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Building Your Own Base Is A Trap In Project Zomboid 

Retanaru
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Project Zomboid has one of the best base building systems out there. The problem comes with the handful of traps that come along with it. Join me in working out way through them.
Catch some streams of other games here:
/ retanaru
Build 41
Where I got the zombie population heat map:
/ 4173_comes_with_a_huge...
Songs:
Bokeh - StreamBeats
Night Shift - StreamBeats
Starry Garden - StreamBeats
Last Stop - StreamBeats

Игры

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20 сен 2023

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Комментарии : 537   
@tommeakin1732
@tommeakin1732 9 месяцев назад
6:01 How do I get this menu on the map? My guess is it's a dev mode thing. Is there a way to get it outside of dev mode? A mod? That'd be pretty helpful
@Retanaru
@Retanaru 9 месяцев назад
I completely forget to put an alert that you need to be in debug mode to see that. You might be able to see it with the cheat mod.
@tommeakin1732
@tommeakin1732 9 месяцев назад
@@Retanaru I tried with a cheat mod on and there's no drop-down menu when looking at the map
@meowtank
@meowtank 9 месяцев назад
Oh you have to press ALT and F4 simultaneously.@@tommeakin1732
@napa360
@napa360 9 месяцев назад
@@tommeakin1732 A mod called "eris_minimap" can help you out here, if you want an alternative to launching in debug mode. when you launch the save, you'll have to click the "see zombies" checkbox in the minimap itself
@Hallgrenoid
@Hallgrenoid 9 месяцев назад
​@@tommeakin1732if running PZ through Steam, If I'm not mistaken you go to game properties and add "-debug" to the launch options textbox. If running it native, right click the executable or a shortcut to it, select Properties, and then uhh I don't remember the name of the tab but you put "-debug" in the textbox meant for launch parameters like this. (Sry I'm on my phone)
@zacokick
@zacokick 9 месяцев назад
My biggest issue with player made buildings is they don't "act" as real buildings, there is a plethera of graphical bugs that can come from player built bases that just make them just undesireable
@Retanaru
@Retanaru 9 месяцев назад
My hope is that the performance improvements they keep showing off fixes all that messed up lighting and layering.
@SharpForceTrauma
@SharpForceTrauma 9 месяцев назад
Not to mention no power or water even if they're still running, and there's no way to connect your player structures to the utility lines
@breach_meidith
@breach_meidith 9 месяцев назад
in reality, player made buildings make more sense as they follow a strict "closed structure and roof" system (even if those walls are just frames) while a lot of buildings ingame have no roofs (a usual method to break into gunshops when no sledge or fire) and things like roof tiles are these magical floating things that obey no rules. premade buildings also have magical indoor zones that cannot be affected. you can destroy a skyscaper to ashes and on every level where it was it will be indoors. my point is, it's all a mess.
@zacokick
@zacokick 9 месяцев назад
@@SharpForceTrauma I've thought about using a map expansion mod for a player base but to fix issues like that and the graphical bugs , but all the mods come fully furnished which defeats the fun of building the base and decorating
@lookstothetroon
@lookstothetroon 9 месяцев назад
​@@breach_meidithfucking hell can this game be janky as fuck sometimes, one time I was trying to run over the spiffo boss from ehe, it got up under my car and sent it flying into the interior of a nearby store
@Lernos1
@Lernos1 9 месяцев назад
I once had a genius idea that descended (or rather, ascended) into madness fairly quickly. I discovered that you could build staircases and higher floors, and then dismantle the staircases, and the structure would float. And so it began - the project of building a safehouse at the height of the third floor. It would only be accessible via sheet ropes attached to the windows, which zombies couldn't climb. Then me and my friends began building wooden roads at the same height that led all across the map and let us get to places safely. We then realized that our max speed is capped by our characters' running speed and decided to widen the roads, find a way to build a ramp and bring a car up there. Unfortunately, the campaign fell apart right there, but it was an ambitious project.
@BGraves
@BGraves 5 месяцев назад
Lol Asperger's
@sjonnieplayfull5859
@sjonnieplayfull5859 4 месяца назад
How did it fall apart? Also: clearing out the zombies might have worked as well 😁
@Lernos1
@Lernos1 4 месяца назад
@@sjonnieplayfull5859 The campaign fell apart because we just stopped playing the game. It just... naturally happens sometimes. People drift away from games and even from each other all the time. As for clearing out the zombies, we did slay tons of them, but there are a lot of them on the map, they migrate and new ones spawn regularly too (at least that's how the settings were when we played). Eventually it's just easier to build around an infinite enemy xD
@Elrond_Hubbard_1
@Elrond_Hubbard_1 4 месяца назад
@@Lernos1 Did you figure out a way to get a car up levels? I guessed maybe that was what stopped your game, because I gave it a thought and I can't think of any way of doing it.
@Lernos1
@Lernos1 4 месяца назад
@@Elrond_Hubbard_1 My original plan was building some sort of a ramp for the car to get to an upper level, but I never tested it. I guess I would've been disappointed then, because apparently, from what I've read, the game engine is coded in such a way that only the player character (and zombies, of course) can properly have physics along the vertical axis. I don't know if there's a mod that can change that, probably not. But I heard there was a helicopter mod, guess that's one way to have an over-the-road vehicle...
@EdgarAllanpog
@EdgarAllanpog 9 месяцев назад
I like to scatter broken glass around my base, in single player and especially multiplayer. It helps me determine if a zombie is close or really close.
@fahrradmittelfranken8207
@fahrradmittelfranken8207 9 месяцев назад
last time I tried that zombies walked through it without making a sound. Was this fixed?
@ChromePyramid
@ChromePyramid 9 месяцев назад
I collect alarm clocks and watches and set them to various different times and spread them out around my base it pulls zombies out of tree lines and from inside nearby houses and leaves them in nice clumps on the road where I can fight them later
@MMW1299
@MMW1299 9 месяцев назад
this is as simple as it is genius
@fahrradmittelfranken8207
@fahrradmittelfranken8207 9 месяцев назад
@@MMW1299 I've actually tested it now and it's just theory. Zombies do not make any glass sound when walking over glass shards.
