and you're over 50. Even with the 10 built in from the collectors, unless you have your pumps placed *perfectly*, you're not going to overcome all of the head lift, I think?
@StevenSparks
@StevenSparks 11 месяцев назад
@@TheKrell55 it strangely didnt. ive tried it though because i encountered that issue with fuel generators.
@StevenSparks
@StevenSparks 11 месяцев назад
ok so update, after recently building a new coal power plant myself that pipe issue seemed to be fixed. extremely weird, but also very satisfying since underfloor feeding just looks so much better
@N3M1S1S_ZA
@N3M1S1S_ZA 7 месяцев назад
I am new to Satisfactory and just want to say thanks to Darren for these guides they have really help me get a grasp of the mechanics. But I seem to get a weird glitch with these generators. My generators fill up, then I start the system 1 generator at a time, everything works well for about 10mins, then my last 3 generators don't get enough water to stay full. I then manually swith them off, they fill up and swith back on and they work again for only about 10mins. I did all the recommendations mentioned above. Made triple sure to underclock the generators, but it just can't seem to get the last 3 to stay full of water. Don't know if it's the same glitch everyone else talks about or if it's a different glitch or me being an idiot?
@breadmilkYT
@breadmilkYT 2 месяца назад
I cannot for the life of me get water to my gens. I tried everything from removing the floor holes, to placing pumps on every pipe leading up to a gen. I have a line of 15 gens and my water extractors keep stalling, so water is there, it's just not flowing. I've been at this for hours on my second day at this point and I'm going insane
@WhatDarrenPlays
@WhatDarrenPlays 2 месяца назад
Join my discord, you can post screenshots and people can help a bit
@breadmilkYT
@breadmilkYT 2 месяца назад
​@@WhatDarrenPlays I've done some testing and I've decided it would be best to completely overhaul the pipe system so that instead of the main pumps stopping at the logistics floor I have it pump up past and above the coal gens and then let gravity flow the water down which solves the issue. It obviously doesn't look nearly as good but it works lol. I appreciate the response on such an old vid, this series has really helped me get into the game since I just started
@pappupappu9847
@pappupappu9847 11 месяцев назад
Probably you wont believe me, but I was desperately waiting for this video. Love your gameplay man ❤🎉
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Hope you enjoyed it!
@MekamiEye
@MekamiEye 10 месяцев назад
You do know there is a far more newbie friendly setup for coal power, right???? Coal generators handle 45 water per minute at 100%. 1 water pump at 75% produces 90 water/minute. so 1 water pump @ 75% can handle 2 coal generators. Since you have nodes that will eventually handle 600 per minute, you can have a nice easy split here. 600coal/minute divided by 15 coal/minute/generator = 40 generators. Or 4 groups of 10 generators. Each group of 10 generators will have 5 water pumps@75% each for a total flow over a single tier 2 pipe at 450(or 2 tier 1 pipes for 270, and 180 each). 10 generators 5 water pumps, 4 groups 1 node. Far easier than your setup, and even uses up the full node rather than a little left over. It even saves power on the water pumps this way. (13.7 MW vs. 20 MW each for your setup, or, in other words, 274 MW for each node vs. 300 MW per node for your setup) (Edit: putting in the power consumption per node)
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Not sure how this is any easier, also mine does use the full node, fixed in the next video. 4 coal miners. 4 miners are 120 each (right now) So we have 4 groups. 1 group has 3 pipes. And 3 extractors. Clocking the generators at 88.8888% uses all the coal, and 120 water. The nice thing here, is the water per pipe, matches the belt of coal. Makes for easy numbers to work with. The capacity is therefore 600 coal per belt, and 600 water per pipe, which is 5 extractors. Doing the layout now with all the extractors in place, means when it comes time to upgrade, you can go to 240 coal per belt, and 240 water per pipe by just connecting a wire to one extractor, and just upgrading a miner to mk2 and overclocking to 200%. I dunno… Maybe its just me but I find that simpler, especially for people new to the game. In the latest video, at the 50min mark you can see how its upgraded and how simple it is. No clockspeed changes or anything needed. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RiErBmglRx4.htmlsi=K0ZALpldMZv9LiD9
@MekamiEye
@MekamiEye 10 месяцев назад
@@WhatDarrenPlays You're changing your generators to 88.8888% and can't copy paste. The setup I mention leaves generators at 100% and water extractors at 75% which can be copy pasted. 2 coal@100% and 1 water extractor@75% vs. your 3@88.888% and 1@100%. One is slightly more modular than the other. I'm not saying your setup is bad, the math adds up (sorry, I only saw up to the 88% at my previous comment), but one has less arbitrary clock numbers than the other. They both work in the end. I will stick by my power point, though. Less power consumption with the 2:1 setup over the 3:1 setup Also the belts for 2:1 would be pretty simple, too. Every 30 coal another water extractor is turned on. So if you go from 60 coal/min to 120 coal/min, you would turn on 2 more water extractors. Edit: adding in how belts would work.
