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Breaking Down ALL THE NEGATIVE Feedback - Diablo IV - Beta Experience 

Dbrunski125
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27 сен 2024

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Комментарии : 766   
@Dbrunski125
@Dbrunski125 Год назад
Did I miss any Diablo IV Negatives ? Agree ? DIsagree ? Lemme know !!! Twitch: www.twitch.tv/dbrunski125 Twitter: twitter.com/dbrunski125 Discord: discord.gg/xy3EynP
@krioni86sa
@krioni86sa Год назад
DIABLO 4 sucks
@Dbrunski125
@Dbrunski125 Год назад
@@krioni86sa You can continue to play d2 man. All good.
@alexbarcan4705
@alexbarcan4705 Год назад
@@krioni86sa what a childish comment haha On a more serious note @Dbrunski125 - great video sir! Diablo 4 has super high potential, it will be a great game.
@sleety504
@sleety504 Год назад
The font as much as it doesn’t effect the game play can you please just make it match when you enter an area or look at the top line of text on an item it is font A then other bits are font B just making it all A the Diablo looking one Ok font issue explained my biggest problem with the beta was the lvl scaling I despised it to the point I cancelled my pre order and got my money back, I have always love progressing through D2 and with every lvl I feel my power increase that area I was in has just become easier but you get the opposite in D4 with every lvl you become weaker you have to find better gear to get the same feeling, if the drops don’t go your way that’s it struggle along till you manage to find something but if you go up 5lvls that thing might not be enough. It’s a solve to a problem that nobody asked to be fixed. I have got a fix for the not needed fix however put ranges on the areas so the 1st area is lvl 1-10 so if you go in at 14 the monsters are lvl 10 max, I’m talking out in the world the dungeons the same have different lvl caps for them on world tier 1 & 2 then 3&4 scale away as we will be more on the min max trail by that point Sorry for that being such a long one
@Dbrunski125
@Dbrunski125 Год назад
@@sleety504 while I can relate to level scaling. I don't think you can have an open world game that doesn't have it. If each zone feature a static range of monsters. You would just end up repeated the highest level content at the end of the game. I.e avoiding the other areas of the open world. So ultimately closing of the full exploration of the world. I feel like level scaling is a must with the approach theu are taking. If it wasn't open world I would agree with you.
@JabeRaddle
@JabeRaddle Год назад
On the "issue" of font: the real difference is that the D2 font is a serif typeface whereas the current D4 is a sans-serif typeface. Serif typefaces have the little extended lines on the edges of the letters. This has it's roots in old Roman lettering and has been the traditional style for printing and was the only kind of typeface used with the original printing presses. Serif typefaces are widely regarded as easier to read in long-form content because of the lines that guide the eye through the words and prevent your eye from wandering into the wrong line. In this context, the serif typeface gives a sense of old-timey wisdom, authority, and a sense of being official. This is because serif typefaces are used even to this day in most official correspondence and content and most of the old books you've read were printed with that kind of lettering. The sans-serif typeface gives feelings of casual speak, modernity, and familiarity. This is because sans-serif lettering has become more popular in recent times and is usually the default for lettering in most things. This is why you may not notice the specific differences upon close inspection, but you get a distinct feeling from the lettering. This is what people are talking about, I believe. My solution is to select any serif typeface, preferably something with a more medieval feel. If they don't, it wont really bother me, though. Edit: added paragraph spacing
@tgyo99
@tgyo99 Год назад
The official font for diablo is Exocet. D4 does not use it, hence the problem
@maximhebert-gareau4461
@maximhebert-gareau4461 Год назад
I don’t get how we can minimize the impact of serif vs sans-serif. It is a major design decision. My guess is they pick sans-serif for accessibility, not for aesthetic. Some don’t care about accessibility, some don’t care about aesthetics. It would be cool to have the option
@MsMoeb
@MsMoeb Год назад
Great point here. I would also add the fact that changing a font in a game is not that hard to do. I find the D2 font exceptional and I wish they'd give that to us for D4. It'll helps tremendously for the actual feel of the game.
@alcore
@alcore Год назад
Awesome explanation!
@Swordadpt39
@Swordadpt39 Год назад
Sounds like they just need a toggle between readability and immersion
@pontusliljeblad
@pontusliljeblad Год назад
FYI “Low hanging fruit” usually means that something is easy to do, as in within reach. It really has nothing to do with low priority. Love your content ❤ keep it up!
@flikera
@flikera Год назад
Was looking for this comment :)
@Brono25
@Brono25 Год назад
man I was so confused lol. If its low hanging fruit then that means you're saying it should be changed.
@timotar4308
@timotar4308 Год назад
He used it correctly
@antonychan11
@antonychan11 Год назад
@@cn0ck520 he did, he said the FOV and font are easy to change, although he personally doesnt mind but changing them will please some people, so it is low hanging fruit.
@Brono25
@Brono25 Год назад
@@antonychan11 Calling it low-hanging fruit he is implying they are obvious and easy changes that should be made. This contradicts his point that they aren't important enough to change. You wouldn't go fruit picking an NOT pick the lowest easiest fruit.
@hm09235nd
@hm09235nd Год назад
The Font is literally soooooo iconic for Diablo, and the game communicates through this piece of design more so than any single other element. I 100% get why people would react to it.
@jjstraka1982
@jjstraka1982 Год назад
This font made it so you couldn't even tell the difference between a 5 and a 6 in the original Diablo 2. Pardon me for not being up in arms about some this pedantic.
@Beardmanman
@Beardmanman Год назад
In diablo 2 I never felt like it communicated thru the font. I love its font dont get me wrong but after a while I dont even really pay attention or notice it. The game always communicated thru its graphics and atmosphere which I do think d4 communicates its self. While I do agree D2 still has that iconic look D4 will never achieve I dont think I'm gonna care after a few hours of playing. The font itself is just such a small thing to me
@hm09235nd
@hm09235nd Год назад
@@Beardmanman it’s true that it is iconic down to the very SFX of pressing a UI button. The font totally contributes to the gothic framing, it is in the same category as the health globes in sake of presentation. PoE even copied the font which says a lot. D2 was made by artists D4 by game devs. They will never touch D2’s greatness, sadly.