@MMW1299
@MMW1299 9 месяцев назад
@@fahrradmittelfranken8207 oh I was responding to the guy above me that used alarm clocks to move zombies away from his base. I don't know why I couldn't @ him
@SweenyMarc
@SweenyMarc 9 месяцев назад
I know mods aren't the ideal solution to these issues, but there are a few that make player made metal fences and walls and barricades indestructible. That feels like a decent compromise at the moment. Weaker player made structures are still vulnerable, but there is a way to make your base fully secure.
@hotsauce246
@hotsauce246 9 месяцев назад
With enough skill we should be able to build concrete walls and reinforce weaker or damaged walls with makeshift barricade.
@squattingheads
@squattingheads 9 месяцев назад
name pls im looking or exactly that
@rileyhaynes2515
@rileyhaynes2515 9 месяцев назад
Honestly, I wish there was an option in game to disable zombies targeting walls themselves anyway. I can understand doors, windows, and fences but the walls of every other building can't be attacked so why can mine?
@SweenyMarc
@SweenyMarc 9 месяцев назад
Unbreakable Metal Fences + Gates!
@MsHojat
@MsHojat 9 месяцев назад
Player-built chain link fences are also not flammable for some reason (nothing else -at least player-built- metal has this immunity), so with invincible metal walls, assuming that it includes chain-link this is extra-useful.
@WiggleJimmy
@WiggleJimmy 8 месяцев назад
My biggest problem is that zombies never get 'bored' of attacking. Once they latch on, it doesn't matter if its a single wood plank or a level 2 metal wall, they will stay there and hit it until it IS destroyed. Virtually all of the problems I have with zombie AI could be solved if they left when they hear a sound or after a certain period of time when they don't have a stimulus.
@dosidicusgigas1376
@dosidicusgigas1376 6 месяцев назад
Theres a mod that makes it so the zombies damage themselves as they damage structures, so that could help prolong the life of your structures while still staying faithful to the hardcore survival style. Ill let you know if I can find the name of the mod!
@dosidicusgigas1376
@dosidicusgigas1376 5 месяцев назад
The mod is called Barricades Hurt Zombies
@ShadeSlayer1911
@ShadeSlayer1911 5 месяцев назад
Yeah, games like zomboid that praise themselves on being realistic really just focus way too much on being realistic for making it harder for players. Then again, a single guy being able to construct solid steel walls in the apocalypse is quite the unrealistic convenience as well, so maybe zombies being able to infinitely attack and tear them down balances that out.
@puddlejumper3259
@puddlejumper3259 Месяц назад
@@ShadeSlayer1911 It's not difficult. You find a sheet of metal and any method to fasten it to something and you have a steel wall. Whether that's a welder, a torch, or bolts doesn't matter. If you wanna get realistic then you can get a hand drill and virtually any material for a rod and cut metal or rock using sand. Time consuming, but if your life depends on it in an apocalypse then you'll make it happen.
@Rofflestomper
@Rofflestomper 15 дней назад
Shit take.
@muditsposition
@muditsposition 9 месяцев назад
I always try to stay in a pre-built house and then build extensions around it. Pre-built houses have their advantages as you mentioned while player-built structures help fight boredom living inside.
@HelghastStalker
@HelghastStalker 9 месяцев назад
There's a specific house in Riverside, near the gas station, which has a long pre-built wall behind it (to the north) with a few tiles of space between the house and wall. That house is usually where I try and base out of, since downtown Riverside is within easy walking distance, but also far enough away that whatever I do at base won't attract the hordes from downtown.
@AtrociousAK47
@AtrociousAK47 9 месяцев назад
@@HelghastStalker you can also base up at the junkyard, assuming that isnt what you were referring to, as it is also far enough from downtown to avoid most of the riff raff, while still being close enough for walking to be viable, and the fence is large enough that most of the time zombies wont path around and will simply stand there waiting to be shot. it comes with a small trailer you can use for temporary shelter, and plenty of cars to grind mechanics or cannibalize for spare parts to fix your dream car. it's not far from the bar.
@HelghastStalker
@HelghastStalker 9 месяцев назад
@@AtrociousAK47 I know where the junkyard is, but I generally don't base there because it's a pain in the ass to haul or build infrastructure that I need to live long term in that trailer or build a custom home. If I could point to where I normally base out of, you'd see why I prefer it so much, especially since it's a possible spawn house. That being said, the Junkyard *is* an awesome place to set up a temporary "camp" to grind mechanics and maybe lure zombies into an easy(ish) killzone to clear the area and level weapons skills. Put a proper gate on the fence, fortify that trailer to make it safe to sleep in at night, set up some rain barrels for water, and stockpile some canned food in the trailer, and it's a decent little bolt hole if downtown Riverside gets too hot.
@AtrociousAK47
@AtrociousAK47 9 месяцев назад
I based up there for quite a while with a couple friends of mine on my last server, sure was a bit scary till we were able to get a gate built, and honestly the only thing that was an issue moving over was a stove, since you need lvl 3 electrical to move them, we mostly used a microwave and I think either a bbq grill or an antique stove we found in a nearby warehouse, everything else we found in nearby houses or in town somewhere I was also fhe group mechanic, so naturally I enjoyed having the space for my my small fleet of vehicles that we scavenged, my most prized ones being a white suv we found parked in the driveway of a house in the fenced in row of houses off to the east, with a key for it inside said house, and a Toyota '87 landcruiser w/ roof rack I found. Did eventually leave there for a few weeks, maybe a month, to go setup a base in the gatehouse at fort redstone after me and one of my friends made a harrowing trip there right as thick fog rolled in, with us forgetting the extra supplies we brought in the car, which was left outside the gatehouse, as we got pushed deeper and deeper in the base. when I eventually went back to riverside in a fillabuster's army truck I found along the access road to the gate house to reloacate all my shit, the place was overgrown with trees, and my other former comrade's gear was still where I had left it, felt kind of strange tbh.
