Hey You no that’s really easy, the main reason why it happend is because the speed loader is attached to the gun, it’s really easy to separate it but then really hard to animate it.
With the exception of the paladin, sniping is actually kinda hard in this game. The koshka and the outlaw are bolt-actions which only one-hit to the head without high caliber.
That's called a brass check - you pull the slide back just enough to see the chambered cartridge without ejecting it (however, they didn't model the chambered round, so that's the one error with that animation)
1:55 you can see the speed loader rotate with the revolver in the distance (the speed loader is parented far below the revolver model, so it spins with it)
The cylinder must act as some sort of cycling mechanism where the top is left open to be fed and fired, and as it rotates it probably kicks the round out of the bottom. That's the only thing I can think of. Otherwise it just seems like excessive flashy design.
I don't understand the Koshka... is it a revolver rifle? is it a magazine fed rifle? why would there be a rotating cylinder ahead of the firing mechanism?
Gordlite looks like a nod to the classic Halo SMG, really cool. I like the sound and echo in this game for most guns, and the silencer doesn't sound the same on every gun anymore. I don't really like that most guns are yet again basically futuristic versions of existing guns. FS200, MP5, Raffica and I could go on and on.
Just trying to list out all the good details: 1. Modifiers made all weapons unique, makes u feel like the choice u made matters 2. The weapon sound designs are crisp and satisfied. 3. When the rifle shotgun pistol rejecting the bullet shells, there are some smoke effects which s kinda realistic and fun to watch:) 4. A really really small detail when u r reloading the mug shotgun, u can see the storage barrel for shotgun shells were empty at first and been filled up 5. Many weapons are actually based on real life weapons, such as swordfish is actually based on a Vektor CR-21’ the inside of the gun shares the exactly same structure of AK. Btw, the KN assult rifle is actually based on AN 94 model, not AK 6. Finally cod made a proper animation for LMGs, when emptied the magazine there s no bullet chain shown on the weapon. Good job Treyarch! Also some of my expectations for future cod: Plzzz do the shotgun reloading animation more technical, inject a shell into chamber first then do the rest
I could recognize of what the weapon in this game based on: KN-57 is 2015 AK12 Prototype! RK-7 Garrison is Beretta 93R! SG-12 is AA-12! ABR-223 is Steyr AUG A2 mixed SAR-21! Rampart-17 is FN-SCAR H! SDM is M14 EBR! Hades is MK-48 Mod 0 with a weird helical feeding mechanism! Titan is AAI LSAT mixed H&K MG4! VKM-750 is PKM! Spitfire is a Fictional Bullpup Version of Scorpion EVO! ICR-7 is Remington ACR! Vapr-XKG is likely an Custom AR-15 Rifle! Maddox RFB is unknown but in my opinion, it could be based on the OTs-14 Groza with some mixed up! Saug 9MM in H&K MP7! MX9 is H&K MP5K mixed Agram 2000! GKS is unknown but i think, it could be an SIG-Sauer MPX with unusual AR-15 charging handle! Cordite is FN P90, just like the unusual PDW-57 from Black Ops II! Swordfish is Tavor TAR-12 mixed FN F2000! Paladin HB50 is usually a Barret M82 with Left-Handed Bolt! Outlaw is MTs255 mixed Remington MSR! Mozu (モズ) is Smith & Wesson M327 R8! Strife is usually a H&K USP45!
@@xanniieeyy that's kinda the truth. As much as I love BO2 the sounds of bo4 are far superior and unique. If I literally close my eyes while firing any gun in BO2 I won't be able to tell you which one is. The sounds aren't bad and aren't exactly the same but similar as fuck
Nope, those guns sound terrible. All of them sound muffled, like they were recored with a shitty equipment. Oh nevermind, they are all computer generated...
This game would have been great if, Activision wouldn‘t have capitalized on Dlc Weapons and Skins, and if the game wouldn‘t have been dead in like a month after release
Models are lazy af tho. They just sligthly edited already existing models. Best example is that AUG burst rifle. Litteratly just a AUG with fancy sci fi stuff added to it.
anyone else notice that the pistol animations are incorrect during the inspection? if the gun is ready to fire, there should be a round in the chamber but the chamber seems to be empty. A lot of the guns seem to have that issue too
This looks like a higher quality BO3 Sure, the textures are incredible but I am not a fan of the animations... they feel very boxy, unlike BO1's animations, which felt very smooth...
Yep, the Python in BO1 and BO2, the Executioner in BO2, and now the Mozu here all have that as an issue. If you have a wide enough FOV, you can see that he doesn't even insert any rounds, he just taps the cylinder, and then the rounds suddenly appear when he closes it
ClonedGamer001 I did see that issue on a BO1 weapon showcase before, but jesus, they’re still doing the same thing? I at least expected them to put rounds in.
The Rampart 17 reminds me of the Scar. The SDM reminds me of the M14. The ABR 223 reminds me of the AUG A3-CQC. The RK 7 Garrison reminds me of the M9 Beretta.
Cordite looks similar to FN P90 just the magazine is on side. EDIT: Also, these guns look similar to the modern guns now - some like FN SCAR, 50 cal and other. But I gotta admit this - the submachine gun sounds were great imo.
Rampart 17 = SCAR H KN-57= AK12 Paladin= DSR 50 or maybe a HS 50 Vapr= AR-15 style rifle (could be the m27) SG 12 = AA12 Titan= LSAT or MK48 VKM= PKM Mog 12 = stakeout(Ithaca 37) Hades= some sort of FN minimi design RK7= beretta 93R Spitfire= scorpion EVO 3 GKS= probably another AR-15 style gun ICR 7 = could be a ACR and AR-15 hybrid Maddox= TAR21 or the MTAR ABR= AUG (the most obvious one) SDM = M14/MK14 Those are the only ones I can see the resemblance between there real life counterparts
The sound design is one of the few things to love about this game. They sound so chunky and hard-hitting-it’s a shame that in game, a teammate mag dumping not five feet away from you sounds like he’s shooting a mile away
It sounds like a toy compared to more recent titles and even older games. They sound suppressed without the suppressor. They all have a similar ‘Same Sound’ Syndrome
You STILL play campaigns in this day and age😭 I don’t know if u have realised from black ops 2 onwards the big focus for the next call of Duty game was the multiplayer, so when it comes to campaigns they don’t try.
And I almost feel sorry for them. Their lives must be pretty fucking dull, if they're more interested in telling someone not to play and have and have fun; rather than playing their own games.
The thing is that none of these CoDs have the polish and ethical design of the older games. The games nowadays just either waste your time in a bad way or waste your money, even though other games today are leaps and bounds more polished and ethically designed than CoD. They need a break like Assassin's Creed did.
@@shropshirec Thats right, I stopped buying COD games and others because I always feel like the newest one was a 1.5 of the previous. I dont care if people play it but I guess I wont be buying one in a lot of time.
Gun sounds are terrible. Even worse that CS GO. All of them sound muffled, like they were recored with a shitty equipment. Oh wait, they are all computer generated...
Remember when Black Ops had the ASP, M1911, Makarov, CZ75 (Auto), and the Python and Black Ops II had the B23R, Five-Seven, Kard, FNP45, and the Raging Judge? Yeah I remember when the Black Ops games still had a lot of cool handguns😒