I disagree. An Axeman Axe user will always be better than any spear user at the same levels. There is the added bonus of one handed axes allowing for a shotgun or rifle on your back. faster and more versatile. I am glad you mentioned the lumberjack.
I agree Very Underweight is the way to go. I always take it and work it off soon after, even raising fitness to a manageable level. Overweight has the same effect "late game (nothing)" but takes longer to remove.
I always play deaf because I like listening to podcasts and music when I play anyway. Only downsides are the alarms and I have got good of getting flashes of motion looking out the windows. Never ever close blinds while looting if you are deaf.
last time I hopped a fence blind was when I was running away from a house alarm. I landed in the middle of 10 of them and immediately got pulled down. Needless to say I will not be doing that again
So while I haven't seen them hidden. I've been playing the 10 Years Later mod and playing on the High Foliage variation and these are EVERYWHERE! They seem to appear based off the erosion factor. Which I set to 20 days to max erosion, but set the time since apocalypse to 12 months. What's even funnier is that if they spawn inside a building, which they do a lot in 10YL, they also generate loot based off the room they're in. They are also a weird object too, they also have a blurry texture compared to the rest of the natural objects which have crisp sharp sprites.
I tried building my own base not long after I started playing. I only built a couple of walls before zombies wrecked them and I realized all that crap was stupid and a waste of time. My favorite place to live is, I believe it's called Rosewood? I haven't played in a while so I could be misremembering. But theres a police station, fire station, and gas station all really close together. I used to like living in the fire station, but later on I started living in the building just up the road. It has a bunch of random shops and stuff on the ground level, but it has one singular door that leads up to the second floor and there is a collection of apartments up there. THAT is the best base ever. You don't have to worry about boarding up windows and all that crap, you just have the singular door, staircase, and door at the top of the staircase to create a safe area. And you can use ropes out the windows to enter and exit by the opposite side of the building if you really want to so you don't even bring zombies near the door. You have plenty of space to redesign to fit your needs as well as a big roof for all your water collecting and farming needs. And you live literally right above or right beside a book store to get a lot of your starting books. The apartments already have faucets and freezers and TVs and so on. You can dissassemble anything you don't want and keep the rest to make it look aesthetically pleasing as well as being incredibly functionally useful. And ultimately you could eventually destroy the staircase up if you want to be cheesey and make your base completely impervious, but even if you don't want to cheese, only having that ONE entry point is awesome. What I like to do is convert one of those big ground floor shops into a garage to house my vehicles and vehicle tools. They seem rather perfect for that too because they are large open areas that you only need to move a handful of things out of the way to make it work. Love that place. So good.
Better method that’s a bit unrealistic. Take a car, park the drivers seat next to a garage door. Roll the window down and equip a metal pipe. Start hitting the garage door until you have high maintenance. 👍🏻
I like taking Sunday driver in my single player games because… driving in zomboid is awful. You can only see what’s 20 feet infront of you. Driving in semi-top down games be like that. And Gas isn’t hard to get.
When you're 50% over, what's the moodle? Sounds like Cardio is the best option, BUT Strength is super desired for 'i'm bringing the essentials ' reasons. I say cardio in regards to exercise, since strength increases from a bunch of stuff. Kinda just spitballing off what I've seen anyway.
My motto is "just don't get hit bro" I'm previously a heavily armored type of guy but when i got scratched by a lunging zombie and dying from it months in the game i changed sides. I only wear minimum amount of clothes (to avoid overheating or cold) or good looking ones to reduce weight as much as possible.
i know this video is about door but i was wondering what first aid skill do? i checked PZ wiki it only speedup how fast you patch your wound and how severe it was, maybe i'm missing something but i wonder what does it do?
while reversing with speed demon you could try to keep your RPM low, since the lower the RPM the lower the noise the engine makes if you have that one mod that makes car physics better (and lets you use manual transmission) you can apply this to normal driving as well.
If you haven't seen it yet, check out "Wandering Zombies" by Ryuku. I haven't seen it recommended by a big channel yet and it's seriously a MUST HAVE mod once you've tried it. It fixes the issue where zombies just stand around outside of the player's loaded cell, basically filling the cells in a 4x4 grid around the player's loaded chunk with meta events that shuffle the zombies around. There's options that let the player turn on hoards, and by default it has a chance to have zombies and/or hoards hone in on the player, but playing with that off still fixes the "magic box" around the player issue where zombies lose their move commands as they're very likely to respond to a new meta event that tells them to move. No more driving out of your parking lot and honking your horn in the middle of Louisville base only to have 1-6 zombies coming in to keep yourself perfectly safe, and it makes Q and Kite abuse much more difficult since you're much more likely to have a new group wander in to the place you just pulled zombies from.
Ironic the deaf guy took the deaf trait because he's deaf in real life, I took hard of hearing because I have Tinnitus with some forms of Pulsatile Tinnitus or Hyperacusis myself and figured I'd put it on my characters too lmao
The way you secure a base in project zomboid is counter intuitive and very very VERY labor intensive. You need 3 things; 1) a perrimeter wall far enough from the main dwelling/ building thst zombies will not detect you from the outside. Randomly wandering zombies will not start attacking a structure until they sense your presence, so if you're far enough back, that wall is invisible and the roaming zombies just walk right past you. 2) an escape route. The wide perrimeter skirt is good, but not perfect. It very tempting to use that buffer zone for gardening, or maybe you fire off a gun too close to home, or a wandering zombie saw you pul in, or you didnt make the zone wide enough (idk how many squares but it needs to be broad) and they hear your generator. One way or another a few zombies will get clued in to your presence. At that point, the only way to save your base is to get out fast. If you fight the zombies on your hone turf, it only calls more of them to your location. An elevated walkway from you base to at least 2 perimeter locations is good, which brings us to 3) an external sniper tower. This is NOT for you to eliminate all the zombies. Its for you to take a couple long range shots at the zombis still banging on your house, deliberately calling all the zombies in the area away from your house. Only a few shots, then you jump in a car, and take the battle to the streets. Once far from home, shotguns are your friend, especially sawed off. Never stand and fight a swarm, back towards your car then run, drive somewhere else, do it again and again till you thin out the swarms.
I've been playing a local multiplayer with some friends in which I took hard of hearing. It seems almost every meta event that happens I have no clue about (gunshots, hele event, etc) but notified by my friends. I am guessing this is what the tool tip "reduced perception radius" is actually referring to.
I see Lemmy's message below implying the entire mechanic is busted, but when I change the Run Speed Modifier on a backpack it does slow me down while running. Might be worth another visit, this one. Changing the files for shoes it does not slow you down, but backpacks do. So many servers that use the Essential Crafting mod have people refusing to use the Large Backpack (survivorbag as found on a backpack story, not the alicepack that looks identical) because it clearly slows you down. Alt-sprinting and running is equally cast. Classic Indiestone, they really don't want us to know how the game works, huh xD
Spears and other poor arms were the main armorment during the pre-firearm era due to its increased reach and relative inexpensive spear tip (less cheap for other pole arms) In Zomboid, spears are made of cardboard and have insanely low durability despite having a wooden pole made of modern breeds of wood
Ironically, in “real life” spears would be a very poor zombie weapon. At least, poor for destroying the brain type zombies. But in PZ they are OP as F*.