@RealDovamo
@RealDovamo 7 месяцев назад
Yes, this here is the way. You always use a prebuilt as a core and then build around it. Never fails.
@alewolfo8491
@alewolfo8491 9 месяцев назад
When I saw zombies starting to break my walls I was: Then why they aren't attacking other houses? This is stupid
@BevvRatBites
@BevvRatBites 9 месяцев назад
Because your house is WEAK and didn't do enough pushups.
@Boututu
@Boututu 9 месяцев назад
There's a setting where you can have the zombies attack random buildings. It gets chaotic real quick if you have them be able to trigger house alarms also.
@alewolfo8491
@alewolfo8491 9 месяцев назад
@@Boututu yep, I know about that, and most pf my runs where using both options, real chaos, real funny
@MyDude199
@MyDude199 9 месяцев назад
@@alewolfo8491 take big hoarde and have fun with them collpasing a highrise in louisville lmao
@jackbright2125
@jackbright2125 9 месяцев назад
The fact they can break metal walls at all is BS. You're not breaking a welded metal wall with your hands, it's just not happening. A 1 inch weld holds like three tons. Flesh doesn't beat steel and if they're massing up in such quantities to damage the metal wall they should be actively crushing each other to death, which would then stop them from damaging it as the ones in front stop pushing.
@ihavearequest1
@ihavearequest1 9 месяцев назад
Hmm yes I have watched the entire video and am now ready to give my invaluable input. Ignore the upload time and the length of the video
@slyseal2091
@slyseal2091 9 месяцев назад
all my homies watch at 2x speed
@ihavearequest1
@ihavearequest1 9 месяцев назад
@@slyseal2091 so true
@Zeithri
@Zeithri 9 месяцев назад
3:40 - Though, I'd say that. Since we can build Walls in Lv 1 through 3, Lv 1 should be destructible, Lv 2 as well but tougher. Lv 3 however should be equal to that of a regular wall and thus ignored. I've always seen it similarly as it was in the original Dawn of the Dead where the build a fake wall that looked the same as the other walls, only destroyed later because one of their own who became a zombie remembered the path to take. That's how I see the walls in Zomboid and I think that Lv 1-2 Walls should be like that.
@Retanaru
@Retanaru 9 месяцев назад
There is definitely room for detailed mechanics surrounding the destruction of walls and fences.
@falloutfart9917
@falloutfart9917 9 месяцев назад
Maybe with build 42 and being able to use clay, they could also add bricks and brick walls as a more balanced way to have unbreakable walls while still having it be balanced because the bricks would take a long time to make so it would be a late game thing.
@HelghastStalker
@HelghastStalker 9 месяцев назад
@@falloutfart9917 That's a good idea, and it'd also look nice from an aesthetic standpoint to have brick walls and wood doors/roofs.
@badxradxandy
@badxradxandy 9 месяцев назад
You can increase the health of player built structures in settings so you can fight them before they break all your stuff
@kamikeserpentail3778
@kamikeserpentail3778 8 месяцев назад
Sounds like the best solution to me. I play games like this because they're difficult. Many of the other options seem like they make things too easy.
@stalker2011mixa
@stalker2011mixa 7 месяцев назад
in zombie settings you can turn off damage to player buildings at all. If you build a brick wall, there is no way a human beign would destroy this wall before their body fell apart.
@asdasdasd-gx7zs
@asdasdasd-gx7zs 7 месяцев назад
@@stalker2011mixa Only if it's a single zombie unfortunately,
@doarner
@doarner 9 месяцев назад
I believe the worst enemy of a player's base is the player itself. You can barricade all your corners and holes but at some point some player will try to cook meat the lazy way, turn on the microwave and watch the base and themselves being set on fire.
@AtrociousAK47
@AtrociousAK47 9 месяцев назад
to be fair about the metal pot in microwave thing, that was a fairly recent change, so it still catches returning veteran players off guard from time to time, as evidenced by posts you see on r/projectzomboid, also it's one of those small details you dont normally expect to see in a videogame, and from what I understand is a bit of a myth irl that only really happened with much older examples from like the 60s and 70s, and the worst that could happen on a modern example is it simply dies, no fire or explosion.
@thegamingraven1691
@thegamingraven1691 9 месяцев назад
I remember trying to heat up some water to sterilize some bandages, but I didn't have an oven anywhere near so I put a cooking pot in a microwave and left the house for a few minutes - when I came back everything was ablaze
@kamikeserpentail3778
@kamikeserpentail3778 8 месяцев назад
@@thegamingraven1691 When I played with my brother months ago, he put something in the oven and then went afk while standing right next to the oven. I was panicking, but it was hilarious after when he returned.
@myoak108
@myoak108 7 месяцев назад
@@AtrociousAK47 "examples from like the 60s and 70s" my guy, how old are you? I know that microwaves today have voltage regulators that can detect a short and adjust power but even just 10 years ago if you put a fork in a microwave it looked like lightning, and *burned many homes down*. I'll never forget putting a gold rimmed plate in and it crackling with blue electricity shooting off the gold.
@varlunmulland3992
@varlunmulland3992 7 месяцев назад
@@AtrociousAK47 Holy run on sentence Batman
@lntegrate
@lntegrate 9 месяцев назад
1:58 that is actually terrifying, watching them all path towards the noise. in game you never know how many move or how large the range is. i just hear it as "oh theres gonna be zombies in that area now."
@WrenchInThePlan
@WrenchInThePlan 9 месяцев назад
Glad to catch this early. Now can learn how to curb the “fearer” of my hard-earned base being destroyed. Now I just need to live long enough to make my own base to begin with.
@ivan-sin-compania5710
@ivan-sin-compania5710 8 месяцев назад
Same. I recently bought PZ and after reading through the comment section, I think I am going to turn off zombies being able to destroy buildings. The challenge will be to survive long enough to see my home finished!
