@@JJGuidesUK My new Hot take, Starfield isnt that bad, people just had high expectations bc of how good skyrim did when it first came out. People over hyped a NASA-punk, space game, then got upset it didn't live up to thier expectations, when it was never suppose to. Compare starfield to the first titles of other Bethesda games, not the 5th, or 3rd iteration. Its not like skyrim, its not like fallout, there are similarities, but they tried new mechanics. Compare it to morrowind, which only sold 200,000 copies in 4 months, and in 3 years, 4 million copies, was outsold by Oblivion and even more skyrim. Fallout 3 sold 5 million copies on launch, but was outsold by fallout 4, Starfield sold 3 million on launch, but because of game pass, they believe to have around 10 million players. What I'm saying is there is a pattern. Bethesda tries somthing new, its kinda does okay, gets better with time and feedback, then make something better, for the most part, the sequals do get better, so I have hope, maybe I'm drinking the punch too much, but I think with time, Starfield gets better, and es6 will out perform skyrim.
yea bro its gotta be swangdang in the moo deng brother ... it will be baked if they dont schwing out a bunger dude its gotta be totally tubular and fetch
@jfkst1 yeah profitable not good. The corporations cut corners and ad micro transactions. Rather them throw more money in it to make it good. They just need to make it look like a Great game and that's about it. Rinse repeat. Look how Microsoft killed halo 😇
ES VI doesn't exist yet. We have no idea what it will look like. If they stick with their engine and their writing style then it will be bad. Fallout IV writing was bad. Starfield writing was really bad. Skyrim writing was barely mediocre, its just that everything else about the game was fun. In terms of the game it is bad writing and bad engine. The last three lead to the first two. if Bethesda can get over themselves then the first two can be corrected. It might mean further delays if work in progress needs to be scrapped, but it is definitely possible. If the slap in the face that they have gotten from Starfield does not wake them up then they are toast, and so is ES VI. Emil Pagliarulo is being slammed as the source of all badness. That may or may not be true, but he is, at least, the source of a lot of the badness. He will not be fired. Instead, he needs to be given a promotion and a pay raise and moved to a position where he can no longer influence the writing.
Skyrim combat….a bit clunky true, but it felt extremely real compared to these arcade style games, weapons and strikes had weight and momentum. The speed of hitting was human paced and no stupid whoosh lines or coloured pyrotechnics upon making a hit.
Bethesda needs better writing. This should be their priority. The Elder Scrolls Universe is fascinating. My favorite in all fiction, but the dialogues in the game are dull (almost Disney) and safe in a bad way. And the stake... "you are a nameless chosen hero that will save Tamriel from the evil guy". We need something more specific and original because they have the world and the tools to create a GOAT story. Even Todd Howard is a fan of Red Dead Redemtion 2, Cyberpunk and GTA, idk how he is not ispired by the characters in those games.
As long as Emil Pagliarulo is the lead writer we will never get better writing from Bethesda. And since he is Todds old buddy, I don't see him leaving anytime soon.
Skyrim's success has nothing to do with quality of writing, or fighting mechanics, or even modding. People out here still playing vanilla oblivion, and once you understand why- then we can have a real conversation. A simply slightly upgraded skyrim in a new land would actually be massively successful, and it's unbelievable how long they have taken to simply not do this.
There is only one thing Bethesda needs to do. They need to stop releasing garbage expecting modders to fix. They need to take some responsibility for their products.
Don’t forget the importance of the music! Jeremy Soule wont be composing the music for TES6, sadly. They need to find someone who can create music with the typical TES characteristics.
And it won’t tick half of the boxes on your wishlist. I really doubt that they can put out a game that redefines what RPGs are. I think it will be half baked compared to some competitors. I‘d be actually surprised if it surpasses TES3, TES4 or TES5 in anything. I think it will be worse in every way compared to the predecessors.