@tat2mano
@tat2mano 5 месяцев назад
Shame that you start clipping at 5:52, was enjoying the series but not continue a series with clipping.....
@safize019
@safize019 4 месяца назад
The only clipping that happens is between the light indicator and the power connection. It actually makes the wiring closer to being perpendicular than if he were to place the gens while holding ctrl. It adds 1 tiny visual fluke, but aligns the wiring to look more like a perfect grid as shown when he connects the gens just a few minutes later. Shame that 1 small detail like that (which actually fixes an even bigger OCD aspect) can completely ruin your experience, but to each their own.
@TimoNausch
@TimoNausch 8 месяцев назад
Am I going crazy or is this Factorio Music in the background at around 8:00?
@TheDeathfromcrow
@TheDeathfromcrow 5 месяцев назад
I like how 4 shows in the whole floor plan is wrong.
@dannymerov
@dannymerov 11 месяцев назад
i clearly misunderstood what your plan was with this build in the last video. my bad, thnx for explaining.
@oakenleif
@oakenleif 11 месяцев назад
Hey Darren. Kinstruction sent me your way. Love your series man.
@Pest789
@Pest789 11 месяцев назад
OMG, that intro was f@cking *hilarious!* 😂
@jwisemanm
@jwisemanm 11 месяцев назад
You finally did it: you convinced me to join a youtube channel! Anyway, I'm having a slight headlift problem with the new height of the generator floor: the pumps seems to have problems reaching all the way to the machines inlets, which leave me with an unstable water supply. Didi I miss something?
@dwaynechiasson8334
@dwaynechiasson8334 11 месяцев назад
I had the same problem, power would run for a while and then shut off the groups of generators one by one. I put another set of pumps on the pipes in the actual logistics floor, and it solved the problem for me
@jwisemanm
@jwisemanm 11 месяцев назад
@@dwaynechiasson8334 yeah, I ended up doing the same thing. Now I have 3 pumps per pipe. I wonder why it's working in the video tho, and if lowering the generator floor back to 12m would solve the issue. It seems that the second pump headlift ends just below the generators'floor holes.
@KlineStife
@KlineStife 11 месяцев назад
it worked for me after i carefully put the pumps as high as they could go without snapping. i did it by cutting a hole in the logistics floor.
@HalfbreedHybrid
@HalfbreedHybrid 10 месяцев назад
Spent a good couple of hours figuring out why my headlit wasn't working, turns out was a mixture of not having the extractor powered and the floor pipe bug.
@kylealexander2179
@kylealexander2179 5 месяцев назад
Looking for help, my water pumps and pipes have no flow in them, i have tried everything i can think of and nothings working
@teddysurvives5417
@teddysurvives5417 11 месяцев назад
Thanks for a greate video! I do have one question; when reworking the waterpump, the dimensions on your schematic has changed in length, did you extend the floor, if yes, in what direction then? towards or away from the miners?
@MyFuzzyAfterlife
@MyFuzzyAfterlife 11 месяцев назад
After the update I had a lot of problems with pipes in the power plant. It seems the cross joints also breaks the flow like the floor holes. Also upgrading an existing pipe seemed to break things. I eventually got things working by replacing the whole pipeline, and going straight through the floor ( removing the floor holes too). This worked for me. I don’t know if it is all bugs, or I did something wrong, but I suspect pipes are a bit broken at the moment when you modify them. This was after today’s, 8.2.1
@GamingRoblox87_YT
@GamingRoblox87_YT 11 месяцев назад
I Just got satisfactory today! Im already on Tier 1
@nacicelik1954
@nacicelik1954 27 дней назад
İm trying to do 6 x8 coal generator its looks more efficient. Needs 720 coal per/m perfects for belts, and miners. For mk 1 pipe need one overclock litlle for water exct. but owerall increase the energy production. Up to 3600 megawatt energy /m. Maintaince could be 12x4 after mk 2 pipe, we need to separate 6x8.
