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Brood War Terran units that didn't make it into StarCraft 2 

Esports Storyteller
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Clips taken from @ArtosisTV and @Tya. & @SC2HL @LowkoTV
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Timecodes:
00:00 Zerg & Protoss units
00:20 Firebat
00:40 Medic
01:20 Vulture
02:40 Goliath
03:36 Wraith
04:00 Valkyrie
05:03 Science Vessel
#sc2
#starcraft2
#esports

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1 июн 2024

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Комментарии : 427   
@EsportsStoryteller
@EsportsStoryteller Год назад
Zerg deleted stuff - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_U_RA5uUQYQ.html Protoss deleted stuff - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zn2WWvrcrfk.html Timecodes: 00:00 Zerg & Protoss units 00:20 Firebat 00:40 Medic 01:20 Vulture 02:40 Goliath 03:36 Wraith 04:00 Valkyrie 05:03 Science Vessel
@cavemantero
@cavemantero Год назад
Blizzard forced terran to trade Spidermines, Science Vessels, and Firebats to Zerg in the form of Banelings, Vipers, and Roaches. In return, Terran got Guardians and Infested Terrans in the form of Banshees and Widow mines...at the expense of that and Wraiths which is a terrible trade off. I still would take Goliaths over Vikings, Cyclones, and Thors. There's no doubt that Blizzard's developers favored Zerg in SC2 even though the best unit, the Hydra, was and is still somewhat unusable because banelings are just flat out better since they're basically controllable spidermines. Who cares about anti-air with the attacking army when you can just obliterate 1/3-1/5th of the opponent's economy or 1/2 to 2/3's of their ground units within a few seconds?
@FamilyIsGone
@FamilyIsGone Год назад
Esports guy from Ohio thinks he knows Sc2 lmao
@freedom341
@freedom341 Год назад
u miss dark archon
@CarlosJimenez-pz1dq
@CarlosJimenez-pz1dq 3 месяца назад
stupid sc2 fanboy , respect brood war
@mitang7508
@mitang7508 13 дней назад
SC: Evo Complete is now here
@thebear4446
@thebear4446 Год назад
Saying something shouldn't be moved over to sc2 because an equivalent already exists is circular reasoning.
@markmiller6962
@markmiller6962 Год назад
Exactly, the argument they shouldn't put an old unit in because a new one exists already is the exact opposite of reality. Why put time and effort developing a new unit when an old unit already EXISTS. The real answer is they wanted to change the meta to fit a different vision than Brood War's slow brawls.
@user-pf5vw2gx1w
@user-pf5vw2gx1w Год назад
I think the question is why they are not added YET, like lurker
@SrMissileMonkey
@SrMissileMonkey Год назад
​@user-pf5vw2gx1w yeah I would've liked to see the Science Vessel get a new lease on life. That way the mentality could be that the Raven is a more offensively focused aerial caster, and the Science Vessel a more Defensively focused caster. Plus SCVs for repair? Scv repairs take resources whereas the SV would just be energy. It'd be in the same vein as Shield Batteries for protoss, and Transfuse for Zerg. Maybe it doesn't even need irradiate because Snipe exists (but it is an iconic ability so maybe retune it to fit current meta? Idk I'm not a dev)
@user-pf5vw2gx1w
@user-pf5vw2gx1w Год назад
@@SrMissileMonkey or maybe reskin raven into SV:D
@tabula_rosa
@tabula_rosa 11 месяцев назад
No it isnt
@sakismcmmcm7505
@sakismcmmcm7505 Год назад
Pretty spot on,but imagine.... A 2 hour game in hots,a battlefield full of spider mines vs a full army of swarm hosts.the ultimate snooze fest which would result in an inevitable protoss nerf lol
@Lmaokekw975
@Lmaokekw975 Год назад
yeah f Protoss
@Appletank8
@Appletank8 Год назад
If you want to see one interpretation of Vultures in SC2's engine, there's always Starbow. It's not actually as bad as it would seem, since unlike Widow Mines, they have to reveal themselves for a second or so before attacking. SC2's better attack AI lets opposing units target them decently reliably if on A-move and nothing else is distracting them.
@BLsurprise
@BLsurprise Год назад
they nerf the protoss by adding the reaver but its scarabs go in random places and have a 50/50 chance to be duds.
@Appletank8
@Appletank8 Год назад
@@BLsurprise I mean, what's the hit rate of Disruptors in professional play? 25%?
@daikatarokamegawa542
@daikatarokamegawa542 Год назад
@@BLsurprise Cost raised to 20/20 each
@RalphsLegend
@RalphsLegend Год назад
Defensive Matrix on the Sci Vessel was INSANE. It was so much value and could easily swing engagements.
@lagg1e
@lagg1e Год назад
Insane, just as was point defense drone of the raven. The PDD invalidated entire unites just based on whether the PDD worked on their projectiles and whether it fired fast to burn through the energy. It was just too good, I guess Interference matrix is easier to work around.
@RalphsLegend
@RalphsLegend Год назад
@@lagg1e Yeeeees! I remember that too! Great times :D
@maximk9964
@maximk9964 Год назад
Like putting it on a ghost, so that even a siedge tank has trouble killing him before the nuke hits?
@noname-sj1hi
@noname-sj1hi Год назад
Q: Why didn't these Terran units make it into SC2? A: Because Blizzard hates fun.
@umekomashimotoromero7451
@umekomashimotoromero7451 Год назад
Based
@tiborsipos1174
@tiborsipos1174 Год назад
"Given the oppurtunity, players will opmitize the fun out of the game" Competitive games are brutally hard to balance, because they need to make the game playable and fair for the world champions (and their audience). So 1-200 players can have fun, the rest is "learning the game" :D I think in years the first patch that actually helped lower leagues was the carrier "nerf" by lowering the interceptiors priority. So lower leagues can now A-move against skytoss with better winrate now.
@yyyy-uv3po
@yyyy-uv3po Год назад
As a BW fanboy, I honestly think they made a good job with the units in SC2 (design, balance, etc) The problem is how they stack, and how many you can control at once. And also the high-ground advantage. I wish SC3 could combine both!
@umekomashimotoromero7451
@umekomashimotoromero7451 Год назад
@@yyyy-uv3po Is not a fanboy because he like it the old units dude,you look like a fanboy of 2 for saying that
@umekomashimotoromero7451
@umekomashimotoromero7451 Год назад
@@tiborsipos1174 And not,they don't need to balance around the best of the best,tehy need to balance for us.Esports is not the mayority of this game dude,that type of thinking is killing a lot of games
@BLsurprise
@BLsurprise Год назад
Sometimes I feel like Blizz is just thinking "God I hate something that shares a role" and should instead be thinking "So we have two units that share the same role, what if we spice things and add different traits to make em both appealing for different tactics this way could create interesting plays". It's true some units would need pretty big modifications to make em viable without too much cheese or ridiculousness but that aint the philosophy of SC2 where cheese is basically the universe.
@notrather5514
@notrather5514 Год назад
They are just allergic to fun
@alanro7145
@alanro7145 9 месяцев назад
Yeah honestly I would've loved just more units in general for their variety. Some of the things that make Broodwar so much fun is that there are some crappy units and abilities that are still included in the game even if they aren't vaible. This introduces creativity instead of SC2 where we see the exact same unit comps every time. And for casual games like 4v4 etc, the addition of extra units and abilities is fun and adds to the chaos but sc2 is anti fun.