@@K.R.98 i will take a trash TES game over another stupid fallout game or smth like starfield .... bethesda needs to get back to what they kno ... even if skyrim wasnt as good as oblivion was it was still awesome and yea neither of them touch morrowind but like... they all feel like the same series and i need more of that that isnt ESO lmfao
@@olsonbrandon91 Understandable but TES fans had to wait longer, so I find it fair that TES6 comes before FO5 I think they really should aim to speed up their development
What made Skyrim so cool was the mods. They have over 1 billion mods. 50 to 70 million copys sold. Heck Like With the new AI mods that basically makes the game selfaware. I don't think we are getting another Skyrim. I can only hope.
Warning - long rant from grumpy old gamer ahead... I recently started up Morrowind and played it for a few hours. It was a reminder that the series has been moving in directions that I don't particularly like since then. I know I'm in a minority on this, but I prefer Morrowind's combat system over the standard action combat that was introduced in Oblivion. I'm a fan of old time CRPGs, and I don't like action combat. Morrowind's system is more intuitive to me, as it is a dice roll system that works from my character's stats rather than how fast I click the mouse button. I suppose that I don't really care what happens with the combat in Bethesda games now since they always offer a very easy difficulty level and I can use the cheat console if there is a fight that I find particularly annoying. For me, in Bethesda's games starting with Oblivion, combat is a nuisance to get over with as quickly as possible. The setting of Morrowind is fascinating. So many games use a generic fantasy setting that is loosely based on medieval Europe. Oblivion and Skyrim do this, but Morrowind is unlike anything else I've encountered. There is nothing in Oblivion and Skyrim like the massive and frustrating city of Vivec, and Telvanni architecture (which does make a reappearance in Skyrim's Dragonborn DLC) is truly strange. Hopefully, the next Elder Scrolls game will take place in one of the more exotic regions so that something like Morrowind's exoticism can be recaptured. This might happen - if the setting is Hammerfell, as rumors suggest, interesting architecture is a possibility. To be fair, world building is still very strong through Fallout 4 and is the main reason that I consider the games up to this point to be good on balance despite their flaws. Another way in which Bethesda's games have moved in a direction that I don't like is the loss of systemic depth and the creative freedom that the games' systems used to provide. In Daggerfall and Morrowind, there is a lot of freedom in creating custom spell effects and enchantments. This is still mostly present in Oblivion, but Skyrim has lost a lot of it (though there are mods that partially restore it). Also in Skyrim, the stats and skills have been simplified beyond what I would like. Fast travel is another area in which depth has been completely lost. In Morrowind, it is necessary to learn the world's transportation networks in order to fast travel efficiently. I found this to be an important part of world building and a fun part of the game. Fast travel in the other games is nothing more than a convenience. I know people like that because it saves time, but I would still like the games to have detailed transportation networks so that it isn't necessary to use the crude, simplified system. Quest markers are also associated with a loss of depth and immersion. In Morrowind, NPCs give directions, which are sometimes vague, and it is easy to get lost. It is fun getting lost and finding interesting locations unexpectedly. Again, I know people like their hand holding in the form of quest markers, but it would be nice if the games were designed so that quest markers are not necessary. NPCs should give directions, and the player should be free to turn off quest markers, attempt to follow vague directions, and get lost in the world. Writing has never been a strong point, not even with Daggerfall and Morrowind, but it was better back then and was still good in Oblivion. The quality of writing, quest designs, and factions declined noticeably in Skyrim and Fallout 4. It would be nice if they could even get back to the standard of Oblivion, but I don't see it happening. Finally, I wish they would get rid of the in-game cash shop (which I refuse to use), be satisfied with selling a few big DLCs (not horse armor), and then move on to the next game. But I know they won't. Easy money from microtransactions is too tempting, and gamers are dumb enough to keep rewarding them for it. I guess I'm just an old grouch, and modern AAA games are not for me in many ways. I'll uselessly complain in these comments, and nothing will come of it. I won't be surprised if the next Elder Scrolls game continues the downward trends and I don't even buy it. I haven't bought Starfield.
