That intro clip with all the Tracers shooting the shield is made even more disturbing since the bugged Tracer damage is higher than a bastion at that range.
Tracer's damage is actually just normal bc the falloff gradient just vanished(as far as I know, as in, I think it might've been changed a while back and *maybe* mentioned, but pretty easily checkable)
It's definitely not, unless you hit all headshots. The damage itself has not changed and remains at 200 DPS (which is I think equivalent to soldier), only the falloff distance has been increased to 20m
Not really. Max tracer DPS is 100 counting reload, 200 w/o, 400 if crits. Bastion tank form is 360 dps, 720 with all crits, which he apparently can't get.
I love that Sigma's hand animation still plays even if he can't deploy his shield. It's like he goes to try it then realise "Wait crap I still don't have that ready yet"
@@Rand0m_Mex1can14 ummm actually, it's "sigma balls" because "sig-" sounds like "suck" and "-ma" sounds like "my" so "sigma these balls" would be incorrect since it means "suck my these balls" 🤓🤓🤓
And the other ones are mei's wall, both are still a game breaking thing now a year later, mei's wall has been breaking the game eversince the came out.
@@KillerScott-1 no, give me a break. its fucking exhausting seeing all these people complain about tiny little oversights and use them as reasons why blizzard is a greedy megacorporation who hates its fans. maybe it is, but its so tiring.
Given how high quality his videos are since he's pretty much the shounic of overwatch, I wouldn't say its unlikely that he starts making the video when the bug is still in the game and it just takes so long that the bug gets fixed lmao.
@your uber driver You know what's funny is I tried that Bastion glitch (only in one quick play match) and it didn't even make Bastion OP even when you could just carpet bomb an entire point or team fight.
tf2 gets delfy who posts videos as soon as an exploit is discovered meanwhile overwatch gets Marblr (no hate towards delfy he helps get the bugs fixed by making them noticeable)
My guess as to why this bug exists is that Brig‘s shield can’t drop below 1 hp and a condition for her shield going on cooldown is it losing HP. When she pulls her shield out at 1hp it can‘t lose any health so it can‘t break and since it also can’t heal it just stays at 1hp indefinitely. They probably didn’t think of this when coding her but thought about it during the development of Sigma. Rein‘s shield is probably the simplest implementation; it simply breaks at 0hp.
I think it’s similar to that, but the game is constantly regenerating the shield or the 1 is the value shown but actually has a negative value or a flipped value to have maximum hp
That would be embarrassing if they couldn't fix it when its that simple. Making her shield cooldown no longer work with kiriko isn't a meaningful fix, just causes more problems since the bug isn't fixed and now it makes no sense why her shield cd remains slow
@@rrestoring_faith Eh, sometimes oversights like this happen in development. Considering this wasn't an issue until they added Kiriko to the game it probably wasn't high on their list of bugs to fix. They'll probably implement a better solution in the future. This hotfix was probably done so Brig doesn't get banished to the shadow realm like Torb, Bastion, and Mei.
@@TheRedCap30 Hopefully. My biggest issue is that they say the bug is fixed when its not though. They basically flat out lied on the patch notes. That may have just been from a decision of the development team and then communication issue between them and the community management team (if seperate people deliver news). That still highlights that there is a problem. I can't even trust the patch notes to be accurate. Two patches ago they nerfed junkrat without saying anything till last patch. The lack of transparency is ridic.
thanks for added the mic stand breaking that made me laugh. i wonder if they coukd fix this bug by making the shield health break at zero and then having it work like how reinhardt shield works with it just insta breaking
Not sure if you'll see this, but you are quickly becoming one of my favorite OW2 content creators. In depth analysis on questions every player is wondering the answer to? Epic music choice? (Loved the Ratchet and Clank soundtracks! Really brought me back to my early video gaming days :D). Every video from you I see in my feed is immediately watched. Been subbed for a little while now, I wish you all the best!
There's a couple killfeed bugs I'm hoping you could talk about: When Echo gets eliminations during Duplicate, when the Ultimate ends, the killfeed colour for Echo switches. (So it looks like Red killing Red/Blue killing Blue). Same with killing immortality field. It's not every time, but I've noticed it in the killfeed when my Sojourn destroyed it with Distruptor shot.