@Da9D
@Da9D 9 месяцев назад
Love the series! I've just begun playing and have tried to follow the build up until the building of this "beginner" power plant. :) Honestly the difficulty kinda skyrocketed at episode 3, but I'm hanging in there. Keep up the good work! :D
@Timelog88
@Timelog88 11 месяцев назад
One thing I am worried about by the time we can scale to full power is the flow bug with 600 pipes, hope that is resolved by then otherwise we'll never be able to use the full 600 water per minute.
@dyl3rious587
@dyl3rious587 10 дней назад
I had 9 generators running at 13.2 PM but for some reason two would burn the coal quicker than it could come in.
@danielpolson1852
@danielpolson1852 10 месяцев назад
This may have been mentioned already and Darren may be using a big-brain play here, but why go through all this trouble to use 160 coal generators with mk3 miners and mark 5 belts and such when, by the time you have access to those, you can already start making oil generators? Obviously you need a decent amount of power to get all the materials for that, but you can use mk2 miners and mark 3 belts to get a decent coal generation going then move onto oil. Plus there’s a bunch of oil nodes (3 pure + extras) in that very crater anyway so wouldn’t it be better to use the 4 normal coal just north of your home base and use the oil in the crater when you get access to oil? Obviously everyone has their playstyle and does it differently and I’m absolutely loving the dedication to this massive build! But yeah I’m just wondering why you’re putting so much effort into like 12,000mws of power when you can get half of it and move onto oil only then to get like 20,000+ of power if you use the oil and go crazy with it like in this build? Like I said, I could have missed the explanation or I just can’t grasp the big-brain play, but either way I’m loving what you’re doing! 😊
@alexandercolon4771
@alexandercolon4771 10 месяцев назад
i did a bit of math and 88.89% is the best option cuz u are using 119.97 of coal (that's 13.33*9) and 40 water, that's more efficient right? and that makes 2400MW 55:54
@pastaondaflawr4676
@pastaondaflawr4676 10 месяцев назад
You do a great job explaining as you go. Many people skip steps or don’t show their mistakes and fix them off screen. But you explain the issue and how to solve it. It’s helped a ton I’m 60 hours in right now.
@XexonVizer
@XexonVizer 11 месяцев назад
Hey Darren, really like the series so far. Have played several playthroughs and have completed the final space elevator stage and I really think that this videos sums up building large factories. Even the best laid plans sometimes trips you. But hey don't worry about it, it actually makes the video feel more genuine if you know what I mean, it's not "that" polished, which is nice :)
@armineralis7400
@armineralis7400 Месяц назад
Nah but the "laying pipe" chapter name😂 But seriously, this is some phenomenal work and dedication. Thank you!
@bobbymckeel1034
@bobbymckeel1034 Месяц назад
This is my first massive build, and you know it may not be exactly like yours, and it may not be the prettiest but it fucking works and that’s all I care about right now
@coreyperrien
@coreyperrien 6 месяцев назад
On the logistics floor: there’s enough head lift for the water that you don’t need pumps? I know there are pumps below but it just seems like you’d still need one towards the top of the logistics floor piper. 🤷🏻‍♂️
@CptDHonorseeker
@CptDHonorseeker 5 месяцев назад
so I am building along with this playthrough, now I have a problem that my pumps stop working after they pumped up the water, I tried everything and still can't figure out why it keeps happening, I have tried redoing all the pipe work to see if that would fix it, but nope, it remains the same, the pumps just do not work for me, somehow. And it is starting to annoy me lol
@WhatDarrenPlays
@WhatDarrenPlays 5 месяцев назад
My save file for the build is in the description, maybe you can compare a pipe section to one of your own and spot the difference? My discord also frequently help people with this build so consider hopping in there for a more nuanced response
@joseDiaz-sg7ku
@joseDiaz-sg7ku 11 месяцев назад
Hey Darren I think your planing is on point as I don’t plan at all i just say. I need this to make X amount of this. let the wind decide how it goes. lol
@umomentvideo1330
@umomentvideo1330 11 месяцев назад
Music is on point! Those who know, know.
