Thank you all for all the views these last few months! I hope this video, as well as my others, have helped those on the fence to consider the crazy world of VR. Things really are changing at a crazy speed.
I really wish Microsoft would collaborate with Valve and update Windows to support completely freeform window scaling in VR, so if you're in SteamVR you could have any program open as its own floating window and instead of it merely being a screen capture of the desktop (which tends to break when there are other programs in the same screen), it'd be an actual window in VR you can make as big as you want and place anywhere
@@bc_labs I think Microsoft is a bit afraid because last time they pushed for a form-factor revolution (a touch-screen/tablet revolution, times were different in the 2010s...) with Windows 8, it ended up being one of the most infamous versions of Windows... even though I personally quite enjoyed it.
Pretty sure Valve is abandoning Windows. All the stuff about SteamVR updates... I'm convinced they are going to expand upon their version of Linux for all XR.
valve? steamvr is not some standard unlike openxr. Even in steamvr, most updates are for openxr support and linux compositor for their unreleased headset
@@zeekjones1 Valve's position on Windows has been clear for a very long time -- I don't think they ever liked it, and Gabe himself has given some presentations on why Windows sucks... ironically, in one of said presentations, his Windows machine bluescreened. Self-explanatory, I guess...
You can actually make it so just your keyboard is passthrough and everything else is virtual. You do that by first choosing a virtual environment, then you go to settings. then you enable keyboard or desk passthrough
@@charleskavoukjian3441 did not experience that for me personally. I think the passthrough option was actually pretty accurate. It could be that you might potentially have a faulty headset, or maybe just a lighting issue.
@@TheKdcool my mistake. Yes you're right, enabling desk passthrough isn't found in settings. It's found on desk itself. Explanation below: What you're going to do is after you setup your desk in vr, you're going to look down at the desk. On the bottom right of your virtual desk, you'll see 2 icons. One of the Icons looks like an eye. When you hover your controller/finger pointer over this eye icon, it'll say "desk passthrough". Clicking on this icon will enable/disable desk passthrough, allowing you to see your physical keyboard in real life. I know you didn't ask for the other icon, but I'll explain for those curious: The other icon enables and disables the virtual desk "whiteboard". You can use the whiteboard to draw and write notes. Let me know if that works for you
Let me save you 5 minutes. You can, but you won’t want to. I tried it for a week and lasted a couple of days. It’s so much less convenient and comfortable that’s there is just no point. It’s a tiring experience.
Agreed. I tried and wanted to love it. I did some editing and 3D in Immersed with the QPro a couple of times but found my physical Ultrawide monitors to be better. I do however anticipate Apple Vision Pro.
Ty this someone actually try it. I got a question, my current monitor is old like really old is it better to buy this or get a real monitor? Edit: my monitor is about 15ish years old, still using VGA but using adapter HDMI to my pc
I have a Q2, but upgraded to the Q3 for pass through and a virtual office. I have tried Virtual Desktop and Immersed and love using Immersed because I get 3 virtual monitors (up to 5) and pass through for wireless kb and mouse. Not perfect but I would say 85-90% amazing. I am now working like this most of the time. So much better than the Q2. I develop software and this is a game changer for me. So pleased with the Q3 for this purpose.
@@hamiltonjohn5592 so I have a laptop with external monitors in my home and office but I work all over the place remotely and wanted to be able to have a 3 monitor setup everywhere I go. The 3 virtual screens look better than my real monitors. I can also scale them up and down. It’s not a perfect solution, but it’s pretty good and I can deal with the quirks for now. Working in a hotel with 3 giant monitors floating in space is pretty amazing.
Looks pretty good, I've been a longtime user of Virtual Desktop with the quest 2 as an attempt to replace my monitors. The virtual monitor quality is acceptable in most cases, but the passthrough leave a lot to be desired. Seeing this gives me hope that I might actually be able to effectively use the quest 3 as a productivity device.
I had trouble with the quest 2 as a productivity device due to the resolution but also the bulkiness of the device. Quest 3 has been excellent on both fronts.
The Quest 3 device is the only device where I can actually work in VR/MR. I tried the Pro and the passthrough wasn't good enough to see my keyboard, the Q3 has great passthrough in a well lit environment. Like really good, I can fully see my keyboard and even text on my phone.
@@pa1ZI agree and would love to see it when it comes out but for $500, gotta give it up to Meta for such quality at this price. Interested to see the new Visor when it comes out too.