I honestly think that most people only want fast travel because of two things the games themselves do to necessitate them. 1. They give you annoying pointless errand boy quests whose sole content is to walk from A to B on the other side of the map and back. They could easily chose not to make quests like that. 2. The most problematic and not easy to fix reason is that travel itself is terribly boring and pointless. If you ever try to travel these long quest distances from point 1 without the fast travel system in Skyrim or Oblivion, you will quickly notice that barely anything interesting is happening. There is nothing to do, nothing to encounter and no decisions to make. It's just pressing forward until you're there. So of course most people would want to skip this part. It doesn't have to be like this, but fixing it is not easy or quick and requires the game to be designed differently from the start. First the need to figure out where to even go. Quest markers completely make this obsolete even though it should be a major part of planning the journey. To make it a real, dare I say, adventure the journey itself needs to pose challenges to the player to overcome. Where to even go is the first one, a second one would be rations/sleeping places which themselves necessitate some survival elements to make them interesting. Making the dark and especially woods would encourage you to travel by day and stay on the path to be save, or risk danger by venturing into woods at night. An interesting choice to make. Another this is traversing the terrain itself if there are no common roads or they are in disrepair. Death Stranding showed that traveling through difficult terrain by itself can be a fun challenge. This would also play into another aspect that could be considered which is logistics. In Skyrim transporting 99 cheese wheels is common, but what if you had to actually lug around all that stuff and it impacted your balance and while fighting and traveling. There are many ways to make travel interesting, but Bethesda and many others just don't put in the effort.
I'm a bit bias as a Bethesda fan, but literally with ES6, they just have to make skyrim again, just look better and with the top most downloaded mods pre built in and they can't fail. I have hope bc this is more so thier bread and butter. Edit: Had to toss this in to be more clear because wow, lol. They make skyrim, but fixed, improved, updated, and in a new location.
Well, no, not really. That's basically what FO4 was. I was like "oh, this again". What they really need to do is keep the formula and spirit of the franchise and greatly expand upon it. I'd like to see ALL of Tamriel in TES6, not just a province.
I disagree. Every TES game is incredibly different from the last and, in my opinion. If the game is set in Hammerfell, the game should go all out in worldbuilding and make the world strange and interesting. Hammerfell is the outlier province of the human provinces.
This is fair, but I did mention adding in the most downloaded mods to expand and improve things. I love the Elder scrolls world and lore, and personally, I can't think of another midieval fantasy franchise that has better world building then elder scrolls. I would like to see what they did with skyrim, but I would like them to expand on it for sure, introduce some more mechanics for combat, like a perry, or ledging for exploration, both of these already popular mods, but what I'm getting at is, they just have to release a "Skyrim-like" game, then expand on it with a dlc or two and mod support.
@@Cyberdemon1542 Bro, that would be setting up for failure if they were to attempt the entirety of Tamriel. The result would be as wide and shallow as Starfield.
you are delusional if you think ES6 will be any different than Starfield. Bethesda does not know how to make modern games and they do not know how to write good stories. ES6 can not possibly succeed.
@@JJGuidesUK if Bethesda were to get rid of Todd and bring in new talent that actually listens to their customers, instead of discounting their opinions, they might have a chance. They would have to ditch the Creation2 engine and bring in someone like Swen Vincke (who listens). They would have to turn the entire company over. That is not likely. Instead, they will milk the Creation2 engine one more time and lose big time. As it is, I guarantee that in ES6 when you enter a city gate (like Whiterun), or any building, there will be a loading screen and the story will be crap. It will use facial animation techniques from 10 years ago. They won't be able to create large battle fields, only wars with about 20 NPCs.
I disagree completely. While I do not have much hope for TES6, even more "streamlining" aka taking away even more options would be the final nail in the coffin for a series that has already become much too casual and way too little RPG for me.
Bethesda really needs to focus a ton on making a quality, immersive game. Get rid of that ego and learn to take criticism in. Ide wait years if it meant a quality Elder Scrolls VI
I hope they actually start making characters give directions to quest locations like before quest markers and give us an option to turn off quest markers. Even vague directions like "near so-and-so city" or "to the west of blah blah blah". It's really unimmersive the "I'll mark it on your map" that they did with half the regular quests and all the radiant quests. We need options to explore and find things on our own. With rhe amount of dialogue in these games, it really cant be that much work.
I guess but like... dropping subtitles and memes and sound effects every 10 seconds doesnt equal high production value... it honestly feels a little too clean and overproduced like someone who does editing for a bigger channel but wanted to branch out on their own and took the skills they had and moved to a new account.