@hm09235nd
@hm09235nd Год назад
@@jjstraka1982 it’s not a practical choice, it’s a result of their total commitment to turning game development into the “10th art”
@Beardmanman
@Beardmanman Год назад
@@hm09235nd i just find it superficial. I wouldnt even have thought about the font until people pointed it out
@wildguardian
@wildguardian Год назад
One thing that I want to mention.. that it seems no one is and I miss from diablo 2/1 era but it's not on 3/4 is.. level design related. Remember when you were just walking.. and there's a room with a door closed.. and you strategically thinked before opening it.. clear a room.. open and close quickly.. monsters didn't noticed you sometimes.. field of vision.. the strategy/time to breath and think before another wave of clickfest action? With diablo 3 and 4 it seems that opening a door is just a cosmetic thing.. player doesn't seems to need to think if he should open it now or not. Wave after wave of action without those things.. exploring empty rooms while opening some chests before the entire screen is plastered with monsters and blood. I guess this will never be like it was again. But it could be.
@LeoFINuTube
@LeoFINuTube Год назад
Just note: If they have increased loot drop rates in beta, they should announce it. We would avoid spending too much time talking about this if we would have official announcement. If we dont have announcement, then drop rates are real (i assume).
@tuanang7889
@tuanang7889 Год назад
i think this is the case and we would have the same drop rate in official launch. They didn't just forget about a simple 'heads up' like "drop rate is increased during beta"
@bobby45825
@bobby45825 Год назад
It's funny that he thinks this isn't how full release will be when there's literal seasons with a battle pass. It's crazy hard to imagine they would change the rates since they don't want you to care about your characters that long.
@danawhiteboy
@danawhiteboy Год назад
game not even out and your worried about drop rates lol
@LeoFINuTube
@LeoFINuTube Год назад
@@danawhiteboy who? Me? Im not worried. But there are arguments going all over internet that blizz increased drop chances for beta. So i remind ppl that company would had told players "drop chances increased". So its most likely real droo rates other ppl see in beta.
@glow4417
@glow4417 Год назад
Blizz officially announced drop rates have increased to give a more full experience and for testing.
@legendarydestiny9437
@legendarydestiny9437 Год назад
Fonts do make a different. It sets the tone for the environment. Is it a deal breaker? Ofc no. But if done properly, it will give you more of a diablo feel.
@Gavinbelson
@Gavinbelson Год назад
this
@sircaw
@sircaw Год назад
For itemization they need to show us some unique vs legendary examples, i really do worry we will just be getting more of the same, more stats inflation.
@Logomachus
@Logomachus Год назад
Unless there are just a boatload of affixes or uniques with effects that we haven't seen yet, its really hard to see how this won't be an issue.
@Aznataku02
@Aznataku02 Год назад
the only difference between unique and legendary is unique items can't be modified what you see is what you get. There no transfering of affix or anything. The biggest draw back is that for unique. Ill give an example, the shako that drops in d4 gives +2 to all skills even to those that aren't talented into, it also comes with stats the problem with these stats is it comes with an ilvl that scaled to your character. So you could get a shako level 88 which requires you to be a level 88 to wear and it would be worst than a 77 for stats.
@FlyingPancake0390
@FlyingPancake0390 Год назад
@@Aznataku02 they’ve also said that legendaries have random affix rolls while uniques have set affixes - wondering they’re intending these to be really core build items.
@FlyingPancake0390
@FlyingPancake0390 Год назад
@@Logomachus I believe devs have stated that there are “many” (whatever that means) affixes that we have not seen in the beta. Some of the language also leads to think it may be possible uniques have totally separate affixes that are unique (lol) to just that weapon class
@Logomachus
@Logomachus Год назад
@@FlyingPancake0390 Good to know. I'm definitely still very hopeful that will be the case. Between that and the paragon board I'm hoping my fears about lack of build variety will prove to be overblown.
@JohnFromTheInternet.
@JohnFromTheInternet. Год назад
I think you missed the negative feedback on skill trees barely being a skill "tree" at all and more like a small "twig", there is very little to no build expression, the amount of skill customization is very limited. Even Diablo 3 had more skill customization and redefining skill augments with skill runes than Diablo 4 from what we've seen so far in the beta. I know this is early to call it since we do not have the full game with paragon boards and such. but from what they have said about the paragon board so far and the info that is laying around on that(who knows if that is true though) the paragon board largely looks like, increase stats, increase % damage, defensive %, gain fury/ressource on crit type stuff and not really skill augments that make your skill FEEEL different and special. 2 Passive choices on each skill does not feel or look exciting. Even 70% of the legendaries we have seen so far has been, "Forfill this criteria and receive xx% more damage on this skill" type items. Would love to see more options like "Your hydra is now a cold hydra and throws frost novas", "Your wolf has more attack speed and now does fire/burning damage", "Your Blizzard is now a fire skill and looks like Armageddon raining fire from the skies", "Turn your Skeleton mages into AOE Machines", "Make your Skeleton Mages Singletarget focused" anything that augments your skills into something cool.. and not just, YAY if you pick this passive then you get 5 more mana each time you crit. and if you don't like that you can pick this other passive that gives you 10% more attack speed. Anything that also changes the way your skill works, how it looks, feels, plays. element changes. There should be a good amount of both, for you to feel like you're crafting an unique personal build. With this being said, i did enjoy the beta and love the feel of the game, the story and the gritty look. The game has a very high potential, but i feel like it looks very limiting when it comes to build creativity.
@nathanmorgan5543
@nathanmorgan5543 Год назад
The skill tree is just a tree trunk and it's the item affixes that add the branches. I like the amount of diff builds I could craft with mixing item affixes n skills.
@sonnyankau9239
@sonnyankau9239 Год назад
that criticism is also pretty flaky considering how many skill-altering effects in D4 exist outside of the skill tree. in most ARPGs, basically every skill-altering effect or upgrade comes from skill trees. it's not that way in D4. i'd rather not have every skill-altering effect or upgrade locked behind some arbitrary amount of XP. if i want to invest into a skill, it's nice that i can go do a dungeon to unlock an aspect to do that rather than wait 3 levels to get skill points. i legitimately don't think this criticism is nearly as significant as people think it is, and it's more of a sign of lack of understanding of the game. it's clear that D4's skill tree is a foundation for aspects/paragon to build on. it's not a worse system, just simply different. it's the same reason why +skills is a great affix. if i want to use a skill, i don't necessarily have to grind XP to do so, and in D4 i don't have to invest into skill points, because we have aspects & paragon boards to supplements skills. D3 definitely didn't have more skill customization, people just don't realize how much depth there is due to it, you know, being a beta.
@DietWarlord
@DietWarlord Год назад
One of the first things I thought when I saw the Necro's Blood Nova is to capitalize on nostalgia and make a skill for it that turns it into drawing blood and then shooting off a poison nova. They could spin it as replacing their blood with poison and it would look amazing and be a great nod to D2 Psn Nova
@JohnFromTheInternet.
