For more information about every glitch building technique I use in this guide, check out this Glitch Building Guide: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iQK8v8my46I.html
You can speed up your search for specific resources in the catalog. Select the required element and if its not in your system, it will show a marker in the galaxy map on the nearest system that has that resource.
@Felix Collinge best thing you can do that I found for gold is just do random jumps in your ship eventually you will find a planet with gold as 1 of the main resources, it shouldn't take to long
@@felixcollinge8846 from experience, red star systems seem more likely to have metallic planets that feature gold, silver and various ferrites. This might help narrow your search
Gold still remains a problem after this excellent guide. ...There is just too much of it now :P The trade rocket got so heavy it tipped over on launch, ran along the ground until it hit a hill that it could then use to get a trajectory into space.
You'll probably know it by now but selling ressources on official market influences it's price and makes it cheaper so don't do that. Instead sell it to random pilots passing threw trading posts and space stations.
I really appreciate how in depth you go with every step of the process, even though I've been playing for a decent amount of time watching all the way through taught me lots of new strategies like positron mining and upgrade dismantling. Great tutorial!
I have almost 200 hours played and never knew how to wire glitch properly until now. I used to do it how you showed in the video if people didn’t want to glitch. This just made building so much more enjoyable, I’ve literally been at it for 4 hours straight since watching this lol. Not to mention you also fixed my farm bc I had no idea about diminishing returns and was wondering why my farms seemed off. So thank you!!
yeah I hate it when you drop the cookie in the milk and you have to use your fingers to get it out haha 🤣🤣 anyways I gotta go to bed now I just took my medication and I'm real sleepy
that little glitch is so awesome i wish it was a real feature. I've got a bit of an obsession with keeping my builds neat and clean and this really helps so much. thank you so much for this video!
I'm not a elitist player so I tend to make a nip-nip farm for each save, I find it easier to achieve and quite profitable. I usually build 6 4-bay farms in my freighter to start, and once that's all running, it's easy to set up bio dome farms at any future base. Sometimes you may have to resort to collecting the 'other' ingredient (faecium) required to grow nip-nip! But that's pretty easy since the cost of creature pellets has been significantly reduced. Just a suggestion for new players who will be baffled by the complexities of glitch building - I've been playing for a long while but my eyes still glaze over when you show how to do these things! I'm sure it's my problem - not yours.
I agree. I enjoy setting up mineral farms, but feel they are pretty time, and resource intensive to get started. With NipNip, you just need access to hydroponics and electricity. For me, that's much easier to get up and profitable in the early game.
@@BCWasbrough Nip nip is fine. 420 and all that... but gravitino balls are worth about 40k and regrow really fast. I think twice as fast as the nip nip. I think it's around two hours, but I never looked at them after I planted them. I don't know the base limits but I think a 20 mil units an hour base is pretty reasonable.
Decided to start afresh post Waypoint 4.0 and was pondering the answers to what is the best or close way to make units as a new player & you release this😀 Thanks for creating/sharing this well put together video BB 🐝 Muchly Appreciated 💯
Recycling found crashed ships seems to be much faster and earn much more tho. Find anything, activate beacons, get navigation data, buy emergency maps, get found ships to station and sell them and all the loot. This video is more about automatic gathering of crafting resources for you.
@@theDigited The easiest way is just to shoot the ocean and get tons of cytophosphate. In 2 hours, if you shoot it right, you will earn over 100 million units. But you need first to get your weapon right for your starship. With that 100 to 200 million units, you will be able to buy an S class starship and an S class multitool. The wire glitch thing is the best idea for building anything though.
I have a base on an airless world with a gold mine producing 130K units. I don't know what I'm going to do with all that gold, but it was fun building it. I would say it's not glitch built except I miniaturized all the extractors and depots. I connect the extractors with pipes and one extractor to one depot, but after that, I don't need pipes which saves some build time and placement issues.