@kg7219 Did you watch the video? There are no memes. It's a high-quality mic and rolling shots of Skyrims landscape. Not complex but still high quality for 200subs. But you are probably right. He probably has a background in video editing and voiceovers.
Hey man i appreciate the feedback. The memes and sound effects were only used for the intro as something new. In the previous videos I’ve not used that so thought I’d try something a bit more different. Thanks for the feedback.
My thoughts on TES6: 1) We NEED bigger cities, towns and villages 2) We NEED more factions 3) Factions need to be spread around the map, and not having just 1 location as their place in the world 4) Not be afraid to limit player choices as consequence of player decisions. Faction rivalry and relations factor into this. Let players lock themselves out of content, let players miss stuff, kill important NPCs, let players ruin their builds and fail at the game. If you tell the player YES all the time, it loses all meaning. 5) Stop streamlining and simplifying the game. BG3 PROVED casual players and first time gamers can understand complex systems and interactions. We are not stupid, we are not babies. 6) No Thu'um or Starborn powers please. I do not want the same mechanics just reskinned again. Make something new and exciting instead of slapping the same idea on all your games. 7) Let me join and/or replace the villain. 8) Take Skyrim's M for Mature, and make TES6 actually deserve M rating. Again, we are not babies. Kids and teens who started with Skyrim in 2011 are adults now. I would be extremely disappointed if the game is E or PG-13. Explore those darker themes, gives us more blood, depressing life situations, heavy subjects, strong language. 9) Launcher with version control/multiple installations at the same time (just like Minceraft) or some sort of LTS functionality. This would help both players with mods and modders A LOT. It would also save Bethesda from the headache of bad PR when their updates break the game and break the mods again. This point is especially important, since they are planning to release expansion sized DLCs yearly after the game comes out. Imagine if SKSE was getting broken by them constantly, instead of a couple of times during these 10+ years. 10) Less procedural quests or at least only activate them after the main quest is done. 11) No nameless "citizen" masses. Handcraft those neutral/friendly NPCs and give them all proper names, even if they are there just for scenery. For bandits and the such, use name generation on the fly or something.
ES6 could be the best game ever made, I won't be buying it. Bethesda's "next-gen" update for Fallout 4 made it virtually unplayable on my One S. That was the final straw for me. They're not getting any more of my money.
Two things: The reason I'll never go back to Fallout 4 or bother with anything later written on Creation Engine is that the terrain is not really destructible. A model more like '7 Days to Die', with it's fully harvestable terrain, will be a baseline for me going forward. The other thing is that AI probably isn't writing their dialog just yet. To date, I think that Bethesda's dialog is chosen by people afraid to say anything that could be judged offensive by the left. (I think they're also chiefly on the left themselves, but they're still right to be afraid.)
I’m really torn on whether tes 6 will be good or bad. All current momentum points toward its being dog water, yet at the same time part of me wonders. This will likely be Todd’s last game at bgs, so will he leave it to emil to let it flop, or will he get hands on, and really work to make one last banger. This is the same man who was both lead developer for morrowind while at the same time lying and saying fo3 had 200+ endings. We won’t know till 2029 when we get to play it
They have seen all the amazing things the modding communities have done with their games and they don't consider ANY of those ideas and improve their games further. They're lazy and have egomaniacs running the place that think their stink smells great.
While having the idea of a dovakin- Dragonborn was revolutionary at the time of release, it’s been drawn out over the last decade. Everyone in Tamriel is aware of you, not by actions but by the blood you possess. Can Bethesda bring back open world rpgs where the playable character is not insanely op and pre written in history; just a nobody trying to survive. Much like how Es4 Oblivion had you start off as a prisoner and through actions, can gain the trust of the Septim empire. Also 1+ for more densely populated areas. We need more civilians than, enemies, daedra, animals at least the closer you get to a populated city and vice versa the further you travel from the main roads and human inhabited areas.
I love the idea that you become the hero, not because it was foretold, but because your worked your ass of to get there. Even though there is a prophecy in Morrowind, your aren't the first and if you failed you wouldn't be the last until someone succeeds. It doesn't mean anything and you have to work for every bit of recognition you get.