The quest 2 was a gift, but I've never experienced technology like this. It was game changing, discovering resident evil 4 on this was like me when i first discovered video games just life changing. I instantly wanted more but the apps are very limited unfortunately, there's so much potential if tech and gaming companies would support this more, i can't wait to get my hands on this with the new upgrades
@@jonathandiaz6 how to cast 'MOBILE DISPLAY TO META 3?" there is no video on it. we can cast quest 3 display to mobile BUT NO OPPOSITE VIDEO. IF U HAVE ANY INFO PLEASE SHARE IT
“If it’ll cooperate with me” is what breaks it for me. But given most of it appears to be the more reliable mouse and keyboard after initial setup, I’m tempted to try. Thanks for sharing 👍
This was within my first 6 hours of play with the Q3 so still some learning. Now I am like a jedi master with and without controllers, lol. Most times I prefer the hand tracking. It's like magic
This is what has me on the fence about picking up the Q3. Meta's UX was clunky and fiddly in the Q2 and so far I am not seeing it being all that much better (save for removing the need to create a Guardian). I feel the Q3 is one or two iterations away from being a true game changer.
Since they've added the option to toggle the ux between like projecting it out into space and it being a little screen you can carry around with you, it's been a big Improvement for hand tracking purposes. I definitely think there's some improvement, but I think the main issue is just getting used to using your hands to interact with something that's not really there. There's no haptic response when you touch a screen that's not physically there, versus if you're using the controllers there's some feedback and you know you touched something. Honestly with how much the quest to improved up until now, I would not be shocked if any of these things are at least addressed somewhat in the lifespan of the quest 3. So yeah I think the Quest 4 will not have very many UI quibbles. I don't think the quest 3 has too many either, but one full life cycle from now I think they will be sorted
After watching countless videos of the Quest 3's passthrough before buying a headset and trying it for myself, I have to say it was a pretty big letdown. So many people made it seem I could just wear the headset around my house and have this great mixed reality experience, but the super low resolution and warping make it more of a gimmick that I'll probably never use than anything else. I have no doubt it'll only get better from here, I just can't see myself ever using it for anything other than quickly looking at something in my room while I'm playing a game.
I'll be honest I was a bit let down too, especially when I viewed the demo before I purchased it at Best Buy. Pass through isn't nearly as crystal clear as they were able to make it look in a lot of their promos. But after using it, for most tasks it's completely sufficient to have an enjoyable experience, and in good lighting it's actually pretty decent. You just need really good lighting. In bad lighting it's pretty meh. But that's just cameras for you, you really need really fancy cameras and even then there's only so much we can do what you're trying to refresh image so fast without getting low exposure values
@@spinninglink in another video I tried to do a better job showing it by recording through the lenses, as it seems to help the passthrough to look better when captured in Quest 3 (likely due to how recording is capped at 1080p and fairly low bitrate). I find it passable in most situations, but fairly decent if lightly is excellent. BUT, it's definitely much worse than advertised at least in medium to low lighting.
You'd have to own the quest 2 to know how much of a difference the quest 3 is. It's night and day. As for expecting top level optics for this cheap price, 1/3 that of a flagship mobile phone? Lol.
I ordered a quest 3 for this exact reason. Ended up returning it since I didn’t see myself using it long term due to a few reasons. Resolution needs to be better, device needs be lighter, and I find that the virtual desktop experience was laggy. Still hopeful that this tech will eventually replace monitors.
I think it will get better with updates, but it is "on the fence", where for some it's ready and for some not quite. Glad you at least gave it a shot, as it is still a very cool device
@@bc_labsplus it needs better battery. Currently it will do like what 2 hours so what do we do for the other 6, 7 hours of the work day. The tech is still basically at the alpha demo phase, this isn't even beta test ready, business will not be doing hundreds of quest 3 headsets to improve worker productivity
Im pretty sure the quest 3 has 4k resolution per eye if im not mistaken...And also you can use a direct cable from the PC to the quest to remove all lag.
Really good question! I was thinking the other day, smart glasses may replace monitors entirely. No more 2 screen or 3 screen setups. No more super wide screens that cost exponentially more for the extra size. Now we can have endlessly huge giant screens right on our face. The question remains whether it's bad for eyesight to use goggles too long.
