WHAT THE HELLLL MANNNN!!!! i thought these effects were too complicated and needs a loooot of time to produce... you just made it sooo simpleee!!!! u are awesome! keep doing more videos!! *SUBSCRIBED* :D :D
Great tutorial. When I try this everything falls down however. Probably I am doing something wrong. What I am trying to achieve is a car falling from a cliff, the car needs to be partially destroyed.
Hey great clear tutorial - only problem (on R23) is when I get to 4:20, instead of dropping downwards, every piece explodes outwards spinning. I think because one voronoi fracture within another immediately collides with each other? When I turn off self collision it prevents it, but id like the pieces to interact with each other. Any ideas what I could do to fix?
its confusing that you have to add a weight map tag, but ALSO you have to drag that same weightmap into field. You'd think that adding the weight map tag would be enough. Why do you have to add it twice? C4D has some confusing interface issues.
How to remove unused textures/materials that are stuck on complex objects after using fracture. I have a around 1000 piece and materials on them slow down the cpu
Great. Thank you. Now I'm trying to find a way to make the fractured pieces break themselves when they hit the floor, for example. Secondary breakups. (Without using a particle emitter to simulate that). Real secondary breaks. Possible? Not finding anything on that.
I've also noticed that using a plain effector with a box field is better than using another object with a collider tag. With a box field, you'll get large slabs falling, which will then break into smaller pieces once connecting to the ground/collider body.
Hey man, thank you for the tutorial. I'm struggling to find the 'point generator' in my C4D. I went under sources but still couldn't find it... I'm using r20. Would appreciate it any help!!
make sure you got the weight map brush selected. if you look at my video at 2:34 in the top on the left of the xyz buttons. you see a weight map brush selected. you need to hold the mouse and drag over the points as if you are painting.
Hey David, Sadly R19 Does not support the field options that you are seeing in this video. Fields was one of the major addons in R20 and will not be added to the older versions as far as i know. if you are using Cinema R19 and want to upgrade, let me know and i could connect you to the right maxon distributor in your country. Sorry that this video did not help you :(
I had the same problem in R23, until I found the "MoGraph Paintbrush" icon in the upper left, just before X/Y/Z lock icons. Then just be sure the brush settings (add/sub/abs/smooth) are correct for what you wanna do; dots change red/orange/yellow according to weight.