Source code of all modules shown in the video: github.com/kta... 00:00 - Preview 00:10 - Introduction 01:21 - This is what it looks like 02:21 - How to set up a game 03:37 - Modules 05:43 - Housing
If someone mass produced these to be sold, maybe through a crowdfunding, I’d get one no doubts. Would be amazing to use it both solo and especially with a bunch of friends. My favorite module is Simon Says and I’d love to solve it “in real life”. Great project! P.S. I like how the timer shows “noob” when the bomb explodes 2:17
Love the specification of "harmless" here. Like there's a chance that someone will build or has built a replica of a Keep Talking and Nobody Explodes bomb that ACTUALLY explodes if you fail to defuse it.
Someone made a VR headset that ACTUALLY kills you, SAO style (but shape charges instead of microwaves, and it's otherwise a conventional VR headset), sooo...
i know it would be very difficult, but it would be awesome if this was made public. i'd try reaching out to the game creators about doing somethibg like this. it could potentially attract a lot of people who might be interested in trying it for themselves (including me)
It would be really awesome if you added an e-ink display for the serial number, so it looks like it's just printed on but it can be randomized with each game.
yeah eink is probably the easiest way. maybe also for the password module. seems they had to do a lot more wiring to get all those single digit displays wired up. the esp32 can output to an eink display no problem,
I’ve wanted to make this for so long, I think it would be so so fun Had multiple ideas on how to make it modular myself and it would be really cool to make some modded modules irl too!!
I'm alr imagining that, if you worked with the KTANE Devs to make this a commercial product, you could use a deck of cards to determine what modules go in and a few smaller decks and/or sets of dice for different setups of certain modules (I.E. how many wires and what colors) You could even make expansion packs for the more advanced modules. The biggest thing would be a ruleset and divider so that the handler can't see the bomb (if the players choose to play like that)
This channel has so much potential! You guys should further develop this concept to be double-sided. Since you have open-sourced the code, would be nice to get a tutorial or at least the 3D models to make one at home. Anyways keep up the great work, hope to see more from this channel!
We don't have any plans at the moment. While planning these modules, we noticed that not every module in the game could be built in real life (for example, wire sequences). Some others are possible in theory, for example the complicated wires. We tried to keep the initial game setup dead-simple, but some modules would require a more complex setup. This is often the case when the game uses stuff like hand-written marks, like in complicated wires or the maze module. It would be necessary to add some way of telling the module which markings were made. Some others would require a lot of resources/money to do properly, like the keypad or "Who’s on First". Also, some would be pretty simple, but we did not manage to get our hands on hardware that would look like that used in the game. This was the case for the button module. Regarding two sides: We initially planned to do so. In fact, you actually can put both boxes we made back-to-back and bind them togehter using screws. Then, only the data bus has to be connected. We decided against doing this because it would just be too thick. The depth of the box is largly restricted by the height of some components. For example, the arcade buttons do really take a lot of space.
Damn this is so cool. Im a huge fan of this game and i would play it all the time if i could, but none of my close friends are really into the game like i am. Thanks for reminding me why this game is so awesome, and great job on making it come to life :)
this is awesome. i've wondered how difficult making this would be. Though i think i'd go for having little rack handles. like on a computer rack. 1u sized would be small enough to fit on each module and give a more practical way of inserting and removing them.
This is really awesome! I love that! Great job! 🫡 In fact I really loved this game and wanted to replicate it myself, too. I'm writing it in Python. I started to write about 20 days ago, and I managed to make 7 of the modules work as they meant to so far. Beside from the original game, my one is 2D, which is less fancier. All the 6 sides of the bomb consists of pictured labels and frames. You can see the sides of the bomb, as well as batteries, ports, and indicators on the bomb by buttons that turns the bomb.
I dont think so as the internal bat would throw off the external count. Plus what do you even count it as since in the video it looked like a wraped battery when the others were AA.
I have an idea on how this could be turned into a physical version if the game that won’t kill people, have it send an electric shock to a cuff the player is wearing when the bomb “explodes”
hmm quite impressive wok, however, there are dummy batteries on the outside. and the actual game has had few variant of those, would it not be possible to have actual batteries and maybe a cut out into the wooden frame for logic / initiation for the modules (raspberry pi or something that wont take much to start up) in place of battery taking whole segment? or use some other disguise within the frame i am no engineer just wierdo. Having battery module being swap in and out aswell could infact give more opportunity for variation, as well as saving entire slot for more variant and difficulity. Oh right i assume its in wood because its easier to work with rather than aluminium?
if this was real bluetooh connected or so modules would be fun were you go to a site and it makes a random load out and coninue from there and maby the base kit has 6 and you can buy additional modules
I would like to know all the files of the projects like pcb gerber because then i can add a small relay and resistor that ignites a small harmless explosive
Past experience with CANBUS would be my guess. a disadvantage of I2C is that you need to configure the address of each ahead of time, which may get confusing. Another things I don't like about I2C is lack of a default terminal, and relatively tight timing requirements. If it was me, I'd use UART, because of how ubiquitous it is. I'd have the main CPU doing all the game logic, and the modules are just HIDs. I'd have the main CPU running python, and have plaintext JSON packets travelling on the bus