If it happens with a quest 3, 4 or 5 or the apple vision pro: virtual screens will just be a stepping stone. why put a virtual square in front of you, just place the apps where you want them. maybe place apps on walls. instagram as a live picture frame on a blank wall for example. twitter on an kitchen cabinet, or a recipe app there would probably be better. that will be true spacial computing. navigation overlay in the car, but that'll be superflous with self driving cars. =)
@fluffgaming6889 It's just a streamer client, the same kind of setup that you'd have for like remote desktop, virtual desktop, etc. You get it from immersed website. But it's only set up for streaming wirelessly to a Quest 1, 2, & 3 ( and maybe Picos, I don't know for sure). Virtual desktop might be a little bit better for latency, but I believe immersed would do good enough for most games, and is free.
@@fluffgaming6889 yeah immersed is on PC and Mac and offers a USB mode, but wireless mode for people with a better setup, I'm super pick so don't want any latency
@@fluffgaming6889 i tried it for geometry dash (yes i know but it's the most latency / lag sensitive game i know), using a wifi direct connection to my pc. It said there was 20ms latency in the app, i couldn't notice any. However it didn't manage to send every frame. Sometimes it felt like it was managing the 100fps of my screen, but others it felt like each frame would stick around for 50-100ms. This wasnt in the best environment for it though, streaming a wqhd ultrawide with geometry dash + a 4k (slightly higher than actually, custom resolution from a virtual display driver) screen with discord video + 1080p screen with discord text
@@TheLillianYoung Not gonna happen. It's been tested by some folks and we're still lightyears away from that. It's too heavy and just not practical enough to make it replace the monitor. Maybe for their next generation which will likely take another 2-3 years to come out after this one releases, but not their current upcoming one.
Yeah, You can use controllers/hand tracking in the default meta browser and its often much faster than mouse & keyboard. Turns your monitors into touchscreens. Would be great it workrooms had it too.
Just ordered my Q3 for this exact reason. The Q2 wasn't a good fit for me to actually work in it. I hope the new cameras allow me to see at least my keyboard. at least! Also heard it feels more comfortable than the Q2 just because the heaset sits closer to the face and stuff. Thanks for sharing : )
I'm hoping to have two videos posted tonight, I already recorded most of the continent just have to cut it. One of which covers me trying to use workrooms on the quest 3 through a work day and making notes of my qualms ( I think I'm mostly software related), and what I really like about it. The other will cover resolution and Passthrough. Hope you enjoy your headset!
i've had it since day 1. imo, I would wait for the 4 if that's what's holding you back. its cool and definitely clearer, but its just not at the point where that's actually viable.
@sethking6361 I mean the problem is you're going to be waiting two or three more years, so it's not like there's an alternative on the market that is competing with it. If you're in other markets, you might be able to get the Pico 5 if it lives up to the hype, though. I think if they can run some really smart upscaling on the pass-through on the quest 3 is going to make it a game-changer though.
Thank you for this quick review on the Virtual Monitor option in the Quest 3. I've been looking around for a good device for virtual monitors on the go.
Thanks for this. I do some tinkering in Unity and could definitely use a couple more screens for the game and timeline windows. I'm gonna give it a try.
The dog sounds gave me a mini heartattack. I'm laying on the floor watching this video on my quest and all of a sudden I hear the dogs and I jumped up.
Thanks! I appreciate the watch and praise! I am planning a complete review either for Tuesday or Wednesday once I have had a week with the headset since that lets me go really in-depth. You are welcome to tune back in for that.
Even in the low light, your pass through looks very clear. I have three of the new Quest 3's and I noticed my daughter's is noticably clearer than mine also. Hopefully a software update will fix this
I've only used two particular quest three headsets, and I didn't notice particularly large differences between them, but both are 512 gig versions. Are you yours and your daughter's headsets different capacities or are they both the same capacity? Some people have been noticing and claiming that the 128 gig seem to have more chance of having defects, although I'm not sure I'm convinced I could see them binning the cameras a little bit. I really hope they at least try to run some basic post processing over the camera feed, there's a lot of algorithms out there that don't require too much horsepower from the chip, and I would we willing to sacrifice 20 or so minutes of battery life if it got me a much better pass through picture.
@bc_labs oh yeah, both are the 512gb edition. I got my Mom a 128gb Quest 3, and her's is the same as mine. I'd definitely sacrifice some battery for that since using the Binbok hot-swappable batteries, I have been able to use it basically all day long taking moderate breaks. The future of this tech is exciting
I tried to work from Qeust 2 but for me it not ready at all. I see big improvements with Quest 3 but I still think we need few more generation of headsets to be truly usable
Or just Wait for Apple to bring the New ideas and then Mark Zuckerburg will ripped them off like he always does with any competing company. He is already trying the realistic Avatar feature on the Vision Pro. He got mocked by his cartoon Avatar crap enough lol.
