@@or3o043 well like I mean the main use of the 4 jumps would be to improve ladder combos, letting characters combo in the air easier. Little Mac's air moves are utter trash. If you did somehow get a ridiculous air combo with him, you'll probably only get like 16 damage. I mean I get that you probably meant it'll improve his recovery which is true, but in spirit mode that hardly matters as much
When the spirit tournament happened, all I used was Black Knight (major up defense, little up offense) and slow super armor. It’s super fun to watch people try to dash attack to stop my forward smash as Dedede.
@@Zero-gl2ou I like stacking Hyper Smash Attack on Little Mac since he has more-or-less unbreakable super armor on his smash attacks. You don't need an air game if you kill your opponents with one hit from anywhere *insert "think about it" meme here*
@@rickyroughton8098 Incineroar does deadly damage he's the strongest character. Little mac is just does less damage while Incineroar does insane damage he's to powerful.
And the people who like to use Golden Mario as their support spirit is why I made Shaymin with insta-drop to lame them out with chip damage. My final message. I hate you all, goodbye.
@@briceschiele6955 You can also get Black Knight if you want, it's much easier to find, but you need to evolve the previous form though (It's a primary spirit).
@@Jear9682 I think it evolves from a fire emblem primary, don't remember the name, but it looks almost identical to hector (another fire emblem spirit that gives unflinching smash attacks)
Jiggs my best spirit team is hades(final form) and 2 trade off spirits then use lucario you will start the battle off with 90% about half aura and f smash does 200 plus damage full charge
The DK spirit seems really good for countering all the annoying Mac/ Tank builds in general but gets easily countered by a hard hitting spirit. Runner style doesn't compensate for the tremendous weight loss and even the joke double crit build I made with Hero was enough to 3 shot this. Still really fun though.
Something to note about quad jump team: If you have the Maria Castlevania spirit and Ho-oh, you can have four jumps with a green type primary. No red primary with an additional jump exists to my knowledge sadly. Also, I've found this team to work exceptionally well with characters that have oppressive edgeguarding like Joker.
0:00 The Intro 0:32 Super Jump 1:49 Down Jump 2:46 Tilt Punch 3:57 Super Man 5:03 Hbox Camper 5:35 Metal Bean 6:17 Train him 6:24 Doreyahhhhhhhhhh ------------------------ 6:28 More 6:36 6:56 Shield Man 7:20 Hbox Camper Again 7:55 Sword Man 8:34 Fucking Broken
i messed up in the video and said that attacking type makes you stronger, which isnt true. the types work like rock paper scissors, so attack beats grab, grab beats defense, and defense beats attack. you will get advantages if you have the better match up.
My best build for now is: The black knight + Halberd on bowser with tank style Its a very good build that doesnt have a full counter cause it covers all spirit MU's evenly. Gave it a try and only took 2.5% from a countered up-smash when my f-smash does 40%. (Also tuff-guy makes it so you dont need super-armor)
I also use this with Bowser but just as a variation of my Black Knight (also Tank Style) + Polar Bear (Slow Super Armor), which I find most of the time is kind of a god mode.
It is the best Spirit build in the game, nothing. And I mean nothing can beat it, you can destroy other spirits while they can barely chip you. Even the most offence you can get will still do around 12 with a smash attack.
I just found a new combinations. Hades (final form paired with majoras mask and victims. You may start with 60 percent but the damage this combination does is my god scary
this video blew up a lot recently so ill make a part 2. a lot of you gave me some new ideas in the comments on top of existing ones i have, so thanks so much! if you have a super good spirit combo that you want me to put in part 2, reply to this comment with the idea!
Black Knight and the Halberd. Will never die in one hit, not even to Chrom or Roy's flare blade. Due to modifiers from the double heavy knight attribute give you I think the highest possible attack and unquestionably the highest defense possible out doing even the absolutely safe capsule even with a type disadvantage. Though you are slower characters like Bowser are insane because they die to doriya at like 150 from the ledge
Just to be sure if you wanted to improve these, secondary spirits don’t stack so try and mix in as many similar spirits. Especially if you want a fast speed spirit
ive run out of ideas can you please give me one? something youd genuinely want to see? i want to keep up the uploads but i need a main idea to stick to for a quality video
Was driving when the volume and gain spiked, kinda dangerous. The clipped audio gag can be done without raising your max volume, I almost got in an accident.
A combination that work best for duel and with heavies: Primary spirit: Hades, demon style Support:Spirits like Majora's mask giving you 30% but raising all of your stats. You start at 90% but you are a beast. I believe it's actually stronger than Akuma. Another good combination is the dark knight with Halberd. It raises so well your defence and attack
Sorry this is outdated, but for 1:51, you can also use this: Primary: Shaymin (lightweight/gravity style) Support skills: Instadrop, lightweight This is better than the team showcased in the video
I feel like the Sirius and Samurai Goroh builds would be better with a Majora's Mask support replacing any of the support slots. I noticed that the bonuses to your attack and speed get "stale" if they are given by the same spirit. For example, a Weapon Attack support gives you a 1.1x attack multiplier. However, if you equip a second Weapon Attack support spirit, the multiplier from that Spirit is lower. Bonuses don't stale if they come from different spirits. For example, you can have Sirius' Weapon Attack ability, paired with a Weapon Attack support, and an Azura support, and each of them will grant a 1.1x bonus, for a stacked of 1.331x bonus. Majora's Mask gives you some crazy Attack AND Defense bonuses, as well as a pretty nice speed bonus. I think the Attack multiplier is like 1.18x, the Defense multiplier is like 1.2x, and the speed bonus is better than the one granted by Goroh's ability and Azura's bonus (but not as good as Speed supports). Personally, I use Majora's Mask in all of my builds, because it's so good. I also noticed that the highest AttackxDefense bonus can be achieved with Black Knight + Majora's Mask + Speed Support. Your opponents end up dealing significantly less damage than what you deal to them, and you also end up moving faster than a Spiritless character (Majora's Mask+Speed support completely offset Armor Knight's slowdown).
Highest jump spirit set: Primary: Ray MK III - Gravity Style Secondary 1: Lightweight Secondary 2: Jump Up Secondary 3: Jump Up Highest speed spirit set: Primary: Starfy - Runner Style / Ninja Style Support 1: Undamaged Speed Support 2: Undamaged Speed Support 3: Trade Off Speed To get this to work you need to heal at least 30%.
Cloud is a little broken with the set; Sirius And 3 special up Spam side b It’s that broken but since side b is a multi hit spammable move, it can rank up damage extremely quickly
in the world of light u feel like a god, so powerful and fluid and everything is even more op there cuz u already have boosts and powerups in the skill tree that you don't even (have to) put in your spirits
Tip with the quad jump one: Use it in world of light and go to the spirit tree and get the additional mid air jump. You will need a lot of skill spheres though.
6:00 This is untrue because if you can have a 3 slot primary with an ability so you can have 4 abilities with many different combinations. Medusa, for example, is a primary spirit that makes you giant and has 2 slots. you can then equip a support spirit (like slippy toad) which takes one slot and then the other slot can be weapon attack up or whatever it is you want. Then you get the same result. You can also use a primary spirit with weapon attack up and 3 slots and use giant and metal support spirits to get the same result.
I think the best counterplay to the grappler spirit team is 3x "improved escape" support spirits, which will significantly reduce the time you can be grabbed or stunned for, which should also help shieldbreak time or bury/grab escape time
Super Armor and Impact Run can not only be performed with Beast Ganon and Gold Mario, but I've made the Super Armor Impact Run with the Full-Armor X enhanced spirit and a Impact Run support spirit.