Yeah, the ship is way too fast when it comes to rising and submerging. It also sits way too high in the water and has no rocking effects. The surface water is way too blue and pixelated/lacking any IRL feel to it. The underwater view looks nice though.
I mean, it looks like it’s from the same developers of the mobile games Pacific Fleet/Atlantic Fleet. That font and menu design give it away massively lol
"The water looks very good..." Interesting reaction because my first thought was that it looked terrible. Was wondering whether there is a lighting bug happening because it looks pretty normal while you were in dock. No accounting for taste regardless.
@@radumateas It could have been either since the Musashi is always shown in the original configuration, like in this video. Thing is that Yamato actually looked like Musashi when she was first constructed, but she was refitted to help with the low amount of AA she had. Kinda like how USS Texas was retrofitted. Kinda just depends on what timeframe of the Yamato they were trying to show. The pre or post 1944 version. Either way, they definitely gotta work on their timelines a bit since Yamato was still in testing and sea trials until May of 1942 and Musashi was commissioned in August of 1942.
@@radumateas Yamato and Musashi both had four triple 155m secondary turrets back in 1942. Also Musashi was not commissoned until August 1942. So it should be Yamato. Then again, looking how casual this game still seems to be, it could be just one of "infinite" Yeamato-class BB's the game spawns for you to sink..
@@MidnightRoselle222 - Except Wolf said back in the beginning, that the patrol starting date was Jan 1st 1942. So it shouldn't have been possible to encounter *either* of them!
FYI, USS Bluefin is more historically correct. USS Cuttlefish was a Cachalot-class boat (also known as the V-boats) while Bluefin was a Gato-class boat.
USS Bluefin (SS-850, Gato-class) apparentl fictitious. Last know boat of her class was USS Hammerhead (SS-364). Indeed, there were two USS Cuttlefish boats. A pre WWI SS-11(B-2, B-class, commissioned: 18 October, 1907) and SC-5/SS-171 (commissioned: 7 October, 1931), Cachalot-class boat. Anyway, the game is clearly a arcade style, rather than simulation. By the looks of it, there's still a long way to go with the development.
Sub sims typically appeal to historical geeks / grognards, who want the n'th degree of realism, detail and immersion. This thing looks like a mobile device game. That said, GHPC looked pretty weak at first, and is improving gradually but steadily. Perhaps this will become something I could play - in three years or so.
Compared to Silent Hunter or U-Boat it's like "Baby's First Submarine Game". Quick arcadey fun, but I very much prefer the former. Also, Wolfpack just shines at those more realistic submarine games!
I think the best way to describe Silent Depth 2 is a Light Sub Sim. With emphasis on 'Light.' The game is missing a lot of things and has a general lack of polish for sure, and that is most definitely a demerit to it. But I'll give credit to the game for its ease of accessibility at the least. With so few features to manage and learn it makes picking it up easy for people totally new to Sub Sims for sure. With consistent work from the developers to fix problems present at launch and addition of options for more experienced submariners I think this game could be pretty good.
Hi Wolfpack. I looked at Steam which described the game (only £9) as a "simulation lite" . That suits me fine. I was a great Silent Service 2 fan. Now, I'm a bit older and very accurate subsims are a bit much for me now. This game looks great for me. Many thanks. 🤗
And remove crew management shit. Im the dam skipper. I shouldnt have to worry about fritz not setting his alarm clock in time or my men complaining about fafigue while being depth charged. Suck it it up buttercup lol
I'll tell you right now that the rain drop streaks are gonna have to GO. If I'm looking through something, fine even though it wouldn't look like that. But if I'm standing on the bridge using my EYES that streaking makes ZERO sense. Developers get their little pets going and won't let them go. Ability to turn that off needs to be the first fix if it doesn't already exist.
I played Silent Service 2 when it came out, and built a pc for my dad to play it. He served in the Kriegsmarine as a U-boat officer. He and a buddy played that game endlessly until a U-boat based game came out (Aces of the deep). Played that for a bunch more years. He commented that it was pretty accurate, but there were some things that needed changing. I told him to write to the devs, as I was sure they'd love feed back from a former U-boat officer. Not sure if he ever did though.