Sorry, but you don't know what you are talking about. "Supports facial animation", this already is supported (but not utilised in Starfield or other Bethesda games), this technique is called motion capture and a good early example was half life 2, basically they get real people to put tracking points on their face and then act out the speech, then that is tracked onto the geometry of the 3D model, it creates a realistic animated face (the same technique is also used on the whole body for realistic movement as well, which notably Japanese games have been utilising for decades now), none of this is new technology, it's just that a lot of even modern lazy games don't utilise this (because it's more work to do it, and many developers are able to release something sub-par and still sell huge numbers). Bethesda can use motion capture right now, their engine supports it (heck almost all engines support it, it's actually just a type of animation file), they don't need a new engine. All they need are better artists and animators, and to introduce motion capture, as well as a better lead designer as well (Emil is totally incompetent). The problem with Starfield isn't the engine it runs on. The problem with Starfield is the following. 1. Boring story (I blame Emil for this). 2. NPC's that have odd facial expressions and all seem lifeless (failed work of the animators here). 3. NPC dialogue is very monotone and they all sound bored (failed work of the voice actors here). 4. Procedurally generated worlds with nothing on them (the quantity of worlds was a cheap sales gimmick). Bethesda need to get back to a smaller world, something even the size of Skyrim again, and put in the hard artistic work of making it good, that means utilising hand crafted assets more than procedurally generated assets, it means writing a good story, and lots of fun side stories, it means hiring some voice actors that actually can put some feeling and realism into their voice, it means using motion capture to make the character's faces seem believable and immersive, it means integrate deformable foliage, use good sound design, basically put in the hard artistic work to make the world feel believable.
There is one thing that I figure out lately: I don't want to be the main topic of all that happens in the game, In starfield I feel like everything is about me and by me. one of the best thing in Morrowind (for example) was that You really could blend with the world and creatures living in it and by this you could really feel like a part of it. in skyrim your reputation makes some small changes in interractions with NPC's but it's not like in starfield where the entire space is not yours to explore, but it exists only for you like in some f**king truman show. Thanks for the video, I wouldn't look forward for better narrative in game, if they at least won't use AI or some woke potatoe for it. it should be fine ;) overall I still have some hope for bethesda since it's a huge part of my childhood.
I've always preferred games where the world could function even if I wasn't there. The chosen one trope is so overdone. Let me feel like things are happening even when I'm not around, so it feels like a living breathing world. And heroic achievements feel so much better, when no everyone thinks it was fate. I worked my ass of for this success, thank you very much. Gods had nothing to do with it.
If they change engine you can kiss mods goodbye, it's not gonna happen, and if it did, it would damage the game. It's also not necessary. Sure, if they used unreal engine they could likely make better graphics and have more options, but it would also kill the modding that's been keeping bethesda game eternal, bethesda is in a unique situation, and i think that the downsides of switching engines would be too big, compared to the benefits. Unless it's an engine they develop on their own, which why even bother changing at that point? When you can just update the creation engine In general i agree with what you are saying though.
There are mods that do things Bethesda could only dream of with mods and they're using the same or even less tools than Bethesda has. The engine was never the real problem. Sure, management should've invested more into it since Skyrim and it's their complete failing that they didn't but that is just an excuse. They have all the tools they need to make an exiting game, they just don't know or care how to use them correctly.
Guess my hot take is this: only starfield has been disappointing. I loved Morrowind, Oblivion, Fallout 3, (and FNV but ik, bethesda didnt make it,) Skyrim, and Fallout 4. And hell i have a good 300 hours into starfield, NG+ 11 at level 197. So I can't even say I hate it, it just isn't enough game really. So no i havent lost faith in them, im almost certain im going to love TES 6 as much as i loved the last 3 elder scrolls titles. Especially if it is centered around High Rock and Hammerfell like rumored.
