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C64 Demo:  

C64!
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C64 Demo: 13:37 by Fairlight ! 11 May 2024!
Released At : X'2024!
csdb.dk/release/?id=242855
f:Commodore 64 (C64)
f:Commodore 64 (C64) Demos
f:Commodore 64 (C64) Crack/Intros
Airwolf/F4CG

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10 май 2024

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Комментарии : 195   
@johnadams3365
@johnadams3365 26 дней назад
Speechless as usual. Being born in 68 i grew up with a c64, and even was playing around in the dutch demoscene. Damn proud we were able to figure out raster-interupts for a simple scroll, bordershit and some music. But this is waaaaaaay out of my league...pheeew if only there where some tutorials to explain how they did it 🙂
@AlenMarkov
@AlenMarkov 26 дней назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ICAV27sdvxk.html
@Riva1000
@Riva1000 21 день назад
Wait. I was born in 78 and C64 was part of MY childhood :) I guess technologies didn't age that fast in those days.
@ragetist
@ragetist 20 дней назад
​@@Riva1000 -82 and part of mine too
@RobertGabor
@RobertGabor 17 дней назад
I do not even know how to put a simple dot outside 40x25 screen. Long time trying to find way to went onto Assembler but finished at Basic with some cracking copycat programs from demos, speech simulators and fun.
@nahkanukke
@nahkanukke 15 дней назад
69 almost had my demo ready for first Assembly meeting in Helsinki. I am so sad that the time did run out.
@marquisor
@marquisor 26 дней назад
It's 2024 and the C64 scene is still alive and kickin'. Awesome! And.... MY DREAMS CAME TRUE!
@AxelWerner
@AxelWerner 26 дней назад
32k BASIC Bytes free they said. 16 Colors they said. 3 synth voices they said. WHAT THE F_CK WAS WHAT ?!?!?!
@juhajuntunen7866
@juhajuntunen7866 21 день назад
Enough.
@Del-Canada
@Del-Canada 21 день назад
I use the Commodore colors on my channel.
@curiousgeorge7515
@curiousgeorge7515 20 дней назад
For those that keep asking, there's two ways to put graphics in the border: one byte that shows only black pixels, and sprites. With raster splits you can make limited patterns with the black byte. Easier to use expanded sprites. Removing the borders is about tricking the VIC by changing a counter dynamically, keeping it one step ahead so a certain function is never triggered.
@bojcio
@bojcio 26 дней назад
Imagine seeing this in 1990.
@carlopedersoli4844
@carlopedersoli4844 25 дней назад
This is one of the best if not the best demo I have ever seen on a C64. No idea how u pulled this off but there are some serious magical skills involved to do this. Respect.
@marcogiuranna116
@marcogiuranna116 22 дня назад
Agreed. I've seen so many C64 demos and for some reason this is absolutely one of the best! Not the most complex, not the one with the best music...but it has everything. Entertaining, with captivating atmosphere, great story, great effects, amazing skills. Overall, one of the best ever, no doubts.
@DadGamingLtd
@DadGamingLtd 23 дня назад
All the best cracks of my childhood where by Fairlight. And niw they also did my fav c64 demo. Kudos
@fluffycritter
@fluffycritter 21 день назад
I can't believe these folks are still active after 37 years and still putting out absolute bangers.
@WittichWolf
@WittichWolf 26 дней назад
A real masterpiece ❤️ Didn’t saw such an impressive demo on the C64 before - with a continuous story, such incredible effects and wonderful soundtrack. I enjoyed every bit, every pixel and every second of it! Thank you very much for this outstanding experience, didn’t know, that this is ever possible on my lovely bread bin 🤩
@MrMaxeemum
@MrMaxeemum 23 дня назад
I've followed the demo scene for many years and remember when PCs got good mid Pentium life, I lost interest in demos because you could get them to do anything you wanted and became more of a film director instead of a tech demo. I still followed the demo scene but only the limited categories such as 64k 4k 1k and 128byte demos as that's where the skill was. I remember seeing a demo showing 99 shade bobs where they explained that they said 16 shade bobs was supposed to be the limit. Now we see a C64 carry out even better tasks, it's truly astounding. Farbrausch 008 is still a favourite of mine for 64k PC.
@52665736
@52665736 19 дней назад
agree, i thourght "speed ball" was maxing the c64 out.... realy need to get an c64 again, now one can do internet and SD card with iT.