I wanted to thank you for teaching me how to wire glitch, and the in-depth detail you go into. I’ve learned so much from watching your tutorials. I wanted to share what I came across, I was building a gold farm and I came across where I didn’t have enough resources to build items ( solar panel, battery) but I was still able to built it. So in other words if you have the enough resources to build one, then you wire glitch the same item. I also wire glitched solar panel/ battery. So in you don’t need so much room for panels and batteries. It does work.
I don't wire glitch, I just place a four stack refiner at 3x3. The amount of silo's is insane, but luckily you can buy metal plate cheap from trading terminal and merchants on space station. I used a method to stack a large amount of half slabs , then I start at the top placing a silo, remove the half slab underneath and place another silo right below it. It will overlap and save space. Furthermore it can be helpfull to space out the 3x3. I also use that slab technique for the extractors.
Found this. Started to pile up my bases with 4 gold,silver,oxygen bases not knowing this is a thing... But its beginning to be a chore teleporting around picking up stuff so glad something like this was out there. Not interested in glitching but stacking on top on a deposit sounds fun. :D I dont know u automatically put a storage on top of a power cable like in the video but gonna keep watching your other videos thanks
That's because this bullshit mine is only ok to practice glitch building. It's natural for a unit farm to require some manual labor like teleporting around or reloading refiners. But a decent farm yields at least a billion per day, not just few millions. So it does not become a chore since you harvest it like 5-6 times and get more money than you can spend during the whole game.
Hey Beeble, thanks for this video. I'm trying to hunt down a video of yours I think I remember seeing. It was something like "the perfect glitch built mine/farm" where you follow a similar approach to this gold mine, but you flip the extractors and supply depots on their sides and stack them very neatly/compactly and it makes a nice little setup. I remember watching this a while back and even building a few mines using the technique. I can't seem to find the video though. Do you still have it uploaded? Thanks, and if it's gone or I'm remembering wrong I can work with this video too.
The Video is still available, just unlisted - Had to many comments that did not seem to understand what (Outdated) in the title means.. lol ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TD1O9kQrZPE.html
For wiring looms.. there usually is a Nexus mission that will give 15x Wiring Looms as a reward... I check the Nexus now n then to keep a stock on hand. Same for nanites, plenty of Nexus mission that reward with nanites.
I usually go to pilots on space station and buy max amount of wiring looms from several of them so I won't need to restock those things for a very long time :) Doing a mission for wire looms is ok during like the first hour after starting a new game.
I noticed that the cursed dust is worth 959 units at resale. It seems to me that it's a mineral found on planets with giants worms. This could be an even better mineral than gold in the Waypoint update, what do you think? Other than that, your videos are well explained and interesting, keep it up ;)
Update: I went to a giant worm infested planet with a nexus mission, but there was no cursed dust. When I search for information, I only come across videos or websites talking about expedition 4. I don't know if the cursed dust is still available in the game or if it was only available in Expedition 4, and if it is available, I don't know where to find it. So if anyone knows anything about it, I am interested.
@@tommeier8624 Was only on expedition planets as far as I know, and it was only accessible with terrain manipulator, and didn't exist in hotspot deposits.
@@matthewharris-levesque5809 Thanks for your answer, even if I admit that I’m a bit disappointed, I was hoping to find a similar happiness to the one I had with activated indium before the Waypoint update haha
Your planet has gold + silver minerals, so you can improve your farm by finding 2 gold + silver deposits close to each other and build some refiners to make platinum to sell instead for even more profit, or even nanites Also you can build far more depots than this as they continue to fill even when the game is not running. Place enough to get everything filled in like 1 night, then come back for even more
Yeah and you can link up the storages with the cables for materials (I'm not sure how they are called) so you can collect everything out of one storage
That makes no sense. This gold farm is passive. You only need to pick up gold and take it to a shop. And refining this much platinum would take forever. And also if you don't play on easiest difficulty you have to reload your refiners countless times. And still get a laughable amount of units in result. Like 100k platinum sells for around 45 million. That is nothing.
