Hey everyone! If you're curious how I got this to work, I've been working with quite a few people on understanding as much about the game as I could. I plan to release more videos like this in the future. This is by far my best video that I've released, and I appreciate you all for checking it out. Pikmin 4 Research Here: docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing
Its because wild Pikmin appear in the caves sometimes, so they pretty much guarantee that you can still get them even with 100 Pikmin. You can have more than just three types in caves as well for the same reason.
deadass going to take the opposite of what’s recommended for each cave since they’ll just hand you wild ones seemingly for each hazard. i want ALL types present at once :(
Pikmin 4 is very polarizing for me. There’s ideas that I love, idea that I hate, and ideas I love the concept of but hate the execution of. The “Pikmin type limit,” is one of those things I hate. It gets completely undermined and becomes pointless in caves because the game will go out of its way and even break its own rules to make sure you have the right Pikmin. Why only let me go in with red, yellows, and blues just to give me wild whites half way through? The art of dandori is a massive part of the game, so why am I being restricted from planning a head and being handwalked through the game? Same applies for above ground also. Why only let me have 3 types when the game tells me what 3 types I should use, will ration them out for me, and when I come to a point that I need another type, I can just call over my base and switch them out without needing to go too far from my task. It’s pointless at best and tedious at worst. I know Pikmin has always been experimental, but I feel we’re so far in that Nintendo should have seen why this change is unnecessary and rather obnoxious.
I’m a little disappointed that the Pikmin limit max is 100 on the surface (only 8 flarlic bulbs), but having 120 in caves will be fun! Some of the stuff that we can discover in the demo with these methods is amazing!
I don’t mind the field limit but it doesn’t make the game any harder ( at least in the first area ), and just makes it more difficult to effectively carry out tasks, which is the same reason I found ultra spicy in 3 Deluxe underwhelming. That being said it seems like they are using the limit more creatively like with the blue onion puzzle, which was my favourite part of the demo, so I hope the full game has a lot more moments like that.
Somthing cool about the hp bar turning cyan: If you pull up a color picker on google, you will see that the colors green, yellow, orange, and red are all next to eachother due to being based on wavelength. To the right of green is cyan, meaning that the hp bar's color is tied to a funtion that slides the color picker to the left, so increasing the hp slides it to the right. Theoretically, this means that increasing the hp further would make it turn dark blue, purple, and then back to red!
That's really interesting! I only ever got it to go up to white in the game, but it makes me curious now if I just didn't increase the health enough. Increasing it too high eventually crashed the game for me lol. I'm sure there is an algorithm somewhere in there that we maybe haven't discovered yet.
It’s actually possible to have all [INSERT PIKMIN 1-500 HERE] with oatchi if you hold then whistle it should get one pikmin on his back I did it with purples and it was amazing
I mean it would split up all the pikmin up perfectly 40 for each pikmin when u have three types and if we are allowed to use all the types(excluding glow) it would be 15 of each type.
Something tells me oatchi can learn how to pluck pikmin. Also If you got all the skills than you can get the legendary skill seeing that you got all the demo skills something tells me oatchi can learn more
From the looks of the Pikmin limit count being increased by 20, from the initial 100 Pikmin limit, seems rather interesting…considering that we have 8 types of Pikmin, 9 if you count glow Pikmin, we could have a group of 15 of each Pikmin type all at once, considering that we could carry more than 3 types at once in caves, which has me wondering what this game is going to offer when it comes out… For my personal theory: I think that since Pikmin 4 is basically taking the same route of that of Pikmin 2 for the majority of its gameplay, I think it’s safe to say that I may have a feeling that whatever final challenge the game is going to offer would take place in a cave, and have an(other) elemental final boss would be the game’s final challenge, much like in a similar manner to dealing with the Titan Dweevil in Pikmin 2, where it too, is a final boss with every elemental hazard to be use for its disposal against your army of Pikmin. (Yes, the Plasm Wraith is an elemental final boss too, but that’s different…) Also, since night mode is also a thing in the game, I may also have the feeling that the final boss would have a “2nd phase” where it takes place within a large arena at night, where you could fight it off with your army of 120 glow Pikmin. Either that, or the night part comes first, then it runs off into a cave, and you fight it again from there. Without looking into *_A N Y_* of this game’s leaks, I’ll stand by this theory, until the game comes out. Yet again, having the Pikmin limit be 20+ more than the original is rather interesting, considering how many types we have now…
I assume the 120 Pikmin in caves is 100 + [up to 20 pikmin can be found in each cave] Such as the Yellows found in the Industrial Maze demo you showed.
