I've been watching Froox's content for a while He's this classical nerdy but cool dude I cannot possibly imagine he would ask to remove tha part when it's genuine and true😄
@@JimBimBum Because it is. That was what the idea was gonna be behind Neos, and the devs intended to use a dedicated cryptocurrency as a way for people to make a living off of doing stuff in the game, akin to Second Life's lindens. However, they kinda started distancing themselves from that when crypto currencies started crashing left and right... and then the co founder had his whole nft/crypto obsession fiasco. I've no idea if the devs of Resonite are gonna continue on with their initial plans of creating a dedicated 1:1 currency for the game, but considering the legal trouble they had to go through with Neos? Probably not, which is unfortunate since it would have been great to see people make stuff in Resonite and be able to earn some cash directly from the game for that hard work and passion instead of having to rely on third party services to do so. I think they could still manage to do the crypto currency thing similarly to Second Life's currency, but I understand completely if they no longer want to do that.
@@the_furry_inside_your_walls639 if they wanted to let creators sell their creations for cash, they'd just let them use actual currencies right? I don't see how Crypto would make that easier, especially given the examples I've seen in other games
I love vrchat but it feels stale when compared to resonites capabilities, most things in vrchat you can do are limited and you can do in most worlds, and most of the time it's just something you can pick up and click and not be very realistic, if you're looking to be more immersed or do more things with your hands, I love the option of having your own stuff you can bring out and show people, like an inventory, as well as making avatars that can do what you actually want them to do, and progress orbs instead of having to copy and paste a code every time, which is sometimes difficult in vr, resonite is more of a realistic vrchat experience, I feel like, instead of just chilling and having someone particle bomb affect you if you happen to turn on their avatar lol, If Resonite gets really good to the point you can actually create things in your own home type of worlds, like some stuff vrchat doesn't have, I can see it being a good, maybe not a replacement, but second option for those who want to really feel immersed without limitations, and like the place you're in feels more homey and you, unlike vrchat where it's what someone else created unless you make one of your own, but even if you find a sleep world or home world you like on vrchat, you can't necessarily change around the moveable stuff forever, it gets reset as soon as you leave the game and come back :( ..Which I really wish they'd change this and just add a reset world objects button instead or something) so I'd say for some, resonite can be the perfect place for really feeling a homey vibe and have a comfortable hangout environment that you and friends can create together inside virtual reality! Thats something special. ^w^ I really hope they continue working on this game for everyone.
@@woofnuggiez You can set a homeworld! Can even slap one together over time. My original homeworld was the default circle platform in space and over time it filled up with knicknacks and doohickies I found. You can even save a copy of the new default homeworld and make whatever changes you like to it. Just remember to save!
@@woofnuggiez for real resnite you can literly make what ever you want last night a friend and i not a brain cell between us figured out a way to combine a bow and a knockback stick to fire knockback sticks it was really fun
Resonite is beautiful but can feel kinda overwhelming for people who don’t know much tech or aren’t interested in MAKING things. This video does a REALLY good job of showing how even if you’re not actively creating things there’s still a ton of fun things to do for the more casual audience!
i love to see frooxius' vision of (formerly) neos finally taking off. the only limit to resonite's potential is, that most folks are stuck to VRc, and the main draw of a platform is the user base.
That could be a slow process, but I can see when more content is made for Resonite, people may give it a try and bring their friends over, thus bringing more people over from their friend groups and so on. But yea, that is a common thing I noticed too.
@@AmasterAmaster It's a catch 22. The more people come to Resonite the more content will be made, but more content needs to be made to draw more people into the platform. Best thing I can say is be the change you want to see. Jump on over, try learning to create and make the stuff you would like to see. People are all willing to help.
@@Random-xw3qc You only need a computer that can support steam to play Resonite... If you want to play in VR you can use any VR headset that can use SteamVR (which includes quest headsets and any VR headset you can connect to your PC AFAIK.) you do not need an index specifically nor base stations if your headset doesn't use them.