@Anomen77
@Anomen77 Год назад
I'd say the unit that replaced the vulture as a fast anti light skirmisher is not the hellion, but the reaper
@HellecticMojo
@HellecticMojo Год назад
No, vulture comes way too late to be comparable to the reaper. Reaper is equivalent to terran getting a premium zergling.
@Pravanul
@Pravanul Год назад
When SC2 first started, there was no reaper. Hellion was the intended replacement for reaper. Reaper was added later as an additional early-game harass unit. Plus, vultures and hellions come at the exact same tech stage... factory.
@model84
@model84 Год назад
@@Pravanul as far as i remember reaper was there from the begining, but it had different 'skills', he could demolish buildings in seconds. And helion came much later
@Junebug89
@Junebug89 Год назад
Nah no way. Vultures are used both in harass and armies long into the game. Most games have only one reaper if that, occasionally you might go up to 3 or 5 in the very early game.
@HellecticMojo
@HellecticMojo Год назад
@@Pravanul you might be thinking hellbat. Reaper was shown in the debut alpha demo because they were used to show off the new cliff interaction tech along with the colossi.
@Loppy2345
@Loppy2345 Год назад
In BW, Blizzard designed units to be fun and interesting, SC2 was designed for 'esports', and BW still ended being more balanced than SC2.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
This times infinity.
@mielarkadomielenia
@mielarkadomielenia 8 месяцев назад
so true
@CallofDutyBlackOps28
@CallofDutyBlackOps28 7 месяцев назад
They’ve nerfed reavers in SC2 and that one dude still demolishing with them; just like how terrifying reavers are in SC1
@spambot_gpt7
@spambot_gpt7 6 месяцев назад
This.
@soldier22881
@soldier22881 25 дней назад
i still play starcraft broodwar then sc2. i have sunk years of gaming in broodwar, where as starcraft 2 maybe couple thousand hours. broodwar is way more fun, its a bit clunky and old with its unit pathing but thats a feature imo. sc2 for some reason doesnt feel good despite the quality of life improvements to unit movement and selection, static defenses feel so incredibly weak, photon canons melt instantly despite having 50 more health and shields than the sc1 equivalent. the ai in broodwar is also more fun, ai will sometimes cheese like a 4 pool zerg rush or protoss ai building dts. all the sc2 ai does is the same build the same army comp every time, theres no cheeky drop on your flank, they always attack the same ramp always in middle of your base. Also sc2 requires constant internet connection, i dont need to update broodwar and can still play it, i cant play sc2 anymore because i havent updated it in so long because they constantly create pointless patches that waste computers space and memory, i cant view half of my old replays for sc2 because of the new "updates" and i noticed in some of my replays how often the ui changes. sc2 is anti consumer and anti fun, even its campaigned i did not have fun because of the constant forced timed missions. like i want to chill and build up.
@PantoniStrikesBack
@PantoniStrikesBack Год назад
Way before the Raven, they tried the Nomad, which was supposedly the replacement for the Science Vessel. It has the ability to deploy auto-turrets. People complained about the looks of the unit (same as the first infestor design), and they changed it for the Raven we all know.
@tehli6726
@tehli6726 Год назад
Yo wild I forgot about that!
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
Sadly their art design never recovered imo. Especially when they decided to replace Arbiters with Boring Independence Day ripoffs. :/
@taragnor
@taragnor Год назад
Love the Artosis clips, rofl.
@SohakmetGameplay
@SohakmetGameplay Год назад
"Here in the SC2 development team, we do our best to find units that fill a role that can't really be done by any other kinds of units. It is part of our design philophy after all!" >Queens can do everything short of cleaning laundry and could easily be fitted into any composition if need be >Mothership core has been a thing >Most Terran units fail to fill their role to such a degree that Marines often just take their place. Great design, Blizzard. Good job.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
LMFAO
@Borohoro
@Borohoro 6 месяцев назад
I bet not the team,but "I".
@soldier22881
@soldier22881 25 дней назад
not to mention they made defense building obsolete, building lots of defense structures guarantees you will lose the very first army that shows up. static defenses melt way to quickly and are basically rarely built other than to stop flying harassers and even then you can easily drop an army on canons or bunkers and still win.
@dsds51621
@dsds51621 Год назад
A theory: - They decided to nerf the spider mines and replaced them with widow mines. - They decided to buff the secondary bio unit. Firebats were replaced with marauders so they can shoot at range with the marines. - But the melee splash option still had enough utility not to be scrapped altogether. After exploring options, they decided to give flamethrowers to the mine-less vulture, giving birth to hellions. - The wraiths' anti-air role had been taken over by the goliaths, while their cloaked air-to-ground role really could use more DPS. So they split the wraith into the viking and banshee. Goliaths were effectively removed from their anti-air role and their ground attack was given to the viking. But that was only just in case, since the marauders could already play the role of tanky infantry. The viking also had to switch modes between ground-only goliath and air-only wraith, because otherwise it would have been a flying goliath, and that's kind of OP. I also want to take a moment to appreciate the evolution of starcraft air units that happened in Brood War. Terran got valkyries and protoss got corsairs, both of which dealt splash damage. Meanwhile, zerg got the devourers, which dealt a high (and very slow) single target damage. I think this is a testament that massing mutas worked since the game's first iteration, while they weren't any good at dealing with capital ships. Did the respective additions serve all of the designers' intended purposes? Probably not, as was the case with the devourer. But there was also a lot of happy accidents. The whole competitive scene was, in a way, a happy accident. Who knew how far people could go with this game?
@shadowling77777
@shadowling77777 Год назад
Devourers did splash with their goup at least which lowered attack speed
@Zraknul
@Zraknul 11 месяцев назад
It's worth noting: -Mutalisk stacking like we see today didn't exist until ~2004-2005 with Julyzerg mastering it as a pro. -A strong corsair build didn't arrive until ~2006 with BIsu. You could do the same trick as zerg with muta by trapping a probe. -Valkyries were a buggy unit in original BW because of the games engine literally firing the missiles reliably. It wasn't until remastered that they've become more popular because the game engine could handle them properly, especially with multiple of them. It's just this passed year [2023] where Terrans have done mass valk and do the somewhat obvious thing of aggressively hunt overlords (like Corsairs have done forever).
@Zraknul
@Zraknul 11 месяцев назад
@@shadowling77777 Lowers attack speed and each stack causes the units to take 1 more damage. Good for map designs that force huge air wars, but not competitive play.
@semajniomet981
@semajniomet981 5 месяцев назад
@@Zraknul "-Valkyries were a buggy unit in original BW because of the games engine literally firing the missiles reliably." Please explain this statement. I may have played Brood War before, but I was very young when I did, so I wouldn't have understood the mechanics of how they worked.
@perfectman3077
@perfectman3077 18 дней назад
widow mines weren't in wings of liberty, I don't think.
@SHIBBYiPANDA
@SHIBBYiPANDA Год назад
I’d like to see an “anything goes” version of Starcraft 2 multiplayer which includes all these units.😊
@razorback9999able
@razorback9999able Год назад
There is, in the form of an extension mod where you can use campaign and coop units.
