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Building Self-Guided Missiles In SPACE ENGINEERS - Step-By-Step Tutorial (Check Pinned Comment!) 

Beeblebum
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Join Beeblebum and learn how to build your very own self-guided missile! This step-by-step tutorial will walk you through the entire process of creating your own deadly missile - from start to finish. Watch now and launch your own self-guided missiles today with Space Engineers!
Improved Missile Design in Workshop: steamcommunity.com/sharedfile...
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20 окт 2023

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Комментарии : 76   
@Beeblebum
@Beeblebum 8 месяцев назад
Hey Everyone! I have noticed I forgot set up the Sensor to detonate the Warheads! OOOOPS! 😅 Be sure to open 'Setup Actions' in the Sensor then place the Warhead Group in the 1st slot and select Detonate! Then Test out your Missile again, and adjust the sensor extent. Improved Missile Design in Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3063256251
@survivalready7280
@survivalready7280 4 месяца назад
A very detailed guide to understanding the mechanics of event controllers and AI blocks. In practice, such a number of blocks is not required for a rocket. For example, in interception mode there is no need for a brake thruster, which greatly simplifies the missile design.
@Beeblebum
@Beeblebum 4 месяца назад
Probably.. but the blocks keep whining about not having the breaking thrust.. haha I hate red alarms and warning. 😂
@tomhuitema2068
@tomhuitema2068 Месяц назад
I made one of these years ago with a camera on the front that you steer yourself. I was very proud of myself.
@wolfe8035
@wolfe8035 2 месяца назад
Y'know I played a bit of vanilla SE, even delved into some servers... And what I've figured? It's like RUST, or ARK Survival Evolved... at some point all your work will mean legit nothing because someone at some point will come by and ruin it all for you. I had a massive base with a web of like 212 gatling guns. More than 3/4s were built, and 3/4s of the built ones had ammo. That base stopped 4 players, both with massive ships which were PvP oriented. After the aftermath, it looked like a warzone with craters all over the place. I used half blocks to purely measure, but the opponents thought if they disconnect the turrets from the main base by destroying the half blocks, they failed to realize each turret had a battery underneath them, guaranteeing they'll have power. Missiles are expensive and only reasonably obtainable when you spend time in space. So you know what I figured? The deadliest and most cost effective means of weapons is using clang... custom missiles, drones, etc. not meant to explode, but ram the enemies with their sheer mass. In hind sight, it's pretty cheap to build drones or defenses with minimal components if all they are meant to do is ram the enemy ships. I found an underground base, depending how deep you go, repels enemies to use their ships to attack you, forcing them to make something small or to use their own engineer. In space? Only thing I figure is if your base is constantly on the move, even if you're not online to watch it. Yeah you may come back to it damaged as it ran into an asteroid, but the contracts that make you hunt other players becomes kinda tough because your "last known location" is always moving. If eventually you get sustainable enough for a warp drive, you have a timer block automatically use it every so often while you're offline, further deterring enemies from trying to follow you.
@Beeblebum
@Beeblebum 2 месяца назад
Yeah, I never joined server (so far) but I understand the frustration of things being destroyed. I feel like if you go onto a PVP server, you also have to go into it and build with that mindset. I honestly don't think it is hard to get the resources in this game, especially once you reach a certain stage in the progress - So missiles are pretty easy to fabricate. And I just like the Boom.. lol
@josuesleyer
@josuesleyer 5 месяцев назад
I'm very grateful!
@jdman6794
@jdman6794 Месяц назад
This works for a launcher facing forward, going to work out how to get it to safely drop, mass block would need to be centered though
@Beeblebum
@Beeblebum 27 дней назад
I assume you mean with a gravity generator and a Massblock?
@swiftbow2110
@swiftbow2110 2 месяца назад
Simply wonderful guide. Thanks bro.
@abacus3550
@abacus3550 5 месяцев назад
Love the missile design. I'm already coming up with a ER version that carries several of the missiles on a booster that also is also a kinetic impactor. It will carry several of these missiles and may replace the warheads in some with decoys and have those missiles set to orbit and/or hit/run menuvers to confuse enemy turrets with 1 warhead for self-destruct when out of fuel.
