Hi Andrew, first of thanks for sharing through all these videos. Your breakdowns and tutorials have helped me improve my workflow as even though I use Rhino the processes are quite similar. I wanted to request a more detailed tutorial on the cell counter surfacing at @11:30. I tried it a few times but was not able to get a satisfactory result. Thanks again for putting quality stuff on the channel
Hi there, yes that does look like a trickier one to model up. I'm keen to have a crack at it, just not quite sure when at the moment, work has picked up! Thanks for watching! Cheers, Andrew.
@@AndrewJacksonDesignStudio Thanks for responding. Yes sure whenever you get a chance. In the meantime, I'll try it again and post if I figure it out. Cheers!
Really cool video Andrew! Thanks for putting it out there, This really helps. Quick question, Do you have any plans on showcasing some modelling workflows in Rhino3D like the ones you made for Solidworks? Would be great to learn from :)
I have not really considered in depth rhino workflows. To be honest my main use for rhino over the last two years has been Grasshopper and cleaning up files for rendering. That does not mean to say I won’t make any though!
Hi there. Good question. The main reason is nurbs surfaces have 4 sides, so if you make a boundary surface with 3 sides, one of the edges is collapsed into a singularity. That can cause all sorts of headaches later on (surface wiggles, issues offsetting surface etc). Surface Fill in Solidworks will fit a larger/overbuilt 4 sided surface patch over a 3 sided hole which is then trimmed. It can be difficult to get good edge continuity using surface fills (even with constraint curves) plus they can randomly 'blow up' with spikes, dimples and wobbles appearing for no obvious reasons. These links have some great information that is relevant to SW as well. Cheers! help.autodesk.com/view/ALIAS/2022/ENU/?guid=GUID-2E98736D-0AE9-4021-A488-5D4522F20162 help.autodesk.com/view/ALIAS/2023/ENU/?guid=GUID-3E5274C3-FB89-4583-8087-A3E17DB849A1
@@AndrewJacksonDesignStudio Thx man! Love your attitude. You are really helping me (and I'm sure also a lot of other people) out. Keep up the great content! As an industrial design student I only really learn solid modelling at university and its hard to get good tutorials for surface modelling in Solidworks. Btw I'd find it super interesting to hear where you see the weaknesses and strenghts of Solidworks in comparison to Rhino. Thats a discussion I often have with colleagues ;) For me the main reason why I choose Solidworks is the Feature Tree and the ease of making changes afterwards. On the other hand if you plan on working as a freelance industrial designer you have to pay way more money for using Solidworks than Rhino. Maybe you could cover that in a future video
All good, pleased the videos are helping. Yeah there is lots of solids/intermediate content out there but not too much surfacing, and half of the surfacing content is people making patterned vases or impossible tables, which has little value for ID'ers trying to use SW in a production environment! I use both Rhino and SW, but mainly SW for commercial projects unless I need a super clean/lightweight surface, in which case that is usually needed for Grasshopper for patterning etc. I find it much easier to make changes to models in SW, even models that are well developed and feature heavy. You do need to structure the master models and child parts accordingly to make them robust enough. The down side is SW output can be average, with the SW analysis tools being too clumsy to spot some wrinkles/issues with surfaces and edge continuity. I have a macro to push selected surfaces into Rhino to use the zebra analysis there, as you can control the analysis mesh much more than you can in SW. It is possible to make much cleaner/lightweight surfaces in Rhino, as well as being able to point edit the surfaces, which is not possible in SW without using the freeform etc features, which are not a joy to use. With Rhino you have to have a strategy in place to deal with changes, which in my case, means layering off the model as things progress, so you can always go back and branch off an earlier iteration. Hope that helps! Cheers, AJ
@@AndrewJacksonDesignStudio your viedeos are great,but i still do not know how to connect these knowledges,example,how to make car,motocar,motobike surfacd
That comes down to putting in the hours, experimenting, explorations, attempting to model something and learning along the way. I do not think a video can help with that as every project is different. There is a wealth of information out there, images of car models, alias patch layouts etc. With experience comes the insight.