For some reason I had a very strong inkling you actually meant this comment for Blue's video xD in my Big Hook short, I was like "but I didn't go over any folder/Navi Cust" lolz
Too bad 5 doesn't have prism, would fit with the throwing theme and makes landing hits easy if you get the prism up in a good spot, can also multiply your dmg if the bomb AoE lines up. I got a very lucky Prism * as default chip on top of a Prism Q on my current run of BN2 so I've been using tons of stuff I normally don't. It was a bit broken, but I wish they at least kept one with like a .5x multiplier, that STILL has very strong uses if it's in good codes or even * code. It's quite interactive and conditional in several ways, even has the consequence of taking up a panel, that sorta stuff is what BN is all about for me. (Also, front-column prism and enemy + AirManV3 = 4 hits of 100 + boost dmg)
i know it's a criticism here, but i like how small 5's navicust is. big parts and small cust makes players think more, there's a reason exe6 and the starforce ability system feel so bland to me.
not really, bn5 is a bit of a mess. there’s a balance patch for bn5 in the works, it’s pretty fun. hopefully when bbn5 is finished we can see a bigger scene for 5
@@BlueStarSixtyFourngl i always thought 5 was MORE balanced. 5 requires a lot more tactics, but i'm an old lady who played pvp in the gba era, so what do i know. everything in 6 is busted, there's no restrictions or costs, so everyone just throws out everything. it feels pretty stale in meta tournaments.