i've seen a lot of really great tips in the comments on how to make the challenge go easier, but i've already recorded part 3 before uploading this and im now editing it, so sadly i can't use any of the advice you guys gave me which kinda sucks on the bright side though, part 3 should be up sometime this week ;)
So, definitly to late, but you could have used a printed Map for this Challenge, or do that next Time, if you want no Mods. If you do like Mods, i advice to get some Peacefull Leviathan Mods in addition to an In-Game Map. So helpfull
The thermal reactor module is like the second coming of christ for this run. You can just build a couple of cell chargers, and park the cyclops over a safe shallows heatvent for like an hour or 2. Boom, infinite power.
There are areas in the lava zone where you can park the cyclops a while to let it charge without being close enough to the dragons to get their attention. Long as you bring the polyaniline and wiring kit you can just grab a couple kyanite and craft it up in the Cyclops, then just start charging right down there.
@user-if8kt5iy2h He's probably already finished the thing, so let's just hope he thought of that ahead of time himself. He seemed to be going specifically for some kyanite, so hopefully he'll have made the module so he could get the Cyclops charged up there.
You get a short grace period for crush depth damage. In a DeathRun a few weeks ago, I built the modification station right next to the cyclops module console, took the module out, upgraded it, and plugged it back in without taking any damage. This even worked in the inactive lava zone after getting kyanite. It's super satisfying to pull off. Try it next time, just save first in case you mis-click.
something interesting is that the cyclops shield negates ALL damage, including crush depth damage, meaning if you want to sacrifice some additional power, you can upgrade like above with no risk (I've done it twice, and I'm pretty sure it didn't even given me a crush depth warning either time).
Just a note, you actually can craft depth modules for the cyclops below depth! Just place your modification station directly next to your upgrades, and if you are fast enough you can quickly take the depth module out and craft the next one then place it back in. This should avoid any damage to the cyclops, hope this was helpful :)
Hey, if you turn on your shield generator you can pull out your depth module and not take any damage. You would have time to upgrade it and put it back in.
I saw your first video on this challenge and decided to try it myself, i beat it not long ago, and it was really fun to do, cant wait to see part 3 and how you do it compared to my playthrough
Haven't watched the video yet, but I have a challenge for you. Beat the game with NO BASES OR VEHICLES! It IS possible, it just will take a well powered seaglide and 2 high capacity O2 tanks (the one made with lithium). It also takes careful positioning (where will you get to the lost river, and where will you go to the lava zone). No air replenishment except for the lifepod or the surface basically.
Cyclopes is required for crafting rocket shield generator so impossible for an absolute zero vehicle run. Emergency 15 seconds of O2 is also a backup for normal O2 is gained eating raw bladder fish but does knock hydration down a couple of notches. But yeah good challenge idea, I wouldn't like to take it on though. Lol.
I put a locker on each side of the engine room and filled each with power cells so i would not run out of power also in the lava zone i took the power cells out and put them in the lockers. I also put power cell and battery chargers in mine
I always just put the mod station right by the upgrade terminal. If you’re quick, taking out the depth module should only do about 6% damage which repairs automatically
If you need magnetite Go to the mountains. If you need sulfur go to one of the L River entrances near a blood kelp zone, underwater islands, and the mushroom forest zone. Which has a ton of nickel, titanium, silver, and more. To navigate it you need to hug the left side of the wall to completely evade the ghost baby. If you need ion cubes there is a sanctuary in the blood kelp zone, deep space reef zone, Dunes, The crater. I suggest only beating Subnautica with a prawn suit next. Good luck.
quick tips : i don't like using copper cause it's rare in the beginning so i search caves looking for explodings fiches,in the "safe area" there are like 50of them,i take their sulfure,make some rubber xith the green seeds of creep vines and turn scrapes into titanium to make repair tool,then undo the felly charged up battery it has and it gives me a free batterie with entierly renewing ressources it helps a lot with mass crafting cause u just pick up ressources that are gthered at the same place instead of relying on the luck when breaking shells looking for copper,repair-tool farming is just more reliable and time efficient and if your normal batterie runs out,take it out,mke it a scanner (1 battery whatever its % is + 1 titanium) and it gives u a fully charged scanner,take out the battery,u just recharged a battery for 1 titanium never make battery charger in cyclops as it use powercell battery,what u can do is craft the energetic flippers thing that recharge battery in cobo with ur seaglide in order to moove faster while still recharging battery,u just have to take the fully charged battery,put it in your tools,take their low battery,and recharge it with the sea glide,always making sure it has low battery in order to always charge them hehe
isn't it like you can build energy generators inside of a cyclops? unless i'm misremembering something and you can only use the thermal generator upgrade
i'm pretty sure that by the aurora there is a time capsule that says something like " keep exploring deeper" and in the time capsule there is a cyclops depth module 3. I saw IGP get it. I know the series is over and you already got mk3 but if you do anymore subnautica. There you go
Btw to can upgrade depth module under depth linit without going back up if you are fast enough because it will barely take any damage and the damage it will take is probably only to the recharging shield
How are you recharging the cyclops before getting the thermal module. Is there a way to make the cyclops self sufficent that I don't know about? Or are you just replacing the power cells?
I have a question, does anyone ever actually use the lightweight high capacity tank? Like I ALWAYS use the ultra high capacity tank and so do basically everyone I know that plays this game. I've never even built a lightweight high capacity tank
Is it just me, or does a non-subnautica player have no idea what he is getting scared by? I saw this guy pooping his pants without knowing the cause of that fear.
bro i just realized that this challenge is about not using any vehicle except cyclopes but at the end of this series you have to use the rocket which is a vehicle