Have you ever created a mod ? How extensive is your experience with modding Bethesda games ? Criticising the engine and tools leads me to believe you haven’t. The hardest part of modding BGS is games is all the other software that you will be obligated to learn. Graphics tools and 3d modelling tools come to mind. The creation kit could do with stability improvements but ultimately it is purpose built, and functions to that end. I promise you the engine is not the problem, it’s the developers and their priorities that are. I could list mods that fundamentally change and improve Skyrim but I’d be writing you a dissertation based on the quantity available. To put it simply, all of the improvements you suggest have been completed by modders already. It’s Bethesda that fail to prioritise these enhancements. Your request for graphical improvements baffles me, not because they don’t need better graphics but because if we look at each game released post Daggerfall they cut swathes of gameplay features to focus on world design and graphical fidelity. Attributes, classes, birth signs, minor and misc skills, mysticism, blade, blunt, spears, Spellcrafting, character sheets at creation and so many more gameplay features have been cut to focus on graphical fidelity and world design. The guilds have been gutted. As you pointed out the writing has suffered. Morrowind had no quest markers they actually directed you with descriptions and cardinal directions which you could later refer to your journal to remind yourself of. Now the quest markers just drag you by the nose with no attempt at world building. If we ever want these games to improve we need to appreciate the things that work, why they work and batter BGS into seeing that instead of pushing them further down the path of graphics and engine change. Just gonna shout out some incredible work by dedicated fans: Precision (Combat Collision improvement mod) Bijin NPCs (NPC overhaul that is stunning) CBPC/FSMP (Collision and Physics improvements the likes of which BGS would never touch) 3BA/CBBE/HIMBO (Yes funny haha boobies and willys but fantastic poly count and physics support) First Person Combat Overhaul (What it says on the tin) Animation overhauls (From idling through combat and beyond, too many to list) DiamondSkin/BijinSkin/PureSkin (Ultra HD skin texture overhauls, male ones exist too) Soaking wet (Character looks wet when in water) Wet Function Redux (Character sweats with stamina use among other support) Jump while sprinting (What it says on the tin) LOTD (Enormous quest mod) The list goes on, it’s crazy. So the takeaway from my rant is that these games have the potential to be absolute bangers. The engine is an incredible feat that is not itself outdated, the developers are outdated if anything. I think you should go and spend hundreds of hours modding Morrowind, Oblivion, 3, NV, and Skyrim because it will transform the list you put into this video. There are things I would suggest they need to improve with the engine, the amount of light sources rendered at once comes to mind. Thanks for reading.
@@JJGuidesUK nah I think it’s common sense to find an issue with it. I mean it only gives us 4 choices in which we actually can’t see what our character is saying? Plus fallout 4’s story relies on coincidences for it to flow. Within the first 15 minutes there’s about 2-4 coincidences that are forced. The first one is we sign up for a vault and get the paperwork filed and filled out and then 5 minutes after the nukes go off? That’s odd. I think what would’ve been cooler is if we worked for vault tech and that’s how we secured out spot and then we had to put pieces together as we played the game that vault tech was a horrible company. Another coincidence is that our son/the MC is the “chosen one”. They steal our kid and kill our wife. Stealing the kid isn’t an issue but why kill our wife? Why not just knock her out and put her back in the cryo pod. And then all the other cryopods malfunction causing all other people in the cryopods to die except ours? And it gets better, we just so happen to find the last of the minutemen about right outside our vault? If I made the fallout story I would’ve made it where the Institute steal the son, puts the MC and their spouse back in cryo. Somehow the spouse gets out 10-20 years before the main character to look for our son, then the MC gets released and we find our aged up spouse who is sick with radiation poisoning and and at the end if we join the institute then we could save our spouse but our son sacrifices himself, or if we don’t side with the institute then our spouse dies but our son lives. Then you could make a secret middle ending where you save both but the institute and the opposing faction get destroyed. Keep in mind this is just a story I made up while typing this and already I think the writing is better than fallout 4’s
I had starfield a week before launch, and over that week there were constant updates. They seemed to be fixing bugs several times a day. On launch it was a lot better than when I started playing. I still prefer fallout 4 and skyrim though.
@@carlosleyva-calistenia6400 That one is pretty bad too. Just personally I don't like the Thieves Guild quest because it removes player agency in a way that just doesn't make any sense. Selling your soul to a Daedric Prince to help said Daedric Prince. There's only one track with this one, so bend over cause here comes the train. No thank you Bethesda.