@JohnFromTheInternet. Год назад
@@nathanmorgan5543 I definitely hope we get that through items, and since we haven't seen the full game yet, it is hard to say how it will turn out. But i will say that i feel like 70-80% of the legendaries i got in the beta, didn't forfill that at all, it was mainly offensive % increases or defensive % or barrier procs, it was hardly skill redefining. I just don't see why we can't have them both on items and in the skill tree.
@JohnFromTheInternet.
@JohnFromTheInternet. Год назад
@@DietWarlord Yeah that would be amazing!
@kolai1987
@kolai1987 Год назад
They need better inventory sounds and easier access to important stats like crit chance, thorns, etc.
@coldtruth9431
@coldtruth9431 Год назад
Brunski saying some creators went for the easy low hanging fruit problems to talk about instead of diving deep and getting into the hard stuff lol that’s funny
@hioe04
@hioe04 Год назад
Enemies that make sense in context to their location. Seeing spider mobs in the daylight, clear open snowfield is a double take moment
@jakeatcheson3884
@jakeatcheson3884 Год назад
Low hanging fruit imo
@amb221989
@amb221989 Год назад
One of my biggest issues is the scaling items. I personally think it comes off as lazy. Just re-using the same items and forcing players to look for the same item at different levels. Obviously that isn't a big deal at max level but I like how in D2 specific items are useful despite their level requirement. In d4, I can find the best item in the game at level 10, and at level 20 its crap and I have to hope it drops again later in the game.
@DGmDhdamarym
@DGmDhdamarym Год назад
Actually you find the best item in the game you extract its affix and then stick it on an item u want later. Don't get me wrong it's definitely lazy I agree but that's not entirely accurate
@amb221989
@amb221989 Год назад
@Nate orias I could totally be wrong but I thought once you extracted the power you could only apply it once? Or once you extract it is it just saved in like a book that you can continuously use to apply to new items?
@toilagamer
@toilagamer Год назад
​@amb221989 once applied to a rare item, you can't extract again, 1 time use, only the codex is unlimited, but they have the min roll
@martingerbaldo
@martingerbaldo Год назад
@@amb221989 you can apply it just once, correct
@DarkKyugara
@DarkKyugara Год назад
8:25 Don't you remember how fun it was to do the very first quest in Diablo 2 that requires killing all enemies inside the Den of Evil, just to find out that you missed one little Fallen who got scared and hide in a small corner that you didn't look, therefore prompting a 10 minutes walking simulator searching for him? How about doing that multiple times in Diablo 4?
@Johnny87Au
@Johnny87Au Год назад
Yeah man loved D2... D4 is a mess
@haotian987
@haotian987 Год назад
Idk why the monsters in d2 are so characteristic, in d3 or d4 I just mindlessly kill everything
@DarkKyugara
@DarkKyugara Год назад
@@haotian987 Modern ARPG resumes to teleport to a location filled with monsters, kill all monsters, and then teleport to the next location, hence and repeat forever to farm items... Look at how PoE late content is played, or Diablo Immortals, or Lost Ark, or Black Desert Online, or pretty much any modern ARPG, you basically farm things by teleporting a group of monsters, using one "kill all" skill, and then repeating that. Back in the day, Diablo 2 wasn't an ARPG like that, enemies were important, not a simple sack of life that drops things when you kill them.
@AlexandreBackes
@AlexandreBackes Год назад
I liked the video, and really love your content!!! but you forgot to menionate the Dynamic Scalling, which makes it feel the combat in lvl 5 is the same in lvl 15, and same in lvl 25, all feel the same because dynamic scalling, dificulty is the same with just extra skills
@Happysavage
@Happysavage Год назад
This is a big problem for me as well. Part of the allure of D2 for me was feeling my character grow stronger. Having a hard time with content then a few levels go by and I get a new item or maybe some charms I found can be used and now I'm clearing the content I struggled on. That growth is going to be missing when everything just scales with you. Just doesn't seem like the game for me and that's ok haha. Not every game is going to be for everyone. Just sucks that it's one of my favorite franchises and they've gone a direction I don't like or agree with. That's probably what many people are hang up on tbh.
@blank98
@blank98 Год назад
Some of the complaints are just wild. I personally really enjoyed the beta and can’t wait for full release. Of course it’s not perfect but no game is.
@6utS
@6utS Год назад
game is much worse from d2/d2r after 25 years, its d3 with grimmer graphics, i say it as a guy who preorder d4 and played barb to lvl 25 on last weekend, its not bad game, but predicting maybe 8-.8,5/10 instead of legendary 10/10 like d1 and d2 were =/
@toilagamer
@toilagamer Год назад
​@@6utS to me d2 is a solid 7/10 only, not everyone highly regards d2, especially modern players
@6utS
@6utS Год назад
@@toilagamer thats cool, tons of games nowadays are made for kids/teens, would be cool tho if d4 was made for same/similar kind of ppl d1/d2 and d2r was made for, not new retarderded minecraft/fortnite/rodblocks bunch, they get plenty other games so feels like big slap in the face when such a legendary series like diablo turns into such shit =/
@skinnyman8320
@skinnyman8320 Год назад
I think there's an awesome way to fight backtracking in dungeons. Instead of looking for those last 5/10 enemies, one could activate an option to "Defy" them and a sinister sound would appear and instead you'd get 10/20 enemies rush to you and be harder to kill.
@tylergodden
@tylergodden Год назад
Never become a game dev. Ever.
@senoka4638
@senoka4638 Год назад
I summon main in pretty much any RPG I play. So that'll be a big factor for me during the next beta weekend. If The necromancer feels more like D3 than D2 I'm going to be very sad.
@Mike-xn4vl
@Mike-xn4vl Год назад
The only criticism I have with this video is the way "low hanging fruit" is being used. I always thought the meaning is "easy to do" and it is a positive or a focus...bang for buck type of thing... aka you want to do as much low hanging fruit as you can because it has impact and easy to do... Anyway, thx for the content!
@nathancahall2425
@nathancahall2425 Год назад
Idk if anyone put this forward yet, but instead of just tweaking damage and life, perhaps they could treat certain dungeon boss fights- maybe not all- as timed events where depending on how far you've gotten before it escapes, that depends on what loot tier you get. Then the boss can "relocate" to a different dungeon where you can act revenge when you've gotten stronger. This could bring more urgency and greater value weight to the fights.
@kolai1987
@kolai1987 Год назад
No thanks to time based dungeons. I've had enough of speed running.