@middle-agedclimber
@middle-agedclimber 24 дня назад
Better thqn 99% of cinematography created after 2005.😮😮😮😮
@franknurnberger1102
@franknurnberger1102 26 дней назад
Music, Graphic Novel Design, Effects and Storylining. This is love. THANK YOU!!
@SeverityOne
@SeverityOne 23 дня назад
Initially: 'A cat! How cute!' Then: 'They made a meow sound on a C64.'
@MrMaxeemum
@MrMaxeemum 23 дня назад
I remember back in 87 leaving my C64 behind as I grew up and entered the work force and started to carve out a career for myself but the SID music always stayed with me listening to the music on cassette tapes and then CD and then MP3 all in my car. And as PCs were introduced into our day to day running of our business I remember downloading demos over modem from BBS sites and our 1993 high range 486 DX2 66 struggled to display demos this good and now the humble C64 blows it away and even some Pentium demos from a little later. If this was released back then the demo writers would definitely had been burned for witch craft. Amazing work. Even today I'm still surprised, Full screen graphics? WTF!!!! That's impossible but I'm seeing it, I don't believe my eyes. To the youth of today this means nothing, but for us old gits it's highly impressive. I'm expecting Crysis to be running on C64 in the next few weeks now.
@ktnlepside1665
@ktnlepside1665 26 дней назад
Watching this Demo on Twitch during the competitions, I was simply speechless. Fairlight, you are a phenomenally talented group of people! I am sure that this Demo will go down in the history of the C64 Demo Stage as an amazing event that provides amazing audio visual experiences. Hearty congratulations to coders, graphic designers and musicians!
@MrYazbo
@MrYazbo 23 дня назад
The most amazing part is this time the whole demo is only coded by one coder - Trident.
@ktnlepside1665
@ktnlepside1665 23 дня назад
@@MrYazbo Yes, that's right, Trident did it all, great respect from me!
@chrism72727
@chrism72727 25 дней назад
My jaw hit the floor at around the 8 minute mark... full screen graphics. HOW????
@ZeroStatic
@ZeroStatic 21 день назад
My guess is a lot of precompute and clock accurate manipulation of the vic chip registers, this was too difficult before the existence of good emulation of the vic chip. Keeping the screen running smoothly while changing the registers during the scan of the display requires a lot of CPU cycle accurate code. Music is handled during the blanking period and the CPU is 100% cycle accurate during the display period, keeping the VIC chip registers changed at the precise timing to generate the display. In short, a lot of work. ❤
@ernestogarbarino5759
@ernestogarbarino5759 26 дней назад
This demo marked the day when the C64 was declared superior to the Amiga 500. Utter black magic. And Danko's tune to top it up! OMG
@simonebernacchia5724
@simonebernacchia5724 25 дней назад
For storytelling definitely!
@Wadyface
@Wadyface 26 дней назад
Bloody nora that was some demo. The C64 has a special place in my heart. Banging tune. Unbelievable graphics. Fairlight still one of the best demo makers. Well done. :)
@CarstenMeyer
@CarstenMeyer 26 дней назад
Oh my gosh! This demo has it all! What a gem! What a masterpiece! So many (impossible) effects ... unlimited :-) colors, a story ... music! Thank you commodore, thank you Fairlight! This is 1337! This is love! How long has this been in development ... just curious?
@JoachimLjunggren
@JoachimLjunggren 26 дней назад
Thanks! :) Rougly two months with mostly three dedicated people.
@netlooker5841
@netlooker5841 21 день назад
@@JoachimLjunggren Kudos !
@JH-lo9ut
@JH-lo9ut 19 дней назад
This is a piece of art.
@paulz4632
@paulz4632 26 дней назад
Hi its Colwyn of the old group The Force here wow this is one of my all time favorite demos i especially liked the no borders and the demo just showed off a mix of everything that max's out the c64's capabilities with a interesting script to follow. Imagine if we could go back in time 40 years ago and release this demo back then in 84 or in fact most of the demos being done now. Back in 80's theres no internet minimal modems so each creator has to learn from scratch late 80s early 90's modems meant we code coloborate more and copy partys talk about routines and codes together.