@@powerhouse884 Dude, Apple have not released anything and you accused meta of stealing. Myself do not want any of them. Apple locks you in your eco system and Mark is just delusional. I am more of fan of Valve\Steam with there free linux base system.
@@iraklimgeladze5223 Dude, Apple made an EVENT SHOWING the Vision Pro. People were mocking Mark over the Cartoon Avatar on the Meta quest. NOW they want to try a realistic version of that after what Apple announced. Stop pretending they came up with that out of nowhere. Mark Zuckerber was interviewed AFTER the Vision Pro announcement and he didn’t speak about any of that. Anyone with common sense know why he is leaning into AR NOW in his advertising. Mark has ALWAYS stolen ideas from other companies. (snapchat,Tiktok,Twitter) he lacks the capacity to innovate on anything. He literally just copies the exact same thing.
On the AR side it is definitely impressive, woth the pass-through and display quality is definitely a lot higher, but a seven times the price I don't think you get seven times the functionality from what I've been able to see. If I can get one to demo I will go in depth on the comparison.
I believe it very much is. I was coding in unity on my quest 2 about half a year ago in the same way like this video, and in comparison the technology has gotten ridiculously better and it was doable even then. There were a couple issues back then such as needing to sometimes take my headset off to put my mouse back on the unity pause and play button for testing and leaving. But this seems alot easier, very solid and doable.
It's definitely possible, but I'd say about the time you run out of battery is about the same time it gets uncomfortable. So for a reasonable length sessions is not too bad. It's also nice to have a compact way of bringing extra screens with you
I was just talking about this. With the progress that's already been made, over the next few decades, all you'll need is the tower. The monitors, keyboards, mice will all be like this.
Honestly I don't think we're looking at decades I think we're looking at 5 to 10 years tops. Smartphones have only been around a little over a decade, and they honestly exploded and functionality in the first 5 to 8 years and it really just been simmering with incremental quality of life improvements as of late. VR has been around no more than a decade, what was it 2013 or 2014 it started becoming somewhat consumer grade ( even though it was still niche). With the fact that most Standalone Hardware is based off of smartphone tech, the only real Frontier that needs to be grappled with is some of the Optics and Camera Tech which is getting better all the time, and some of the ergonomics although those are kind of tightly coupled. Meta has a road map for 2027 or 2028 for them to release true AR smart glasses, and you already have things at the xreal that are starting to provide some of those features I'll be without much of the compute capability. I think it's all a lot closer than anyone thinks.
I was having issues with immersed on my quest too so I switched over and was not using it as much on my quest 3, but I'll do a comparison video soon. A "State of Desktop Streaming" if you will. They all have trade offs
There should be an AR video call option in the future so u can see the other person on the couch next to you. Would need an external accessory like a 3d depth cam. I can't even imagine videochat industry how much will explode with such a thing :))
Maybe the resolution is finally acceptable, I'll give it a shot. I still recall the valve talk on resolution and we got a ways to go before it matches my 4K monitors.
It's definitely not going to be a 4K monitor, but even then you're not getting the full benefits of a 4k monitor if it's several feet away from you. At a certain point you're not getting the detail of that. Here you have a 2K Monitor but it's really close to your eye. Hope you have a positive experience if you test it out. Cheers!
I have 4k monitors and it brings my computer to a crawl, about 15 FPS. The problem in Workrooms is you can't do fine placement the screens. The 4K monitor is huge and I have to look around the virtual space to see the corners. Not worth it. And streaming to the high resolution displays on the 3 takes a lot of resources. Doesn't help that I have lots of Chrome tabs, Rider IDE taking 7gb minimum, and other dev tools. Bottom line, upgrade your monitors if you need more screen real estate.