@L00TxGoblin
@L00TxGoblin Год назад
Above average casual player here feedback. 1. I hope the amount of loot that is dropping especially legendaries. is just for beta purposes we should not be able to get 50 legendary‘s by level 25. 2. I think world bosses should not have unlimited respawns and only Allie’s can revive you until everyone is dead. 3. Advance boss room dungeon mechanics should be toned back a lot or not exist. We should just be able to teleport or run straight to the bus if that’s what we want to do sometimes. 4. Limiting us to only six usable skills at a time very lackluster we should be able to bind more or at min 8. Additionally, here a lot of the skills are copy and paste they should have had added more skills per class and new ones that we have not seen. The very small amount of skills per class is going to limit build diversity.
@wildwest1832
@wildwest1832 Год назад
How does D2 from 20 years ago have a transparent map and D4 doesnt? lol its gone backwards. Yes, its a valid criticism because a separate map screen pauses/takes you of the game vs a transparent overlay lets you keep playing like in D2 You know I think D1 had this even.
@gerhardkiels
@gerhardkiels Год назад
I agree with basically all you've said, except for the font thing: Diablo is not Diablo, unless there is at least an option in the menus to use the Exocet font (aka. "the Diablo font"). Giving us an option to use it would, most certainly, be very very VERY welcome, and, as it's an OPTION, it would please both sides of the fence. The development time on something like this should also be pretty miniscule in the grand scheme of things...
@Deniz-uc5nt
@Deniz-uc5nt Год назад
Agree on Font, disagree on agreeing with all Dbrunski said.
@joeljo84
@joeljo84 Год назад
I am one of those font guys :P but everyone is different. They should make and option to switch some fonts tbh. One thing i want to is the ability to turn off all on screen combattext and "pickup" loot text e.g looting crafting materials and gold. And yeah zoom the game out a tad bit. dont need much. But as it is now it feels cramped.
@Okhanian
@Okhanian Год назад
I am happy that more people is concerned about Zoom and that you at least mention it in your channel. I really really hope they offer some zoom out option because to me it feels way too zomed in.
@Blacknight200
@Blacknight200 Год назад
Highly agree on this, several times i backed further and further away from my computer to manually zoom out. Was practically across the room playing by the end of the beta.
@WooliteMammoth
@WooliteMammoth Год назад
It's odd you call that stuff "low hanging fruit." For me, that stuff makes the game unplayable because it's constantly in my face. The ugly font, mini map, inventory, perspective etc, that's MOST of your experience of the game since it's on screen 100% of the time. It's a complete non starter for me.
@rpals5412
@rpals5412 Год назад
I definitely want them to add the original font. This one makes it look like you're playing a video game on a windows computer. I don't want to be reminded that its all just a simulation on a modern machine. Let it create the full experience of a dark grim demonic journey through sanctuary. Not same helvetica swiss design standard, easy reading, accessibility proof, BS font.
@justinhildebrand1515
@justinhildebrand1515 Год назад
I enjoy the d2 drop rates. Regardless of time to play i think thats part of what keeps everyone coming back to the game. Ive played the game for over 20 years and there is still items ive never found
@dlochs
@dlochs Год назад
Your too nice. I think your inherently a very good person, but in this case the beta serves as a build check before release. It is ok to dish out (hars) constructive criticism if it leads to a better product. Don’t be affraid of blowing up bridges, you won’t. Your criticism would contribute a lot.
@TheTanelChannel
@TheTanelChannel Год назад
The FONT issue is only an issue where you stop to read signs.. like seriously.. word document font, did they forgot to code it in or what.. seems like a bug
@Timslee91
@Timslee91 Год назад
I’m not sure if it’s normal to be used that way, but you seem to be using the term “low hanging fruit” to mean “low priority” or something in that vein. My understanding of the terminology is that when you call something a “low hanging fruit,” it means it’s an easy way to get good stuff done, but easily. It’s like you get a fruit easily without having to climb up higher on the tree. Just curious if people also use it the way you’re using it, or you just have a misunderstanding of the phrase’s implication.
@TYPHONart
@TYPHONart Год назад
The font problem is it's just very plain and without any character to it, but at least it is readable. Exocet used in Diablo 2 is basically "Diablo" font, but it has some problems with readability tho, but in the end it's the color coding that makes you pick up the item mostly, not a name. For me the biggest "problem" was the game got too quickly too epic - one of the first dungeons I went into looked like I am about to fight a final boss or something xD
@ryu-ken
@ryu-ken Год назад
They need to make items hard to find again
@sonnyankau9239
@sonnyankau9239 Год назад
i'll take clarity over character when it comes to UI every day of the week. i've never once looked at a font in a game and thought "my gosh i just can' get immersed in the game because of this!"
@hugocarvalho8906
@hugocarvalho8906 Год назад
Yes… lvl 12 we fight succubus(this one maybe ok since Lilith is the queen, but make a low lvl version of them for first acts) oppressors already, and other big demons (so you are in act 1 feeling like, it’s already act 4)… I know they want to give us the “look some diablo 1,2 enemies)… but give them in the proper way and as a surprise…. Those 2 enemies are found only in hell in d1 and 2…3 had a oppressor version but was very power ranger looking (6 eyes with carapace, did not looked like the old one).
@chrismoore1372
@chrismoore1372 Год назад
@@sonnyankau9239 I have. You can have both.
@bradleygrdina3012
@bradleygrdina3012 Год назад
I heard there was a 3x modifier to legendary drop rates in the beta
@PR2k9
@PR2k9 Год назад
Legendaries seems more like a system of acquiring skills/buffs rather than actual loot. That said having them be common would allow people to make their builds faster. On top of this there are uniques in the game which seem like will be actual end game gear. Unique's might be scaled the same as D3 so they might be 10x more rare than legendaries. This would mean that making legendaries more rare will exponentially make uniques more rare. So I think it is much too early to conclude whether or not the drop rates good for legendaries are at this point in time. We simply dont know what end game gearing is like. Maybe we will find that legendaries are not dropping enough when we actually play end game where we dont care about them other than to extract their powers.
@DietWarlord
@DietWarlord Год назад
I've heard putting a power on a rare gives it the lowest possible roll for that power, so finding a legendary with the power and stat rolls you want is still better than upgrading rares, and it's a lot harder to do.
@Zingo89
@Zingo89 Год назад
Finding a griffons every 2hrs sounds horrible to me. I want there to be super rare items that I can look forward to find for weeks and weeks, even months..
@CountChopulla
@CountChopulla Год назад
Diablo is revolving. I wouldn’t be surprised if Blizzard moves forward with D2R and D4 being continuously updated and you pick your game to play
@Juggernaut76
@Juggernaut76 Год назад
Too many font types on screen at once is my issue. Some look out of place as well in the same window next to each other. I am sure it will be fixed before launch because it actually hurts presentation a lot. Map options for transparency, size, location are needed. Respec cost is cheap now, but they should scrap it and be free. You should be able to armory builds like D3 and switch as needed. With only six skills at a time to bind I want to easily go from a Dagger Rogue to Archery or Hydra Sorc to Frost Bolt via saved builds. It was very fun and I cannot wait until round two on Friday.