@vapourmile
@vapourmile 25 дней назад
"that max's out the c64's capabilities" I have never seen any demo which achieves that. The reason being demo writers are obsessed with doing only things which can be done at 50fps or thereabouts so you haven't maxxed-out anything. A
@paulz4632
@paulz4632 25 дней назад
@@vapourmile Ill rephrase what i meant to say, max's out the diversity of the type of demos noramlly done, some focus on borders some music. Didnt specify that it actually maxed out litteraly .
@MrYazbo
@MrYazbo 23 дня назад
@@vapourmile That's complete rubbish - the amount of complex self-changing code and literally requiring accuracy to ONE CPU CYCLE (e.g. to do all the side border opening which is all over the demo), never mind using hidden (i.e. not published in any c64 manual) opcodes some of the time for additional speed, which is required for most or even close to all of the effects in this demo. The whole point of demo coding is optimisation and having things run in realtime not doin some shitty ray tracing which runs at 2fps and can't run natively on a c64. For most of the complex effects if you open a disassembler and look at the code it won't make sense at all as it's in massive self-changing lists for speed. The fact that you think its 'fairly elementary' to me shows you know precisely ZERO about demo coding - feel free to post some of your own coding examples if you l ike though.
@vapourmile
@vapourmile 23 дня назад
@@MrYazbo You are funnier than you can imagine. The code required for cycle-accurate timing is very, very simple. Self-modifying code is very easy to write. The quasi-opcodes are all very well known and easily understood by anybody already familiar with assembly language. A ray tracer which takes even an hour to render to basic scene uses more complex programming and substantially more complex knowledge than anything you have listed.
@MrYazbo
@MrYazbo 23 дня назад
@@vapourmile I never said writing a ray tracing algo was simple however saying the effects in here are 'easy' or 'elementary' is comical. If all this stuff is so easy why don't we see tens or hundreds of demos doing these same effects like the side border tricks and ghost bytes in this demo used all over? Feel free to also link some of your demos as well if this stuff is so simple (I do actually know both 6502 and 68000 as I was a scene coder and musician in the Amiga scene in the early 90s and there's even some of my intros kicking around on YT if you scout around)
@0rigpumu
@0rigpumu 22 дня назад
Epic! And that's coming from an Amiga devotee who never owned a C64.
@mariol.6714
@mariol.6714 26 дней назад
Hey, I was a co-founder of the C64 group CRAZY, and in the beginning times of CENSOR-DESIGN, I helped it to race the charts to the very top back then, as my main work was the import-export things by modem to & from the U.S. So I wasn't a coder back then, and I am not a coder today... BUT MY GOOD GOD!! I CAN TELL YOU GUYS, THIS IS A DEMO OF QUALITY AND ONE TO REMEMBER. 🤜🏿PEACE💋RESPECT🤛🏻 DEREK.B/C64.
@makidoko
@makidoko 22 дня назад
Yay, Rasterlines are love. No more war, no more hunger nor global warming ; rasterize one another, like he has rasterized us.
@StianSreng
@StianSreng 24 дня назад
Blimey. A lot of these effects I couldn't even do on an Amiga.
@patrickhausser
@patrickhausser 20 дней назад
"To us, it is love" 😍
@acidzebra
@acidzebra 26 дней назад
Several moments where I went "wait what", amazing stuff, pushing the 6510 hard. Fun silly story and having the great music and story "interact" was very cool - the whole thing really kept my attention until the end.
@Erlandsson1964
@Erlandsson1964 26 дней назад
Absolutely mesmerizing and fantastic. I love the punchline. Great work.
@WoodmanFFM
@WoodmanFFM 25 дней назад
Holy crap, what a ride. Took me straight back to childhood, sitting in my room late in the evening watching the latest demos or, more likely, playing the latest games...
@KrautRockt
@KrautRockt 13 дней назад
my 83`C64 plays this demo!...crazy! 🙂thanks for upload...! to all fans, I wish a nice summer`24 ...your #RoboTronic64
@jmalmsten
@jmalmsten 15 дней назад
Well. Darn. Yes. This is one of the best demos I've seen on any platform. Hats off from a total coding novice bystander. :)
@ScandalUK
@ScandalUK 15 дней назад
Yeah Fairlight never fail to impress me
@b.e.e.k.e.r9812
@b.e.e.k.e.r9812 16 дней назад
how....how......HOOOOOOOWWW?!?! I created some Intros/Demos myself back then - I always imagine: WHAT would the creators of the C64 have said to something like this back in the time ☺🤯😇 Just so f-awesome geniusanity!!! 👌✌
@yotraxx
@yotraxx 22 дня назад
This is a crazy f* Demo for an 8 bits machine !!!