@@hyggeligt007 I'd say the Companions quests was rushed but overall still better than the College of Winterhold. The dark Brotherhood quest was by far the best faction in the main game. Mostly because you didn't have to actually play the faction quests of the Dark Brotherhood if your playing a good character that doesn't want to kill "innocent" people. You could destroy the Dark Brotherhood if you wanted. Unfortunately I think the canon ending is the one with the complete destruction of the Dark Brotherhood because Bethesda seems to be allergic to letting the players have dark or evil characters.
Imagine a pencil that is shaped like a sphere. Just a ball with a point on the end. It's impractical right? Looks strange and no matter how you hold it, it never is as good or comfy as using a normal pencil. But there's this one guy who has always used wonky pencils like this one. Replace the pencil with the game engine and you have the Bethesda argument. The issue with what's on the page is NOT the pencil (engine). It's the person holding the pencil. Animations are stiff because Bethesda don't have quality animation teams. Visuals look the way they do because the graphics programmers programmed their way into a hole that they (and anyone who is hired after them) can't crawl out of. NPCs are stiff because the conversation tooling is sloppy. None of these things are directly because of the engine. However, it'd be easy to hire better animators and programmers if they moved to Unreal. Most are trained in it and its industry standard. Everyone else uses normal pencils. However, switching for the type of games Bethesda makes isn't easy. They'd basically be starting all their work from scratch. Which could be a good thing, but remember the kinds of pencils they've been holding. I didn't get into the nitty gritty of any of this but what I'm trying to say is that it's more complicated than just switching engines.
they can blow my mind like they did with oblivion and fallout 3? i think there is slim chance. people's expectation are so high and their ability of making next groundbreaking rpg has diminished over years
Some people already said a lot of good points, but I don’t usually see this point- dungeons… I believe they are technically “handcrafted” in skyrim for instance, but (aside from Blackreach and a few others) they are all samey and bland… the third time you enter ruins, it’s the same dimlit place with a random trap or two and occasional dragon claw puzzle, which is a joke in itself… So overhauling dungeons in general is a must in my opinion…
Fantasy games have really overstated market in gaming recently they like the new zombie games. TES 6 needs to really stand out and it also needs to blow people away. Skyrim set a new standard for exploration in open world games when came out in 2011.
40 years experienced (IT not game) developer here. Rewrites are usually really rough. They just need to hire some of the good modders to fix the dead faces. And story/dialogue writers.
What annoys me is Bethesda wasted many years on the Elder scrolls online. IF all that content had not been an MMO, that could have been a good progression from end of Skyrim. These are single player games, but I’d welcome co-op in some quests/areas but all content should be accessible for the single player. If they made the Elder scrolls online a playable game, I’d buy it for single player. ES6 needs multiple regions. Then can add bonus regions as dlc say Skyrim and Cyrodiil, any extra regions is welcome. Definitely needs an arena, much longer and detailed main quest line. Much bigger battles (and longer) as well as a lot more levelled areas. Should always be areas where no matter your own level, there is places with harder difficulty. Needs some level scaling, not Oblivion style but something so game doesn’t get too easy. Clearly needs much stronger characters, and writing. Even Oblivion had some great stories and humour was frequent with NPCs. Needs something like the pawn system from Dragons Dogma, and the conquest (or whatever it was called) from Shadow of Mordor. In that you can build your fortresses and manually recruit your army. Endless hours of content right there on that alone especially if that feature was open online. And yes the menus absolutely suck! Needs streamlining, as well as storage management not everything just piled into a chest that’s a mess to find anything. There are so many mods for Skyrim, surely that gives Bethesda some ideas of what is liked? A wide range of enemies, bosses, creepy horror mode, weather, real night and day, zombies etc. There are so many ideas and content/features they could do - I won’t hold my breath though.
Im holding out hope for ES6, however I have heavily set back my expectations. After playing other Bethesda games for many years I know the answer is to just mod them into the ground to get what I want.