@Beeblebum
@Beeblebum 4 месяца назад
Cool - I just gave this advice to someone in the comments section to improve the efficiency of the missiles! haha. I did do some improvements to this design on the workshop, where I only use one Fuel tank, giving more space for warheads and extra armor. If you want to test or dismantle it to see how it looks: steamcommunity.com/sharedfiles/filedetails/?id=3063256251 😊
@rameymj
@rameymj 8 месяцев назад
Nice build
@MANU-dw9dh
@MANU-dw9dh 4 месяца назад
While testing, the thrusters turn off after launch, I still haven't discovered why this is the case. Another additional discovery is that they are very vulnerable to the defensive fire of Gatlins. It's not that this is wrong, but on the contrary, it motivated me to investigate and find a way to improve the missile. It will take me days for sure but that is the attractive thing about this game, thanks for the video.
@Beeblebum
@Beeblebum 4 месяца назад
Hey, I already replied on your other message.. hehe 👍
@badwolf2342
@badwolf2342 Месяц назад
The ai turns off the block when it tries to take control if you have it set on an override.
@obadiahgunderson4990
@obadiahgunderson4990 8 месяцев назад
Yay space engineers
@flamingpaintbal
@flamingpaintbal 7 месяцев назад
For the launcher rather than having the event controller start a timer block for the connector, couldn't you set the trigger to be "Connector Ready to Lock" instead and save yourself the cost of the timer block. This also fixes the issue where if you do not have enough materials then your missile won't be stuck in a disconnected state if you get more materials later on.
@MTEXX
@MTEXX 4 месяца назад
imma have to try this... i have checked the launcher and missile's EC repeatedly and can only get a launch if i manually connect.
@shufadragon
@shufadragon 2 месяца назад
That solves how to connect on initial print but introduces a different issue. For me it kept re-locking after i tried to release it. In other words: RELEASE missile, IF ready to lock THEN re-lock, now i have a armed missile glued to me.
@Neuralatrophy
@Neuralatrophy 2 месяца назад
Opinions, I haven't really built any missiles though. Trim it down to forward only, no breaking and and steering thrusters. Use gyro steering and you'll get more time out of a single tank. Turn it into a shrapnel grenade and give it a little extra durability by loading up on gyros, leftover gyros from the impact and detonation will bounce around inside their hull causing even more damage...
@Daniel-Strain
@Daniel-Strain Месяц назад
Very cool but why do we need a breaking thruster? sorry if I missed that
@Beeblebum
@Beeblebum Месяц назад
In theory you do not. The AI Block will complain about it though, and it just bothers me. 😄
@frozack8mgs62
@frozack8mgs62 4 месяца назад
You invented a photon torpedoe in the game i didnt realise the game was so detailed
@amoslabarge5498
@amoslabarge5498 4 месяца назад
How about you make a self guided toe missile for ground vehicles
@little_lord_tam
@little_lord_tam 3 месяца назад
TOW isnt self guided tho
@ClimberD-tn3xl
@ClimberD-tn3xl 3 месяца назад
What is the max targeting and flight range? 🤔
@choloxsamurai3647
@choloxsamurai3647 4 месяца назад
How did u make the printer for the missle,the small head on the rotor us mostly what I mean
@Beeblebum
@Beeblebum 4 месяца назад
If you build a large grid rotor and remove the rotor head, you can go in the menu and add a small rotor head to it... that allows you to build small grid blocks onto it. The welders are snapped onto the large grid.
@markschiller7082
@markschiller7082 5 месяцев назад
Is there a way to dumb fire the missile and then have it activate the AI controller once in range of a combatant?
@Beeblebum
@Beeblebum 4 месяца назад
It is possible - You will have to do some reprogramming, where the override thruster keeps going until the AI blocks ping the target. Then they disable the whole override and start targeting.
@academai11
@academai11 Месяц назад
Hey, what are your mods? I see your UI hud is different, is it customizable?
@Beeblebum
@Beeblebum Месяц назад
I am using a mod called "Color Hud (1.200)" - as far as I can see, it is not customisable.
@UllyrWuldan
@UllyrWuldan Месяц назад
What mod are you using to change the prefix like that, please sir?