@pazsion
@pazsion 22 дня назад
i didnt thibk c64 could do transparency or more than 3-4 layers over others... 😳 then a 3d perspective... crazy good stuff
@GordonBraicks
@GordonBraicks 26 дней назад
You really had me with those raster splits 👏
@quir0
@quir0 24 дня назад
What a nice detail, that there's 13:37 left until impact, 1:23 in to a 15 minute long video
@MartinGalway
@MartinGalway 23 дня назад
Wow... amazing. I can only imagine what running this in 1987 at the Ocean offices would have done to the programmers. (Well... everybody actually 🤣)
@dougjohnson4266
@dougjohnson4266 26 дней назад
Nice homage to that 60's movie with the really long title. (Aka, Dr. Strangelove) These programmers know the C64 for sure.
@JoachimLjunggren
@JoachimLjunggren 26 дней назад
Thanks. Yes that was exactly my goal with the art! But with my own twist.
@deifury5768
@deifury5768 18 дней назад
What a master piece ! Incredible ! I loved so much the music. Less is more. Incredible !
@marcoschincaglia
@marcoschincaglia 22 дня назад
The world was saved by the rastersplits
@thomaskarlsen1389
@thomaskarlsen1389 25 дней назад
Probably the best thing I have ever seen on this machine. True art! Love!
@moregamemusic
@moregamemusic 26 дней назад
Great demo, I was just waiting for the WARGAMES quote "Shall we play a game?" in the end.
@simonebernacchia5724
@simonebernacchia5724 25 дней назад
I was waiting to see all the generals dance around the table in the style of the MUSE song
@kumanderlinux
@kumanderlinux 14 дней назад
Hands down the BEST C64 demo I ever saw!! Technically and emotionally. Especially "To us, it... is... love." I really started leaking at that point. :') Thank you so much!
@WayBester
@WayBester 18 дней назад
Beautiful and crazy story. Thanks a lot for your ART!
@flottenheimer
@flottenheimer 13 дней назад
Masterpiece.
@MMSZoli
@MMSZoli 26 дней назад
That speedup at the end... LOL
@cheddarfish225
@cheddarfish225 23 дня назад
Just amazing. No other words for it.
@PeranMe
@PeranMe 26 дней назад
That was quite a käftsmäll! Well done! ❤
@ingolf17
@ingolf17 26 дней назад
Just awesome!! Great work!
@NewFunnyAnimations
@NewFunnyAnimations 26 дней назад
This is damn cool work!
@cybear1977
@cybear1977 25 дней назад
mindblowing on SO many levels. love it
@FPAMulleDE
@FPAMulleDE 26 дней назад
Another masterpiece and art. Just wow!
@aspide3000
@aspide3000 19 дней назад
Really Awesome! Respect.
@JoshWhelchel
@JoshWhelchel 19 дней назад
This was amazing! I loved the message
@trailmonkeyg
@trailmonkeyg 13 дней назад
Can't stop watching this demo! 64k RAM unleashed! 🙌❤️64
@agpxnet
@agpxnet 23 дня назад
FLESCOS? New graphic mode? Outstanding!
@iseptimus
@iseptimus 22 дня назад
Fairlight. That’s a group that always knocked it out of the park.
@Pootie_Tang
@Pootie_Tang 21 день назад
Commenting as I've seen 4:39 of this demo: this is, probably, one of the most expressive demos I've ever seen. Kudos! Masterpiece indeed
@georgesfocant778
@georgesfocant778 23 дня назад
What a beautiful demo!
@cooee_fancy
@cooee_fancy 25 дней назад
Amazing demo! 💎🥰⭐
@TH-td7il
@TH-td7il 9 дней назад
Mathematics is the language of Gods, and Fairlight speaks their language fluently pixel-perfect. ❤🙏❤️
@giuseppegiuseppe901
@giuseppegiuseppe901 26 дней назад
Fantastic demo! Music graphics atmosfire
@acied6200
@acied6200 23 дня назад
Great demo,, live even better. Keep it up !
@gnu-lynx2501
@gnu-lynx2501 26 дней назад
terrific! great show, the c64 saves the world
@gamingyourway
@gamingyourway 25 дней назад
That was jaw dropping, wow!
