Fun fact regarding Kyo's and Iori's Climaxes: If you pair them up against anyone from Team Orochi (Chris, Yashiro, & Shermie), they have different interactions For Kyo, he will say his classic Final Showdown quote, complete with the "Rekishi ga chigaun da yo" (translation: Our histories are different) quote For Iori, his eyes and his voice are both normal, showing that he's taking them down as himself, whereas he's possessed by Orochi if you do his climax to anyone else
I really appreciate the detail of Kyos, Ioris, and Terry's symbol being shown in their Climax. It really helps add and extra layer of "coolness" at least to me.
yeah even a casual fan of the series can appreciate the symbols and them using it visually is like how a character in movie/game/etc has achieved a level of strength or appreciation for their powers whether good or bad looking right?
And everyone ignores how it's even cooler because she throws her fan in the air from one hand and opens with the other one when the explosion happens. THAT'S a 10/10 super for me
1:43 Meitenkun's ranbu here is honestly one of the better ones, because the movement actually flows instead of feeling like they just put a bunch of attack animations together. That's the main problem with a lot of the returning ranbus, because while they kinda work with the 2D sprites, in this 3D setting they end up looking awkward. Of course, that's not every single one of them, but it's noticeable in a good portion
I think they intentionally made all renbus look janky as a reference to how they looked in older KoF games, where they were literally just the characters normal attack/special move sprites played back to back. The reason Meitenkun's dosent look like that is because he first appeared in KoF 14 which is a 3D game.
Yeah but them intentionally making the ranbus still look like the old school ones... I kind of love it cuz thats a good call back to the older games and it still is a sick ass rush even if it looks like that
i think the level 3 part of benimaru is overshadowed by the basic special effect. since its supposed to be the lightning bolt that shoots across the screen
Should give both of them atleast some semblance of JoJo references if they were to make new supers. Considering Joe Higashi is literally a shortcut of Josuke Higashikata and Benimaru is slightly less but still sexier version of Polnareff
به عنوان فینیشر برای بنیمارو بنظر من باید سه سیم به حریف وصل شود و بعد ان را برق بگیرد یا همان فینیشر قدیمی باشد برای جو فینیشر ان خوب است اما سوپر ها خیر سوپر تندر کمی جزییاتش بد است و ان یک ی لول دو ان با لول یک ان هیچ فرقی ندارد
Leona's last super SNK cut out the part of her going into a cool pose before saying "Sayonara." followed by a hand motion to then have a huge explosion. Max should rate the KOF99 supers. The EX versions are insane.
I feel like a lot of them need that last almost cartoony exaggerated impact. Like Vanessa needs you to bounce off the ground and limp on the floor and ShuEi's needs like to jet boost you into the ground, fly away or crumble off the grip of his fist like Jeremy in Smiling Friends
The guitar riff that plays when you use a climax adds a bit more to some of these supers, Terry's especially. A bit unfortunate that some of the other climaxes dont have a lot of impact like others tho, even with the guitar riff.
There's an easter egg for the Art of Fighting characters. Listen closely when their supers send the opponents flying. That "boom" impact sound, it's straight out of Art of Fighting 2.
I would love for Max to analyse some of Strive's stages. Even if he doesn't know the context behind the locations, they do a good job of creating intrigue and drawing you into Guilty Gear's world. The giant dead skeletons, the beautifull jungle, the spirits in Baiken's stage, the Buddha statues in Zepp, the futuristic depiction of New York, etc. Xrd's stages are also great.
Kyo isn't even my favorite go-to character and I was still also hovering around a 9 or a 10 for his super, so I don't think you were being biased, it's just really cool. My favorite part is how he appears out of the flames after landing the first punch
What makes his climax super for me is how well it chains together. The flame wall to disorient and block opponents vision, Kyo comes in with a haymaker and uppercut to launch them and it all sets up for the fire tornado. With clan emblem above him as the cherry on top, one of the easiest 10 out of 10s for me.
