After the Confessors got nerfed, I feel that folks playing Black Hand felt a little bit lost, they were thrown off balance by the change. I think these ideas you've come up with for BH help bring the faction back into the conversation, it encourages people to give them a shot again because you've come up with some templates to approach problems with the Black Hand, and from there maybe folks will be able to formulate some new tactics of their own. Maybe Black Hand will fully reinvent itself at some point.
I feel they could be buffed in a patch a bit though. The cabal squad being better would go a long way. I also want to make the power scan free and increase radar jamming duration by 50%, 10s to 15s.
That was Crazy . GG's I think you are VERY qualified to make adjustments to the game , my only fear is that nobody will play Scrin anymore , if not equalized properly .
@@masterleafcnc I don't know what is the state of things in 1.03, but in 1.02 I think their big spaceships don't see much use, because of AP ammo and Tib Core missiles of course, they could probably use some improvements to their viability, might also encourage people to go for that instead of the Hexapod.
Vs GDI its more or less the same thing besides the odd mantis thrown in to counter the hammerhead threat. There's nothing new about this besides the double shrine, which I feel vs GDI works even better.
I feel like confessors got a little overnerfed, maybe a bit of tweaking would bring them into a better place. Maybe make their aura a bit bigger so that they're a bit more useful addition to your BH infantry blobs
I agree that they overnerfed but at the time we felt the changes were reasonable. Fast forward to 2022 and the two ideas floated are bringing back the full cabal draft or restore the pre nerf range to the unupgraded confsssor
About r19 balance.. The hexapod teleporting just completely destroys the fun in 2v2 3v3 and 4v4 where the teleporting is guarded by teammates. Even though it’s not a massive issue in 1v1 except broken on certain maps like small town USA. Really hoping you’re giving some sort of teleport Nerf in r19. Also the forever EMP’d while phased is broken. It would be nice to see the Garrison mastermind teleport to be much better but just eliminating the prodigy or mastermind teleporting
If you want to nerf that strat you could just make corruptors heal the hexa even slower than they do now. I feel that would be more than enough of a nerf.
@@masterleafcnc Here’s a great idea, how about Max corrupter healing on hexapod is two corrupters. So even if you have 10 corrupters Max heal rate is 2 corrupters. Would only apply to hexapod not other units
@@masterleafcnc It’s also really the only thing that allows people with no skill to be successful in this game. It shouldn’t be possible to beat skilled players in this game with no skill with that cheese tactic
My thinking is if youre unscouted at their expansion you can probably burn down a refinery which would put you massively ahead that early on. I dont know if destroying tib is worth it since a lot of maps have fast seed spawn times, but maybe it is idk. Would need to experiment and weigh the risks to know if its worth doing over sending them in to your opponent.