Small note in case you didn't know: You don't actually need to have the propulsion cannon to get into the aurora (although it helps with the cave crawlers). There's an alternate entrance you can find by heading up, and then once you get in that room, you can jump on top of some rubble to get in the door without having the propulsion cannon. I actually have almost never made a propulsion cannon in my playthroughs.
that’s wild, i never even knew about that entrance! i’ll prolly still go with the propulsion canon (i just like it and its utility) but good to know i don’t actually need it.
Yeah also a thing to save a bit of resources. Crafting recipes that need battery dont check its percentage. So a 0% battery is just as good as a 100% I dont know how I found this out but it works. And in the early game its really good cuz free charge plus the recipe is done
@@killerwhale__ General movement and stability. It feels a lot better to move around in it in BZ, you never phase through the ground, and it has more satisfying noises.
@@beastmode9988 That is the worst excuse imaginable. You can't give an in-universe explanation as a defense against patching out glitches of the prawn suit in base subnautica. You cannot say something like "Alterra fixed that glitch where the prawn suit would turn into a ghost and phase through the ground", in-universe that doesn't make any sense, that's not a thing.
Right off the bat, I can imagine that by not allowing yourself a base you're going to have insane amounts of storage problems and power problems. No base or cyclops means no recharging your power cells or batteries, so all your tools and your prawn suit will need replacements until you get the thermal reactor, and atop that, you can't bring a fabricator with you, so every bit of crafting has to be done at the lifepod. The prawn suit isn't meant for expeditions without anywhere substantial to return to. On the bright side, the prawn suit can use all portals. I have found it viable to make a second prawn suit for shallower expeditions, as the base crush depth means you can visit even the entry to the lost river without needing a depth module at all, and stocking it with storage upgrades gives it an inventory capacity identical to your own or that of a large locker, which is fairly useful for drilling and so forth. It still tends to be nicer to have somewhere to put all the stuff you bring back, but having so much extra capacity - particularly as it's not half filled with tools, unlike your own inventory is required to be on longer trips - is incredibly handy. In regards to fragments, the torpedo arm is one of the least useful (what with the unupgraded arm doing basically the same thing) so it's _everywhere_ around wrecks, but it does serve as a marker - if there's torpedo arms all over the wreck, then it's likely there will be a couple grappling arm or drill arm fragments deeper in. Or sometimes the propulsion cannon arm, because that.. sure does exist, I guess.
for diamonds and lithium early on, I just go to the gun platform Island, it's got TONS of shale outcrops also, you can punch outcrops with the Prawn Suit and pick it up (you can even duplicate items if you pick them up with both arms at the EXACT same time... kinda hard to do, but doable)
@@Gamerman-lu9bsgo to the surface of the water, look towards the north of the aurora, there should be a wierd cloud/fog like thing, thats thats the Q.E.P. there is another wierd fog thing towards the south as well, that's the other Island
Loving the influx of small content creators with really funny, engaging content. It brings me back to a simpler time before names like Pewdiepie and DanTDM were all over the place, and I'm glad to see that RU-vid is slowly but surely pulling itself out of the brainrot era.
@@thetomtom2362 i think you misread my message. I was reminiscing about simpler times when those channels were smaller and more niche, and we didn't have swarms of brainrot channels everywhere.
I used to do "Prawn backpacking"- You can build a base, but you cannot build a second one until you deconstruct the first one. No waterproof lockers- you can only have resources you can carry with you or in your prawn's storage. Also, the run "starts" when I fill my inventory and walk (on foot) through the island teleporter- gotta build the prawn below the floating island, and you can never return to the Safe Shallows. It's a convenient place to return to for building the rocket.
Small tips that might help in future challenges, There are easier way to go for blood kelp, near lifepod 17, if you go a bit further behind and go left you'll be in a rather safe place where they can also spawn, and for the mushroom forest same thing, behind lifepod 17 go in the same orientation as the big wreck and there'll be a radiation-safe mushroom forest, having lifepod 13 also
Thank you so much for mentioning the fact that this playthrough will technically not be just a prawn suit as you kind of need the moonpool and modification stations for upgrades, 3 times before even getting to the intro of the game
@@ZoofyZoof i dont realy like the seatruck, no modules and you just cant do anything. 2 modules (fabrication and storage) and you are pretty slow and with shock upgrade you cannot die
@@meezbeerde6264 The fact that your mobility gets worse is exactly what makes it good design. It's balanced. You can either make it a seamoth, or you can make it more similar to a cyclops, which trades size and speed for practicality. Is that really a hard concept to understand? And yet, they hold off on giving you a full mobile base like the cyclops is, because that was ridiculously unbalanced and ruined an important part of the game: base building. With the sea truck, you still have many reasons to build bases.
Nonsense! The exosuitvis an essential piece of mining, exploration, and horrible-evil-hellfish-face-grinding equipment. Engaging the auger with a roar of fury at the Reaper tryna eat ya sets a *tone,* and them liverless hunks a' sushi learn to fear that tone *damn* quick.
Hey man I feel like the no bases rule was because the cyclops was its own base, so it was an integral part of it. Not for the prawn suit though, I think you should be able to use a base for power cell charging battery charging and storage.
I swear if i get to the end of this series and the time capsule isnt filled with dead batteries im going to be severelg miffed for the next 17 minutes and 29 seconds.
If you don't do a Seamoth only challenge after this I'll be so disappointed. Binged the Cyclops series a few days ago, and now I'm here to see what you'll do with the other vehicles in the game. Maybe even a Seatruck only challenge in Below Zero?
ill do challenges on below zero after this one probably, as for the seamoth the depth limits make it more frustrating but ill still try and do that at some point, maybe with that one mod that gives the seamoth extra depth modules
you could have gotten the prawn suit in 30mins to an hour by just finding the wrecks outside the aurora that have prawn suit parts, you only need the high cap tank, laser cutter and a sea glide to get it. + these wrecks have the different arm pieces too. also WHY are you getting out the prawn suit to break outcrops with the normal arms
You dont necessarily need the prawn suit depth modules, it is possible to pass the lava zone repairing the prawn suit every now and then (i beat the game like that once) you would need strong nerves for the sea dragon though. Alien facilities also serve as a checkpoint as the prawn suit doesnt take any damage while inside
You can do the same cyclops hydrothermic vent strat, with the prawn suit. Once you get the gen module for that one. You just need a tiny modification, a base foundation platform in the heatvent. Your suit will die otherwise.
"So, how was your spring break" mine doesn't start till my birthday, my birthday is literally the first day of spring break nearly every damn year, and that isn't for another week
Isn't there a power cell charger in the life pod? You can see it at 4:53 (might have to seek to the right frame still), there's three power cells labeled pc1 through pc3. If you can't swap those out I believe you can still build a battery/power cell charger in the life pod, since it has built in solar panels iirc.
Quick tip to make this series sooo much easier stop making new battery's instead use your dead battery's to make a scanner and then take the battery out of the scanner and boom its a fully charged battery for the price of 1 titanium