The thing is, plat costs 505 per piece, gold - 353 and silver - 186. You get more money by just selling those two without combining. And if that's the case, why not just make more gold farms instead of gold + silver? That's even more money
I'm new to the game. Just started playing 2-3 days ago and have about 6 hours on my save file. I think I've been distracted because you said I should be at the Anomaly in about an hour to an hour and a half :) So maybe I should focus and get there so I can buy all these awesome blueprints currently have about 7000 nanites so I should be able to buy quite a few new things lol. At least if those are the prices on normal mode
@@alc8366 I'll have to get some more salvage data for sure I farmed and bought everything from the base computer got about 11 on hand so definitely going to try and get about 30-40 more
@@IronVicero I am definitely feeling that. It's been a long time since I've found a game where I enjoy every second of it and don't feel like I need to get a certain thing accomplished in certain amount of time :)
Also, playing through the story, and the base building missions will provide you most of the critical blueprints for free. That lets you save your nanites and data for the fun, decorative stuff.
Would connecting the depots together trigger a diminished return? Haven't had a need to do more than one extractor with a couple of depot connected to it so I only have to interact with one to get all.
Yeah it is diminished starting at third extractor connected to the same storage network. Either extracting is efficient but collecting takes long time. Or vise versa
@@Lex69v I don't do a lot of extractors, just a lot of storage. These days my old AI farms are just to make pets grow gigantic. Strangest thing is that a 300 stack isn't even a 100% charge to size, it's only 96%.
How does this work on PC? The Q+left click option never lays the flooring flat (I have free placement on as well). It also never places the extractors and silos flat either.
Hoping I can get an answer to this mystery. So I'm glitch building a tower of extractors using the wires, but once it gets tall enough, the extractors start to lean and go off center...no clue as to why, seeing as I did the same wire-method all the way up. Does anyone know why?
I have about 6 mines now. They get multiplicitively more valuable. Thanks. Edit: oh, also, always chevj the gas deposit near your target mineral if there is one. I have 3 oxygen farms and it has a bunch of recipies that can multiply your refiner output.
I noticed that after around level 6, despite doing the wire glitch technique properly, the tower starts to deviate. Is there anything that can be done to circumvent that?
I have one gold mine. But i find the stasis option is quite useful. But obviously you need to be a good distance into the game. Once streamlined, it a billion a day. And I use cash for upgrading my ships. I so bet you could beat my 1 billion a day design. lol
1 billion a day? That seems pretty unbelievable. How many planters you running for that??? 18 mil per stasis device...that's 56 stasis devices... Also, how are you farming that much iridesite?
@@macgyveriii2818 it's 2 bases in one. And someone else's base near by supplies some stuff. So your could say, two people, three bases. But it's a biggy.
After the first floor the extractors get progressively more crooked, the wires look identical so I don't have the first clue what's happening, I'm positioning my build camera exactly like you did. Google didn't help.
As I understand if I connect all Storage Hoppers then productivity of all mining tower wont sum and overall productivity will be max 1347 and no more? So it means I should not connect all the Storages and collect one by one?
Honestly really frustrating that they nerfed AI. To me all the work you have to put in on extreme planet conditions should make it still one of the most valuable minerals IMHO very disappointing HG
This is nice, but honestly i think all the changes they made, were to bring back agricultural farming as the king of money making. I mean a 10 circuit board farm can yield 8-9 mil / collectiong. And a 10 circuit board farm is easy to make. But that would take 16 hours so, unit / hour is way less but there are no diminishing returns.
Your teaching was way too fast, you didn't explain how to wire glitch on PS5 or other devices and show people how to use these techniques during building. I think you would be better to go slower and include how you wire glitch 👍
For anyone discovering this video now in 2023, You earn way more by hunting for Sentinel ships and scrapping them. I get around 20-30 mil every 10 mins or so. Can be done very early in game and all the resources you need are provided not far from the crashed ships.