@Macy-vh3nr
@Macy-vh3nr 8 месяцев назад
So he says it darling to build 4 hours in, I'm actually 10 so had am advantage on resources but by the beginning of this video when I have it optiized I was at 40 hrs and I started building about 20
@Tyrope
@Tyrope 10 месяцев назад
Ive finally decided to get back into the game, now that U8 is on stable and rebuilt your power plant, but with the intention of making it pretty. I did use the advanced settings to start at Tier 5 with all the alternate recipes and cosmetics unlocked because i dont enjoy the exploration as much. Can't wait to finish it so i can make a tour video to share with the community!
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Nice, look forward to it!
@jasonhunter3429
@jasonhunter3429 9 месяцев назад
Darren: yea its a bug with pipe holes me who has just spent about 12 hours trying to make a mk2 pipe system work and can't understand why it won't me: son of a B****
@serebix3685
@serebix3685 5 месяцев назад
Dumb question: Why didn't you just extent the pipes four foundations longer to the new 3x3 instead of moving the whole row of water pumps?
@CostelloDamian
@CostelloDamian 11 месяцев назад
I'm really surprised he hasn't used the 8 generators to 3 pumps ratio as this seems to work so good without any clocking.
@tzuiop83
@tzuiop83 11 месяцев назад
I did that several times, that really works out nicely!
@BeanieBiker
@BeanieBiker 10 месяцев назад
This series has been amazing Darren, first time i've made it this far in a playthrough after a number of tries. So easy to follow, and even if you make mistakes, its fine once you show how to fix it, and to be honest helps me to understand why everything is done a certain way. Thanks for this :)
@jesperholm3426
@jesperholm3426 3 месяца назад
really enjoying this series, i do however have problems with my generators constantly running out of water. i removed all floor holes because they seemed to stop all the water flow on random intervals. but the last generators on each row are stalling because they don't get water
@jayrandolph9328
@jayrandolph9328 3 месяца назад
I dont know if I will ever understand anything about that..."uncomfortable situation" at the beginning 🤔
@billbrown69
@billbrown69 4 месяца назад
Really wanted to follow along but can't for the life of me find the starting position for the underwater foundations. Even tried your save but can't work it out.
@R33F3RMONSTER
@R33F3RMONSTER 11 месяцев назад
I find it easier to overclock the water extractors to produce 180 water/min. Each water extractor can supply 8 generators at 100% efficiency this way. That way everything is a little more even.
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
The power consumption increase from overclocking water extractors actually makes this produce less power than my setup.
@R33F3RMONSTER
@R33F3RMONSTER 11 месяцев назад
@@WhatDarrenPlays for sure. I just hate dealing with decimals 😆
@tehNellie
@tehNellie 8 дней назад
Just be aware in 1.0 there is now a thermal vent in the lake where the pipes currently go up to the logistics floor.
@MeawplexPlusAlt
@MeawplexPlusAlt 2 месяца назад
"Are We Alone" from Factorio OST at 1:24 was the only possible song for that situation I swear
@AnchorJG
@AnchorJG 8 месяцев назад
Isn't there an oil field just on the other side of that crater? I'm guess upgrading to fuel is redundant at that point and the crude is just for plastic, rubber, and fabric
@bevanlangford5012
@bevanlangford5012 5 месяцев назад
I am sure someone else will have mentioned it, but you must have bought the wall conveyor holes because you passed an area with them?!?
@nikolai2356
@nikolai2356 9 месяцев назад
building this power plant and having the issue of the pipe with water but the coal generator suddenly stops. Any clues on how to solve?
@Voorhees-Jason
@Voorhees-Jason 10 месяцев назад
Sorry i am stop watching your series going back and forth is to frustrating after i spent all that time in the last 2 videos on setting up the power now relying on it just to undo a lot of it, thanks but just frustrating
@Hugocat22
@Hugocat22 11 месяцев назад
Hey Darren I appreciate the video, I haven't played for a while and wanted to get back in to it. Thanks alot
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Nice, hope I can motivate another ficsit employee!
@dyl3rious587
@dyl3rious587 10 дней назад
By the way coal generators no longer allow the clipping end to end like that.