There's also this (What i think is console only) bug, where if your looking at immortality field, it makes you aim upward, making it frustrating to destroy the field.
Oh hey, I can add to this! I've noticed enemy nameplates turn blue in the killfeed when they swap heroes. I can't think of a good theory that encompasses all of these scenarios, though. Maybe the Echo one is caused by the kill event retroactively pointing to whomever she copied? (The fact that they're locked from swapping heroes kinda hints there's some spaghetti under the hood anyway lol)
@@saavanv This is such an annoying bug, 'cause it's not like the center of the AA window is too high or something -- nah, it just drags your aim upwards for some reason. ¯\_(ツ)_/¯
As someone who picked up the game trying to main echo off the bat. This confused me so much. Overwatch has dynamic spawns and that plus the color switching in killcams ALWAYS threw me off to who was winning and who was on my team in certain situations.
Man youre such a good creator and actually contribute to the whole community and the game, i feel like youre even too good! I hope blizz wont completely let ow2 die so people like you can still continue to find succes with their overwatch videos
@@slimesoup7944 Brigitte isn't that bad in the same way a bowl of Rice Krispies isn't that bad. Perfectly fine, but could use a little more to make it better.
Fr. Shes my second most played character since before OW2, and now she feels like crap. One less tank to help her front line, no stun, armor > overhealth rework... Ive barely touched her since 2 released, she doesnt feel good
I’m not saying this needs to be a thing, but I find it strange Barrier regeneration rate is not increased in Kitsune Rush, considering meter-based resources’ regenerations are increased. While it could (very rarely) buff Kiriko, who is not in need of a buff, it would fix this issue and make her ultimate more consistent, which is what Blizzard strives to do.
was just thinking about you! great video as always. you should do one about the golden gun bug! its pretty interesting. basically if a hanzo that has a golden gun shoots you and you die with the arrow attached then you will respawn with a golden gun!
I know this video is a month old now but I just wanted to say I LOVE that you’ve used the Ratchet and Clank soundtrack for your video. I love your presentation as well. I hope this channel continues and grows.
No joke - right before this video I watched a meme of a dancing fat guy dancing to the Veldin - Kyzil Plateau theme from Ratchet & Clank and then I start watching this, thought the audio was still playing somehow but you just had the exact same song in this vid so I thought I was trippin' big time. Anyway, huge respect for using RAC-music in the background, I'm still listenening to the soundtrack to this day and it's always fun to see other fans of it ^^
Seems like they looked at it, got frustereted seeing that they’d have to untangle a bunch of code if they wanted to really fix it, then decided to just exclude the shield cooldown from kiriko ult
haha the end was so fun, I feel like the most you post and the more you get confident with your community. it feels really refreshing. keep up the good work friend
I would've thought that accelerating the shield regeneration rate in line with the cool down would be a fix, but that would also make Kiriko's ult even more op than it already is. It reminds me of Nano 1.0 but for instead for everyone in the AOE.
I've always loved your videos. they are always very interesting, well formatted, and right to the point. some people would drag a video like this out to 15 minutes but you nailed it in 5. sorry I didn't subscribe till just now. :)
Hey Marblr. Great video as always! May I request a video on how POTGs exactly work? Sometimes we get players with POTGs with a teammate actually using an ultimate to get a triple or team kill in the background or other players getting a lame double or triple kill with no Ultimates in like a few moments while an quad kill happened with an ultimate in the same match
I've been hearing about the bug and playing constantly since launch but I still didn't know the conditions. Now it makes sense. Thanks for another awesome video!
Love your content. High quality (amazing visualization and voice; unice, self discovered interesting information), the only thing to critique is the slow uploadschedule.
4:38 you actually are right. I havent seen a signle person talk about it but, In the aprils fool patch 2024 when brig was big mama the bug was back. It wouldnt have been possible without the recent rally changes. When using her rally her cooldown of the shield gets complettly removed and she gets the new wide shield. But in the april fools patch she was having the big wide shield the whole time. So when poping rally it just removed the cooldown and you were able to instandly deploy the shield again. It was even more op due to the reason it was almost as big as reinhardts shield.
