@@Helem5XG its not a phara but close enough. If you want to see a high rank sombra turn fliers into fallers, Fitsy has you guys covered ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qsvakOVBNT8.html
I wish the development team had a dedicated department for the Workshop. Modding keeps games alive for decades, they should really look into expanding it. Look at what Fortnite did, that game will never die now, because it's more than just a game, it's a platform.
@@FancyDakota thats literally why Team fortress 2 has survived all this years And Basically new content comes from the players Taunts Maps Cosmetics And even game modes are created by the community and they become oficial
It makes sense, with how many hero combinations + map the amount of variety means you can have hundreads of hours and still end up with team compositions + map that you've never actually played before. But thats just how overwatch plays
Honestly its not an OW player thing, its a gamer thing. Anyone who's played a multitude of games are highly adaptable. On the list he made of which game has fall damage and which doesnt, Ive played multiple of them as Im sure many people have and it just becomes second nature to adapt to how a new game's mechanics works. In that way, I think most gamers are pretty amazing.
there are documentaries about everything, not just nature tho. And yes, this was categorically a documentary. He documented his scientific pursuit of understanding the implications of fall damage in Overwatch 2, you could technically make an essay about it and publish it.
It essentially just becomes a dice of death. Either you miss your shot and just die, or you take them down with you. Which sounds really funny in concept.
17:13 This is like when your little brother calls you trash at the game when you take it easy on them. You gotta lock in after that lmao. That Sombra edit of you looking up at the sky just waiting is hilarious
@@DucksAndCatnip True. But maybe they would be tolerant of it if that crossover came with some updates or something. Like actual weapon balance tier updates. Then they would be more Ok with it (im one of them)
@@DucksAndCatnip Besides a lot of tf2 players are probably less hostil to OW becuase they both united to carpet bomb the OW2 steam page with negative reviews.
A small note on distance-based fall damage systems: I can't speak for every game, but I know that in many, such as Terraria, things like double jumps or glides reset the point used to calculate distance fallen, which tends to be a lot more intuitive. A disadvantage of velocity based systems is that things like boops could theoretically cause sudden fall damage in a way that feels hard to predict for the player. The exact velocity a boop exerts on a player can vary, and it definitely feels weird for it to be able to deal fall damage but not wall damage by knocking them into a vertical collision.
what? did you just say in like 300 words that velocity based fall damage is good, but find a a way to implement damage on horizontal damage if you hit the wall.
Sorry, I was pretty low on sleep when I wrote that. I personally prefer distance-based fall damage, but with glides and such resetting the distance. I think that's easier to predict for the player.
It's not hard to predict, you fight against someone with moves that knock you around you can expect to get cratered if you go airborne. Speaking from experience anyway. Playing tf2, you rarely die to getting spiked into the floor from an explosion, but when it happens, its just part of the game, it isn't an unbalanced, unpredictable mechanic. Plus it feels good to do.
@@SSADO- he could hook u up and then drop on top of you. Him and wrecking ball could be a problem for this game mode. Lifeweaver will be OP in the support category. Enemy takes the petal platform and life becomes much harder.
I really love this long-form, shounic esc "gameplay overhaul experimentation" type of video. It being so long is a real treat but I know that's very difficult. Great work Marblr!
The "non-lethal fall damage" mentioned by Kaplan could have also been "it can't kill you" instead of "it deals massive damage" - leaving you at 1hp if it would've reduced you to
Really great video, although the hbomberguy cameo gave me a jumpscare. Been noticing the state of the workshop being bad for a while now in my team's scrims. Hopefully this can bring some attention to it.
42:20 - When Jeff mentions making fall damage "non-fatal", he's almost certainly referring to making it impossible for fall damage to kill, rather than referring to the amount. So, leaving you with 1HP, regardless of the fall.
@@Marblr A good example of a game that has a pseudo non fatal fall damage mechanic is Risk of Rain 2 which has one shot protection, meaning if youre above 90% health you cannot be one shot by anything and will always live with at least a sliver of health which also applies to fall damage. A mechanic like that only really works in a highly punishing pve setting like Risk of Rain 2 though considering the difficulty increases over time to the point that everything will almost one shot you if you get hit. One shot protection would be horrid for all high burst damage.
