nice tutorial... just subscribed for nice tip and for Redshift... could you please make a tutorial of this on texturing and rendering with Redshift. Thanks.
Hi Nick great tutorial. Thank you so much How about if I need a certain piece of the object to not fall down even if it’s in the area hitten by the sphere (or something else obviously)
Hey thanks for the tutorial. I tried it with a cube and it worked well enough but I wanted to apply this to some text and it works but when it breaks apart the text seems to be hollow on the inside instead of breaking into 3d broken up pieces like any other object would. Any help would be greatly appreciated!!
volumetric and noise just selecet both soft turbulance set it 8 from 4 and up contrast and down brightness and ses light color dust and smoke color also down far clip from details and no light but volumetrics are on there sorry for my ultra good english
Thanks for show I was interest for somebady who else try to do it andI trz to sey you somethin. Clicko on fracture and giv there efector random if you want it and in section "Loss" gice a shape you want ball or brick and it will be do same thing like objects :-) You would t use a conectors you would use a geometry g... in fracture and it make a pice in shape you giv it at the last section in the menu of tool I would made some speed work video for you if you want ;-) with efectros and voronoi in the bridge sceen :-D
Тут надо использовать конекторы и клей + эффектор случия ,и все получится ,вот что у меня получилось (тест) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GgSIfRn3_TM.html