It definitely has great potential. I love it and I hope it actually grows more in popularity. You ca create stuff + having an inventory system to share and use created stuff like guns, toys, furniture, etc. Making stuff while you're in Resonite is insane. You even can make your own world on it too!
Your previous video on resonite actually got me into the game and its probably become one of my favourite games of all time. So thank you for that video and this video covering the game (again) as hopefully it'll put more people into the same situation as me.
Hi, I used to stream using the twitch commands and can say that they have been my most interactive and engaging streams to date. (Last I heard the nodes are almost all broke atm but I fully plan on doing more with Resonite in the future if/when those nodes are fixed. Fingers crossed.) The possibilities are endless, and I also share the opinion that content creators are sleeping on this as a great tool to make higher quality content. Glad to see people being sponsored to talk about this stuff, good stuff!
Hey thanks for making a video on Resonite! My crew at Contacts Plus host a podcast every Saturday within Resonite with a live audience! If you find yourself within Resonite again and want to be a part of the show stop by and say hi!
I haven't really kept up with the development of Resonite but I think it's cool that it gives content creators a new online space to explore. Or just anybody online who's curious.
Collaborative content creation was one of the things I was most scared we were going to lose as Second Life got older and older with no one really doing the same thing. It's one of those things that you don't realise just how rare, but important, it is until you experience it. Genuinely so happy to see Resonite has picked up the mantle and carried it forwards. NeosVR was a contender, but we all know how much a mess that was.
As someone who migrated over from Second Life myself, I fully agree! It's the same creative spirit, but it gets much less in your way with limitations. Also land is free! :D
Awesome video! Also super happy you're enjoying Cloudscape Harvest, a lot of work went into that. I think the most important part I'd like to add is that Resonite is really for everyone. It provides all tools you need to build something, but comes with no obligations to actually use them. You can also very well just play games, watch videos with friends and hang out. This part of the community does exist as well. That said, chances are you might get curious and try creating a thing or two even if you didn't plan to during your time there, the platform and community has a really beautiful effect of inspiring creativity in everyone!
Great video this really demonstrates resonate well we really appreciate this 1:31 in the latest Dav log there's a setting planned so you can enable or disable trackers the video is called "Working on Vive Tracker Settings" there's a group called tracker settings with a toggle for using trackers
I've been playing Resonite more and more over the months and I agree so much with starting small. I had big ideas to bring a majority of what I had on my VRChat model into the platform, but was a very difficult to do with little understanding. I took my time, set up a normal model and now have slowly been learning how to do things like toggles and menu customization. It takes patience, but you get to learn from an amazing community that are extremely talented. And don't be afraid to ask people for help too! I have a group of people working with me on bringing in a VRChat world prefab to be within Resonite also! It's been a lot of work, but the collaboration helps SO MUCH!
while we have VRChat as the closest thing we got to The Oasis from Ready Player One (the official Oasis beta doesn't count as it's been abandoned shortly after the first movie), I can see Resonite being The Oasis as it's VRChat and Garry's Mod/GMod combined which is basically what The Oasis is, spawning objects, saving things, custom avatars and worlds, being able to create stuff for commissions within the game, etc, but it will take some practice of course, so if Resonite can gain popularity like VRChat, then we might get a lot of stuff ported, VRChat has sadly slowed down on custom content made by fans of things, while some fandoms still thrive there, I hardly get a lot of content in most things I'm into, heck some don't ever get content, I'd love to learn to create for these 2 games some day, heck I may port my game to those 2 one day after I make it so who knows
I think I might buy a headset to build something like anime weapons or tools... I love creating... (And your fantastic video, of course!...👍) Thanks for the recommendation, i think I might like it...
Thank you so much for showcasing Resonite! Theres a LOT of potential for the platform and just talking about it and showing others whats possible, helps so much! 💙
It's similar but on the path to improvement. They still need to re-do a few things. The new UI framework just was added, and you can see the settings have been completely redone.