wait this video is so incredibly well-produced and interesting to watch you are incredibly underrated! i expected you to have millions of views/subs :0
Just hearing you say no noo nooo on the first time you were put on top of a petal I couldn't help but laugh and had to rewatch a few times cause it just made that so perfect, something that is the least bit deadly made that game mode so much better
I think it should be noted as well, during this playtest, it was done where every hero has self heals. But in official testing, it was done where damage was permanant so any damage done would add up without grabbing a healthpack or having a healed.
this is such a good video! very fun to see a more playful side of you through the playtest footage. the hbomberguy voice over floored me for like half a second. not who i was expecting to narrate, but i love (more broadly now on youtube) having other people to do voiceovers. also the paper mario music at the end? this video was made for me..
this video is so good, the editing, the pacing, the way that you both show funny moments and technical moments of it, everything about this vide is just great and i love it
About halo 5, it actually does have fall damage, but it occurs after so long that you never experience it in gameplay, and even once it’s active it’s so low that it barely takes a chunk out of your shield
Workshop Jesus, Vsauce of Overwatch, A literal Overwatch Scientist, I usually put videos on my second monitor while playing, lets just say I quit the game and continued watching this video, pure entertainment at its finest, absolutely loved this experiment and would love for you to try and experiment more with the game.
this super money ball music makes this video feel nostalgic for me for some reason. VERY big fan of you using those tracks for this, very comfy and very funny :3
I think the humor in fall damage is one reason valve kept it in tf2. It's basically the same reason they enable random crits on public servers, its funny to shoot a rocket and it randomly delete a full hp heavy
I found a really strange bug that I think you should look into. If Junker Queen throws her knife, then gets stunned (or slept, or knocked down, etc.), and then her knife reaches it's max range, it pauses in the air. I was experimenting with this when I found another bug. If Genji deflects the knife while JQ is asleep, the knife gets deleted. But then if you try to throw the knife again, it teleports to it's old position and recalls. Also, this bugs out JQ's emotes. There could be more weird interactions, I haven't tested it out very much
31:03 you died to dva bomb with ur brig shield up cuz u have to open your shield when it is flush with the ground. The same thing can happen with rein’s shield and against earthshatter. It is an infuriating glitch when you don’t know how to work around it.
I have to assume the bug has to have been reported ad nauseum, but I hope this a recent bug, at least? That sounds like such a terrible and serious bug
@@ryminghomophones1985 Not so much a glitch as just how the shield works. It only checks LoS in its area, so you can sneak things under or over it. Sometimes whatever you're blocking, like a bomb, travels down a bit faster than you can move your camera, so the LoS of the bomb manages to snag your toes.
That was 47 minutes of pure enjoyment. I thought I would have to watch it in parts since it was so long but the video was very interesting and engaging the entire way thru!
I love adding one rule to a game and seeing how it affects the meta Stuff like melee only in Valorant, or being able to choose your items in mario kart
Fall damage sounds like a FANTASTIC idea for April Fools update. Don't even list it in the patch notes lol. It actually sounds kinda interesting for characters like Pharah, you really have to focus on your ability usage to mitigate it so you don't actually injure yourself. Y'know...just like real life haha.
at 31:00, why you didnt block that bonb was because of how the netcode handles stuff. damage is registered client side, favor the shooter, but defense is server side, so turning your shield downward hadnt been communicated yet
This was honestly such a rad mix of interesting and entertaining content in this video Mega props man, been watching for a while and I can feel the improvements that the videos takes over time
Minor note; Doom 2016 has fall damage. Instead of incremental damage over distance, it's instant death after a certain height. Not a big deal, would just like to mention.
yeah, there are a few games on the list that instantly kill you if you fall above a threshold (either time or distance). those serve more as softlock preventions and skip preventions rather than a moment-to-moment gameplay mechanic, so I classified this type of "fall damage" as no fall damage.
As a student programmer that loves data analysis and that's just getting into OW again I have to say I loved every second of this video and I cannot wait to see more like it
This is the first video I've seen from you. Love the work that went into this. You have an amazing voice and speech pattern that got me hooked from the very beginning. Keep up the genuine great work.
@@AIchmist I've always wondered what Friendly Fire in OW would play like, but your idea goes even harder! Would love to see both, if it's possible, considering the limitations.
Honestly, with some tweaks, I would love to see fall damage become an actual mechanic in Overwatch. Seeing people come up with new strategies within minutes to use fall damage to their advantage, I immediately started thinking about ways I could use other character abilities to cause extra damage. Plus, as a lifetime Demoman main, it would feel much riskier but more rewarding to have to think critically about using Junkrat's mines for mobility, but also having the most potential to use fall damage.