@BiGG_X
@BiGG_X 4 месяца назад
1:10 LOL ummmm, whats going on here? Did a friend hijack your tower? 🤣🤣
@TheInfiniium
@TheInfiniium 10 месяцев назад
I don't get it, at full capacity you will never have enough coal for this thing. mk2 miner at 250% gives you 300p/m. You then split that to three runs of 15 generators each consuming 15 coal p/m. So 15*15=225, but you 300 belt is split into 3x100. So you are 125p/m short on each belt, am i missing something?
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Join my discord!
@dwaynechiasson8334
@dwaynechiasson8334 11 месяцев назад
First, and just in time too. Just got the build from the last episode done
@MrBradleyearl
@MrBradleyearl 10 месяцев назад
SO, i finally finished the coal plant. legit took forever. biggest issue i had was the placement of converyor floor holes. now for your game it seems not an issue, but for mine... they need to be 1 space away from the unit they're intended to attach to AND one needs to attach from the unit to the hole NOT THE OTHER WAY AROUND. and that took forever to debug why its not working. i had them cleanly connected and facing correct directions, but the game's engine said no. Might be linux strangeness or soemthing.
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Hmm odd indeed. Haven't heard that one myself, so maybe a linux version quirk
@rlyons38
@rlyons38 Месяц назад
I know I'm late to the party, but I've triple checked my foundation alignments and I can't get my pumping room in the basement to line up with the centre of the top floor where the generators are! I'm always 2 foundations too far south. If I move things over north, I hit the shore or can't fit in the 5 water pump rows for the back sides. Losing my mind.
@WhatDarrenPlays
@WhatDarrenPlays Месяц назад
Download my save maybe, can help you see exactly the size/placement?
@zeddgara1
@zeddgara1 8 месяцев назад
Okay so I had watched to this episdoe before I started building so I knew about the misalignment so following what you said instead of going 4 over and building the first pump I went 8 over and built the first pump then followed your spacing but I can't fit the last pump in the line in its partly over ground? I'm confused.
@zeddgara1
@zeddgara1 8 месяцев назад
Nevermind I built 9 over not 8 argh
@siegpasta
@siegpasta 10 месяцев назад
how the fuck did you get your pumps to actually pump... mine won't pump. like what's this even. I put it exactly like you.
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Are you sure they are facing the right direction? And have power?
@VionIsPresent
@VionIsPresent 5 месяцев назад
alright i gotta say, there was no need to underclock to get a clean number. 4 coal gens takes 180 m3 of water. so ideally you get 8 gens going with three extractors divvying 180 m3 into two pipes
@WhatDarrenPlays
@WhatDarrenPlays 5 месяцев назад
Less pipes, less pumps, easier build overall - the amount of water in the pipes is the same as the coal on the belt. Its actually really good 😜 much better than 8 gens to 360 imo!
@robmarcus6528
@robmarcus6528 10 месяцев назад
spent literally 2 days on this project and watched these two videos for about 12 hours total and i still cant get it to work. seems to be a fluid manifold issue. next time, i would appreciate a more beginner/user friendly 'guide'. eagerly awaiting episode 8 tho
@WhatDarrenPlays
@WhatDarrenPlays 10 месяцев назад
Did you try grab the save to see if there is some difference? For me the issue with this build was expalining the size and alignment, but the factory logic has always worked fine for me
@thegriffalo
@thegriffalo 11 месяцев назад
The pump issue is killing me currently, they work for a while then for seemingly no reason, they break and no longer work! I have no idea what I'm doing wrong, any help much appreciated!!
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Raise them higher on the pipe. Try it with one and follow the pipe to the generators to see if they have issues. If it fixes it, then raise all the others
@kangoroobaiano
@kangoroobaiano 8 месяцев назад
How did u game look so beautiful? Can u pass the graphics settings?
@michaelhanson5773
@michaelhanson5773 11 месяцев назад
That wall height between logistics floor and generator floor does matter... For some reason, it says the headl lift is 22m from the ceiling of the pumping floor... 2meters is foundation thickness, so that is 4 meters + 16 height + 2m for connection to generator... I cannot get around that and it is causing my generators to run out of water without a 3rd pump on the logistics floor
@WhatDarrenPlays
@WhatDarrenPlays 11 месяцев назад
Put the pumps a bit higher up
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