@turkeyguy4646
@turkeyguy4646 10 месяцев назад
That's one of my favorite mods
@mitang7508
@mitang7508 13 дней назад
SC: Evo Complete is now here and it's booming
@PantoniStrikesBack
@PantoniStrikesBack Год назад
So, it's hard to be splitting your units constantly to avoid irradiation, but it's easy to be splitting your units against dozens of banelings, or disruptor shots... yeah, right XD
@Appletank8
@Appletank8 Год назад
I think it'd arguably be easier, you see the glowing marauder, you click on him and drag him out, or even just tell everyone to shoot him.
@PantoniStrikesBack
@PantoniStrikesBack Год назад
@@Appletank8 Not to mention that is exactly what Parasitic Bomb does. And with air units that has tendency to clump up XD
@abordwaylong1339
@abordwaylong1339 Год назад
I mean, siege tank is already a ground aoe unit...
@PantoniStrikesBack
@PantoniStrikesBack Год назад
@@abordwaylong1339 so is the lurker. What is your point? Besides... all terran aoe units (and protoss) do friendly damage. Can you name ONE zerg unit/skill/ability that deals friendly fire?
@majormajorasic
@majormajorasic Год назад
@@PantoniStrikesBack Viper's suck ability?
@TheMr.NiceGuy
@TheMr.NiceGuy Год назад
What!? Having free units that do damage like the mines is unfair!? While zergs have plenty of free units and it's totally balanced. That's cool.
@AtillaTheFun1337
@AtillaTheFun1337 Год назад
Swarm hosts cost money and supply though. I could complain that every time a widow mine blows up 10 banelings and then gets picked up and dropped in a mineral like to kill another 10 drones that the missiles are “free suicide units”. Both are cooldown based abilities that deal immense damage in different ways. Plus, a pair of swarm hosts can’t delete 24 mutas in 1 second so that’s something…
@HellecticMojo
@HellecticMojo Год назад
That's why swarmhosts got nerfed to oblivion.
@scorpixel1866
@scorpixel1866 Год назад
​@@HellecticMojoImagine designing a unit so horrible it turns every zerg matchup into the world's slowest meatgrinder, tanking your game's popularity in the process.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
@@scorpixel1866 A unit so shit, they had to bring back Lurkers from the dead.
@abloodraven3856
@abloodraven3856 8 месяцев назад
​@@AtillaTheFun1337 You're confusing Widow Mines and Spider Mines. Spider Mines aren't reusable and just run at a target in-range before blowing up. Vultures only have three before they're out, and they can't refill on Spider Mines. Widows fire missiles while burrowed and are reusable. The Swarm Host problem doesn't exist with Spider Mines.
@lotgc
@lotgc Год назад
Imo the liberator should have just been the Valkyrie with a shiny new toy to play with Honestly lotv should have been the return of brood war. I mean, the Zerg even got the lurker back, and the disruptor is very functionally similar to the reaver, so why not just make it a reaver? A real waste of an opportunity if you ask me...
@cavemantero
@cavemantero Год назад
disruptor moves a lot faster although I admit I liked the reaver better as well.
@Pravanul
@Pravanul Год назад
The reaver would have been way better. Actually usable by pros and not just a fancy zoning-tool/mini-nuke
@Appletank8
@Appletank8 Год назад
@@cavemantero Reaver shots would probably be a lot more reliable in connecting than Disruptors, with much higher dps too, however they are partially kept in check by outright demanding a transport cart them around, meaning you could only really have 2 at a time unless you got damned good at Prism micro. The Colossus was supposed to replace Reavers, their height, mobility, and splash damage imitating a flying Shuttle and its payload. But now you just had a highly mobile splash damage machine on A move, so it got nerfed to light damage focus. Without the splash from Colossi, Protoss was a bit boned, so back comes Totally Not a Reaver.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
The Disruptor's existence annoys me to no end, it's just a lamer, blander reaver, just like 90% of Protoss replacement units :/
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
Reaver would be 1000x more terryfying with smarter scarab pathfinding lol
@TubeTAG
@TubeTAG Год назад
So... Terrans kept the Marine, the Siege Tank, the SCV, the Battlecruiser and the Ghost? The Battlecruiser was changed significantly too, so it's almost completely different than its Brood War equivalent.
@Appletank8
@Appletank8 Год назад
I'd say the Tempest is more like the old Battlecruiser than the new one. Slow, but strong single attack, instead of the barrage.
@Popikawaii
@Popikawaii Год назад
Guardians didn't make it either, changed to broodlords
@shepherdlavellen3301
@shepherdlavellen3301 Год назад
@@Appletank8 old BC doesn't need to charge like Tempest
@Appletank8
@Appletank8 Год назад
@@shepherdlavellen3301 What do you mean by charge?
@shepherdlavellen3301
@shepherdlavellen3301 Год назад
@@Appletank8 charge their attack before shooting
@calebbarnhouse496
@calebbarnhouse496 Год назад
As someone whose only played the campaign, I find the MP of starcraft really disappointing, i get that you can't have stuff like the lab or unit upgrades like the ones you buy with cash, but it feels deeply wrong to cut units because they wouldn't be very useful or redundant, when they are already fully made units in the game, if they are gonna be weak then there's no reason not to have them in the game because it's not like your enemt can force you to build those weak units, you should have a few options in how you do something, and in particular the wraith, a stealth fighter is really cool and worked well with the banshee, snipe the detector regardless of if it's air or ground and you have a few units to harass the enemy, even if the spector was identical stat wise to ghosts just having a little bit of variety in the models and voice lines would be nice, particularly when the spector has multiple missions deadicated towards there story in the game
@PantoniStrikesBack
@PantoniStrikesBack Год назад
There's a lot of BS in this. If you don't replace the vulture, you don't have the hellion and you wouldn't need to scrap the firebat. And in the end, they just changed the unit's production building and the looks (Hellbat). Also the medic... Blizzard was going crazy cause they didn't know what to do with the reaper. The unit had an specific role and didn't have access to healing cause their mobility (medics couldn't follow) . Which was funny, cause lorewise the reapers didn't last for long in combat. But they wanted to give them access to heal, so they scrapped the medic and gave the healing ability to the dropship. Same stupidity with the Goliath. They stated that it was replaced cause it was very limited due to its mobility. So they changed the Thor (which was an assault juggernaut) to make it an anti-air unit. Funny enough, cause you take out the goliath for limited mobility, yet put instead an oversized, slow, clunky unit. Totally coherent. And all because they moved the viking to the starport (it was produced by the factory at the begining). But I guess not many people remember the days before the game came out. Cheers!
@AtillaTheFun1337
@AtillaTheFun1337 Год назад
Well, I think the most important factor behind ALL unit roster changes is that they didn’t want SC2 to be a direct 3D port of SC1. They wanted new units for a new game, and reasons to continue playing the original.