Immersed seems more polished than this. Still can't reproduce the quality of 4k, but it does my wqhd ultrawide without me needing to change the size of any text to make it visible, and i can have as many screens as I want at any resolution i want and any position using a virtual display driver. Testing using ~1920 x 4400 + 3440 x 1440 + 1920 x 1080 and it used 7% of my cpu and 30% of my gpu (uses nvenc). This was also all on the basic version. The virtual display driver lets you get around all the requirements for pro
Bruh wait, seeing this, I had to google and apparently you can get Quest 3 connected to your PC wirelessly... I am currently researching the ways I can use my computer without being tied to a screen, and stumbled on to this and it looks perfect! Ive been more active recently and hate standing in one place, I love pacing my room listening to music but cant really pace my room watching videos, and this looks like it could help. I guess my only question is, can you make the screen not stay in place, to follow you around? That's what I want. Idk you might show it off, I just watched, and had to comment because this really excites me!
I don't think I have a good video on it yet, but virtual desktop has a head look load that you can use. It only let you use one screen at a time at this moment but it's supposed to be adding multi-screen support eventually. But it has a mode that locks to your head and kind of slowly moves with you
Yes it does, different apps have different limits on the number of monitors. But yes they usually let you have up to 2 two additional that are only virtual
You can also use a virtual display driver to trick your computer and these apps into thinking you have as many displays as you want at any resolution you want
Really wish I could use this for work.. Very unfortunate you need to download a program / software to use the full capabilities. I hope one day we can just plug in and go.
The Quest 3 is really an intriguing piece of tech. Seems like Apple has refined this type of hybrid VR with their Vision Pro headset. Their proprietary software is really what makes their device more seamless and fluid, it's a great addition to existing Apple hardware as usual. That being said, the Quest is still the pioneer for this type of tech entering the market.
Vision Pro will be fantastic at the things it offers, but it will be quite heavy and cumbersome, even if more power and much more expensive. I think they did force Meta to hit the gas a bit more for sure.
Is this actually a useable replacement for multi monitor settup now? Id love to be able to use like, a kitchen table with just a mouse and keyboard as a working area and quickly make it a kitchen table again by just removing the keyboard and mouse
It depends on your expectations, if you have good Wi-Fi and you pick the right software for your use case ( I hope the cover that soon but there's several monitor streaming services on the Quest), it can be really functional. There are options to pair a Bluetooth mouse and keyboard with the headset, and that streams into the computer. Alternatively if you're within range, the kb&m can be hooked Bluetooth to your computer directly.
@@bc_labs I think I'd most like to still have it connected with a wire, just because reliability. But would be super cool if a 3 monitor setup could be a laptop, mouse and headset some day.
@GeoffreyVonbargen currently I've only tested it Wireless, and I haven't had really any issues. Wired is probably a little better, but I wouldn't trade it for the freedom of movement
I’ve been debating this for school. I do a lot with 3D work away from home and having this could solve my laptops lack of multi monitor setup out of the house.
Comfort for long periods is still the sticking point. 3 hour stints is fine, but unless you use night mode or set brightness appropriately it might be a bit straining for longer. It's pretty nice on the go though, As long as you accept getting weird looks, rofl. I was raking my leaves with mine on.
The straps that come with it are pretty uncomfortable after about an hour or so for me. Supposedly after market accessories can make it comfortable enough for multiple hours
@@yutakahitomi2594the strap is my biggest complaint as a Q2 owner. No clue why they thought the main pressure points should be the tops of the your cheekbones 🤦
That's probably true, thanks for the tip. I was mostly leaving them up to kind of show the graininess of the pass-through on additional screens. Now that my workrooms and everything is configured, I probably can just leave them off.
Meta quest 2 goggles had the battery issue were it wasted too quick and it seems this one’s have the same issues and you need a PC to run this goggles and other factors along the way that make this goggles a pain in the arse to use.Also when oculus 2 were fresh out of the box they looked very clear then they get blurry and I believe the same will be with this one after a while of use they will get a blurry visual.The oculus2 were a rave for a very short time then you end up seeing them at pond shops and I think this will be the same case.
When I get home tonight, I'll check, but it looked like somewhere between 1080P and 1440p, I know the recording is not high quality due to whatever the compression is from the Quest recording, but for me the text was very clear and was way more usable than my Quest 2.
Uploading my new video now addressing this. It looks like Workrooms maxes out just above HD. I show a comparison. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h2Ypx4GedSM.htmlsi=V0LjXRNjRnieVvDN I will be testing other desktop streamers soon to crown a winner.
@@bc_labsnot so important how much better than q2 it is tbh. No-one is buying it anymore. I'm first time buyer of VR and I'm a bit letdown on the image quality.