@seushimarejikaze1337
@seushimarejikaze1337 28 дней назад
cheese the game and build it suspended above ground level? that way the only thing they can destroy is a stairs leading up in case they aggro. you can rebuild those or even have ropes as an 'elevation measure'.
@QEDmirage
@QEDmirage 9 месяцев назад
Cute to see how a feature/property of zombie pathfinding, probably intended to stop players from forming comical walls that trivialize the game, interacts with meta events to make zombies super aggro towards your DIY house
@riotriguez5854
@riotriguez5854 9 месяцев назад
Cataclysm Dark Days Ahead has a great way to deal with this, instead of just making all playermade structures have different hp values, there is a certain damage treshhold for an enemy to actually deal damage. While cataclysm has hundreds of different enemies and PZ only one, I still think that it could work by making a zombie treshhold instead, a wooden door should fall to a single zombie, that makes sense. But a metal fence should require atleast 5-10 for it to collapse. Same thing with plastered walls or log walls.
@Syls1989
@Syls1989 9 месяцев назад
My favorite place to build bases is on top of large pre-built buildings roof that are inaccessible without building stairs or on top of water sources like lakes and rivers.
@Minimeister317
@Minimeister317 9 месяцев назад
It's one of those small details that I really enjoy about 7 days to die, how zombies will choose the path of least resistance to get to you. This can of course be abused, but it is a solution I think would work lovely.
@Muzu95
@Muzu95 9 месяцев назад
Good to know about those rain barrels, I've been wanting to do a run without doing much carpentry to speed things up a bit so going to grab those would be great. If only metal crates spawned in the world...
@broastedgarlic7354
@broastedgarlic7354 9 месяцев назад
A handful of saucepans and cooking pots hold as much water as the first level of rain barrel. The rain barrel isn't really a crucial item, because just about every house has a cook pot, saucepan or both. Once you have looted about 10 of each, you'll be able to store enough water to make it between rains. And this isn't even counting the other good, rain catching items: gardening cans, metal buckets, and paint buckets. Finally, there are so many Water Dispensers on the map, each holding 250 units of clean drinking water, that grinding carpentry levels for rain barrels - and the rain barrels themselves - are really pretty unnecessary.
@devinohanlon5501
@devinohanlon5501 9 месяцев назад
​@@broastedgarlic7354you need rain barrels to get clean running water but that's about it,also they are needed by irrigation mods.
@Domo-mq8tm
@Domo-mq8tm 9 месяцев назад
@@broastedgarlic7354 For me its less about the ability to gather water, but reducing the annoyance of having to constantly boil water because i dont have a barrel and plumbed sink.
@kevinkillion8232
@kevinkillion8232 9 месяцев назад
Metal crates do spawn. But the only place I found them so far was a metal shop in Louisville.
@xChimkin
@xChimkin 9 месяцев назад
@Domo-mq8tm that's why you boil in batches and fill a bunch of empty bottles...
@kristyandesouza5980
@kristyandesouza5980 9 месяцев назад
Project Zomboid is a really creative and hard game, but it also sounds like an absolute chore and after some time playing and getting to know some machanics you will start to Interact with those incredibly meta stuff you can never forget and the magic of the game fades away...
@colbyboucher6391
@colbyboucher6391 9 месяцев назад
Pretty much. My favorite bit is how flipping light switches is REALLY GODDAMN LOUD somehow so window blinds don't actually matter much. It's all just overtuned to the point where most of it's mechanics are pointless because you need to just cheese everything.
@galloviking4766
@galloviking4766 9 месяцев назад
The devs made the game incredibly annoying on purpose to make it feel "hard".
@Buglin_Burger7878
@Buglin_Burger7878 9 месяцев назад
I think when you learn it goes from Hard Realistic Game to Unfair Meta Game you learn to exploit or die to the Obtuse Meta Gameness of it.
@JuanAntonioGarciaHeredia
@JuanAntonioGarciaHeredia 7 месяцев назад
It's pretty terrible. Horrible UI, mechanics that don't make sense. A game that has been in development for 11 years, living off charity still looks and plays like a pre alpha build.
@kristyandesouza5980
@kristyandesouza5980 7 месяцев назад
@@JuanAntonioGarciaHeredia well, now you're just getting personal
@Ricksdetrix
@Ricksdetrix 9 месяцев назад
Were not making it outta knox county with this one!
@broastedgarlic7354
@broastedgarlic7354 9 месяцев назад
4:30 Uploader had to use an explosive to make a fire because Antique Stoves *never* produce fire from burnt food (or any other condition). All hail Antique Stove Superiority.
@Retanaru
@Retanaru 9 месяцев назад
I thought about doing the microwave with metal thing, but really wanted to throw the molotov.
@broastedgarlic7354
@broastedgarlic7354 9 месяцев назад
@@Retanaru Heh, fair enough - I thought it was a clever way to highlight how good the An. Stove is.
@jw69440
@jw69440 9 месяцев назад
One thing I always wanted to know: why is there such a large amount of zombies on the edge of the map? The bottom right corner has 1000s of them despite not being anywhere near the world border, makes basing in the woods impossible!
@Retanaru
@Retanaru 9 месяцев назад
There didn't use to be so many zombies around the edge as far as I know. They were only added after they included the bits and pieces of the next map update (I assume to make it dangerous to go out there).
@jw69440
@jw69440 9 месяцев назад
​@@Retanaru it's especially annoying for woodlands bases and around March Ridge An near impenetrable wall of zombies, 10s of cells deep is no fun for my simple woodlands lifestyle Also last time I checked, they are generic Civilian zombies
@boristakerman
@boristakerman 9 месяцев назад
@@jw69440 I dont know the legit reason as why the developers have spawned them there or what code may be making it happen. But in lore as far as I know the area we play in its quarantined from the rest of the world, so any zombies that wander away (as they just shamble with time), or chase survivors who think they can escape the quarantine, its built a massive wall of zombies at the border, idk just a fan theory.