Connecting all depots will activate the diminishing returns. Drewcifer did make a guide on how to build all pipes to a central location, and then build a Supply Depot on top of it, every time you want to collect. his video is pretty old. I might have to include this in one of my next guides.
@@Beeblebum ill check that video out also I was hoping you'll update with a new farming video with the new diminishing returns and any important things to know. I was like to myself I'll just build and test myself and see what happens and figured it out but your vids did help. Looking forward to that guide thxs again.
Why put separate silo for each harvest unit? Just join all them into one network and put one on teleport exit. Then you can get all farmed gold in 2-3 clicks w/o running. Also helps make a battery of resource silo so you can gather farmed resources one in a day or two.
diminishing returns will activate on 3 or more extractors. By connecting the storage depots, you are indirectly connecting the extractors and thus activating diminishing returns. He would get like 2k gold instead of the 9k he showed in the video.
Is this video before the nerfs? Cuz mine don’t fill up in 2 hrs it takes 12 hrs to fill the 13k from mine either that or I’m doing smth wrong, my network extraction rate is 992/hr and each individual extractor does 250-247/hr idk smth don’t seem right
diminishing returns will activate on 3 or more extractors. By connecting the storage depots, you are indirectly connecting the extractors and thus activating diminishing returns. He would get like 2k gold instead of the 9k he showed in the video.
The batteries have to store enough power to stay up throughout the night. I'm not sure how to calculate it, but when the sun is out you will be able to see how many hours remaining for the batteries to drain, at the same time you can check the solar panels and it will tell you how many dark hours remaining before sunrise. Make sure the batteries last longer than dark hours
It’s ok I suppose. But it’s not much. Gravitino ball/storm crystal hunt get me 25 million a round which takes me around 8 minutes of grinding. I can easily make 100 million per hour. But for that you need a planet with both of them.
That's all good, I think this was intended as a basic starter farm for a new save, where resources are limited until later. I've seen simple farms and really, really complicated ones. The more complex ones tend to be more useful, but we have to start somewhere :)
@@IronVicero sure, wasn't a attack or meant in any negative way, just my opinion. I understand that this is the best way for beginners to get units fast. :)
Gold mining does not get nerfed because it doesn't exploit a glitch, it is an exceptable way to make money, however they may in the future prevent your ability to sell, crash the market, then buy back.
@@seanr9270 I don't know a current meta, but that's how I develop my new saves(on max difficulty): 1. Claim and sell an abandoned ship for first few millions. It's not much but enough to buy all the basic resources you need and you can do it like in first 10 minutes of the game(first 30 if you didn't turn off the tutorial questline). All you have to do is pick up few pieces of navigational data on a station and exchange them onto distress charts. 2. Claim and sell few abandoned sentinel ships on a dissonant planet to get to first 50-100 millions. That's enough for everything except buying inventory slots for ships and multitools. And can be done in the first 1-2 hours of the game depending on your luck in finding 'echo locators' (rare loot from specific resource nodes on dissonant planets). 3. Build a plant farm and gas extraction mines for unlimited money(craft trade goods). That takes several hours to set up which is quite a lot, but you get like a billion units daily compared to just several million if you build a gold mine.
⚡⚡⚡To all who want to build large and small farms ⚠warning ⚠: most likely you will encounter crashes in the private area with such buggy buildings. I judge from personal experience and do not advise to use, because because of the load the game in the private area with such a buggy building instantly the game will crash and you can say goodbye to saving. Tested with the supply depot (50 units at one point, 24 units, etc.), mineral extractor too.🚫
@@kieranmcmahon1745 it still sells ..and it it is basicly free money and can be chromatic metal for making fuel...but no it is not as profitable as it used to be
I was wondering the same thing until I built my first farm this weekend. Connecting the different depots together will massively diminish the output of the mineral farm. This is what they mean by ”diminishing returns”. Each cluster of extractors & depots need to be separated so they can’t influence each other in this negative way.