VR headsets do not replace my Display monitors. It is just an alternate way of viewing some of my SIM Racing games, and I don't wear the VR headset for hours on end. I enjoy VR, and I enjoy my high end large LCD Display. So Displays are not going to go away. Also not too sure if there are or will be any long term effects to the eyes wearing those VR lenses so close to someone's eyes for hours on end. We will find out in the years to come from our eye doctors. Take care.
The focal distance it when you're using a VR headset is much more like having a screen multiple feet away due to the Optics. So harm should be comparable to that of staring at a screen for long periods of time. The other negative effect is that your eyes don't have to adjust to various distances due to the lack of varifocal lenses. But that's also true of staring at a monitor without looking away every so often. Although it is exacerbated on VR and will be hopefully addressed in the future as varifocal lenses have become possible. As for replacing desktop monitors I don't think we're quite there yet in the sense that if you have a dedicated desk space you wouldn't pick having a VR headset over having some crisp monitors on your desk. But if you don't have a dedicated desk space such as if you work on the road a lot and would want to bring your spare displays with you, you really have to have either portable displays that fold up, or you would want some kind of VR or ar device to make it easier to access multiple displays. For me I think we're very close to a turning point where on the go, a person could very easily pull out one of these style of devices and use it as a multi-monitor solution for a laptop. I am not sure whether it's necessarily to the mainstream point but I think we're at the Tipping Point where just a little bit more Comfort or a little bit more power at a good price would nudge people.
The hardware can do it with enough clarity/resolution now but the Quest software is the weak point, there are just endless popup prompts and tons of jankyness. An app requests permissions and you get booted out of the VR environment into this generic Android permissions page... terrible. It needs to be all automatic, sit down at your desk and it automatically detects it from vision AI models and sets itself up, none of this constant clicking on buttons and manually setting up your environment with finger taps.
It could be better, like a floating permission page, but overall even the touch menus feel pretty fluid and futuristic. But more seemless intuitive things like you are suggesting would be nice
@@drabdulwahabalnajjar Yeah I remember they demoed that, you just sit down in front of your MacBook and a second screen magically pops up above it. I'd expect all their devices to "light up" inside VR like if the Apple Watch doesn't get an expanded display in 3D it would be a total waste. Anything that gets you hooked deeper into the Apple ecosystem is gonna be there for sure.
With the right set up it would be extremely awesome I would say, it's not going to replace somebody's really really expensive perfect monitor. But for portability it's pretty insane.
@@bc_labs the number of monitors almost means more. I have a 14, & 16 inch peripheral monitor from my 12inch laptop . My monitors are roughly 3 feet away from my face and are set to zoom of 125-200% depending on size and specific location. I would really like a third, and even more so I would like to work while my wife drives the RV. For context I am a software engineer. I think that for quality of life it sounds like the VR headset is worth. It needs to be good enough to read, and the alternative is having only one extra monitor because monitors are heavy and bulky
While it may not be the best right now, with the doubling effect from Moore’s law in practice, just imagine what it will be in 10 years. People seem to forget that the iPhone was launched ~15 years ago.
I am sure it is agreeable that they add a digital keyboard and mouse so you can use the headset to remote in to your computer being a very useful feature
It can replace tv if it only had a simple chrome app. To watch your tv channels with out going through loops and bounds to get it to work. You would think Meta would have done this.
I would agree meta needs to step up their game on either creating some first party options or pushing for third party app makers to get better streaming apps and browsers on to the headset
I already have 2 computers with 4 monitors, but if i could add two more monitors above that were larger for art and video i would wear the quest 3 at my desk everyday.
What settings and which virtual streamer were you using? I feel like I've had a lot of mixed results depending on which desktop streaming software I used and with what resolution and windows UI scaling. Without the right settings I definitely think it could generate eye strain.
The answer is yes. I tried workrooms and immersed for two weeks. I was very productive. The only real problem I find is the headset on your face. At the end of the day my face is sore and my eyes are more tired.
The Comfort of the headset really is the main barrier I think. Software and displays are good enough. Some better eye screen fatigue settings would be nice too. I keep brightness low.