@PantoniStrikesBack
@PantoniStrikesBack Год назад
@@AtillaTheFun1337 Oh, sure, I understand that, and you're right. My problem wasn't so much the replacement of the units, but the ridiculous excuses they used at the time. Specially when in many many cases they just swapped one skill/unit's race with some little tweaks here and there and called it new. Like irradiation, which was given slightly tweaked to the viper (parasitic bomb), or mind control to the infestor (and the list goes on and on). Or bringing back units they did scrap at the begining (like lurkers, battery shields...). Or scrapping the arbiter to just bring it up again in the form of mothership (at WoL). I've watched several videos in this channel, and they use to be pretty good and interestgin, but in this one, he made up a lot of stuff. Cheers!
@Appletank8
@Appletank8 Год назад
I agree, the reasons felt a little backwards in this one. "Medivacs exist so no need for medics" when it was more that they were created for Reapers except by the time Medivacs come out, Reapers have been obsoleted 5 minutes ago. And yeah, Goliath -> Thor/Viking is very dumb.
@kekitsjack5765
@kekitsjack5765 Год назад
Idk, I feel like ur coming from the wrong angle, especially with the thor. They wanted to keep the same vibe as the goliath but the unit didn't mesh well with the faster and cleaner unit control in sc2, it was too slow to make an impact. Instead of making it faster they scaled it up, this way it might still feel a little slow but when you get it in position it hits hard. All these little changes impacting eachother is a fundamental aspect of balancing a game. Sure removing the vulture for the hellion seems arbitrary, but unless you want extreme unit bloat you need to cut the vulture. Imo if every unit was the same as its BW counterpart sc2 would be a far worse game. BW units just weren't made for the slick control of sc2. Besides it would just be a bit boring to have BW2.
@Appletank8
@Appletank8 Год назад
@@kekitsjack5765 I mean, the Cyclone is basically 80% of the way to being a Goliath. As for the Hellion, my main dislike is how clunky it is to move, the damage point is probably the worst in the game.
@RaynorsWisdom
@RaynorsWisdom Год назад
Ah, my trusty vulture. That little speed demon got me out of more scrapes than I care to admit. I miss the sound of those spider mines popping like popcorn as we left a trail of destruction behind us. But hey, every dog has its day, and every vulture has its last ride. Maybe it's time to get myself a shiny new ride. Any suggestions?
@felixdumbravescu2725
@felixdumbravescu2725 Год назад
Id argue the Goliath is better then Thor. If it has the Broodwar missle upgrade it be a better anti Armored Air unit then the Thor. And while argument comes in "Yeah you got the viking wich is more versatile" cept you need to micro swap to engage Air or Ground and you half half a second of vulnerability before you can attack. And the Medivac is more a Terran nerf because it takes longer time to field those then it was to field normal Medics. Complexity is good for competitivity but sometimes simple is better.
@razorback9999able
@razorback9999able Год назад
Simplicity is the reason why RTS players keep playing Command and Conquer games up to this day.
@skipperg4436
@skipperg4436 Год назад
Dislike for Raven/Science Vessel and Valkyrie/Liberator because what you says makes ZERO sense. You are also wrong about Goliath though its less obvious. Let's just say that Viking+Thor is many cases inferior to Goliath+Wraith.
@flyingsteaks
@flyingsteaks Год назад
I'm gonna be honest, I watched the 3 videos and 80% of the changes I can only think BW did it better
@cavemantero
@cavemantero Год назад
which is why alot of RTS players are still playing BW over SC2.
@kevinmurphy4635
@kevinmurphy4635 Год назад
I agree. I'm committed to finishing up SC2 achievements, but I'm switching my main SC playing back over to BW because it's the superior game.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
It's good.. yet sad to see so many people realizing what I did back in 2013, that BW is the superior game. And it didn't have to be :/
@morgwai667
@morgwai667 Год назад
i remember my first ever versus game after i finished "wings of liberty" campaign: "how the hell do i build medics?? how am i supposed to keep my marines alive??" ;-)
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
In broodwar marines were just a stepping stone to siege tanks ;)
@islar7832
@islar7832 Год назад
I miss my medics the most. I mean medivacs are okay but you lose a lot of rush potential in the early game because you cant make some quick medics, you have to go factory and starport and then medivac, esentialy you pay 300 gas for 2 medic and the ability to drop units, but in some case I don't need to drop anything, I can just bruteforce my way through.... Uhh And wraiths would be very good, especially versus protos and zerg, cuz you can snipe their detectors and then bye bye flying army.
@4utoxic
@4utoxic Год назад
mee too, i loved the medics. They made more sense than the medivacs tbh, i mean wtf, healed by a dropship, while flying :(
@islar7832
@islar7832 Год назад
@@4utoxic Divine healing I guess :))
@tengamangapiu
@tengamangapiu Год назад
I once had enemy medics blind overlords in Brood War, as an opener to a dark templar push. Plus medics had that restoration spell, as well as caduceus reactor to store more energy.
@Lucius_Chiaraviglio
@Lucius_Chiaraviglio Год назад
I wish they had gone more for a StarCraft 1.5 . . . .
@suparflyer
@suparflyer Год назад
That's kinda ahistorical isn't it when you raise the liberator (which doesn't appear till LOTV) and the corruptor (which doesn't get its vomit till LOTV) as examples of why the Valkyrie isn't needed. I think ignoring time in deciding why things were not included is rather bad as a form of analysis
@TrueThanny
@TrueThanny Год назад
Spider mines aren't free - they cost 25 minerals each. You get a free pointy motorcycle with each three-pack. The only thing they don't cost is supply, because they remain after the vulture which dropped them is long gone. You can't move them, or even manually target them, so functionally they're one-shot buildings that can only attack ground units which don't hover. The only real major advantage they have over any other unit is the ability to attack cloaked units without detection.
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
Siege tanks often shoot less than 4 times in TvZ before they go down. With vulture you get three arguably superior shots you can bank for no gas - and get a cool bike on top of that! Vultures slap, and are arguably the strongest unit in original starcraft.
@csnation
@csnation 9 месяцев назад
I would argue medivac was a nerf. Medics can be build via barracks, so you can MM rush people who were not careful. Medivac needed a starport, thus making the bio rush early less viable.
@perfectman3077
@perfectman3077 18 дней назад
Lmfao. Terran player detected.
@KoruAeru
@KoruAeru Год назад
I ve heard they removed Medics cause of how bad they would be sexually harrased by Marauders
@JimRaynorRaider
@JimRaynorRaider Год назад
Actually, the reason medic was removed was because of the reapers. Medics couldn't sync with them, so they combined the medic and dropships together to fix this problem...than you know, giving medics jetpacks lol
@maximk9964
@maximk9964 Год назад
In SC1 Goliath and Wraith were my favourite units, so in SC2 I like to build mass Viking, as it's kind of the same thing.
@djinn_tseng
@djinn_tseng Год назад
the wraith was so cool to me as well as a kid. prob why i love building banshee and viking. too bad wraith was kinda useless…
@maximk9964
@maximk9964 Год назад
@@djinn_tseng They were good for hunting expansions, in large quantity even their weak laser could a bunch of workers
@razorback9999able
@razorback9999able Год назад
If I would return any of these Terran units to SC2, it would be the Science Vessel. It'll have the same abilities as the original, with the additional healing of mechanical units to support mech armies. Ghost loses EMP and gains Lockdown (which is now a channeled ability like the Phoenix' Graviton Beam), and Irradiate can affect both biological and mechanical units.