You can not, at least not permanently... If you connect all of them together, you will activate the diminishing returns. Drewcifer did make a video on how you can have a central place were all the supply pipes are and then placing one Supply depot on top of it when you want to collect it. Afterwards you remove the supply depot again to deactivate the Diminishing returns.
While it isnt the best way too make money in no mans sky. i used my freighter capitol ship and i have 3 storage expansions (cargo holds that can hold 50 squares more of stuff) i filled all 3 expansions and then took the ship too a galaxy in my game that i know struggles with gold and i sold the gold too a passing ship that landed on the station (i sold too the trading terminal but i produced so much gold in 1 day i inflated that systems economy so they did not need gold .... Oppsie) and yea. now i got an entire fleet and was able too buy an S tier freighter. now if i grind out gold for a day i can make upto 10x the profit easy in 1 day. (i have 3 planets in a 5 planet system that each have a large supply of gold hence why i can make so much from gold i havw around 3 farms on each of the 3 planets so that 3x3 2000 gold an extractor. so 18k gold an hour "ish")
just bizarre that the developers don't make mining more lucrative. I can make 60 million units by finding a sentinel ship - about 5 mins work - why bother with mining or refining?
My question is WHY. I mean the start of the game was a little slow, but if you pay attention and get unlock you tools, I've had infinitely more fun making millions, maybe not per hour, just exploring and doing cool shit. I found a planet with gold silver and copper and built a little mine for each, but my focus was depots so I only have to collect every 8 hourse if I want to. 10k gold every 8 hours is fine for me. I always have it on hand, and if I need a few mil I can sell surplus. But I am free to explore, fight, build nice looking things.... I know unlocking ship expansions is expensive as hell, but why isn't experiencing the game organically better? Nothing kills the joy of finding metal fingers on a planet more, than knowing you glitched out a gold mine that will provide more money that you could ever need. I mean do what pleases you, it just seems like going this extreeme spoils the experience.
I could have sworn that I saw you had done one of these, but silver... Oh well, not important... So, I found a site this week with SIX silver deposits well within range of each other and I stopped exploring the area, so there might be more. I'm debating going nuts just for the meme 😂
Well I did several of these for Activated Indium.. But yeah.. now that is nerfed.. lol. Silver is just peanuts in price... But if you have the patience.. you can refine Gold and Silver into Platinum for a good price.
@@Beeblebum yeah I know 😜 it was the quantity of similar deposits in such a small area that got me at that location. Diminishing returns be damned 😂 even if it is just silver, the rate of extraction that I could pull off there would almost make it worthwhile.
diminishing returns will activate on 3 or more extractors. By connecting the storage depots, you are indirectly connecting the extractors and thus activating diminishing returns. He would get like 2k gold instead of the 9k he showed in the video.
23:30 never sell it to space stations or trading posts! You will crash the economy like that. Well this could be your intention to make more money but if you dont want to travel alot just sell it to pilots. This wont crash the market
I just been stealing gold from peoples base’s honestly I don’t even know why until now so sorry if I stole your gold also of the best planet is a planet called Morderdor IX in the Pendragon system
You actually are not stealing - It seems everyone has their own instance when they harvest. -- It could however be that recently, if you have Multiplayer enabled and another player is nearby, only one of you will be able to collect the resources.
Yeah, I tried to split the information up in such a way, so people would be able to use it to both build without glitching and with glitching. I guess I will have to just make the guides separately next time. 😅
Guys can you give me a planet's address who has gold I CAN'T FIND ONE EDIT : CAN I KNOW THE TYPE OF THIS PLANET BEACAUSE ITS so beautiful ❤❤ Thnks guys
@@matthewharris-levesque5809 what happens if hello games update the building mechanics and removes some of this plus most mods are updated pretty quick and make some things easier to do like scale parts that can't or some add more building parts that you can't usually build with
diminishing returns will activate on 3 or more extractors. By connecting the storage depots, you are indirectly connecting the extractors and thus activating diminishing returns. He would get like 2k gold instead of the 9k he showed in the video.