Man, I miss the KOF XIII rendition of K's Level 2 glasses super where his attacks get fiery halfway through, two additional hard hits before the one-inch punch, and the fade to black before the final hit. Probably his coolest super to date, though his level 3 from 2002 is definitely a contender.
@@Felipera_ Me too man. I'd be so happy if it got a rollback patch like 98UM and 02UM did. Literally my only complaints with the game are that there's not that many characters and that some characters have small movesets when they could have a lot more, Terry and Clark being the biggest offenders.
The darkening of the background is what is significantly missing in KOF XV, XIII and XIV got it. XV got a negative filter on activation, but it's still the normal background once the DM/Climax plays.
I think I know what I missed in KOF XV, the background changing effects during the Desperation Moves and Climaxes. KOF XV went with the KOF '99-'01 route with the negative filter, but it only appears briefly during activation. But I honestly miss the darkening of the backgrounds like in KOF XIII and KOF XIV, make the supers look more visually appealing and impactful.
I don't understand why so many supers still lack impact. They did improve most of them and did give some of them impact or the cinematic angles they needed, but many of them are still lacking.
The only thing that is missing in most of their climax is the fucking blast at the end. I feel like the devs just rushed to make all these animations... Their climax in KOF 13 was just pure cool as fuck
Rate the super has to be one of my favorite staples of this channel. There’s like no one who reacts to supers. And if they do? Well they’re not Max lol
My intro to gaming was Metal Slug 7 when I was 6. I spent hours playing through every level once I learned the controls and fondly remember Ralph as being the main reason I beat the game at all on hard. I am very happy my boy is living his best life in KOF15
Who the hell give unimpactful shitty super like that to Athena,it is unbelievable,her super are super advance in kof 2002um but now just basic unimpactful shitty super
@@Gamsterjeff600 No it hasn’t. Her supers in some of the earlier games were insane. (Remember that Max has a major bias against Athena and yet he even said, and I quote, “she somehow has the best super in the game” in XIII.
one thing that would help elisabeth a lot was if the light was a lot brigger and overlapped both her and the oponnent, also darkening the scenario to make the light stand out more, like it was in XIII. The way it is rn it doesnt even look like shes using light
They could’ve just shorten the last bit. His yelling intensifies at the end as the camera zooms in on his face but his expression stops changing half way. Really weird choice.
1) Shunei: (ranking the level 3 climaxes) 6.5/10. The buildup is cool and lore wise, it's cool Shun'ei's controlling his power better with more focus than before, but the final hit being lackluster really drags it down. Downgrade from 14 sadly. 2) Meitekun: 7/10. Fun barrage combo into Kamehameha and has his adorable sleepy personality. Wish the beam was bigger but better than 14. 3) Benimaru: 3.5/10. Do utility supers matter? Yes. But they're still boring, which is a shame since Benimaru is so flashy. Points at least for having personality with the hair flicks even if it's the same as previous ones. 4) Ash: 7.5. Stunning the opponent, then proceeding to talk trash while dowsing them in flames is pretty cool. 5) Elizabeth: 7. Build up is nice and the rainbow shot is cool, just feels like it needed one more sequence (i.e. bird coming back and exploding on the opponent) 6) Kukri: 4/10. Meh Sand Tsunami, but saved by personality. Come to think of it, Kukuri and Gaara actually have something else in common. Anyway. 7) Kyo: 8/10. Improvement over 14's climax, his family crest symbol being at the end is a solid touch. 8) Iori: 10/10. Family crest, the Orochi echo, the skull crush and explosion combined with sadism, perfect. 9) Chizuru: 6/10. Buildup's nice, final hits meh. 10) K': 4.5/10. Geyser supers are kinda meh, and a time the update graphics kinda show how boring it is. Feels like his glasses combo would be a better climax. 