@Appletank8
@Appletank8 Год назад
Mech healing was a Campaign only ability, so I’m not sure that’d be copied over one to one. Base BW Vessels had Irradiate, EMP, and D-Matrix. Snipe does almost the same thing outside of being less useful against Mutas, EMP on Ghost is flat out better, though D matrix basically doesn’t exist because I suspect the speed of Smart Casting might have made Terran units a bit absurdly tanky.
@Appletank8
@Appletank8 Год назад
Technically the Hellion replaced the Vulture first, Firebats could've kept the mobility of bio and be far more mobile than Hellbats/Hellions are at harassing and maneuvering. As for Hellions vs Vultures, I suspect they really didn't want to keep moving shot, considering how bad the Hellion's damage point is. While Vikings are superior to Goliaths stat wise, gameplay wise they're a bit wonky in them being their own counter in TvT. Technically you can use Thors, but their poor mobility is a bit of a problem in keeping up with a moving fight. Cyclones are fast, but their range sucks. For Wraiths, like with Scouts, I feel like SC2 is a bit too happy spreading powerful Air to Ground units into the game. Units that can't shoot up get wrecked if they can't get anti-air around, which often takes heavy casualties too because of dps density, unless they're also an air unit. Science vessel got basically replaced by SC2 Ghosts, Irradiate with Snipe and EMP with EMP round.
@dhkdeoen
@dhkdeoen Год назад
You got everything backward. They got rid of these units, and then put the units to replace them. And some of the unit you mentioned werent in the game in Wings of Liberty. I can make the exact same video why SC1 doesnt need these SC2 exclusive unit with your reasons.
@mattcat83
@mattcat83 Год назад
I would've liked to see them all with a larger meta. Too many units are too multi functional.
@BigBoyJudge
@BigBoyJudge 9 месяцев назад
I miss the old sounds of broodwar
@dewinmoonl
@dewinmoonl Год назад
4:10 the real reason why sc2 is gutting air unit so much is because multiple unit selection and death balling would be even worse if air units are good. sc2 already suffers from death ball issues, and having it ground based at least have _some_ opportunities of breaking it up if you can select all your units as air, and they're good, nobody would use ground unit at all because an air deathball will be much easier to manuver bw balanced air units mostly by limiting their air-to-ground damage (scout / wraith both pea shooters vs ground for example)
@lance5169
@lance5169 Год назад
I guess firebats and vultures had a "switch of concept" just so a good mix of damage can be present in a bio deathball. I personally prefer medics over medivacs though but I guess blizzard want to cover all aspects in a bio deathball by adding additional support ability on dropships.
@model84
@model84 Год назад
besides medics had 2 more abilities, not only heal. Maybe not used regulary, but still an interesting caster
@aaronp2542
@aaronp2542 Год назад
Personally i think almost every new unit Blizzard thought was a good replacement for the old units, always ended up worse and they had to find other replacements to remake the old units without losing face
@GaussianEntity
@GaussianEntity Год назад
There were good ideas for replacements. The Viking sounds like a decent replacement for the Goliath. They just made it range 9 air to air which was going to be problematic. Why not have it do more range in ground mode and have it be faster like the Wraith in air mode? Much easier to balance even though the unit becomes a mix of both units. Probably also feels better to control. Then there was the fact that units felt a lot clunkier and slower to use which was a design decision made early on.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
Correct. Never should've replaced any of the BW units, just add new units that filled different roles without ONLY filling that role and nothing else.
@MagicRabbit
@MagicRabbit Год назад
I'm surprised that it wasn't mentioned that SC2 has a a evolution in its lore. While the whole analysis about game play is correct, it should be mentioned that, according to lore, all the new units are stronger than the old ones. For example the Viking is an upgraded version of the Goliath, the Liberator is the upgraded Valkyrie and so on.
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
Explains the numbercreep haha
@soldier22881
@soldier22881 25 дней назад
more like devolution the sc2 lore is bad. old broodwar lore wasnt great but at least it wasnt on the level of sc2 where they literaly putting in boring tropes like prophecies and make the entire wings of liberty campaign pointless since Hots undoes all of it.
@MagicRabbit
@MagicRabbit 25 дней назад
@@soldier22881 My comment wasn't about the storyline itself but the fact that every race has a evolution to make its units stronger than they have been in BW. The Immortal is an upgraded version of the Dragoon, the Viking is an upgraded version of the Goliath and so on. This has nothing to do with "boring tropes" that you mentioned.
@soldier22881
@soldier22881 24 дня назад
@@MagicRabbit oh my bad i thought for a second it was about lore. im still salty after what they did to the story in sc2.
@samiamrg7
@samiamrg7 Год назад
In the lore, the Liberator gunship is based off of the Valkyrie missile frigate (which is why it has the aa attack that it does), and the Viking was introduced to the Dominion arsenal as a replacement for the Goliath.
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
Changing one of the most scary attack to one of the most pathetic one lol
@YasonYou
@YasonYou Год назад
Medics couldn't keep up with reapers, so they merged the two.
@Appletank8
@Appletank8 Год назад
The irony is that nobody ever used Medivacs to heal Reapers, and just gave them out of combat auto-healing instead.
@58847436
@58847436 9 месяцев назад
I hate building the medivacs. Here's why. I'm not a diamond level player first off. They rush into enemy anti air and die. They require a star port vs just the base barracks. They require starport upgrades which you have to do in addition to marine upgrades if you want to keep 'em alive late game. Yes it is harder to focus them down but with a full barracks focus you can pump the medics out in huge numbers. I miss Medics...
@samiamrg7
@samiamrg7 Год назад
The other thing about Science Vessel repair is that it is free, costinf only renewable energy, whereas SCV repair costs resources. This can make the Science Vessel repair potentially hard to balance, since the resource cost of repairing structure and mech units is a major balancing factor of the Terran health regeneration method. Zerg regen is constant and free, but slow. Protoss can only regen part of their health (shields) but this regen is quicker. Terrans can only regen health for “free” on their squishiest units (bio units) and require Medivacs to do it. Their mechanical health regeneration is EXTREMELY FAST, but costs resources in exchange for this speed and requires workers. Giving them an option to repair mech units and buildings that is slower but free would be difficult to balance, either being useless due to the supply and resource cost of the science vessel itself, or overpowered and allowing Terran to regenerate for free.
@EsportsStoryteller
@EsportsStoryteller Год назад
That's a great point actually, indeed it'd be almost impossible to balance, or it had to use resources as scvs
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
They would most likely heal and go OOM very quickly, to the point of not being worth it and cutting into all of their other spells. Many units create free value, be it directly like swarm hosts, or indirectly via energy anyway (the old sentry pushes, high templars, infestors etc.) - which sometimes caused the problems on its own (swarm hosts, manausers leading to either passive plays or all-in style timing pushes), but brood war literally works with "i kill you" spawn broodlings spell being a thing against tanks. If science vessel would regenerate energy and generate money slower than 2 SCV (or however much supply it would use) - it would be inferior to it other than some edge cases like splitmap superlategame 1 hour games.