@Caedin8
@Caedin8 Год назад
Drop rate is based on progression. If you are a blank character you find good items regularly, if you've been farming end game for 1 month you will go days between good drops. You can't really adjust this and make it meaningful, because as you acquire an upgrade, then everything worse than that item is now marked "not good". So if drop rates are high, you just progress to BIS faster, if they are low, it takes more time to get to BIS. Thinking about it as X items per hour doesn't really make any sense because you are always on a progression curve and that rate changes every day you play, regardless of if you are playing PoE, D2, D3 or D4. Games with trading are a little more complicated because you could find something valuable to trade, but the same progression is happening. For example, in early ladder your Vamp Gaze you find on your Sorc is tradable for something you might wear, but after a month or two playing that vamp gaze isn't tradeable for anything you'd use, because your gear is better. So what was once a "good drop" is now a "bad drop" even though you can trade
@kakkycoasties8670
@kakkycoasties8670 Год назад
End game consists of filling up your grim task bar where you do random dungeons / kill random bosses / events / objectives in the world, once bar is full you turn in for a cache. Cache gives you EXP / chance at legendary items / nightmare dungeon keys. There are helltides (think Diablo 2 Terror zones), they have high loot drops, rare chests that can spawn, increased exp and difficulty, and roaming bosses / events that specifically spawn there. There's a PvP zone where you can farm mass waves of monsters + roaming bosses + treasure goblins, can get a specific currency there and turn it in for rewards or cosmetics - best to do in a group to avoid getting ganked a lot and losing resources. Then the hardest end game content - nightmare dungeons. Think maps from PoE or a more intense version of rifts from d3. Keys go up to like lvl 100 or some shit, and have insane affixes. You will do these to level up your glyphs and power them up (glyphs go in your Paragon board to empower certain areas of the board, think jewel clusters in PoE as an example, not exactly the same). There's a good amount to do at end game compared to d2/d3, but if the dungeon objective thing is a make or break for you, it stays the same even at end game. Overall - the experience is fun if you enjoy ARPG's, as they're all the same repetitive / grindy shit.
@royalecrafts6252
@royalecrafts6252 Год назад
Well said man
@kakkycoasties8670
@kakkycoasties8670 Год назад
@@royalecrafts6252 Ty. The end game loop in closed beta test was exactly this, lots to do it's just going to depend on whether people like doing said things or not. Would also like to point out that while the talent trees look minimalistic right now, paragon boards are PoE like. There's a couple of them with a ton of choices to finalize / customize builds even more, and you can rotate them like puzzle pieces to swap the order you put them in etc. Builds & itemization are SO much deeper than people think. Kripparian is right when he says people are underestimating how deep the system gets.
@royalecrafts6252
@royalecrafts6252 Год назад
@@kakkycoasties8670 I personally want to see more hand crafted dungeon design and of course take away the backtracking, it adds nothing of value in this case, I am liking what I see so far, the scarcity of the tree is what scared me the most tho, it goes deeper like kripp said, not as deep as an crpg but bit deeper
@royalecrafts6252
@royalecrafts6252 Год назад
@@kakkycoasties8670 did you try the endgame beta btw?
@kakkycoasties8670
@kakkycoasties8670 Год назад
@@royalecrafts6252 Only a tad bit, i watched someone play it and kept up with it. Everything I stated above is currently what we'll be doing at end game. Builds really come to life with the paragon boards / uniques (not legendaries). It's going to catch some people off guard how much customization there is, but yeah, the dungeons even if they just add like 3-4 more objectives that they can roll once inside, that'd make a huge difference. I will say, the layouts later on get way better in the dungeons.
@chrisg2739
@chrisg2739 Год назад
I would like more than a small handful of keybinds for skills. My Necro has corpse explosion, a generator, summon skeleton, tendrils and the blight. Now I had to pick one to remove to put an ultimate on the keybinds. Should be able to map an ultimate like your healing and action to a hotkey.
@Collgab2050
@Collgab2050 Год назад
The beta was only to level 25, I'm sure at max level boss fights etc. will be shorter. Also in groups, you will probably be able to wrap them up much more quickly. Running things solo should be harder and take longer. Makes logical sense.
@tryancompasme
@tryancompasme Год назад
Since monsters scale with your level I fear that boss fights will always take this ling
@eqapo
@eqapo Год назад
Usually "low hanging fruit" is a good thing and implies priority because it's the same value for less effort than "high hanging fruit." I'd say "low value" or "low priority"
@MUxPortugalxSLB
@MUxPortugalxSLB Год назад
Great review, I really enjoyed the beta as well. Reached 25 on my sorc. My only complaint is even at max zoom I felt like the camera was too close to my char. Where can I send the devs some feedback?
@jimpavlyuchenko9420
@jimpavlyuchenko9420 Год назад
I really don't want to see other players which breaks immersion for me, but I guess that ship has already sailed.
@mattwill879
@mattwill879 Год назад
Small gripe here, but I feel the items should possess size and depth. Grim dawn has 8×12 for inventory space, plus you get a backpack, and that ends up being plenty of room. We're also getting a mount in this game, that can also be used for extra inventory space. I prefer item complexity in this respect. I also missed identifying items.
@payampajoohi166
@payampajoohi166 Год назад
Does anyone else have an issue with the monster levels scaling with your character level? I enjoy the sense of character progression and power when you can decimate low level monster areas.
@Skulm
@Skulm Год назад
Nice vid, field of view kinda gives off D3 vibes, it's fine but personally I would love to see something a bit more similar to D2R tbh. For the lego drops, they might have increased it for beta testing, but it definitely needs to be toned down. Somewhere between D2 and D3 looks like the sweet spot.
@robertwebberii4938
@robertwebberii4938 Год назад
it definetely felt too close to me. the onlly comment i put in beta was its zoomed in too far. especially bad in town it zooms in so close it was hard for me to walk around 😂
@labspeciman7402
@labspeciman7402 Год назад
For this weeks beta can you use a controller on the PC?
@TillValhalla29
@TillValhalla29 Год назад
Not sure if class comes into play for legendary drops but i was playing barb while my buddy was playing rogue over the weekend. I had about 20 legendary pieces drop for me so i felt flooded but my buddy literally only had 1 or 2 pieces drop for him. We literally did all content together as soon as we could play together and he was very salty by the end of the beta.
