The one time going into this blind...and the boss wasn't that nuts, haha. BOSS RAGE has a history of nutty ass fights, but there's quite a few low ranking difficulties among the series. This is +1 to the list.
Yeah, it was like vanilla Galactus levels of dissapointment (because we know how the modded "SNK Galactus" fight was making it a full 360° turn of the events), as the normal fights were harder overall, still fun to have more episodes. By the way, have you fought the "True" Boss version of Nagoriyuki (or whatever is his name) in Guilty Gear Strive?
"I think SNK has moved away. This is the 3rd SNK game where the last boss hasn't been crazy." I think that's because KOF XIV was like, the first in the series to not have an arcade release during it's launch. Arcade games nowadays focuses more on consoles since arcades had been more and more niche nowadays, so there's no point to make the bosses too difficult because that was just a thing for the machine to eat your quarters. KOF XIV marks the end of SNK Boss Syndrome.
The boss doesn't jump at all, so her only options are spamming the upward claw attack hoping you're not even armored, or teleporting. King of Dinosaurs just DESTROYS her with his armored command grab once he gets in.
@Otneimica wdym look way too deep? You obviously unironically showed disdain when he has this opinion. Like wtf were you expecting? Some grandiose reason to not take interest in competitive?
Did this boss have poor AI tho? Didn't seem like Max was abusing any gimmick with him (like you could with Orochi). Also a boss having unconventinal attacks doesn't necessarily make it cheap.
@@noodleknight7924 i mean it pretty much has a better version of goenitz's tornados, teleports, revives and becomes stronger when taken down the first time (when it becomes red), an almost unreactable attack that covers half the screen (the one where it uses its hair), but all it takes to defeat the boss is doing combos constantly because for some reason it rarely blocks on wake up, another thing that makes it easy is that it preffers using defensive moves rather than the ones i mentioned before.
@@raidthegoose7241 He did. At 17:50 you can see the CPU level is scored 10,000 points which is the score of CPU level 5. Standard difficulty (CPU level 3) is scored 5,000 points.
It also seems like she doesn't doo that much damage. Her attacks are hard to dodge but it's just single hits that don't combo into much real damage EDIT: Okay she did some actual combos from round 2 onwards.
It amuses me how each character in Arcade Mode gets a narrated intro by Maxwell Powers that sounds like something straight out of an English Gunvolt trailer.
"Why am I stuck with these two geezers*, while you got cool friends like Meitenkun and Benimaru?" *all offense Dolores, that hairdo and glasses makes you look old af
Man I’m absolutely loving the game, I’ve been playing the series since KOF ‘94, and I gotta say that as of now (and yes I know it’s super early) it’s one of my favorite games in the series. It looks great, feels good to play, has really good music, etc. It’s exactly what I hoped it would be.
You'd think after all these successive incursions by final bosses, the KOF organizers would have a tight security apparatus by now! Step it up, Heidern!
@@AndrewBlechinger ik thats why i say they got better over the years. I've seen those clips of little rippley holding the controller and looking at chat 😆
@@DouglasStewart99 the hardcore fans definitely are. One thing they chucked a tantrum over was that Verse in 14 wasn't absurdly and cheaply difficult. I love that on 14 and 15 I can win on level 3 with relative ease unlike the other games where I play on level 1 and still spend 30 minutes and even more on the bosses and that's with using help options lol
@@Gamesta100 Not really, most hardcore fans just want to return the old SNK bosses just for nostalgia. Hardcore SNK fans absolutely hate Magaki for being a tohou boss in a fighting game, and somewhat Saiki but isn't as strong as Magaki
Less of a "Boss Rage" and more of a "Boss Minor Inconvenience". Idk why they stopped making KOF super bosses, but oh well. I'd settle for secret bosses being a thing if you beat the game without losing or having special mode that has the super fights at the end.
I think it is because the games nowadays are not focused on an arcade release Bosses were hard back then for people to spend more coins trying to beat them
KOFXV is not an arcade release at all, so by nature they don't make the boss too cheap and make it beatable even on the highest difficulty. It pains me to say this, but I do not miss getting my ass kicked by super armor shenanigans.