@TheNorang
@TheNorang Год назад
I'd pick sc1 science vessel over raven any day
@AndrewMellor-darkphoton
@AndrewMellor-darkphoton Год назад
Brood war unit composition is better than starcraft 2. The only thing stopping me from playing brood war over starcraft 2 is the UI.
@Appletank8
@Appletank8 Год назад
Unfortunately the scene is a bit dead right now, but Starbow tried to be BW-like within SC2's smarter engine. Plenty of games still on youtube though.
@KaiserMattTygore927
@KaiserMattTygore927 9 месяцев назад
@@Appletank8 Got a link to some? Starbow was the only thing keeping SC2 alive for me back in the day.
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
@@KaiserMattTygore927 Tasteless and Artossis are still casting ASL
@tengamangapiu
@tengamangapiu Год назад
In SC1 there was no such thing as queing actions in the user interface. So if you had a group of ghosts defending against a group of carriers, by using lockdown on each carrier, you would need to select each ghost individually and have each cast lockdown on different carriers. So only players with crazy high APM would be able to use such abilities to their maximum potential. Similarly for example for defensive matrix, you could cast it on a squad of stimmed marines and just wreck havoc on any base. But your APM would need to be high enough to do it on the whole marine squad. Every ability behaved that way, for example if you had a group of high templars and you wanted to cast psionic storm over a wide area, you'd need to select each templar individually and then cast. Otherwise all templars would cast psionic storm over the same area, but the effect would not stack. So esentially you'd be wasting the unit's ability. I think that's a big part of why some units or abilities were removed. Some game designer at Blizz thought that hey, lockdown on ghosts is too powerful because they can disable a whole mechanic army just with queuing. But for some reason other abilities were OK, such as psionic storm or fungal growth for example.
@MedievalMan
@MedievalMan Год назад
The only one I miss that they should have never scrapped from multi-player was the Science Vessel. One of my favorite spell caster units of all. And part of my strategy in many SC1 games.
@Marinealver
@Marinealver Год назад
I would like to try a SINS Rebellion split of the factions bringing the Brood Wars units back into the game. Terran Raiders (BW) Terran Dominion (S2) Protos Kahala (BW) Protos Scion (S2) Zerg Overmind (BW) Zerg Queen (S2)
@Matt-ef6pb
@Matt-ef6pb Год назад
Spider mines are capped at 3 per Vulture btw
@USALibertarian
@USALibertarian 6 месяцев назад
Because they weren't very creative. They combined Vulturs and Firebats into Hellions that transform into firebats. They renamed Spider Mines as Widow Mines. They renamed the science vessel to Raven and changed its spells. They renamed the Goliath to Thor. They renamed the Wraith to Banshee and took away its air attack and gave it to Vikings.
@januszkurahenowski2860
@januszkurahenowski2860 Год назад
I think that a science vessel healing mech units would be really great, repairing with scvs is impractical and annoying. I think it should have been an option if it's not OP. Would be just cool to fix your units at home when not fighting, fixing mid battle would be too OP but that's not even what I want.
@ernestoiparraguirre2745
@ernestoiparraguirre2745 Год назад
I guess developers want mech units to only be repaired when out of combat, at home, by scv. Maybe it would be OP to repair mid battle, but I believe it can be adjusted to be viable
@calebbarnhouse496
@calebbarnhouse496 Год назад
@Ernesto Iparraguirre doesn't even need rates adjusted, just make a rule that if a unit is attacking or getting attacked it can't be healed by a science vessel
@cavemantero
@cavemantero Год назад
@@ernestoiparraguirre2745 all they had to do was make it an ability like queen transfuse as opposed to auto-cast and swap it with EMP since they gave that to Ghosts.
@klankungen7794
@klankungen7794 Год назад
Some of the answers are just "they are replaced by something else". I don't think that's a good answer. With more veriety comes more strategies and possibly new fun ways to play. Goliaths, as an example, could be a mech variant of marines for a more mech-heavy army style. Medics could be a more spammable option to medivacs and be a substitute in case your enemy happens to be really strong against air. Over all I just think it's just a way to not make the game to complicated because it becomes easier to balance the races with fewer units.
@JohnnyLt
@JohnnyLt Год назад
Each time I see artosis rage, it make me remember why he have a pylon with his name on it
@jasmindemers7006
@jasmindemers7006 Год назад
I miss the wraith. What i would like to see is a customizable army units tree, with related upgrades from BW or SC2. No one would have the same combination and even if they do, they would share the ssme weaknesses. That way, i could get rid of reapers and ravens that are completely useless as compared to the science vessel and add wraiths and goliaths to my tech tree.
@simplysmiley4670
@simplysmiley4670 Год назад
Goliath is a sad one to me. Vikings are same only by technicality to me, while Thors could have been something _more_ then just a bulky, slow firing Goliath.
@seeinred
@seeinred Год назад
Ah yes, landed Viking The power of the Marine in a big fuck off mech. Truly amazing and is used everywhere.
@EsportsStoryteller
@EsportsStoryteller Год назад
Actually it's a great harass sometimes and anti tech
@seeinred
@seeinred Год назад
@@EsportsStoryteller Honestly i'm far from expert on the subject, but usually when you make vikings, you make a decent number of them and to counter air, which at that point means most of enemy's army is air. I guess it can be used to clean some ground structures in-between fights, but that's really it. I kinda wish we had goliaths and thors but with later being less effective against air. Thors are kinda busted.
@seeinred
@seeinred Год назад
I guess that from outside point of view Blizzard's game design in Starcraft 2 related to units is very, very inconsistent. As if "different things were planned and carried out by different people who didn't really talked with each other".
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
@@EsportsStoryteller After being useless for something like 10 years and needing 2 or 3 buffs to make the button competetively useful and not basically a manner mule lol
@cairdin12
@cairdin12 Год назад
i think the goliath is superior to it's replacement, the viking, simply because i don't have to wait on a transform animation to slap air/ground units, i click and it just does it. the only down side to the goliath is it can't fly, which i can live with since it's basically a SAM turret with legs. vikings feel unwieldy to me since im not mashing my key board like the pros do, they take more of a nuanced focus than a goliath, if you leave them in air mode and something on the ground pokes them, they are defenceless until they transform, and if you transform them while they are being slapped you are sure to lose a few, ouch. or you can run away with them, same if they are on the ground and getting hit from the sky. Goliaths just do both and were the mainstay of my terran comp in SC1, was a shame to see it gone in SC2 but makes sense for the balance, hardly anything has Dual purpose Air/Ground attack except Marines, widow mines, hydralisk, Thor, Stalker, Archon, and maybe a few others im forgetting, everything else has only attacks air or only attacks ground as a specific role it fills. the few dual purpose exist are wither a cheap low tier unit with a single target decent DPS attack (stalker/marine/hydralisk) or and expensive late game unit that has some high damage but high attack cooldown attack (Thor, Tempest). i like thors, but god are they expensive when i just need a semi-cheap horde of AA
@Appletank8
@Appletank8 Год назад
Voidrays, Tempest, and Carriers are basically anti-air and ground and imo probably one component of what made Skytoss so annoying.