I am actually surprised my old world jumper item was featured for half a second (and that was one of my first and small projects on there), but that made me happy XD very good video. Looking forward to maybe seeing you on Resonite more often as well :3
You can do anything you can imagine, together with friends. Pretty objectively the best VR social/creative platform available. Great game, great team behind it, and great showcase video.
That was pretty cool! Definitely glad to see this platform continue to grow and develop. It's such a neat project. I'm still mildly intimidated by thought of coding things in here (as a non-developer), but it's neat that it exists.
I'd be up for joining that trip if timing works out! I've only had a brief time in, but it was rather neat - especially the ability to bring stuff (games, fidget toys, etc) wherever, rather than needing specific worlds. (I had set Resonite aside until I fixed the broken trigger button in my Vive Wand, then simply hadn't gotten back to it for lack of time.)
As soon as I heard of Resonite, I immediately went to support them in patreon. While I didn't get on enough. This video got to motivate me to try again on creating and interacting with people :) I'm way too shy xD
I really wish Resonite (well it wasn't Resonite but I people know what I mean) picked up during the VRC EAC rollout. I know my group checked it out and I met some cool people. I'm sorry I haven't been back on to hang i've been spending less time on VRC as well and just overall doing other things. Resonite reminds me of a more modern Secondlife and I really miss that kind of world. It's just so hard to make the switch when most people I hang with are on VRC and have no desire to switch over. I am gonna have to get on and check it all out again at some point.
I'm a past Second Life player myself, and migrated over to Resonite after the communities I was active in slowly dried out. Resonite definitely has much of the same magic that made me originally invested in Second Life, so chances are if you're a SL veteran you'll probably enjoy it (also land is free*!) My suggestion would be to organize a little Resonite tour with some of your friends if you can. It's similar to the concept of world hopping, just that you're having a field trip to an entirely different platform. It's also never one or the other, both VRC and Resonite have their own unique experiences to offer, and have pretty different goals, so there's no need to decide on one.
@@JackTheFoxOtter There's a small chance I could get some to pop over for a night but I feel most are gonna be all "we already did that" lol. It's all good, i've been wanting to check out Resonite again for a bit I just haven't gotten around to it. I'm not exactly a busy person but I have a "too many things I wanna do not enough time" problem lol. It would be nice to make myself a little place to chill at and on those nights I know i'm gonna just sit around watching youtube anyway I could at least do it somewhere cool. That was definitely one thing I enjoyed about SL. Made myself some simple earrings one time and was pretty happy with it, and months later had this idea to make a pair of headphones for myself. They weren't the fanciest or anything of course, but it was cool to have something I put together.
A buddy of mine does a weekly set in Resonite for our small group, the scene is still developing but the potential is huge. The biggest problem is player count in instances - typically, Resonite worlds will functionally cap around 20 players before it starts getting unstable. Still, if you're okay with the smaller numbers or spreading across a few instances, I've had a lot of fun watching my friends do some DJ'ing in it :)
@@Nerdosaur nice to know. thats what I do in VRChat dance and attend events. But used to 80 ppl sometimes, got good GPU but will resonite get more players in instantces, since 20 ppl can't "compete" with VRChat scene.. P.S Im not looking for a new home, just more homes or a "cabin"
I think whoever came with the idea to host jams inside of Resonite should get a raise! It is a brilliant way to showcase what can be done while also building a comunity and ending with a bunch of cool new world and projects. the more i see about Resonite the more i want to jump in a check it out
Being a PC only platform with a very limited audience and a uncertain future, I think it will be very difficult for Resonite. As a developer, spending so much time into a platform, this uncertainty makes it a really difficult to decision to start there as it can all be gone instantly. In other platforms that is using a Unity-uplaoder, I still have all my assets even if a platform shuts down, so months of work into a world is not gone. Any good platform needs some ind of hybrid sytem between unity and an ingame building system. I dont think there is one right now and until this doesnt happen I rather stick to the classic Unity upload system (That also allows for a lot more optimisations, especially for the weaker quest devices.)