@tommeakin1732
@tommeakin1732 9 месяцев назад
@@jw69440 Well my guess is that A) it's a "soft border" which the players hit before the hard border, and hard borders can be more of an unimmersive thing to bump into, and B) They want to make it harder for you to be truly safe from the zeds. If you're close enough to those zed pop zones, meta events like the heli are still a threat to you. Obviously there's lots of spots on the map where you are far enough away from those pop zones; but it'd be even easier to be totally safe if you could just walk in one direction and be sure you'd never see a zed again.
@jw69440
@jw69440 9 месяцев назад
@@tommeakin1732 i'd need to factcheck it myself, but I believe that these border areas have a higher population count than the rest of the map combined excluding LV, despite not having any buildings aside from the unfinished settlement to the top left. I get having to have a soft border, but it covers about 45% of the playable space
@sappholopod4829
@sappholopod4829 8 месяцев назад
My go-to spot for building my own base is the lake in the woods just east of Muldraugh. No zombies at all (I think a couple can appear at first, but once they're cleared out I never see another enter that space), a nigh-endless supply of trees for lumber, a lake right there for fishing, and a pretty quick and easy path back into town. I don't know anything about zombie populations or migration patterns or any of that; I just got curious about the lake I saw on the map, went to explore the area, and fell in love.
@DarkKaij
@DarkKaij 9 месяцев назад
I love building my bases, however, I always build on a second or third floor, on the water, or behind all metal fences. Best to be safe
@squattingheads
@squattingheads 9 месяцев назад
the easiest fix would be for A. have zombies lose interest in attackin an object after not habing seen or heard smth in a while and B. to make metal objects indistructable unless X amount of zombies attack it at the same time. this would also make the rare metalworking more worth while. certain wood structures should also be immune to single zobie attacks
@Frostile
@Frostile 9 месяцев назад
If you set your target grounded zombies and sprint key to the same button and press it before you start aiming you will very quickly hit the zombie on the floor and move into the hitbox range much faster. If you are worried about accidently sprinting, ive been using it for over a year and that does not happen, you cannot sprint while aiming.
@greed0599
@greed0599 9 месяцев назад
I hope that NPCs you recruit require/get buffs from amenities and having their own decorated rooms. I DONT want NPCs to be "ai controlled" players because worrying about them getting killed randomly by a single zombie would be annoying, but if you could recruit them and have a reason to expand your currently occupied buildings by building additions, it would be a good middle ground between just sitting hunkered down in a premade all game or building a whole base from scratch
@jackhazardous4008
@jackhazardous4008 8 месяцев назад
I think having extra survivors function as a lives mechanic, while still doing busywork around your base would be a nice middleground
@fahrradmittelfranken8207
@fahrradmittelfranken8207 9 месяцев назад
generator in comfortable gun distance outside your base is great zombie bait. I like this tip a lot.
@ZebraOnYourNose
@ZebraOnYourNose 8 месяцев назад
The fact that metal barricades and constructions are literally the same as wooden ones infuriates me to no end
@Bruh-d
@Bruh-d 9 месяцев назад
Learnt semi-hard way that Zombers will break stuff to reach noises, was playing modded with the True Music Mod (or whichever it was) Was around my base doing a bit of looting at the Sports Stadium in Louisvillie (Modified area, made it into a Evacuation Center that was overrun so I was camped out by some Military Tents) I had just got some boxes for storage and I put one down and placed a Boombox on-top and was jamming to some tunes, forgot to turn it off when I walked away to the nearby Canteen to grab breakfeast, so some Little Zoombers Decided to go and Break my Box because they didn't like the Music. Very Tragic when I came back and I didn't hear any music.
@KyleMiddleton7
@KyleMiddleton7 9 месяцев назад
I think it makes perfect lore sense for a player constructed base to be a flying fortress, which largely spares you from wandering zombies.
@jackhazardous4008
@jackhazardous4008 8 месяцев назад
Just Minecraft your house in the sky?
@Krysae
@Krysae 9 месяцев назад
I look forward to every one of these videos. You do an excellent job. Thank you.
@Juan-Far
@Juan-Far 9 месяцев назад
3:20 To make it more realistic, they should be able to attack walls, but if they are of high enought quality, they should be near indestructible, imagine punching a wood wall with you hands, even if you hit it full force a 1000 times, you barely make a dent on it
@ldezzer3950
@ldezzer3950 9 месяцев назад
If you're a base builder, definitely consider the indestructible constructs - it frees you from a lot of restrictions, including having to actively kill zombies around the builds to keep them safe. Thats the good thing about PZ - you can adapt the game's ruleset to your playstyle in many ways with Sandbox - you can make it a horror game where every zombie encounter might be the last one, or turn it into left4dead experience by giving you enough guns and ammo to go wild.
@azmanabdula
@azmanabdula 9 месяцев назад
Also, make yourself immune to the zombie virus Makes the health system worth it Why else would you be alive? Why is everyone else infected?
@emily1
@emily1 8 месяцев назад
One thing I never understood is how zombies can break through your plastered walls but can't break through houses
@kamikeserpentail3778
@kamikeserpentail3778 8 месяцев назад
I often turned it super deadly, where making it to a point where I could even consider making a base was impossible.
@denzilbrowder5509
@denzilbrowder5509 9 месяцев назад
so to summarize, 1-pathfinding basically gives zombies carte blanche to wreck anything built/placed by a player if their alerted to your presence, or a meta event causes them to path find past/through your base. 2-player built walls do not negate sickness from rotting bodies, but pre-built do 3-no matter what, fire is the bane of your existence when it comes to base building 4-be aware of chunk borders, and try to build nestled into a corner in order to minimize potential pathing issues from migration or meta event attraction tldr pre-built buildings are typically better than building from scratch, especially in multiplayer, but from scratch bases let you control points of entry and exit
@joeymerin7473
@joeymerin7473 9 месяцев назад
2:28 I hated this issue so much when I was building a base on a MP server. I found this cool nice area to a river in some modded map but didn't know how much zombies there were in the nearby forests and ended up getting sick quick. But I found out that if you go to the second level even with so many bodies outside that corpse sickness is slowly going down just by hanging around in the second level. Nice video dude!