@funkymedlol
@funkymedlol 26 дней назад
amazing production
@ericus666
@ericus666 23 дня назад
Beyond Amazing ! Kudos !!! 🙂
@ivanskido
@ivanskido 26 дней назад
amazing! love it!
@jenniferpsaki6176
@jenniferpsaki6176 27 дней назад
There are too many incredible and unimaginable effects in every unit of time ! Too much)) An aesthetic orgasm!..
@espenskog8745
@espenskog8745 26 дней назад
Great work!
@OLIV3R_YT
@OLIV3R_YT 26 дней назад
Absolutely awesome!
@ragetist
@ragetist 20 дней назад
Thanks for the feels guys, for a moment I was a kid again and loading Turrican.
@LilMissMurder3409
@LilMissMurder3409 20 дней назад
Masterful! BRAVO!
@KlaraKopf
@KlaraKopf 26 дней назад
i am stunned by this!
@nahkanukke
@nahkanukke 23 дня назад
Jeees! How did they pull out this soundquality from SID!
@dolf111
@dolf111 26 дней назад
outstanding show...
@cmachador
@cmachador 22 дня назад
Wow!!!! It has left me speechless!
@Midwinter2
@Midwinter2 21 день назад
Pretty flipping amazing.
@Shay_776
@Shay_776 25 дней назад
Loved it :- )
@IXSVideo
@IXSVideo 18 дней назад
There is one thing about the C64 that I'm jealous of. It's the people who create those Demos around the given hardware. The ideas and how they were put into the demo and to tell a story . Congratulations. Now I'm not sure which demo impresses me more "Edge of Disgrace" or this one.
@SamGalabb
@SamGalabb 26 дней назад
Masterpiece!
@cucho69
@cucho69 26 дней назад
Fascinante 🖖
@CommodoreFan64
@CommodoreFan64 26 дней назад
Freaking brilliant!! 👏
@dreiariola4761
@dreiariola4761 24 дня назад
Wow, awesome!
@sniglom
@sniglom 22 дня назад
Amazing.
@kevincolyer
@kevincolyer 25 дней назад
I'm gobsmacked. Art, wit, code!
@PlayBASIC-Developer
@PlayBASIC-Developer 25 дней назад
Brilliant !
@cornjulio4033
@cornjulio4033 17 дней назад
Nice ! I feel like this was done "for the honor" !
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 26 дней назад
01:56 Unfortunately, "FAIRLIGHT" has one letter more than would fit into the 8 sprites of the VIC-II . Oh wait ..
@DeadDroids64
@DeadDroids64 21 день назад
😢It`s awesome. That You can do those things. I really miss my old c64. Would have been nice to run this demo natively. Really good work.
@hrruben5135
@hrruben5135 18 дней назад
Love the music!
@grongy6122
@grongy6122 26 дней назад
awesome!
@dejanm75
@dejanm75 26 дней назад
That was fcking impressive!
@djmkrr
@djmkrr 21 день назад
I don't think I could ever write software as glorious as this
@captstulle
@captstulle 26 дней назад
Boah! Wow! blowing away!!
@moosemooseson
@moosemooseson 23 дня назад
I don't know what this is but it's fantastic
@health_doc
@health_doc 21 день назад
Amazing 🎉
@S1eepy1
@S1eepy1 26 дней назад
Impressed 😲😲😲
@waltimo
@waltimo 23 дня назад
I don't have words
@ASUSfreak
@ASUSfreak 16 дней назад
Born in 1980, this C64 was my first computer in 1986 in Belgium. 64 kilobytes... 64 kilobytes x 1000 is 64 megabytes... x 1000 is 64 gigabytes... These days 64GB is almost the new normal for PC gaming (32 whatever)... It's 1 million times more RAM than in the 80's and yet they had to run the operating system, the graphics, music and the thing you actually wanted to do all in that 64kb... Nowadays if you don't have enough place in your RAM, add more! Back then... well... you can't... It's hardware limited. So the real software coders had to figure out stuff to do more with less/limit. 4 colours? Want 8? Too bad... no room in RAM for more colours. Find a way to fake more colours. Higher res? Nope not enough power. Add empty lines between each line to create bigger pictures. Hold RAM, clear RAM, Restore RAM ... Etc, etc... Those where the real coders! (and I'm an electrician who knows nothing about coding lol) That said, i had C128, A500 and A1200 after C64 😊 good memories! Thank god for retropie and amiberry stuff etc.
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