@Beeblebum
@Beeblebum 27 дней назад
Its named Easy Block Renaming: steamcommunity.com/sharedfiles/filedetails/?id=2077166496&searchtext=easy+block+renaming
@piggdsbest333
@piggdsbest333 15 дней назад
Since when do missiles have thrusters ont he side ? this just look awful...
@jeremycheney142
@jeremycheney142 2 месяца назад
i dont suppose you would cover boarding pods in the same manner ?
@Beeblebum
@Beeblebum 2 месяца назад
Hmm.. I have been playing with an Idea for a Trojan Horse Missile.. lol Never really thought about Boarding Pods...
@jeremycheney142
@jeremycheney142 2 месяца назад
@@Beeblebum thats not a no
@checkoff8281
@checkoff8281 6 месяцев назад
I wouldnt use Event Controllers, they are unreliable. Just use a Timerblock to start the missile, set it up as a group, and just start that timer/group instead of disconnecting the merge block (timer block will do that). The only thing i would use an Event Controller is to check if the missile is complete or/and the tank is filled up. But same here, its unreliable. I tried it with groups and specific names, but it fails often. What i didnt try was to use prefix names like you, maybe that stops ECs to fail? I also found a bug where tanks dont fill up randomly. The solution was to reconnect the connector. I´m using a timerblock on the ship to reconnect the connectors regulary for that reason.
@Mavo1974
@Mavo1974 6 месяцев назад
I use an event controller only for the tank. If tank is at 75% it turns the small connector off and the fire timer on, cuz i have a timer that starts itself to connect the small connector as a safe gruard to be sure the missile has fuel.
@CrAAAstastic
@CrAAAstastic 5 месяцев назад
I find that with my ECs on projections that often I have to adjust the slider manually after it is projected and then it seems to "reset" and work just fine. I ran into this when building a drone carrier setup. All my drone ECs no matter how hard I tried had to be fiddled with right after projection. That could be what you're noticing when they are unreliable. Sorry for old post
@MANU-dw9dh
@MANU-dw9dh 5 месяцев назад
Question, this missile would be for use on small block ships, correct?
@Beeblebum
@Beeblebum 5 месяцев назад
The missile is small grid, yes - but I build them on my Large grid ships, just by using a Large grid rotor and switch to small grid. The missile is pretty big to hang below a small grid ship. hehe
@MANU-dw9dh
@MANU-dw9dh 4 месяца назад
@@Beeblebum Hello friend, sorry how you built the launching platform from small block to large block, I am new to the game, everything was fine with the construction of the missile but I could not make the platform
@Beeblebum
@Beeblebum 4 месяца назад
@@MANU-dw9dh If you build a Large Grid Rotor or Hinge, you should be able to grind away the spindle of the rotor, or the middle hinge part of the hinge. Then in the menu, you should be able to add a small head to them. That allows for small grid connections to a large grid. If that does not make sense - I can try to explain during one of my streams.
@MANU-dw9dh
@MANU-dw9dh 4 месяца назад
Forget what I wrote previously, I "solved" it, while testing, the thrusters turn off after launch, I still haven't discovered why it is due, another additional discovery is that they are very vulnerable to the defensive fire of Gatlins, it's not that this is bad, on the contrary, it motivated me. It will take me days to investigate and find a way to improve the missile, but that is the attractive thing about this game, thanks for the video.
@MANU-dw9dh
@MANU-dw9dh 4 месяца назад
@@Beeblebum Another question, I don't get that "over drive trusther" I don't know what I'm doing wrong.
@Misteryx5
@Misteryx5 3 месяца назад
whats the mod called you use to rename blocks?
@Beeblebum
@Beeblebum 3 месяца назад
The mod is called "Easy Block Renaming" steamcommunity.com/sharedfiles/filedetails/?id=2077166496 👍
@hellkn1ght311
@hellkn1ght311 3 месяца назад
Switch lock? How does one set that up without the mod you're using?? Trying to make something for an official server. No mods, not even build vision
@hellkn1ght311
@hellkn1ght311 3 месяца назад
No Build Vision on xbox anyways
@Beeblebum
@Beeblebum 3 месяца назад
When I do not have BuildVision, I add a temporary control panel to adjust settings, then remove the panel before blueprinting it.