Very interesting to know!! It's always fun thinking about how these might've happened, being a programmer myself. Also, that end bit with the microphone stand got me, ahaha!
As someone who is decent at code. I believe the bug happens because the lowest hp brigs shield ever goes to is 1hp and usually the only way for it to get to that state is when it is deployed with >1hp then an event happens lowering it to 1hp. And so at this point the shield breaks and the cooldown is applied. But in this case the shield already deployed with 1hp. And the only reason the game thinks a shield can break is if there is a change in shield hp. And so as the shields hp is constantly 1 the code to break the shield and apply the cooldown never activates.
I just clicked play on the video and the first thing I hear is Ratchet & Clank music, first level, Veldin. I am already subscribed, but I would subscribe just for that.
pretty sure the reason it displays shield health as 1 is bc the value is actually -1, but something about float values and negative values not being possible, it shows 1 instead.
It's probably because the hp is technically at 0 whilst being defined to have a minimum of 1, causing an underflow of hp. Sigma doesn't do this because he launched without a barrier cooldown so they already pre-programmed a fix to prevent underflow.
It's probably not an underflow, just that the shield is set to break on a trigger, and that trigger is when the shield hits 1hp. Opening the shield while at 1hp means the trigger doesn't activate and, because the game doesn't actively check the shield's state, it's allowed to stay open permanently
@@rheawelsh4142 That's basically an underflow. The only thing you need for something to be an underflow bug is for a value to technically hit below its determined minimum value for a trigger. Technically the shield isn't going into "negative health" but in the games eyes, the shield is at zero and should only break on 1hp which basically makes it a "relative negative number" compared to its trigger of 1hp. So in the biggest "erm actually" it is kinda an underflow but an atypical example. Usually you see numbers skip 0 and enter "positive subtraction" as the system tries to cope with a negative, but that technically isn't required for an underflow.
Love your editing skills. What program do you use? How do you render the black circles background? It’s so satisfying to watch I was wondering if i could set it up in Wallpaper Engine or something
the background is known as a halftone pattern, and there is a default photoshop filter to create halftone images. to animate it, I took a video of fractal noise, ran every frame through the filter individually, then re-assembled a video using the frames. I don't use wallpaper engine, but I can probably upload something there if the process is easy.
It has something to do with the whole "shield absorbs damage even if it's over the shield's health" thing. Rein's shield, as well as Sigma's barrier and Zarya's bubbles, can completely nullify Dva's self destruct if you put them in it's line of sight, it'll just disable them as it would when taking too much damage. This also happens with something like Orisa's ult, where even at say, 100 shield health left, it will absorb a charged finish anyway. Junk's tire, Tracer's bomb, High Noon... All of it. Shields just seem to absorb all of those so long as they have even a sliver of health left. So because of that whole system, I think the game gets stuck on it's protocol to prevent the incoming damage even with the lowest possible health.
This bug was actually present in Star Wars Battlefront 2 (2005)! By blocking with a lightsaber right as stamina regen began, you could block infinitely
Anyone else experiencing goofy visual bugs with numbers? First it was my ultimate counter the numbers were so skewed I couldn’t tell what it was, now it’s my maximum health on my character, which is weird because the current health was still able to be read. Very strange bug indeed
Bro i LOOOOVEEE your editing, scripting and UI design. PLEASE! post a BTS / Breakdown video of how you make stuff like these. Custom animations and all ITS SO GOOD
As a game developer, my most likely explination is that the game only handles damage delt to brig’s shield when it has enough health. It detects when to break the shield when the value goes below 1, and then it starts the cooldown and sets the HP to 1. Now when you open it up early, you only have one health, so the game doesnt think you have enough shield health to take damage, but your physical sheild is still up so it blocks damage. Once again i believe this is a problem solved with a
Actually now thinking about it, there most likely is a flag on brigitte internally that says if her shield can block damage, that is disabled when broken and enabled when the shield regenerates HP, but you raise the shield before it regens its HP and thus cannot be broken, as the threshold to be broken is *less* than 1, not less than or equal to. This seems more likely than my above statement.
I’m assuming that brig’s shield is coded in a way where it checks if the attack did damage, and brought it down to the minimum health (1). Since her shield is back up at the minimum health, it can never take damage, thus not allowing to be destroyed.