Major optimizations for Resonite is the next major development priority. There's some big things planned that when implemented will likely improve performance a lot, but we'll have to see by how much to judge if standalone (Quest) support becomes feasible afterwards. I'm optimistic that we'll get there. Some of those are restructuring the engine to a process-based architecture, which will enable switching to newer .Net runtime for most of it, as well as the new rendering engine that will completely replace Unity once it's mature enough. In regards to being locked into a platform, I understand your concerns. Resonite already allows you to export objects and worlds as various 3D model formats, for example FBX, GLTF or BLEND files, but those come without any mapping of logic. ProtoFlux currently doesn't exist outside of Resonite, so custom code is hard to transfer. You can now also export complex objects / avatars as a ResonitePackage format, which contains all assets within, and even though currently Resonite is the only application being able to read it, but in time (or in the event of a catastrophic issue), someone of the community will surely make a tool to extract the assets from them directly (they are just ZIP files with the assets and JSON files inside). There's a couple of large features in the future that will help with that though. Notably there is the planned option to create logic / scripts using WASM, which if you end up going that route would make your code much more portable and give you the option to migrate it to another engine if you have to. There's also a planned Unity SDK which would allow importing / exporting from / to Unity directly, and since it would be an entire SDK, also allow mapping custom logic and functionality between the two to an extend. I suggest upvoting the issues if you think they would benefit you on Resonite's Discord, to let the developers know those are things you value. That said though, depending on your workflow, you might not be super locked in to begin with. Personally I've always made individual assets and materials outside of Resonite using the likes of Blender, Substance Painter and Co, so having access to those files already makes them platform independant. Even if I make something like a procedural texture in-game I can easily export it as a png. And I'm also not too concerned that Resonite is going to disappear overnight. The developers are very transparent about their business, long-term goals and challenges, for example they've publicly announced their first financial report of Q1 2024 in a the monthly recap livestream on March (it's also in text form on Resonite's wiki now!), and they do work closely with the community to figure out what to focus on next based on majority request.
I've played second life for... most of my life now, but recently have been really into VRChat and making stuff for it. But it's been kinda killing me that live editing worlds isn't a thing, and i honestly prefer the single, consistent regions in SL to VRChat's instances most of the time. I haven't tried Resonite out yet after hearing about it a few months ago, but I'm very, very interested to see where it goes as I suspect Second Life won't ever get a proper VR version. Meta's plan to open up the App store makes this even more exciting, assuming the dev cares to maintain an android version one day.
The long-term plan is to get Resonite running on as much hardware as possible, including mobile (android). But this is likely still quite a while out, there are a bunch of improvements and performance optimizations to the engine and renderer left before that becomes feasible is my guess. Resonite doesn't have Second-Life sized worlds (yet), but there are some things planned that might enable a sort of connected overworld like that some day. The real-time editing functionality is insanely powerful and fleshed out already though!
Still Too complex for entry level, i love it but its way to hard for people that are not tech oriented, in VR the resolution and FX like ambien oclusion are imposible to adjust, you need a MOD for that, i dont know what happen from neos to Resonite, but the dynamic resolution used makes my eyes hurt very much to the point of crying, sadly i had to stop playing because of all of this, i do want to be better than vrchat, but they just dont get it that its too exclusive, it should have a "Noob mode" and a the normal "advanced" mode
Within the recent full rework to the settings menu, its been organized into categories so their not all shoved in one place and now easy to find and implement new ones, ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-srpmkuV0s_g.html (froox devlog released recently showcasing even more graphical adjustments) More updates adding more settings are in the works.
@@WampertGraphics settings, including ability to adjust AO, were added like, last week. The game is in very active development and the settings system was just reworked, event more settings will be added in the coming days!
