Is there a way to prevent the cracks/seams from appearing before impact? I have a sphere with a light inside being exposed only on impact. But the second the motion starts you can see light cracks on the sphere where the segments connect.
when I cache or make alembic from my voronoi fracture it produces really really bad results and basically ignores my nice setups. The non cached normal viewport playback version is perfect. But I need a cached or alembic version that works and actually represents my setup. I used rigid bodies with my voronoi fracture. obv cached them. produces random results.
Is there a way of fixing the fracture before it hits down? When the object in the voroni fracture is going down, you will see it breaking before it hits down. Otherwise, your tutorials are awesome. Thanks!
You can change the size increment value to something like -0.1 in the Dynamics Tag - Collision tab and it should work. The parts will not touch each other before the impact.
Excellent! Can you suggest a trick for my animation? I have an object on a cube, the cube moves and the object falls and breaks. I tried On Collision setting but it stops falling. I tried Immediately, but it breaks while at the top of the cube before it falls. Any ideas?
Thank you so much for this! Just a quick question, how do i hide the fractures in the start and show them as they break. not show all the fractures at once. Thank you!
You can try changing the 'size increment' on Rigid body - Collision tab to -0.01. This way the parts won't touch while it's falling and crack marks will not show. There are probably other ways to do it, but this worked for me.