Yeah, they are also working on a bomber game, if it's not already released. I was pleasantly surprised, too to see one of the old quality companies still around.
It's still around, was literally restarted by a 'naire who missed all his childhood games. Doubtful if many of the original devs are still involved, but they re-released and/or re-made multiple titles so far, and there's more in the pipelines, incl 3 (yes three) B17 bomber games (not just 1)
"Visibility is horrible!" Try to hunt a boat, at night, with the search light, in hardcore mode in U-Boat (game). You'll know what "horrible visibility" means. :D
@@dragonator64 if they're at like absolute minimum distance and you rely on lighting flashes to track them, yes. even then it's mostly bullshitting and prayers. If it's really bad, I'll actually just surface, use the searchlight and deck gun, and light em up before the escorts can figure out what's going on, and slip away in the darkness.
That really is Silent Service. I played the frak out of it on the Amiga. It was pretty sophisticated for its time. I think the only other somewhat realistic naval sim back in the day was Harpoon.
A reviewer on Steam, said their first contact was just OUTSIDE THE PORT you start at. Almost could have docked in the port. And barely aimed and got kills.
Captures the 'Spirit' of the Original game exactly. The original was a very Sim-lite as they are known now, something anyone can pick up, play for however long, have some fun imagining they are a Heroic Captain, without having to Patrol for an age to seek targets, plot an intercept then work out solutions. Or to get younger players interested in the genre. So, maybe it will attract then, those who play the game to seek out something more in the vein of a simulation in the future or just be happy with this level of gameplay, without worrying that Torpedo reloading times are off and there's not enough rivets running down the side of the Conning Tower. More Submarine games and sims the better, everyone doesn't need to be a study sim, and maybe more of those will come as a result. For the asking price, it looks great fun with decent graphics for a revamp of the original, old title. For anyone interested - Crash Dive 2 set in the same theatre is also an excellent game all round with a similar style, crew management lite and Patrol Log. The Dev on Crash Dive 2 has constantly updated and tuned the game along with releasing a couple map maps of areas of operation as DLC's.
You know what we need? A submarine game like uboat or silent hunter and bring it into the modern age. I wanna see U-boats on the unreal engine or a hyper realistic engine.
@@Davidiscrazy yes indie devs are probably the way to go these days but it should be remembered Ubi delayed and reworked SH 3 for months prior to release to add a dynamic campaign based upon pre-release user feedback.
@@Davidiscrazy true but in some ways user input shapes a game much more than it did then maybe not from the likes of Ubi but with Deepwater studios who made UBoat etc. Ubi is blighted in that they are too focussed on making money rather than making great games, through demographics etc, if the focus is was more on making great games at all levels and with better QA, they would actually make more money and be better respected.
One thing i will say is the kinda "orb" effect caused by the exploding depth charges was kinda cool. The rest..... A little under done. Needs more time in the smoker
I think they ported to a new engine and enhanced the graphics check out the EA roadmap to see how it will, progress beyond the original’s gameplay/features.
Doesnt appear all that much different than Silent Service games I played four decades ago with Commodore 64 and Amiga 500. Graphics seem better though. A shame Silent Hunter series apparently has not had another game out for fourteen years.
There must have been a jump cut between leaving the port and finding those two tankers that I just didn't notice. I thought for sure that being so close to the US sub port that they must be allied shipping, as well as the port having incredibly deep water. Either that or the Japanese captains must absolutely have death wishes. Clearly, some time had passed, and the sub was now well out to sea.
Not really sold on the game right now, HOWEVER, this has some potential. I feel like they need to update it a lot before i will pay for it. It doesnt really buy me on gameplay tho. Very arcade like and i prefer more realistic approach. dont even care about sinking Yamato in 1942 but how torpedoes or gun firing looked. But as i said lets see how it will go on. ANyway great vid as always
The game is supposed to be on the more arcade side of things. It’s meant for the people that want to play a submarine game that makes you think but don’t want something as realistic as Silent Hunter
Those are sharp Mk14s! Yamato on the first hunt!? IJN 's morale definitely sunk with her. Captain surely got a visit from someone high up after that patrol.