Resonite as a concept has a lot of potential, but there's really no excuse for how bad the UI is. It's the unholy trinity of unintuitive, inconsistent, and undocumented. I think most VRC veterans who hop into Resonite without a large existing friend group there to support them are going to do what I did and spend a few hours struggling to upload their avatar with help from RU-vid videos before giving up and never launching it again.
Many parts of the UI are unfinished and due for a rework. The settings for example were just completely overhauled, and a new UI framework has been made that will help update all of the old UI to a newer, easier to use and more functional style. But yeah, uploading an avatar from scratch can be relatively involved if you want to get further than basic setup, and add features like toggles or gestures. That said, it's not more involved than other platforms. Personally I'd say setting up an avatar from scratch in Resonite is faster and more streamlined than doing it in Unity. But many users coming from other platforms aren't used to setting it up from scratch, they just have an already set up Unitypackage to use. There are plans to make this easier in the future, with an in-game distribution of already set up avatars, and potentially importers for already set up external avatar formats. As it stands right now, my suggestion is to either use a freely available avatar that's already set up (there are some avatar worlds, for example the "HardLight Avtar Library"), or if you have a specific avatar that you want to set up, ask on the Discord if someone can help you in-game (or just join public session and ask around, you'll quickly bump into mentors that are volunteers to help you out with stuff like this!). A lot of the shortcomings of Resonite's unfinished state can be mitigated by the fact that you can get help from others in real time right in-game!
Awesome video! you can do really a lot on Resonite and it has been a big change for me in life :3, Building, making new friends, learning new things, making video's, making events... you can do so much and it only keeps on growing!
Good to see more coverage on Resonite, glad some of the issues I didn’t really mention are already being addressed (mainly the UI, lol) and can’t wait to see what else they’re cooking up by the time I come back to see what else I missed!
Awesome video! I've been having a blast since I joined Reso 3 months ago. And the best part is how easy it is to make friends because of the collaborative nature of Resonite. It's so much easier than in VRChat, where you mostly chat, while in Resonite you also play together and share knowledge (much like in Garry's Mod). Oh, and there are two features that I feel should get more attention: importing and meta memes. You can drag and drop different files directly into Resonite: streams, videos, images, photos, audio, 3D models, to show things off in VR (or in desktop mode). And you can program 3D effects into meme videos, creating meta memes. Anything you can imagine.
Resonite seems interesting, but not as a hang out place. It seems to only be something for creators, content creators, and to just show off stuff. Maybe Resonite will be a good chill hang out place in 3-4 years, but right now I see no reason to move from VRChat. Especially since a vast majority of my time is spent in Furry Karaoke in VRChat just hanging out, drinking, and having a good time with friends while singing. Like each and every Resonite video is "come here to hang out!" but it's really just "come here to make a world and develop stuff!", but I don't wanna develop stuff lol.
It can be good for chill hang outs, but most sessions turn into sandboxes pretty quickly with people spawning random items and gadgets and editing things. Some sessions specifically limit the permissions and block the developer tools to stop people from doing that.
There are definitely social events and meetups already on Resonite! I know because I host one of them. Building is absolutely not mandatory to have fun on there. (Although if the world permits it, people will eventually start to tinker with stuff. It's kind of the "impulsive creativity" effect Tahvo is talking about. Have a random cool idea of a funny thing? Just whip it together immediately, no need to take of the headset and load up an external editor). For our monthly rave event we do lock the permissions down, and a bunch of other events and meetups do the same.
I don't wanna be that guy, buuut. First 30 seconds and I haven't seem a single avatar that's not a variant of the anthropomorphic animal style that's already everywhere.
Can’t deny - there’s lot of furries in this game. Although I’ve seen some communities of humans and weebs too. You can import whatever avatar you want.