@gimply7th186
@gimply7th186 Год назад
I think one of the strongest criticism towards the game is that the game is made by blizzard. Same people who made diablo immortal, warcraft reforged. Cost of the game with additional costs to battle pass. Personally, though not substantiated at this time, I think they will find a way to apply a pay to win feature to the game in order for people to be incentivized to pay. Think about who's making this game. That's all I'm going to say. As for me, I'm staying 30 feet away at all times. Good luck for everyone that thinks this might be good.
@phatymcdaddy
@phatymcdaddy Год назад
The only game that's pay to win is diablo immortal.... You act like all blizz does is make p2w games lol. Also, D:I gameplay was blizzard, the monetary systems was NetEase. the gameplay in D:I is good for a mobile game, the monetization systems are what everyone that knows about mobile games expected from NetEase. Ppl set themselves up for major disappointment thinking a f2p mobile game wasn't gonna be loaded with monetization, especially coming from netease
@gimply7th186
@gimply7th186 Год назад
@@phatymcdaddy you make me sad thinking that Diablo immortal is the only paid to win game that they've made. Have you really forgotten about hearthstone or world of Warcraft? These are just some of the top of my head that I can think of. I'm sure there are more games that have been corrupted by the greed of blizzard. I personally don't play them so I couldn't tell you. But those are definitely paid to win. The sad thing is that people aren't arguing against it anymore.
@FlyingPancake0390
@FlyingPancake0390 Год назад
I really appreciate that your response to critique or praise you don’t understand is “I don’t get this/this is out of my scope” or “I don’t think xyz is a good idea” with actual thoughts rather than just inflammatory comments with no insight. Makes me feel like I’m watching an adult and not a teenager. Appreciate you!
@jwest88
@jwest88 Год назад
I can definitely see how some of these are minor, but I would still say they are significant and should be addressed when possible. The font looks way better in D2 vs D4, even though that's a minor gripe I still feel that way. Just looks better. The repetitive dungeons and cellars is a very important point to me. One entire act of 5 having repetitive dungeon layouts and cellars and side quests is a big thing to me. That is something significant to me and speaks to their design philosophy and points more towards a skyrim like implementation with a ton of similar caves with Dragur and a big world that gets old; vs something like Elden Ring or the Witcher 3(idk, insert better open world designed game here). If act 1 is designed like that why would the following acts be any different, just another color scheme due to location change. Even with endgame being possibly better the leveling process would suffer due to getting monotonous to quickly. The inventory to me will always be inferior to D2/1 just because I loved how cool the weapons and items looked. The every item takes up one slot and you can barely see the item art method to me is just meh. Functional but not nearly as cool looking. I'm fine with a bit of inventory tetris and games like Grim Dawn and Titan Quest have an auto organize button for the inventory and they've been around for forever now.
@Lucas-ih4th
@Lucas-ih4th Год назад
One thing i hate, is the timed setting of the world bosses, they should make it so that its something you can summon. That way it doesn't become a daily/weekly chore that you have to do to be optimal in your grinding. Maybe it could be more of an aspirational side of the game, like some of the encounters we see in poe. Take for example one of the old endgaame bosses like the shaper where you had to get the different fragments from other bosses in order to craft the key to get into the shapers realm.
@zhadumshasheer
@zhadumshasheer Год назад
2:30 hard disagree. Inventory is easy to fix (only ref size of equipment) and increases immersion significantly. I really like to look at my gear in the inventory and the way it is now just feels like cookie cutter or mobile. Why hide the fantastic art they created?
@MrOnionRing
@MrOnionRing Год назад
I don’t think binding force move to left mouseclick is needed at all, however a solution should be allowing us to hold alt (or any other keybind like mouse button 3) while clicking to force move.
@MrDigitop
@MrDigitop Год назад
To me, the number ONE issue is the monsters scaling to your level, that's the kind of garbage that can flat out kill any interest in leveling progression, which is the WHOLE point of any aRPG. Clause second is definitely the stupid mechanics to prevent you from going to point A to point B on subsequent playthroughs. I mean it's fine, for a first time run to discover the game and enjoying the RP and storyline while unlocking gating mechanics to dungeons etc, but once that done for the first time they should not force you to make all your characters to have to go through all that tedious stuff.
@jpgreel
@jpgreel Год назад
I agree with the general premise of this video. There are many things I would change about the game, but there are way bigger fish to fry than font, UI, and other things that don't necessarily have a big impact on building your character. I'm much more concerned about dungeons with chores, the itemization treadmill, and the open world/MMO features. On the topic of itemization, no one knows for certain but there is precedent with Diablo 3, and via all of the developer interviews about Diablo 4, and from those who played the closed end game beta, to indicate that to a large extent we will be farming for the same items over and over, better versions with better stats as end game progression. People are concerned, and with good reason, that end game is just a scaled up version of the early game experience. That is why you're having people make sure strong assumptions about the game based on just level 25. On the topic of repetitive content, it's really difficult to see how a game like this that has so many completion checkboxes with rewards attached to translate well to a seasonal system. Path of Exile up until a couple years ago had a major slog for completion with way too many maps and other systems every time a season would reset and it was a huge burden. They cut that down majorly and reduced everything to about a half. Diablo 4 has even more chore feeling checkbox activities and it's a major concern moving forward.
@Fiirow1
@Fiirow1 Год назад
I wholeheartedly agree with the boss duration changes. In my opinion a first time encounter at a lower than lvl than the boss should last longer, but a geared encounter matching the or exceeding the boss lvl should be relatively fast. The sense of achievement from nuking a previously difficult boss is amazing, but always having to grind a large HP bar down is tedious and gets old very fast... This is where a lvl'ed world often loses against the classic static zone levels. My reasoning: Why should I spend hundreds of hours getting great gear, if the boss just matches my lvl and takes ages to kill anyway? There's no sense of progression in this scenario. I also dislike the font compared to others on the market, such as the one in D2R - but that's because the cleaner font looks more arcade, in a world that otherwise looks fairly grim (which is good for the tone for the setting). I haven't played myself, but my impression of the skills leave a lot to be desired... But the jury's still out on this, as we haven't seen endgame setups yet, the skills may be more interesting with endgame gear and stats.
@SquirrelHybrid
@SquirrelHybrid Год назад
One visual issue I see is when the character spins around, so does their shadow.
@SwordSaint83
@SwordSaint83 Год назад
Can we have a a separate button for Ultimate skill ?