11) Maxima: 7/10. Hype Beam and explosion is solid, love how they explode after getting blasted too high for us to see. The beam being green rather than blue is odd though. 12) Whip: 7/5/10. Love the hit effects to the face and being an anti air, weird we don't the person until after she drops them to the floor and comes off too fast. 13) Isla: 10/10. The spray can to the face, Amanda dragging them up while she uses spray cans to Rider kick is the right blend of speed, strength, and style. 14) Heidern: 9/10. The neck stun to back stab is really cool, though 14 had the better color. 15) Dolores: 9.5/10. Maybe Kukri should learn from her to make a better climax XD. The mud hunting them down and immoblizing them, dissolving and bullet raining on them is awesome. Just needed like one big hit. 16) Terry: 10/10. Well paced from the hat twist, elbow stun to Stardust Ignition, a massive improvement over 14. 17) Andy: 5.5/10. Visually better to look at than 14. I'll give it that. 18) Joe: 5/10. It's at least continuous, love the fire/wind combo those visually it could look more impactful. 19) Ryo: 3/10. Iron Fist did this move better back more than a decade ago. 20) Robert: 7/10. Much better than his teammate. Final hit is hilarious and has a good sense of energy. 21) King: 7.5/10. It's got Ryo's power and Robert's speed. Easily the best of team Art of Fighting. 22) Yashiro: 9/10. Love being so strong for it to start with an air blast punch, the blows have weight, and the overwhelming punches black is pretty cool. 23) Shermie: 10/10. Sex appeal aside, it's not boring. A full body grab, leg uppercut, and then a surplex is so much fun. Glad more newer games are giving their grapplers some fun supers like Abigail's in SFV compared to Zangief....in SFV. 24) Chris: 8/10. What Leona's should be expect with palm strikes, his laughter and twisted shota amusement gives it some flavor. 25) Athena: 9/10. Love the playfulness and fun she has zipping past them before unleashing the Death Ball at them. If only Frieza was given that much cinematography for his supers in Dragon Ball fighting games but that's salt for another day. 26) Mai: 10/10. Glad she got a new one. Cook them with the flame wheel, and the sentai explosion from behind with the pose with her trademark catchphrase. The final hit would lot of these climaxes score higher if it was strong as hers. 27) Yuri: 9/10. Still the same as before with but with more time and a better model, if the fun super with personality ain't broke, don't fix it. 28) Leona: 5/10. Still the same. If it was something like her barrage level 1 that lead into the final attack it'd be cooler. 29) Ralf: 8/10. Same as 14 though it's cool. Would've given it a 9 but the fire effects are kinda weird with this one. 30) Clark: 8/10. I was hard on this super before, but it's actually pretty solid. 31) Antonov: 9/10. "Galaxy," screen crack and has some personality. 32) Ramon: 5/10. Now that it doesn't go so fast that we can actually see it, it's...better, wish he got a new one. 33) King of Dinosaurs: 10/10. Uses everything about Dinosaur and his griffon fighting style from before, but with that final hit being much better than 14’s version 34) Krohnen: 6/10. Gets off his rage and the arm has weight, but it's just alright in terms of being ulility. 35) Kula: 6/10. The same as before. Wish she got a new one. But it's decent. 36) Angel: 9/10. Insert thank god it's not censored joke here, but yeah. Still the same but the models being improved make it better to watch. 37) Blue Mary: 7/10. Swing could've had more impact. 38) Vanessa: 8/10. Final hit is much stronger than 14s. 39) Luong. 8/10. Same as with Angel's though I would've liked something new. Still solid.
K' retains his lvl 3 from his neomax super in XIII, but for some reason the XIII version looks so much better than the XIV and XV counterpart. I guess the size of the fire geyser and how they animated the explosion at the end really make a lot of difference.
This is definitely the best KoF has ever looked visually. Max was underwelmed by the supers overall, but honestly my expectations were super low coming into this. Im actually pretty happy with where these supers landed, definitely nice to see.