I think they're going to be able to improve pass through with software at least probably 30 to 50% if they do some filtering, but I would agree that weight would be an improvement. I don't think the fov really needs to be any bigger, I don't get the ski goggle effect that my quest to gave me, I very rarely notice that I can't see what I want to see because of the goggle ring. The lens Improvement combined with the larger surface area of the lenses has vastly improved the experience for me
Is this your first VR? You looks very pleased whth what you got and joyfull, even made me excited. I never tried VR, so i think I will mind blowed when buy something like this. It's fun and shit, but not yet optimized as I noticed. And for some reason most of them is just for fun and joy. Jusrt imagine ZBrush support. It will make 3d modeling insanely fun for everyone, from kids to masters. Ehh, but it feels like unreached dream, cuz companies don't care about writing global library for multi-optimization/support or w/e it?.. IDK why there is no 'novators' in art-field for VR uses. :(
I'd use it more if there were more integration for normal keyboard and mouse controls. I draw a lot so I need full use of Ctrl, Shift, Alt, Scroll Wheel to change modes pretty frequently. Otherwise it's too much of a hassle over the laptop and a mouse.
I actually don't think so. Using a VR headset for too much time kills your sight slowly. I prefer to have real monitors and sit away from it to protect my sight. But it's cool
Optics actually make it borderline the same effective distance as a monitor. I am near sighted to a little closer than desk monitor distance, and can't use Q2 or Q3 without glasses or contacts. Always can use blue light glasses or night mode (on Quest) out of precaution, though
One day we won't need monitors to connect a very large PC hardware to, we can slip on the Virtual Reality headset and connect the headset to the PC via QR code and boom, you have a virtual reality environment.
I believe that someday these will completely replace laptops and be a normal thing for someone to carry like a phone. Summon a keyboard and mouse, screen to access at any time
My bet is somewhere between 3 and 5 years from now, meta or Qualcomm is going to drop there Smart glasses system, and it's going to probably come with a computer unit in your pocket or pair with your smartphone for some of the processing, and the glasses are going to do basic tracking and the display projection like nreal glasses. I think at that point we're going to start seeing a major shift from everyone doing all their stuff on their smartphone to using their smart glasses like an everything device and your phone or compute unit is going to be more of a processing unit. That's my conjecture at least, at least until they can get the tech to be light enough to be in the glasses entirely
Honestly this is more of a solution for if you're on the go, and you can't really haul extra monitors or fold down external displays. When I made this, this was my first run in with a device that actually could do some mixed reality. XREAL, Rokid, VirtueXR are all working on software for their smart glasses that can do similar things to this multi display, and 3 degrees of freedom. The fov on those are lower, but they are far more portable and comfortable for longer usage. I do think if Meta can make these devices just a bit lighter and improve the pastor resolution they will be quite sufficient for this purpose, but I don't think they're going to be the long-term solution, rather more of a stepping stone to get the software ready for good MR glasses.
I'm slowly building to a monitorless setup. People that are saying "it's too inconvenient". Well sure it is, if you're only doing it half ass'd. It's not a plug and play comfy system right out the get go. Have to find attachments that make your headset feel better for YOUR style. There is changes you will need to make in order to use this long term. So plan accordingly and quit coaching people away from something you're just not comfortable using.
I am looking to do a much more updated video based around some of the current features and upcoming features of the headset in regards to monitor usage. This video was filmed back when the quest 3 just dropped and there was a lot of quality of life improvements that still needed to be included. But I would agree with you that there are some modifications you need to make to make it more comfortable and usable to be worn for longer periods of time. But some of those things still cause friction for new users who really just want something to just work, and others were not available at the time of this video. Some of the accessories like the Bobo VR M3 and the Kiwi design headset strap were not even available. Not even counting the newer variations they're working on.
@@bc_labs Sorry mate, my comment was to voice out those people trying to discourage others from this. I think we are there, it just a completely different type of setup that normal day to day people are used to. I started using VR desktops back in 2016 when the Vives were first released. To me, building a good VR Desktop is comparable to building a PC. Wired or bluetooth, which type of strap, comfort lenses, will this fit my glasses, does the headset need charged and will it maintain a charge while plugged in using, keyboard or no keyboard ect... The list of options and compatibility go on and on. It's essentially an entire hobby for me. I love cruising around to see others setups and how they are using it with the Quest 3 at the moment.
If you're already sitting at your own desk it seems to kind of defeat the purpose here. I could see using this to remotely access your computer while traveling and only needing to bring a mouse or keyboard however. But I'm not sure how that would work.
Some of the clients actually run entirely over the web, and don't require to be on the same wi-fi. But it does also free up the option of pairing a Bluetooth keyboard to your headset and being in the kitchen for example and streaming your desktop as well as your controls to the computer in the other room. I was at my desk for this most because I wanted to compare to see if they were good enough quality that wouldn't have to fill up my desk with these big monitors. It would be nice to have more of a workstation cuz I'm always clearing off my desk and stacking more stuff on it and clearing it off again.