Visually it's gonna be a beautiful game no doubts. Now I think we won't get a full TES game on launch. I expect some guilds/ Daedric quests being paywalled. I hope I'm wrong tho, we'll see ^^
ESO style for controls and favourite bars for abilities, spells, etc, would go a LONG way to making it more enjoyable and modernize it. Better 3rd person combat. Dodge rolls. You know what? In fact, STOP using the Creation Engine and take ESO's engine and make the game in there. That would be best.
@@TheGreatOne-gw7xh Pwahaha. Maybe you should look me up on Nexus mods to see who you're talking to and then try again with the proper amount of respect. ;)
Nonono. Saying that Starfield feels like a 2015 game is waay too generous. 2015 games are Assassin's Creed Syndicate, Metal Gear Solid V, Rise of the Tomb Raider, Dying Light, Battlefield Hardline. Starfield is not nearly as polished as these. Starfield is closer to a 2010 game with 2017 graphics IMO. We tend to forget that even Skyrim and Fallout 4 were quite clunky and outdated on many fronts especially melee combat and animations.
Difference between CPR and BGS is the the fact that CPR admits when they screw up. BGS can’t even do that much and hence they see no fault in their actions. ES6 will be good but not GOAT.
When Skyrim was released it was something new, an open world action RPG for casual players. No need to have stunning skills or to be a build specialist, the game was simple easy and had a great setting. But now everything Skyrim had has been done in so many other fantasy games, TES6 would probably not offer something new, only to be compared to games like the future TW4 or the recent BG3, so if they cannot create a great story with very good characters and great dialogues, they are done. But with our dear Emil at the helm, who thinks that a game just need some repetitive gameplay loops, keeping it simple for stupids, i don't think that TES6 will offer anything new or interesting. It will just be Skyrim 2 with 1000 dungeons!
This follows the assumption that Todd Howard actually WANTS to make Elder Scrolls 6. He does not. What Todd wants is a promotion in Microsoft, to become a Microsoft Executive rather than head a small game division of said company. Thus we can determine what Elder Scrolls 6 will be: An empty map where the buildings/encounters/quests will be available for $10 a pop.
You're asking for a great game to a studio that can barely make good ones because they are absolutely unable to hear anything as their self-satisfaction makes them believe their mediocrity is the pinnacle of game development.
They already are well into working on ES6. Starfield is already running on their "brand new" engine and ES6 will also. Bethesda peaked at Skyrim( sad because that game isn't that good either). ES6 will be worse than current modded Skyrim.
Bethesda has thier heads in the sand, I agree with you bro and subbed. Like your thoughts and the format. It's obvious that Bethesda and other game studios are not listening to us, so we need to speak with our wallets. These companies only understand money, so I will wait for ES6 to buy it on sale. I waited 15+years so I don't care anymore and possibly won't buy the game even on a sale. I am waiting to see game play, didn't buy Starfield or 76 and glad I waited to see game play.
Quests and their story arcs aside, if I can run TES5 with mods and ENB and it looks better and runs than TES6 on release, then Bethesda is done. They are competing against modders who have upgraded every single aspect that can be updated to make TES5 look, run, and feel like a real NG game.
Honestly, I really don’t give a damn about if the graphics are up to date I’d prefer if it was stylized in order to be still fairly neat to look at, without requiring 5 nasa pc’s to run or to make I’d rather they make a game that has good mechanics, fps, story, gameplay etc but has the same graphical quality as Skyrim. Than if they make a game that looks visually stunning, but you won’t even get past the loading screen, and the game is an unfinished mess with rushed uninteresting storylines, bad mechanics and bad fps
To be fair, I think that people can only really make demands and have high standards, if they simply stop pestering Bethesda to hurry up - give them time and accept that you can't have everything at once.
As long as Emil is involved with the writing, the story is going to be awful. Which does necessarily mean the game is doomed to fail; a game can have a terrible story but awesome gameplay. But unfortunately, the gameplay will also be mediocre at best because BGS refuses to even try to keep up with evolving standards in game design. Just look at their game engine for reference, it's just the gamebyro engine with many layers of paint
I would expect this game to be released AT EARLIEST in 2028. Bethesda has been both technically and creatively obsolete since Fallout 4 back in 2015. Fallout 76 was horrific. Starfield was mediocre.