@clydejohnston5064
@clydejohnston5064 4 месяца назад
OMFG cannt i just buy 1?
@GrimmSpector
@GrimmSpector 3 месяца назад
What's the mod that lets you rename thing?
@Beeblebum
@Beeblebum 3 месяца назад
Its called Easy Block Renaming - link is here: steamcommunity.com/sharedfiles/filedetails/?id=2077166496
@jaybirdjargon
@jaybirdjargon 3 месяца назад
I wish I knew what I was doing wrong. I've watched and rewatched this and still it will not launch. I even downloaded the one made on Steam Workshop. I hit the disconnect and it just falls off the printer.
@Beeblebum
@Beeblebum 3 месяца назад
Not sure if you are trying it in Survival or Creative? In Survival you might have to give it some time to fuel and charge... In Creative it should work without that. I re uploaded the Blueprint a week or 2 ago and it worked at the time, but I can double check.
@jaybirdjargon
@jaybirdjargon 3 месяца назад
@@Beeblebum I'm in surivival with creative mode turned on. It wouldn't surprise me if if it's user error on my part but that means I've made the same error *looks at saved blueprints of rebuilt launchers and missiles* 9 times.
@jaybirdjargon
@jaybirdjargon 3 месяца назад
@@Beeblebum It might a be mod conflict with a vanilla behaviour. I saved my base and opened it without any mods active, Missile launches. It stops and hovers after about 50 m but it launches
@Beeblebum
@Beeblebum 3 месяца назад
@@jaybirdjargon Yeah, the first 50m launch is to just clear the missile from your base. If it would have found a target, it would have activated and flown towards it. Be aware there is a End Of Life setting on the workshop one, that explodes the missile when hydrogen is empty.
@jaybirdjargon
@jaybirdjargon 3 месяца назад
The strange thing is it appears more than one mod makes heavy armor weigh more because so far if I have 1 or the other or both I found, the missiles have a weak arc and explode off the ground, or they skid along like a tobaggan, wait and they explode when the tanks run down. I may have to abandon the principle in favor of making drones. Don't get me wrong, I love the missile you made but it isn't even targeting things correctly; rather than go through all the mods I have adding pieces etc and possibly losing a piece of my base, I'll have to shelve this. Still keep it up, I used to watch your NMS vids back in the day, glad to re-find you.
@jasoncanon7311
@jasoncanon7311 3 месяца назад
Where is the workshop link? You posted the video on october of 2023.
@Beeblebum
@Beeblebum 3 месяца назад
You could find the link in the pinned comment, but I have also added it to the description now. 👍
@jasoncanon7311
@jasoncanon7311 3 месяца назад
Thank you. I built your missle lastnight and i can't for the life of me to get it to work 😅​@Beeblebum
@TheDJDAPA
@TheDJDAPA Месяц назад
ufff i don`t get it right for more than 10 hours :(.
@Comicsluvr
@Comicsluvr 2 месяца назад
This is a truly idiot-proof guide. I know, because I'm an idiot and even MY missiles work now!
@Beeblebum
@Beeblebum 2 месяца назад
😂 Glad you got it to work! Did you check my pinned comment? Because I was an Idiot as well and forgot to set the proper settings.. 😅
@Deltaprimus
@Deltaprimus 5 месяцев назад
what is the mod for renaming please?
@Beeblebum
@Beeblebum 5 месяцев назад
Its called "Easy Block Renaming" Link to Mod: steamcommunity.com/sharedfiles/filedetails/?id=2077166496
@abacus3550
@abacus3550 5 месяцев назад
Build vision and build info are two other useful mods to have and not just for creative.
@daze8410
@daze8410 5 месяцев назад
Do you have a mod list of the mods you are using?
@Beeblebum
@Beeblebum 5 месяцев назад
There are no mods used for the Missile.. But If you mean the mods I use in General, there are the ones I use: - Build Vision 3.0 - Color Hud (1.200) - Colorful Icons - Easy Block Renaming - No HUD Tooltips - Paint Gun - Smooth Voxels - Sneaky Sounds - Quieter Tools
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