@woreyour
@woreyour Год назад
it wont be feeling like diablo if it has mobile game font, also would be a low hanging fruit to fix. Branding and feel is important, it feels like diablo immortal +D3 as well as inventory UI, one thing separates diablo 1 and 2 hell even Diablo 3 from other arpgs are the iconic font and UI
@cedrichelie2385
@cedrichelie2385 Год назад
What about, for the dungeon problem, once you collect the key or box or whatever, enemy respawn or your way back? Or in the main room where you have to put the item?
@zsookah3
@zsookah3 Год назад
WASD support would be great as well. Tons of isometric games utilize it and it's amazing, even Diablo Immortal has it. It reduces RSI symptoms/occurrence and allows players accustomed to WASD to use their preferred control scheme. Plus classic click to move would still be the default control scheme. A game only benefits from having more accessibility options.
@TheReapersSon
@TheReapersSon Год назад
I personally switched to using my DualShock on PC when playing for extended periods in D2R. It works well.
@zsookah3
@zsookah3 Год назад
@@TheReapersSon Controller did feel really good in D4 too. But WASD is really different, like something between controller and M&K. You get added comfort, via less repetitive clicking, coupled with good accuracy. It sounds like many people want WASD support, so I'm hoping we get it.
@TheReapersSon
@TheReapersSon Год назад
@@zsookah3 Yeah, I agree, it's good to have the option, at least.
@glennboyce7753
@glennboyce7753 Год назад
Warhammer 40k Inquisitor has a dungeon goal of clearing all of the monsters in the dungeon and they have a mechanic of highlighting all of the monsters left in the dungeon if you have a certain number left to kill the highlights get put on the mini-map.
@toilagamer
@toilagamer Год назад
And still have to backtrack quite many times for half the map, I know, coz I play that game too
@glennboyce7753
@glennboyce7753 Год назад
@@toilagamer Very true but at least you know where you have to back track to, although that is a small consolation to be honest.
@IXXIMASONIXXI
@IXXIMASONIXXI Год назад
The drop rates was increased in the beta as one of the dev's mention when responding to feedback
@canadianbeef1958
@canadianbeef1958 Год назад
I hate how the main focus of Diablo has become drop rates and farming. In the first 2 games I didn't feel the need to farm and just cleared out each area once as the story brought me there. Diablo 3 was the only game I started farming in and it made the game boring. I'd rather have fewer enemies with better drops than clearing the same room of more enemies over and over hoping to eventually get something good.
@EliteBeast
@EliteBeast Год назад
@@canadianbeef1958 >I play diablo for the story Said no one ever
@kolai1987
@kolai1987 Год назад
​@@EliteBeast nonsense. Story is a very important part of Diablo for a lot of players.
@canadianbeef1958
@canadianbeef1958 Год назад
@@EliteBeast the story is the entire point, at least for the first 2 games. I don't remember D3 story at all because of how terrible that game was, the only cool part was the Grim Reaper in Act 5 and vaguely remember Dekard Cain dying at some point.
@tharrigan5661
@tharrigan5661 Год назад
Great comments, as always. Couldn’t play last weekends beta as much as I wanted. Looking forward to the coming weekend to see what, if any, changes may be implemented.
@Drakkarok
@Drakkarok Год назад
Why do all content creators avoid the skill tree depth? And no, paragon boards won't solve this with their 10 legendary paragon nodes that are split across all archetypes of builds present in a class. Where's the ARPG complexity in this ARPG?
@DDoubleOZ
@DDoubleOZ Год назад
The differences in item font labels makes an ASTONISHING difference! It is super noticeable and jarring. D IV's item ground labels are way too non-Diablo looking. D2R's item ground labels are still too spacey, as well.
@rodrigogodoi4250
@rodrigogodoi4250 Год назад
the zoom is my biggest complaint. Must zoom out more.
@ben_ger1988
@ben_ger1988 Год назад
i really disagree with your point on the look of the interface and menu. This looks so bad, loveless, generc like every mobilegame interface. I really hate it and would love to see it completly redone. I also really dont like the forced open world. I want to lvl on my own and enjoy the Story and atmosphere without "pinkbunny88" jumping into the picture and compeltly ruining all emersion. The Open World should be only in the endgame.
@icekangz817
@icekangz817 Год назад
first and foremost, people will argue for arguments sake. case and point arguing about FONTS.......... allowing manual adjustment of zoom seems valid to me. i prefer to play zoomed out, just my personal preference. the map thing does not bother me, but i do notice some people like the map overlay so i dont see why they cant give the option there.
@Lee-hy8ii
@Lee-hy8ii Год назад
As far as loot goes, I like the idea of having bosses with set loot tables that perhaps drop 2-3 godly's on that list that have a very rare chance of dropping than say their other lesser (but still very good) legendary's. I think that would be very interesting. I think this idea could also help with the "loot per hour" so to speak dilemma. I too don't have a lot of time to play so I feel like a good compromise is that we have items that do take the time/grind to get but at the same time, let us get nice items more often that we can also enjoy and appreciate. It gives the guys who do put the time in something to really aim for and look forward to as well.
@leightaylor11
@leightaylor11 Год назад
the repetitive dungeon stuff. how about instead of changing needing a % to get the door open have it %= loot quality or how mcuh u get. so u can opt out of the loot to get it done quick or u can choose to 100% it for more loot
@OriginalRMG
@OriginalRMG Год назад
d2 drop rates with trading yes, if they dont enable trading its not going to keep D4 going in the long run.
@ForTheGranny
@ForTheGranny Год назад
Why not to allow players to be on the evil side, control the boss (seek/hide/ambush) in specific dungeons and kill other players as a part of the endgame content? I mean a separate queue for evil forces. It is very interesting concept allowing to enhance players experience, bring moment of surprise, make the fight more challenging, sophisticated and not linear. What do you think?
@OMNIDC13
@OMNIDC13 Год назад
I hope that the first "league" for d4 adds a crafting system.
@whitecrystaldog
@whitecrystaldog Год назад
@3:20 let’s change the font of entering a new area so sans serif and see if people notice …
@wovenshadow11
@wovenshadow11 Год назад
Honestly, the new font is annoying. I much prefer the d1/d2 experience there. And, yes the POV is too close. I'm also against auto scaling. I want to feel powerful by trainwrecking areas from time to time.
@DarkKyugara
@DarkKyugara Год назад
Question: Do we get and spend attribute points (str, dex, int...) or it's automatic? AKA, did they do it the right way, or they copied the wrong way from Diablo 3?
@13fails
@13fails Год назад
From what I've seen so far, you do NOT get to spend attribute points. It's automatic as it was in D3. You only get skillpoints to spend until level cap and after that paragon points.
@DarkKyugara
@DarkKyugara Год назад
@@13fails Nice, Blizzard didn't learn from Diablo 3's mistakes... Great.