This is definitely better than the previous game but nothing beats XIII. The epitome of spritework. The backgrounds were full of life. The music was exceptional. The moves had impact. Visually the best as well.
Joe's tornados are inspired on his old ones in neo-geo. Obviously we are more used to the ones in CvS2 and they did try to use those in the last game but for some reason they went back to the classic style. The super you mentioned where he does 2 tornados is called "cyclone", i believe. I don't recall having seen it outside CvS2. I do miss it a lot. It felt amazing! Especially cause it sounds like he says "Screw you! Cyclone!". 😆
@@Triforce_of_Doom Eh... after two years, I still just find it kind of lacking when comparing it to the other characters' better supers. It _would_ also make the opponent eat her boots. So there's that.
There's a weird loss of "impact" with a lot of these supers that leaves you very unsatisfied. And it was the same in the previous game too. It's annoying in terms of design.
I know SNK had to change Krohnen's Mutated Arm Super appearance for obvious reasons but still, the fleshy tentacle arm was sick looking. Also, I miss Krohnen's psychic abilities. His psychic dome Super was better looking.
It's kinda like Disney can't use Scrat in Ice Age, or Sonic Can't use the Ken Penders made Characters, or South Park change a Certain Religion that got a Certain VA Quit for mocking his Religion, & was Replaced by the Super Adventure Club.
These supers are mostly great, but the one thing I miss from KoF supers is seeing effects on the background as well. Since it's 3D I think they wouldn't want to make it go all black (as older titles did) but at least darkening it to make the characters and special effects more evident would make it look better imo. The sensation that the arena is affected by your super for that instant feels good.
What the actual fuck happend with Beni? I never really paid attention to him in previous games but fuck was he always that underwhelming? His design, animations and voice all ooze charm and slickness and his powers are an easy set of powers to make look cool. How the hell do you make the lightning rushdown guy look lame but make sleepy kung-fu boy cool?
Agreed The recycled Super from XIV just seem to have a bit of better camera work added to them. The new Supers for the most part are designed to be much more visceral. On that note, can't wait to see what they do for the DLC characters
Dunno when it’d be relevant to do but I’d love max to go through old Sam Sho’s and react to their supers, considering the violence compared to KOF it’d be fun,
You know what would've made Antonov's Climax that much cooler? If the final hit was a diving elbow instead of a diving splash to drive home the fact that he's basically Macho Man Randy Savage.
You should Rate the Super for Skullgirls. It’s a super chaotic team fighter that’s fully hand drawn and is super amazing. Gets super chaotic super quick too. Definitely a must for all fighting game players, especially you being an MVC fan. You should also play Skullgirls in general
Something tells me Angel likes to do her CLIMAX on Krohnen everyday 😏😆 Angel, Shermie, Mai, Luong, Dolores... KOF has the most gorgeous gals 😍 We need Lien Neville as DLC!
Well damn, thanks for this!! I mean, I'm aware there are patch updates coming or whatever, but damn... Benny's balls as Athena's... some stuff seems unfinished. Here's hoping it evolved in the right direction!!
Bought the game today. Essentially did this process before going to training. Got to Yuri. Repeated Yuri... adorable. Accepted the fact I’d never get better and am ok with it.
@@AZ-D Agreed. I noticed that there's a LOT of those which diminishes their impact since a LOT of the roster has one of those. It's way more impacting when a specific character has it AND it's well paced
@@ameladaptivedaydreamer949 yeah for sure. It will definitely be more impactful if it was only a select it for you and making sure those few look outstanding
Same physical and mental pain Even he saying ultra combo in every ryuuko ranbu and brutalitys and Saying that Ryo is a copy of Dan Even though 1-The first combo was Art of fighting in 1992 and killer instinct was in 1994 2-Ryo came first and the Dan Years later 3-Bionic arm came years later Galactica was first I think But it's ok from him