The getting hit into an unreachable place happened to me once too… kinda. It was in the bread bug cavern dungeon in the full game. I got hit by a giant bread bug and it knocked me super high on top of the inner ring-like structure in the final floor. Maybe this could be used by speed runners who manipulate stuff if possible. I say kinda cuz it’s not unreachable. I can just use Oatchi to jump up there.
If you people preorder it ...Friday is where you gonna get it Thankfully in the demo i barely got any treasure out of it and focus through dungeons to explore the whole area and got see amd challenge pikmin olimar and other cadet with ice Pikmin i have left And somehow managed get blue Pikmin And yes people play the demo...and that save data will carry over to full game
So this is a minor thing but in the piklopedia there's a pond that fills up for aquatic enemies like wolpoles and if you try and freeze it with ice pikmin you need 100 to do so and while I doubt anything special happens I still wanna see it
Oooh, I thought of a question: Do we know what happens if a day ends while you're inside a cave? Time is much slower underground, but the timer can still run out. Does it kick you out immediately, or does it let you finish the cave before immediately ending the day and returning to base once you exit? Easiest way to test this would be entering a cave during the final 10 second timer - so even at slowed 1/6th time, you're close to the end.
I believe time freezes when you're closer to the end of the day (sunset time). Also, it is not possible to enter a cave when the 10-second timer appears. I've been in a cave and kept my game running active overnight, and when I went to the surface, it was close to the end of the day. Not sure what would happen if you kept it running for weeks/months/years though. That's a great question though!
Another way to think about it too is how the game actually stores the time of day to your save file or memory. Even if the timer is slowed down, it still decreases, and there is an end to how much it decreases before it has to loop back to a high number. I doubt it would loop back. I'm sure it acts more like how it did in Pikmin 2 where it just stops at sunset time.
i have a theory, after beating the demo, you can walk around in the hub. it says you have to collect 4000 sparklium to unlock the next area, what happens when you do get 4000 sparklium when at the end of the demo?
Only one cutscene plays for getting the 1,500 Sparklium. I don't think the files exist allowing you to see what happens at 4000 Sparklium. I tried it, and it did nothing noticeably different in the demo version.
It won't show the 3rd area in the demo but I do think u get a dialog saying it spotted multiple areas when in the demo it still shows the 2nd area only.
after you get so much sparklium i wonder if all of the areas of the map open up? like can you see all the areas, or is it still just sunspeckled terrace and blossoming arcadia?
This is a great video, but I have one question. Where’s the lineup trumpet? It should be available because you maxed out sparklium, and it’s definitely in the game because it says so in the list of actions in one of the menus.
The gameplay guide says something along the lines of “receiving” it rather than “obtaining” it like the charge horn. So you probably get it from someone, likely being Olimar, considering he was the one that used it.
I'm not going to lie, it's kind of disappointing that in the biggest game in the series you can only have 100 Pikmin. It's also kind of disappointing that enemies still die instantly with 100 Pikmin.
True, but there are still caves. I feel like there are more questions than answers with how 120 Pikmin could work inside caves. Bulbmin? Queen Candypop Buds? What do you think these extra 20 will be?
@@Gimmicking My guess is 120 is a hard cap based on optimisation, like how Tears of the Kingdom limits how many objects you can connect at the same time. With 100 being the regular pikmin max and 20 extras for wild pikmin or as you suggest the possibility of bulbmin. If we do get bulbmin then submerged castle 2 anyone?
It's Hacking the game as it is running. I'm changing the code and the memory (hex) values that are in the game. Oddly enough, the Pikmin count save file permanently has most of these changes (including the Pikmin count), so someone else with this save file could mess around with the 300 Pikmin limit if they wanted to.
All upgrades available in the demo are in the video. Believe it or not, these are all the possible upgrades so far. When going through the files, there are no other files for other items. This can definitely change when the entire game comes out.
Actually, there are more items, but they are only available in the Versus mode. Their icons can be seen in the research document that I posted in the description.
@@Gimmicking oh, that’s a little disappointing. But, quick question: did it remove all points/upgrades or did it keep the ones that came from Castaways? If it keeps the points from Castaways I’m thinking maybe somehow hacking in more Castaways lol Sorry if I’m being a bit clingy though, just fascinated by how the hacks function in this demo
Thanks for reminding me of that actually. Unfortunately, due to people getting their content taken down online and people getting reported, I've decided to keep the document private until the game oficially releases. After that, it will be open to the public again.