Funny enough, Yuri's slaps were my key to an easy victory against the final boss - She truly was the real boss rage all along. PS I've gotten a habit of calling Terry "Terrance" now thanks to you.
She can do some crazy shit when she feels like it. I got wall bounced by her once and she combo'd me for 60%. The issue with her is that she doesn't feel like a fighting game boss, she feels like a moba character. Like she has bits where she does nothing because an ability she has is on cooldown. So it's easy to work around her and predict her because of that. You remove that aspect and she goes HARD.
I'm thankful her AI isn't crazy, as I've been enjoying a lot of the Team Endings, and it'd be pretty painful getting through her like 25 times to see all of them (legitimately) plus all the special team endings if her AI was overtuned. Her buttons are crazy enough that she has wrecked me a few times when I went in with a team I wasn't familiar with.
I guess they were more concerned about making the P v P match ups more satisfying then making a super crazy boss. To be fair, the life blood of a fighting game is more dependent on the the online mode more than the Story mode these days.
Oh so it was YOU Max that summoned Omega Rugal's return! SNK even provided him for free for your masochistic needs! I can't wait to see you boss rage the new Boss Challenge mode!
I was thinking here, imagine an event that has been happening for almost 30 years, and EVERY TIME, the finals become a life threatening situation for everybody involved. And yet, here we are, nearly 3 decades later and people ARE STILL BUYING TICKETS FOR THIS!!
When it happens EVERY damn time with very little casualties ever mentioned, I have no doubt that people simply considers it as once a year spectacle (kinda like christmas or new year) or corporate stunt to make the tournament interesting. In real life, there is that annual event in Spain where a herd of 6 or so bulls were let loose on the street and some people would jump in front of the charging bulls to run and lead the bulls to their pens. Often times the same bulls would also be used for the bullfight later on the same day. There are some reported deaths too, dozens of people reportedly injured every year, yet the festival has lasted till now (COVID kinda stop it for two years) since 1900-ies. If something like that can last for so long in real life, why not KOF which happens in a fictional world? At least it's not like recent Tekken and Dead or Alive where majority of important events of the main story happens *outside* of the titular tournament.
To get the full picture of the kof15 lore you'd have to first, finish the story with some of the official teams. Then, finish the story with some of the "secret" ending teams. Plus, you'd have to watch some "fated meetings" like the intro of Shun'Ei vs Kukri. Only by doing this you can get the complete picture of the story so far. Or you know, you could watch a youtube video with all the endings with/without lore explanation.
The ending reminded me of most of the Samurai Shodown endings. Final boss is controlled by some ethereal/otherworldly evil force, final boss gets beat by a mortal, final boss is sucked into the vortex/portal for a spanking or something.
Given this series is the reason I came to enjoy MOST of your work, it’s with great sorrow to say that this is the first time I’ve been disappointed by a Boss Rage…
For those who think it’s because of the boss itself or the game, not even close. This is the least hype Max ever (on top of positive and negative bias overload) and I do not know how to feel.
Personally I had a much harder time with ReVerse because it has a move that drains health from you to heal itself, is in general much more aggressive, and it's attacks can be hard to read whether they're low attacks or not because it's constantly on all fours, honestly kinda surprised at how easily you steamrolled that one.
Bruh Otoma-Raga have all the tools for KOF Bosses in fact she is broken as hell and her second form have crazy damage output blame her Ai for not use her moves that well someone mod the game to make Otoma-Raga playble and post Combo video with Otoma-Raga i suggest watch Otoma-Raga Combo video you will Shocked Especially in her second form 7 hit Combo and you are dead lol even without Climax super Also Level one or level Two Super then Cancel to her Climax super and You are dead too I will say Otoma-Raga suffer stupid Ai same as Orochi in 97
I definitely think the two bosses of this game have much cooler designs than Verse from the last game. Edit: On a side note, it stinks that Max didn’t get any special character interactions during the arcade mode.
SPOILERS Boss Rage: Featuring Team Super Heroine Really though, Samurai Shodown's final boss is worse than Otoma=Raga. There are so many ways Gozen can just delete your health bar without thinking, especially in her 2nd form.