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Camera Look at Tracking like a Pro!! 

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The Camera Look at Tracking attribute is one of the most weird and non intuitive properties on the Cine Camera Actor, Let's Fix It!!
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Опубликовано:

 

10 апр 2023

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Комментарии : 13   
@timmurosky3051
@timmurosky3051 18 дней назад
Exactly what I needed! Short, sweet, and to the point. Thank you. Perfect!
@badashphilosophy9533
@badashphilosophy9533 Месяц назад
wow, awesome. i wasnt even going to do cinematics or cutscenes but this looks fun to make. you made it really simple to understand thanks a lot
@captainblack1346
@captainblack1346 Год назад
Good solution. Personally I used 1 invisible object for tracking, in that case you don't need many cameras
@GUMLIVES
@GUMLIVES Год назад
Good solution.
@rejepyusupov9854
@rejepyusupov9854 2 месяца назад
Thanks
@DATECStudio
@DATECStudio 3 месяца назад
How can we assign a camera rig path to a custom path/shape? (for example for tracking camera to imported track video camera path?
@GUMLIVES
@GUMLIVES Месяц назад
Don't know if Unreal is capable of that, although you can import camera animations from most common 3D animation software.
@InventorHQ
@InventorHQ 10 месяцев назад
Were looking for this kind of option for months, thanks a lot! But there is a problem when rendering the sequence with this setup - it still turns out as a hard cut. Any idea for a possible fix?
@lubomiratan
@lubomiratan 6 месяцев назад
yup, same here. Did you find any solution?
@InventorHQ
@InventorHQ 6 месяцев назад
​ @lubomiratan Unfortunately, no. Sometimes it rendered out with blending, sometimes without, as a hard cut. From what I tried, there was a higher chance of proper blending when I had Warm Up frames set up. But for a more reliable set-up I figured it's better to stick with simpler camera movements
@lubomiratan
@lubomiratan 6 месяцев назад
Thanks for replying. I guess, I'll do the same :) @@InventorHQ
@imjusttellingstories1688
@imjusttellingstories1688 Год назад
😋👍😛
@GUMLIVES
@GUMLIVES Год назад
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