@Ghidorah00
@Ghidorah00 Год назад
1. Progress is made from D3, but insane character power creep and flashy skill graphics have killed the survival horror themes that made D1 and D2 iconic. Characters can have a few powerful skills for endgame, but the rogue essentially having a machine gun for example ruins the theming of the game. 2. Simplicity in story/quests is a mistake: hopefully it’s not as bad as D3 (Magda is not returning in this game I bet), but the beta still seems hollow. We live in an era where elden ring wins GotY and has an incredibly cryptic story, quests, and rewards. Stop spoon feeding the world to the player. 3. Simplicity in character management: God this is annoying blizzard. arpgs are fun because we the player get invested in our ideas for characters and strategies. When there is no depth, and every decision can be undone at little to no cost, it instantly cheapens the game. Quit holding the players hand, allow us to fail until we get it right. Sadly, I think this game will be better than D3 but still a game designed to hit all the corporate checkboxes of accessibility (no consequences) and simplicity to appeal to as many people as possible. Fromsoftware was not thinking this while making Elden Ring, and that game is phenomenal. 2.
@til9678
@til9678 Год назад
no key bindings for example left click move only / hardcore unfriendly / item over flodding / + evering kripparrian told in his video "how good is diablo 4" so you missed a lot , need at least 1h long video for that
@Dbrunski125
@Dbrunski125 Год назад
Mentioned everything you said in this video minus hc griefing. But seeing as pvp only takes place in pvp zones I'd imagine if you avoid those locations it won't be an issue.
@rileywilsonfitness7
@rileywilsonfitness7 Год назад
Biggest flaw is how the game feels so zoomed in. Give us an option to zoom out further like D2
@kennywong544
@kennywong544 Год назад
Does d4 have a sword/shield combo for barb?
@finalcam1740
@finalcam1740 Год назад
I never play mobile games either but font can make or break a text for me. The ground font looks cheap, it doesn't fit with the game.
@tommyhamilton907
@tommyhamilton907 Год назад
I would ask this of you DBrun, You keep mentioning "in this small little snapshot" "this little bit of beginning of the game" etc. Well, thats all we have to go off correct? So while no we don't have the end game content and it can completely change things, what we have now, needs to be fixed if it continues like it is in the beta.
@mikeb4144
@mikeb4144 Год назад
Great video. Something I've wanted to ask for a while...do you practice jiu jitsu? lol. I personally loved the beta. I went in with low expectations and it blew me away. People are very critical nowadays and if you read the recent interview they did with Rod and Joe Shely they said the same thing about the dungeon designs.
@codeninja1
@codeninja1 Год назад
My bet for the reason its zoomed in a bit is because of the multiplayer. Perhaps if it were zoomed out it would like other plays would just appear 3/4 onto your screen. Has no problem doing it on a world boss because the party is locked into the fight.
@feeblewrk5788
@feeblewrk5788 Год назад
That’s a sick Cube on your display shelf. Good work
@michaelb9683
@michaelb9683 Год назад
Lack of procedural dungeon is a giant problem where you waste time picking up objects to open doors
@wisheart88
@wisheart88 Год назад
When you discover a new phrase
@robertenator
@robertenator Год назад
Interface is important especially since it already looked great at Blizzcon
@MatthiasDuelund
@MatthiasDuelund Год назад
Remove D3 lightning shrine and give us an option to toggle on the camera angle from worldboss.
@zerogold8717
@zerogold8717 Год назад
Too zoomed in. Couldn't shake that feeling the entire time I played. When I played Sorc half of the enemies I killed were off screen.
@sombrego2260
@sombrego2260 Год назад
The font on items on the ground complaint genuinely pisses me off for one very simple reason: accessibility. It's not a "mobile" trend per se, it's just that mobiles HAVE to have very easy to read text because of screen size which is one of the standards of accessibility. They just chose a font that can be read easily, which is good for visually impaired players. So to all the people complaining that their font isn't edgy enough, just take a second to think about other people that may not have your visual capacity and actually appreciate this font and don't have to exhaust themselves trying to read text. (The D2R font is kind of a scandal imho for that very same reason, it's nice to make a remaster but the accessibility on that game is pretty horrible in the name of nostalgia and to me that's just silly, but that's another topic entirely). Also in terms of UX there's more egregious stuff in my opinion that is rarely mentionned like the way town portals are only tied to Kyovashad making joining party members really annoying because you always have to port to Kyovashad first and then click on their portal. The layout of the town being needlessly big (despite being quite empty) making travelling from NPC to NPC really annoying (I know some people brought that one up). Some NPC UI have really weird flow or needlessly non-standard ways to behave as well (though I have to say the basic shopkeeper UI is pretty good and might be the best I've ever seen in a ARPG so kudos for that one). An example of atrocious UI are the occultist and gem NPCs. The unsocket tab on the jeweler is so unitutive that the devs ended up putting text on the UI itself to explain that you have to click in your inventory to use the thingy, it's just so jarring.
@guahdonnhue
@guahdonnhue Год назад
I’m looking forward to D4. The early beta was fun and I wasn’t expecting a D2.5 like some people seem to have been wanting. The gameplay was fun, the atmosphere with art and sound was good, builds seemed to have a good base with skill points and gear. I need one good season is all, and then I’ll see if end game and expansions are worth sticking around for.
@lucretius8050
@lucretius8050 Год назад
I don't like the skill tree that much. I initially thought the lower tree links is based on minimum levels but it forces you to put enough points in the higher tree before you can set the bottom. I feel it limits the expertisation, the fact that most skills only increases 1 type ability within that skill (only damage, duration, crowd control etc) makes the skill tree boring. I hate the barrier effect, it make ranged characters unnecessarily tanky which removes one of their main weaknesses. Unfortunately melee seems to be suffering from the same D2R problem of lacking proper AOE and they seem to punish them further with long cooldowns. Could be worse for PVP if it works the same way and have range sit inside their bubbles. While it sounds fun barreling through on necro, raise skeles and golem takes up 2 skill slots which is somewhat ridiculous. So there basically 2 less useful skills you can use on bosses.
@lordhelwintr283
@lordhelwintr283 Год назад
I don’t buy online only games. On top of that I don’t trust blizzard with online purchases.
@groalerable
@groalerable Год назад
I want to be able to find gear that I can at least get by with fairly easily. Not gear with a bunch of plus stats and crazy bonuses. But, a weapon that a melee character can feasibly get by with, for example. Unlike diablo 2 most of the time.
@Warmacred
@Warmacred Год назад
Maybe I'm just an old curmudgeon but this first beta test did not click with me at all. I will certainly give the second beta a try but now my expectations are a bit lower.
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