I have missed Silent Service. Sometimes I feel like digging my old C64 out of the garage just to play it, but I would be surprised if the disk, disk drive, or C64 worked after 40 years.
The depth-charge explosions were very good. The sea needs some work, and I would've gone through the target identification manual to see what all ships are in the game. I was considering buying it because of the price, but I think I'll wait on this one for a bit.
UBOAT just set a VERY high bar for future sub sims in general so this will need a lot of work to catch up, especially since that dev is still pumping out great updates directly after launch. Best of luck to it though, the pacific theatre is always nice to see in a game.
The depth charges in this game looks superb! also their damage looks more realistic (you get damaged from further than SH or at least this is the feeling)
Wtf Yamato that quick?! Depth charges look cool. Also lol ‘I had a lot of fun getting depth charged’ doesn’t ring true to me in a submarine game for some reason. Funny as though 😂
not complaining, a new sub sim game is always welcome and for sure this gives me SH4 vibes, but I have seen far better water. I hope they improve on that, other than that seems a pretty cool game all around
This looks like a public alpha of a remake of the original Silent Service. They have a lot of work to do to being this up to snuff. Even the original had a TDC.
Always great to see literally anyone building sims of any kind these days, and especially sub sims. And I don't want to be an ungrateful a-hole here, (and thanks to Wolf for showing it) but holy cow, this thing looks worse than unmodded SH3. Water looks absolutely terrible, ship models, flame and particle effects look 20 years old, etc. We can only get a tiny sense of the gameplay, but it looks pretty rudimentary, doesn't it? Was this thing made to be played on a cell phone??? What's it going to take for the sub sim world to get our version of DCS?
If you watch the series "the silent service" episode one, you'll notice that many phrases were cut out from that exact episode. Also, it is copied from silent hunter 1, not silent service 2; that's why most of the controls are similar to silent hunter series games.
Since the Captain can determine the settings and give the order to fire torpedoes from the periscope, this arcade style is actually more realistic than having to mess with all those settings. The graphics look pretty good apart from the drips on the lens, and aiming the deck gun would be better with some cross-hairs.
Silent Hunter 3 that came in 2005 is still better. Even vanilla, without GWX. MicroProse, please... You were sim gods in nineties, that was 30 years ago. Give us proper sims, not nostalgia student projects, please. Big thanks to Wolfpack345 for vid!
Thank you for showing this game. I am desperately seeking an updated sequel to SH4 Wolves of the Pacific, and I thought this might be it, till I saw the 'auto aim' that happened in this game. I would have been very disappointed had I purchased it.
I cant believe that Microprose would release this game in this state.. Looks like Silent Hunter 3 still remains my main SubSim. FYI.. Aug 18, Steam has Silent Hunter III on sale for $1 until Aug 30. It is well worth a buck if you don't already have it..
The fuel tankers were very eco-friendly. Whilst burning brightly, they thoughtfully did not send large, dense clouds of black carbon into the atmosphere. Very green, indeed!
Silent Hunter, Silent Steel, Silent Service, Silent War, and Silent Depth, Silent Waters and Depths of Silence but Im really looking forward to Cold Waters: Silent Mod!
i never liked naval games,i tried to skip ships in games whenever i could, but your channel especially made me fall in love with that "genre", i am now somewhat of a kaleun of our own little crew in wolfpack myself and i thank you so much for it, i am now a u-boat enthusiastic and i think i must buy this game aswell haha. Der BdU is ne einzige Sauzucht.
Be nice, in a game.. when firing a gun that has a sight (impeding your view of hitting the target after lobbing a round) IF you could press a button, to lean your character's view to the side to see if the shot hits.. instead of having to MOVE the reticle to see if it hits, then attempt to work out your aim once again.