@cairdin12
@cairdin12 Год назад
@@Appletank8 yeah, protoss seems to get the most dual purpose units. if only protoss weren't so expensive i'd play them more. Terran and Zerg seem to suffer in this respect, neither have a ton of dual purpose options, and like i said they are either cheap early tier units that are not bad but not great, or an expensive ass late game unit like the Thor that isn't very intuitive to mass. mass thors can work, i've seen it work watching uThermal it's just slow, clunky, and a large unit model that costs more than it's truly worth in my opinion.
@Appletank8
@Appletank8 Год назад
@@cairdin12 Thors seem to get utterly wrecked by mass Disruptors. Range too short to ward them away, movement too slow to close in or dodge.
@draxiskandon
@draxiskandon Год назад
You should really specify multi-player in your title or thumbnail. SC2 isn't exclusively MP. There are strong SP and mod communities.
@xxxyyy5080
@xxxyyy5080 Год назад
Raven versitale lol. Its used only in tvt due to matrix on siege units and sometimes for detection in other matchups.
@EsportsStoryteller
@EsportsStoryteller Год назад
Yeah it used to be much better in WoL and Hots, now it got more straight forward
@manueldelbono202
@manueldelbono202 Год назад
But you could use the antiarmor missle that could be avaiable in every matchup
@14soccerplayer1
@14soccerplayer1 Год назад
It's underused.
@WeighedWilson
@WeighedWilson Год назад
They disable collosus vs P on the regular.
@xxxyyy5080
@xxxyyy5080 Год назад
@@manueldelbono202 well yes but starport tech lab is very hard to get you need to pump medivacs so you can afford 1 max 2 (exept TvT, in this matchup you also dont care about medivacs so much).Compare it to P guardian shield that is similar spell and sentry is cheaper and much easier to get techwise. And against P ghost emp is just much better same goes for ghost snipe against Z. And raven costs more gas than ghost. And late game when you have resources to get this spell you dont really care due to fact that bio is no longer your main dmg.
@cugamer8862
@cugamer8862 Год назад
I'd love to see Goliaths make it into the game along with a Thor makeover. It's never made sense to me that Thor's are so strong anti-air, it feels more like a heavy unit hammering through enemy front lines. So change the Thor to be the heavy assault kick in the door weapon, and bring Goliaths back as a primarily anti-air platform.
@Santisima_Trinidad
@Santisima_Trinidad Год назад
Damn, that is some old direct strike commanders gameplay. Kerrigan still having her assimilate ability almost feels weird.
@clearlypellucid
@clearlypellucid Год назад
I want Goliaths back. They're so cool.
@stevef68
@stevef68 Год назад
I always thought the cyclone was more a of replacement for the goliath 🤔
@cavemantero
@cavemantero Год назад
they had to add it in because Terran missed the goliath too much. The Viking/Thor replacement wasn't good enough. Vikings having to be built at the starport and having to land for ground attack and Thors being expensive AF.
@Appletank8
@Appletank8 Год назад
Kinda, but worse. more fragile, more expensive, a bit worse lock on range than Vikings so there isn’t really that much of an advantage. Might as well build Thors to be able to actually ward away air units.
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
Cyclone was added to SC2 in expansions.
@Burnlit1337
@Burnlit1337 Год назад
Why I mainly only play Coop and customs. These units tht didn't make it to Ladder are very fun to play. They can be rather OP especially when played correctly, but the AI doesn't mind. There was that time when Coop turned into a 1v1 match. All that cheese and frustrations in that short time could is equal to all of the frustrations from cheese throughout the history of the game
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
They turned Coop commanders into 1v1 for a time?
@thenightfox8497
@thenightfox8497 17 дней назад
pretty much spot on with getting rid of any overlap Firebat -> Hellbat Medic -> Medivac Vulture -> Hellion Goliath -> Thor/Viking Wraith -> Banshee/Viking Valkyrie -> (correct me if I'm wrong but Blizz basically gutted every single dedicated air to air splash unit, devourer/corsair/valkyrie) Science Vessel -> Raven
@mitang7508
@mitang7508 13 дней назад
SC: Evo Complete is now here and we got 6 races
@OzixiThrill
@OzixiThrill Год назад
I mean, it's not like units that have been kept around didn't get some level of rework from BW to SC2, so I fail to see why several of the units (and sometimes abilities) couldn't be kept around. Also, the parts where you mention that a given unit isn't quite powerful enough... Buffing it across the games is a perfectly valid option.
@WaterCrane
@WaterCrane Год назад
I'm so glad when you mentioned Ravens, you showed a Ketroc game!
@tommythunder7498
@tommythunder7498 Год назад
Ease do one for the other races! Even if I don't agree on almost all of them; the replaced units were much better IMO. The montage you did (image wise) was really nice 😀
@BotRetro
@BotRetro 7 месяцев назад
The reasons you give for medics and firebats being removed are looking into them from the finished game standpoint. The real reason why there aren't more iconic SC1 units in the game is much more simple - blizzard wanted BW and SC2 to be different as possible, so they removed or changed as many original units, as they could. They even wanted to remove carriers during HotS (and briefly did - so there would be more place for the new Tempest - official reason for the removal of course being 'hard to balance' - their typical scapegoat). And Blizzard didn't add lurker for the first few years in SC2 as well - they said that Roach and Baneling were created as replacements for Lurker, and there was no point. But after the failure of HotS and Swarm host (another 'New Lurker'), which hurt the game pretty bad, they needed a nostalgia unit for the zerg so the lurker was added despite underground AoE existing in banelings, and burrowed threat existing in Swarm Host and tunneling roaches. StarCraft 2 wasn't created with new units from the beginning - blizzard devs have stated this in the past, that they first recreated most of the SC1 units and slapped the new ones on top. Hellion wasn't created before firebat was (they even reused his model for the replacement - marauder); and balancing the cost wasn't the first priority either - if that was what they wanted, removing the gas cost from firebat and not developing hellion in the first place would be easier. The problem with your videos is that you state simple opinions as facts why units weren't added or were removed, despite not citing actual blizzard posts/statements or changes in patches, so these videos are full of simply wrong information.
@SkeletalChicken
@SkeletalChicken 5 месяцев назад
reason why science vessels were replaced was because of PTSD from Battle on the Amerigo.
@pataponnabil
@pataponnabil Год назад
Not sure if I read this somewhere but there is more to the reason why the medic doesnt exist in the meta, or as you put it, replaced by medivac. It's overpowered in SC2. Particularly when you factor in the unit selection limit, pathfinding, and collision improvements, coupled with bigger chokes relative to unit sizes in SC2. Anybody who has played the campaign or Raynor in Coop would know the strength of the Medic that balance wise has to be cheap in cost (and tech) but in practice is too strong for the environment it's in. Valkyrie comment below:
@pataponnabil
@pataponnabil Год назад
My opinion on the Valkyrie: Considering it was released in Broodwar specifically as an answer to the complaint of terran's inneffective solutions to Muta harass, particularly because again, the game's engine and environment makes ground forces poor in properly taking head on engagements, means that with the new engine and environment of SC2, there is no need for a Valkyrie. It's role was specific to SC engine and environment.
@MajkaSrajka
@MajkaSrajka 7 месяцев назад
Raynors medics got the +66% healing speed and decent healing range (on top of marines going from 40 to 55hp in SC2), which is why in WoL campaing you could literally fight lurkers with bio and have 0 loses.