@joesomebody3365
@joesomebody3365 9 месяцев назад
Another commenter already mentioned this, but I think when you get up to the maximum level of carpentry (when you're walls look similar to normal ones) they should then become non targetable. Especially if you plaster/paint them, as the zombies really shouldn't be able to recognize them as player built structures at that point (I know it's hard coded in, but still). Obviously some players could exploit this (walling off whole sections of towns/cities), but honestly it's a ton of work/time/effort to do that, so I wouldn't mind it.
@carlosd.ambuyo3529
@carlosd.ambuyo3529 6 месяцев назад
Source?
@nothingtoseehere9648
@nothingtoseehere9648 4 месяца назад
The wiki doesn't state anything like this so it's likely false
@guymanyes4756
@guymanyes4756 19 дней назад
@@carlosd.ambuyo3529 They are saying that it should be added, not that it already exists.
@guymanyes4756
@guymanyes4756 19 дней назад
@@nothingtoseehere9648 They aren't saying its in the game, they are saying that the devs should add it
@nothingtoseehere9648
@nothingtoseehere9648 18 дней назад
@@guymanyes4756 ah ok
@cyrene03
@cyrene03 9 месяцев назад
love your guides and analyses as always!
@markbarker2799
@markbarker2799 9 месяцев назад
The trick is to build a second floor with a sheet rope, then sledge hammer to first floor down. I’ve never seen a zombie fly before
@mattjoe4335
@mattjoe4335 9 месяцев назад
If you want to make a nice looking base near good loot and water, build in the fenced off military checkpoint. You got only 3 entrances to worry about and a bunch of stuff to do nearby.
@MrOnihige
@MrOnihige 9 месяцев назад
You mentioned placing your generator a bit away from your house, but another good thing is to have a another generator as a decoy even further from your house. Not too far away, though, of course.
@MisielJet
@MisielJet 9 месяцев назад
something I have done in personal servers is find an existing building in a clearing (such as twiggy's) and putting large fences and custom buildings around it. me and my friends actually made the twiggy's commune once where we built a small city around the bar and used the bar as sort of a town hall.
@hl_scientist1964
@hl_scientist1964 9 месяцев назад
Fun fact: Zombies will naturally move towards the player's general location due to how their AI is coded, there is indeed a mod that solves this
@lookstothetroon
@lookstothetroon 9 месяцев назад
jesus christ is that horrific
@bideogaymes3928
@bideogaymes3928 8 месяцев назад
Do you know the name of the mod? Tbh I probably wouldn’t use it as I think I like the constant challenge of having to deal with zombies who just can’t seem to get enough of me 😂
@BloodwyrmWildheart
@BloodwyrmWildheart 8 месяцев назад
So Indie Stone lied.
@joesomebody3365
@joesomebody3365 9 месяцев назад
Oh also, good video Retanaru. I use these tips all the time when playing co-op (non public) games.
@grandmasteroflife
@grandmasteroflife 9 месяцев назад
Wait, are composters zombie proof? If I understood that right, this will be much more epic than fence + path blocking object around my base.
@Retanaru
@Retanaru 9 месяцев назад
Crawlers don't appear to attack them either.
@MsHojat
@MsHojat 9 месяцев назад
They are, but they are not really supposed to be. Moving them will cause them to no longer be invulnerable. There was a time when they couldn't even be moved either (making them the only wall that even players can't break without a sledgehammer), but for some reason they patched the movable part without bothering to change the destroyable part. That being said, the fence blocking exploit still exists too.
@oatkungar
@oatkungar 9 месяцев назад
Indie Stone should definitely pay you for all the research and play testing.
@xzardas541
@xzardas541 9 месяцев назад
There is one more way to prevent zombies from atacking your outer walls You can build them so far away from your actual base that the perimeter wall is outside of loaded chunks.
@Stiggandr1
@Stiggandr1 7 месяцев назад
I remember I finally got Zomboid figured out and survived for something like 2 months. I started farming, building, all the good stuff. Then, in the backyard of my base, I was standing next to a campfire in the rain, left for about 10 seconds to get a snack, and the fire spread one tile directly underneath me and killed me before I could get back to the game. It's a fun enough game, but I'm not playing so long as bullshit like that can happen.
@bixbysnyder-00
@bixbysnyder-00 9 месяцев назад
One of my favorite buildings to base at is the Metalworks shop in Louisville, in that industrial park across from the hospital. No zombies tearing at walls, and it only has a few doors and windows on the ground floor
@kraze1982
@kraze1982 9 месяцев назад
really well done
@CraigNicoll
@CraigNicoll 9 месяцев назад
Fantastic video !!!
@aon2780
@aon2780 9 месяцев назад
Need more vids like this. Would love to know example spots where you think might be a good idea to build a base
@Vaerlayn
@Vaerlayn 9 месяцев назад
I personally play with the setting that makes zombies break random objects, player built or not, but I just disable them destroying player constructions. This does still let zombies break barricaded windows, but they don't destroy walls or such. I like this setting because it; A - Prevents bathroom ambushes, zombies will break out of small windows. B - Makes it very atmospheric IMO, as zombies 'attract' each other by the noises they make, and it's pretty cool seeing the zombies crash against walls.
@SuperEffector
@SuperEffector 9 месяцев назад
After watching this video 5 times I’ve learnt how to destroy player made constructs in my day to day life.
@mclovin2408
@mclovin2408 9 месяцев назад
I don’t ever build a base from scratch, I like to turn a regular building into a base themed on whatever that building was.