I like what Resonite is going for. It seems like the most capable metaverse platform and not controlled by some mega corp. Second Life was great for its time when I was building there because in world building and collaboration was a novel experience but primitive (pun intended) and spendy. VRC nails the social activity part, but content creation is offline and a bit of a chore to iterate and experiment. Visual flow programming has always been an interest and VR seems to be the medium it was made for.
I would love to play it more but my game runs so bad and there is no graphics settings options :( idk if there is something that can make it run better
There are many things planned in the future that will address performance issues, but yeah as @Stellanora pointed out, graphics options were added last week, and there will be some more options being added over the course of the next couple of days or so, so there will be a bunch you can configure to hopefully help! Also importantly if you're having performance issues, Resonite allows you to have multiple worlds open at the same time, make sure to close them when you are done with them, otherwise they'll continue to eat resources in the background.
I believe that Resonite has a lot of potential to be amazing. Sadly though, in my eyes, it seems to be lacking in a lot of areas like emersion! Just remember never to bite off more than you can chew, and dont ever go to ambitious.
I might not be so ambitious as to create much more than my most basic avatar in Resonite, but it is a fun and unique platform that I love to hop on, explore, and sometimes meet people when I'm in the mood to actually join something that has more than just me and maybe one friend in it. Compared to a more static platform like VRChat, well, there really is no comparison; Resonite, and NEOS before it, covers the social aspect very well, and then expands on it with an entire collaborative development environment for the mad lads who actually use it for more than just their avatar.
This video made me so excited!!! I’m sold I need to go check resonite out. This seems much more like the “metaverse” we always dream of than the more static experiences in VRChat (which are still wonderful in their own way.) Oh the ending was a little abruptly haha
Very interested in this platform. I don't have VR-capable hardware, but I loved the spirit of collaboration in Garry's Mod/etc., and so Resonite has become a bit of an obsession of mine. ...sooner or later I'll get up the courage to see how it is 'flat'...
game could definitely be an upgraded vrchat but I imported my model and couldn't find a way to make the shaders work + the controls were a bit weird (using a pico 4) like grabbing the sun and no way to let go, same for some tools... didn't manage to find a way to add facial expression either. So yeah, it's not like I wanted to leave, game is still installed, but just didn't have an incentive to go back
I'm actually very interested in this. I don't know if it will become my main social platform, but I absolutely intend on using this to create stuff myself. I feel like it could be a very useful endeavor to grow my game development skills.
Some of the biggest hurdles for any new social VR platform will likely be overcomming the network effect advantage that VRchat has along with all of the sunk costs that people have in VRchat.
Now the key is to find a way to do what Star Citizen is doing with its servers and make it possible to have servers control sections of a universe. That way players can build anywhere in the universe, and since it is modular the universe can be expanded by adding more servers. The universe could also transfer anything between servers, allowing players to seamlessly transition through the servers in the universe with whatever they may have or create. Then you could also have personal sectors people can get that protect their sector from being influenced by another or for when people want to make protected creations like games or other specialized creations. Or something idk. I am just naming off things I think would be cool for a true final modular expandable VR system that would allow any kind of creation possibility as long as enough servers can be established. Also a modular server design would allow for maintenance on certain servers without dropping the entire universe for maintenance. Would allow people to keep doing their thing if their section is not needing maintenance.
my only gripe is the performance being super bad like 5fps on a gt1030 which usually only ever has issues with huge textures(2gbvram), unoptimized shadows and postprocessing(1200MHz gpu clockspeed). vrchat is awful because no one knows how to optimize but just starting the game is really bad performance with no one in resonite world. i tried banter and i like their more physics based movement but only issues with that is sliding feet.
Two days ago a new setting was introduced that lets you set a maximum texture resolution for textures to load. If VRAM is your bottleneck, that should help you out a lot. Also in Resonite you can have multiple worlds open at the same time, make sure to close them if you're not using them. (The cloud home in particular can be relatively heavy with little VRAM.)