@libertinarey
@libertinarey Год назад
I still miss medics and dropships. Because there are plenty of times id much rather have foot slogging medics both for the aesthetics of an infantry blob and so that they dont get singled out by anti air when supporting a marine push. Likewise having cheap expendable transports over medivacs where you are putting all your eggs in one basket has its tactical uses. Same for firebats, hellions are stronger but a cheaper weaker footslogger variant you can toss into your marine ball doesn’t hurt anyone. As is evident, i am very ok with units who have overlapping roles or are the same but different tiers so disagree with blizz’s logic here.
@spambot_gpt7
@spambot_gpt7 6 месяцев назад
They should minimize overlap by having each race only field one unit. This unit then has abilities to transform into all possible roles. Let's call it the Siege Caster Viking (or SCV)!
@upload5622
@upload5622 Год назад
Is it possible to play the older version of SC2 offline, before the Raven/turret was nerfed?
@dnaseb9214
@dnaseb9214 Год назад
They want very easy to use units that dont ask any mental effort from the player. If you cannot A move it across the map or it stops you from A moving, it got removed.
@stangundam01
@stangundam01 5 месяцев назад
truth be told I would've liked the idea of unit + tech fusions - marines+reapers, medics+medivacs+hercules transport, goliath+viking+wraith+banshee, science vessel+raven, vulture+hellion+firebat, firebat+marauders. another thing I would've liked would've been the ability to infield upgrade vikings to archangels & thors to odins
@user-od4kr2tt4j
@user-od4kr2tt4j 6 месяцев назад
At least, they need to add Valkyrie into Swann's combat unit in Coop. Goliath, Wraith and Science Vessel are in his combat unit already.
@birisuandrei1551
@birisuandrei1551 10 месяцев назад
Honestly it really sucks they didn't just use all the units just rebalance them and keep them all, its disapointing not to have the entire Arsenal at your disposal... And some multiplayer things don't exist in the campaign which is also annoying
@DavidGlendaleArdenaso
@DavidGlendaleArdenaso 2 месяца назад
would be really nice if Blizzard makes an SC2 Valkyrie with portrait and voice
@404cp
@404cp Год назад
Blizzards obsession with eSports and "balance' ironically killed sc2 as an esport. Imagine if they didn't give a fuck about "redundant" units and just added all the single player campaign units and the original sc1 units into multiplayer and let the pros have at it. The games would be wild and crazy to watch. There would be so many more possible plays and counter plays.
@pablovirus
@pablovirus Год назад
Have any pros played on custom 1v1 maps where these units are available? Wouldn't they make the game more interesting?
@gearingisez
@gearingisez День назад
That aged well
@maiaka_
@maiaka_ Год назад
Babe wake up! Esports storyteller posted a new video!
@vulcan7138
@vulcan7138 Год назад
The since vessel would be cool for terrans if it was something kinda like the mothership
@jancerny3657
@jancerny3657 Год назад
Medivac - fast, mobile, airbord, late on tech...and easy kill for the enemy Medic - cheap and everywhere, early on tech...hard to get rid of Firebat - anti bio, early on tech Hellbat - anti bio, late on tech
@mikairaasokinasha5329
@mikairaasokinasha5329 3 месяца назад
Even if the Goliath and science vessels had some overlap, they still would have been valuable. If the Goliath came with its campaign upgrades, I think it would change things up. And who wouldn't like mechanical healing without needing minerals or gas?
@BTG514
@BTG514 Год назад
Vulture and Firebat were replaced by the hellion. Then the Widow Mines made it official. The vulture is basically a 75 mineral minelayer with only 3 payloads to deploy. So yes, those mines do cost something, the price of a vulture which then requires two food and is only good for picking off lings and zealots with a lot of micro. Goliath got replaced by the Viking. If you saw a bunch of Goliaths in SC1 you'd just fly away so they can't get your air units. With the Viking, you aren't flying away as easy (unless you have mutas or phoenix). I'll tell you why I want a cloaked air superiority fighter, to make the Protoss my bitch. Scan the carrier swarm, find the observers, remove them and then go to work on the capital ships with impunity. Science Vessel lost its job of EMP blasting the enemy to Ghosts. Raven changes so frequently I don't know what to make of it. I miss the point defense spawns that intercepted enemy fire.
@ghosthamster6521
@ghosthamster6521 Год назад
liberator anti air attack needs a buff man give terran some aoe anti air to counter the 60 apm protoss players
@Appletank8
@Appletank8 Год назад
It got nerfed because people were complaining about how it deleted air fleets. I'm a bit baffled why they didn't reuse the same damage logic as BW's, or Widow Mines which already exist in game, which actually reduced the splash somewhat. First, they did rapid fire of low damage attacks, meaning armor scuffs them pretty hard. Second, like Widow Mines, they only do full damage against the primary target, everyone else in the splash takes half damage.
@karpai5427
@karpai5427 Год назад
Wraith did not require a control tower to build, it shot faster and cost only 150M 100G. Wings of Liberty ruined my boy.
@JackVermicelli
@JackVermicelli 3 месяца назад
5:14 They aren't free abilities; they cost energy (and usually research beforehand).
@birisuandrei1551
@birisuandrei1551 10 месяцев назад
Vulture maneuverability is a big bonus though, many units in the game can't hope to catch up with a micro managed vulture.
@hyperN1337
@hyperN1337 Год назад
I don't know if redundancy is the best reason in favour of just 'for balance reasons' instead. Imagine if you will they kept all the choices in, redundant or not, I could imagine more than a few games ending up being quick marauder firebat and medic pushes early and having little actual counter to it.
@gabrielgardner4572
@gabrielgardner4572 Год назад
for vulture, its really easy to break the engine by placing thousands of widow mines, this causes the game to stop allowing people to build units and those built become 'ghosts' that take supply and do nothing
@mrmagoo8956
@mrmagoo8956 Год назад
Love that you add artosis losing his mind. He is a legend
@MrGreenTabasco
@MrGreenTabasco Год назад
Thsi feels like your saddling the horse from the back. The medic and dropship were there first, followong your reasoning, the medivac woukd never have seen the light of day. The medic change, I believe, was to move a healing unit for terran to the later stages of the game, and make em less spamable, as Starports are usually bot Infrastructure one wants ton off, compared to barracks
@kokeanikilator
@kokeanikilator 6 месяцев назад
personally i'm pretty sure the Goliath was removed because it was too versatile, Thors are super cumbersome and Vikings suffer fighting on the ground because of how fragile they're
@johnnyk617
@johnnyk617 9 месяцев назад
I just think more units would add variety to a game fielding vultures without spidermines and hellions and then add a few widow mines would be a cool composition. Goliaths and hellbats and hellions with cyclones would be cool
@ericwolf9664
@ericwolf9664 Год назад
I heartily disagree that goliath's wouldn't have a place in mech compositions in SC2 because any amount of dedicated early A2G tends to wreck mech comps. Vikings are clumsy, short ranged, are just as fragile, and require a completely different production structure to make. Meanwhile, Thors take to long to mass up due to both build time and cost. Leaving the even more fragile Cyclone as effectively the only way to deal with the likes of void rays, mutas, and banshees.
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