@benwhite8157
@benwhite8157 5 месяцев назад
My first big base was in the SE Riverwood upscale neighborhood. It has fences surrounding a block of 6 houses. Since the fences enclose these houses completely except for the road, all you need is a couple chain link fences and a some gates. Then you have six secure houses you can do whatever you want with.
@WikiED
@WikiED 9 месяцев назад
I think the best place for the base is the iron fence gated community with 3 houses inside since there is one narrow entrance to the huge zone and last time i played the iron fence was indestructible by zombies (or they never attempted attacking it) and the tight entrance can be easily maintained and all the zombies will often get stuck on the iron fence outside your base and not even bother to pathfind around (prob since it's quite the distance). The gated community is pretty safe and then you're close to the city proper with all the things you could possibly want.
@kraptastic333
@kraptastic333 9 месяцев назад
Your video is so well edited and dense with info. I think this format is great, and similar deliveries in Shorts will probably do really well. Recalls Blin's DF videos. Thank you sincerely
@dv2236
@dv2236 7 месяцев назад
Some good points in this video and one of the main reasons I never build my own base. I started just modding homes to fit my needs, even if I gotta add a 2nt/3rd floor. Also fishing is not really inf fish/food it can run out within a time frame based on server settings, but ya probably not need to worry about it unless multiple people are fishing in same area.
@AzureCrook
@AzureCrook 4 месяца назад
Video after video with amazing content 👌
@scaleonkhan183
@scaleonkhan183 5 месяцев назад
Very helpful thank you
@CCCeramics
@CCCeramics 9 месяцев назад
Smart, sound advice (as always)
@zachsilby4569
@zachsilby4569 3 месяца назад
Honestly my favorite thing to do is combine the base building aspects with prebuilt houses, there's one house in the south east of Rosewood that has a good large yard with gardens in it. Down the street from the Fire station. I usually make that home base, and then after making a perimiter fence with player made structure, I eventually try and reclaim Rosewood in totality and once that place is recaptured, I use it as main home and basically loot run into the other towns and such to bring humanity back to Rosewood so that, in my head, the government is then able to firebomb everywhere but rosewood, because in my settings I turn off respawning zombies, turn on "dead zombies can sometimes get back up", and up the peak zombies count so there is still an ENDLESS horde that, unlike in Vanilla, CAN be eradicated with enough time.
@MrRicehard
@MrRicehard 9 месяцев назад
I avoid some of these issue by always building a base in the upper floors of a vanilla building. Also I have in the past built towers with stairs as a base level. Rather that is with the upright posts at the back of stairs. If you build two levels of stairs and then delete them again you can end up leaving those uprights in place. You can create a platform that I think (not tested 100%) the zombies wont attack. You can then place down wooden floors on top of this platform and build whatever kind of house you want.
@Ridistrict
@Ridistrict 9 месяцев назад
The idea rhat zombies need to just break random objects is a weird mechanic to begin with. I think they shouldnt attack unles they aggro on you. First time I built a base it was annoying as hell to come back for the first time sneaking around, kiting zombies in my path, only to arrive to a mob tearing down my walls as if the scent of 100 people was eminating.
@TheEyez187
@TheEyez187 9 месяцев назад
The Jump (4 tiles) and Auto-Turret mods add many good base possibilities!
@lennartsch9044
@lennartsch9044 9 месяцев назад
there is a really nice gas station in the middle of the map between riveerside, rosewood and muldraugh. its a 2-story building and very well defendable
@briankriens5645
@briankriens5645 9 месяцев назад
The best base I ever saw in an undead, End of the World setting was from the movie Stakeland... Mister's car.
@eathan7720
@eathan7720 9 месяцев назад
When I made my base I did the fence, crate, fence method around my actual base. It allows me to see zombies before the approach and it also means that they cannot enter and I’m protected
@skullglaze8755
@skullglaze8755 9 месяцев назад
I thought I was crazy! Once I found a fenced area and compared zombies trying to get in versus me replacing one of the chain-link fences with an identical one built by me. Such a little thing that I somehow noticed very quickly as a new player, even as one who barely barricades, much less builds anything. My base with all the windows shut and sneaking around, versus an identical scenario except with barricaded windows outside.
@koshi6505
@koshi6505 9 месяцев назад
Floor storage meta is even stronger than I expected.
@therealfsh
@therealfsh 7 месяцев назад
Generally a pretty good idea to find a house or apartment building, knock out the bottom flight of stairs, and build ontop of that Use sheet ropes to get in and out
@Get69Rekt
@Get69Rekt 8 месяцев назад
good video thx
@sunshadethedragon
@sunshadethedragon 9 месяцев назад
I stack boxes against large windows, good for storage and acts as a super good barricade.
@Toninjo3
@Toninjo3 9 месяцев назад
well presented 10/10
@Generalmacka
@Generalmacka 7 месяцев назад
I find rebuilding from the half destroyed ruins of your base after an intense attack where you barely got out alive just as satisfying as building it from scratch
@chedsalvia6270
@chedsalvia6270 9 месяцев назад
luckily i play with respawn off so zombies barely walk into my west point storage base. the only time a large group appeared was when i triggered 3 house alarms consecutively, but by that time i was already a spear god lol
@PlagueOfGripes
@PlagueOfGripes 7 месяцев назад
Is building on top of "stilts" and platforming your base not an option?
@entropic-decay
@entropic-decay 9 месяцев назад
personally, for my latest run I've been using mods to go full nomad. roaming base in a bus and all. it's been fun and also my first time making a Proper Base instead of holing up in an old building and just fortifying that
@favageseline2081
@favageseline2081 9 месяцев назад
Idk i just make a preexisting poi my base for example the firestation in rosewood. Then i make it feel like homw by clearing the area, making a farm, etc., and after that, it is relatively safe and drives arent really that tedious, muldraugh and march ridge are 2 irl minutes away and louisville takes longer bc of all the zombies. But after the fire station i move to one of the luxury homes near the river in louisville and i have everything right next to me
@ArachnidYouth
@ArachnidYouth 26 дней назад
I decided to hold up in the fire station and fortify it since zombies are infrequent around the areas i frequently roam through and had to level up my carpentry QUICK because a zombie broke down one of the front doors before i had the thought to fortify it and got extremely paranoid that zombies would start wandering through and catch me with my pants down
@Jedai_Games
@Jedai_Games 8 месяцев назад
If someone interested - in last devlog of build 42 devs mentioned stone cutting, as well as same named skill. They also mentioned that using stone cutting and new stone materials, player will be able to build indestructible for zombie walls, or at least hard enough to them not being able to break through just buy bumping their heads in it for several hours. It will probably take time to balance, but i think with time we will have really good reason for player builded communities.
@iamzid
@iamzid 9 месяцев назад
you know, i just build out in the woods in a place within driving distance of a town. it's rare to see more than a few at a time and i often go days without being bothered at all. looting is more difficult because of the distance to a town, but the work around is to make an outpost on the edge of town and collect everything there for later transport.
@AileTheAlien
@AileTheAlien 9 месяцев назад
Build your shacks on top of stilts, destroy the stairs, and use sheet-ropes to get in and out. Zambos won't destroy all your sheet ropes if you place enough, spaced far enough, so it's the best anti-zimbuh housing technology! (Technically the stilts aren't necessary since buildings don't have gravity. 😆)
@MrAGNTJ
@MrAGNTJ 9 месяцев назад
this is why i learned the best way to make a base is to go to a school, if it has a seccond floor its even better, i use the classroom as a homemade apartment for myself and i can build what i want inside said building, it also saves up on A LOT of materials hehe, my favorite school to build a base on is Riverside school
@RadioactiveRabbit
@RadioactiveRabbit 9 месяцев назад
I clear out the McCoy lumber warehouse and build there, it's like a shed inside the warehouse.
@MsHojat
@MsHojat 9 месяцев назад
Player-built chain-link fences don't burn (IDK why it's only player built and only chain link though). So in theory in a big enough safehouse on a server with destroying disabled, fire spread disabled, invincible player constructions, and no tresspass, it could be made fire-safe. But that is a a combination of hypotheticals that will [generally] never happen.
@norXmal
@norXmal 9 месяцев назад
My recommendation is to build your base/house within a pre-made structure, example being the Storage lots just outside Riverside, anywhere you can easily fortify gaps heavily. Highly recommend doing it on-top of a pre-made structure. I also really hope they make more staircase directions, having only two ways limits your creative ability. I do have a question in regards to generators, if you wall it in, will the noise distance be reduced as the sound in-game becomes muffled?
@TheGreenTaco999
@TheGreenTaco999 9 месяцев назад
the fact that the zombies treat player made buildings differently than pre-existing buildings itself sounds stupid
@LecherousLizard
@LecherousLizard 3 месяца назад
And this is I set up in one of those protected communities with high walls. The only thing zombies will ever attack is the gate I placed myself and that much is easily manageable.
@MMW1299
@MMW1299 9 месяцев назад
shoutout to the zombies that always attack the same fence tile over and over and over again I'm based south of West Point in those storage containers and I fenced all of it in with metal fences. Every day I wake up because new zombies spawn somewhere in my cell/close to my cell, walk to the same fence tile, just to destroy it overnight it's annoying asf but I don't really wanna change that setting in the sandbox options because it feels like cheating and not very immersive
@isaacwestling1141
@isaacwestling1141 9 месяцев назад
You should make a video on what furniture zombies can attack and how long it will take for them to destroy said items. Though someone can correct me if wrong, I've read at somepoint that zombies can't crawl over or break TVs, though the idea of surrounding my base with TVs is a little odd, funny, but odd.
@MrCake-ic6hn
@MrCake-ic6hn 9 месяцев назад
Two words: Perfect barricade
@zorlockthewarlock5961
@zorlockthewarlock5961 9 месяцев назад
I really wish there was a midground of the base damage options in game, I don't see how a single zombie or even say two would be able to rip it's way through a timber wall, but the option to disable construction attacks makes it too safe, some mid point where zombies can kill themselves by attacking your barricades seems like a nice middle ground
@seela1924
@seela1924 9 месяцев назад
Pzfans also haves interactive map with zomboe heatmap which id suggest checking out (theres also interactive maps for a lot of map mods)
@noodlearm7845
@noodlearm7845 5 месяцев назад
You can just build and upgrade a window frame next to outdoor containers. Being next to a window makes the boxes passible, and they will not get hit
@skepticalbadger1695
@skepticalbadger1695 9 месяцев назад
I prefer building a ladder on the ground floor and then a "stilt house" above it. That way the house is safe and keeps any errant zombies from destroying your beautiful work. This can be done as an add on above an established vanilla house to allow claim and the ladder being within the safe zone keeps out any theives.
@bugfriendz
@bugfriendz 9 месяцев назад
here's some suggestions for change i suppose: • meta events (or generally most attractions) should push zombies towards repathing unless they have trouble doing so or they catch line-of-sight of you in passing. i know, repathing is laggy, but there isn't any reason why they don't do that considering the zombies are smart enough to bash on doors and climb through windows. • once a player structure is qualified as 'enclosed', it should give the same benefits as prefab houses do with regards to corpse sickness. includes a size minimum, because the stinky corpses shouldn't be covered by a small 3x3 box. • eventually fix the unpathable objects to be breakable by zombies? its impressive how walls are outright worse than just having a box. • salvaging a portion of plaster from wall drops, paint chips feel like they would be immutable - but that insulation is still good with some glue. maybe.
@time_keeper643
@time_keeper643 9 месяцев назад
I am the kind of a guy, who hates driving in the middle of hordes. So when it was time to move from rosewood, I set my course to warehouse District between Rosewood, Muldraugt and March Ridge. None of the warehouses there are suitable for living. So I built a base on the roof top of a diner. Being on roof prevents both corpse sickness and random attacks. And it's a great outpost too, if you don't mind the time commitment
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