I am building an mini it PC because I will be living half of the week in one city and the other half in other city. Carrying around just the mini itx and a quest 3 rather than a monitor would be a dream.
Practically, yes. But not actually. Because I don't want a monitor strapped that close to my eyeballs. I'd rather take up deskspace and also save money instead of getting a needless upgrade that is 100% vanity.
Apparently Godot 4.0 already has some pretty decent XR implementation (with Vulkan) to make it easy to just start throwing something together. I'm hoping to tinker with it and do a video. Even if it's just an intro to show how easy it is to get started, I feel like that would be useful. It really is a spectacular engine that with a lot of potential, and I'm hoping as it gets more and more attention they're able to bring it more and more imperity with the big alternatives. I'm far from a Godot veteran, but I've made a few projects in it that I feel like have potential, but I never have enough time to truly get them to fruition. Maybe at some point, haha.
Could you make a video on using the quest 3 without passthrough, 2 monitors, doing programming on right screen and office programs on the left monitors? How the experience of doing this is for a couple hours vs 2 physical monitors? (Not compared to Q2, but actualy monitors for us who are on the fence just waiting for the perfect enough headset to hit the market). And is is possible to make one of the monitors ultrawide? Or something?, not 4k but just wider
I did a video on immersed which has some of what you were looking for. Workrooms was a bit meh for office work if your text is small, as it seemed to occasionally stutter and capped resolution. Immersed overall was fairly clear and useful for fairly lengthy sessions. I plan to get back into Godot programming, and if I do a video stream on that, I'll make sure and use my headset. Also, BTW, near the end of my video with the "Holographic monitors" thumbnail, there is a recording from my phone through the lenses to be more accurate to what you see.
I tried this out with the quest 1 and it was badddddd I really hope they have such crisp displays as you say because if they don’t I don’t think this will ever rival actual monitors, the loss of your peripheral is pretty awful when trying to get real work done but this is 100% cool technology if it gets a lot better
You can use peripherals over BT from. The headset or the USB ones on the PC. Quest 1 had much laser resolution and blurry lenses. It really is night and day with lens clarity on Q3. It would be nice to have higher res displays, but that would require a lot of other cost increasing changes to work. As is, I still like mine a lot.
I just wish the remote desktop Beta app with support touch, as far as I can tell it does not unless it's in a setting I can't find. I would like to be able to use things that happen to have a physical peripheral
It's possible but they need to work out some of the jankiness of it. I was surfing the web the other day and it was fine, but then the screen warped to a point basically on my nose, obstructing my view. I was like struggling to get the screen off my face, lol.
It definitely could use some polish, but I've been very pleased overall compared to my quest too as I think the added horsepower of the xr2 Gen 2 makes it feel snappier. Hopefully they keep improving with software updates
There's drag. It can't track accurately so it needs to either do that or simply give you a virtual screen. I don't see the point of having AR monitors. It can just give you a large enough screen you're comfortable with and show the real world in whatever parts you want. So this way you don't need to track anything and you can "take" your "monitor" anywhere you go. As long as you can take your VR device and power with you, that is. Not that it is much mobile. It's really not meaningful to want to place virtual monitors on a desk and have it be there all the time. That defeats the whole purpose of VR.
Immersed lete you do more like what you want screens that can be brought around your house or area with you. Not sure about touch input to the screens going to the PC, though. This was more just a test, as I hadn't used Horizon Workrooms prior to this
My back is fucked because of medical negligence and a lot of the time I have to lay down. Now I use my quest 3 to display my desktop for more comfort. But that's obviously a specific case.
It's definitely different for everyone but I've been pretty impressed with mine, I bet it's quite nice if a person has limited movement at times, like you're talking about. Glad it has been helpful!
Really? I find it shockingly good, especially vs Quest 2 early on. Although, I wonder if skin tone and contrast plays a role in it. I have a ghostlike complexion, lol. I hope it gets better though, especially since no eye tracking
I've also been experiencing issues. When it works it's absolutely fantastic, but when it doesn't it's a huge nuisance. Might really just be with lighting and skin tone. Mostly struggle a lot with the pinch menu buttons, rarely ever understands what I'm trying to do. There was one or two times where it just wasn't switching from controllers to hand tracking for a good while. Randomly started to work again though.
@@alex.drinks.water. it honestly seems to be a poor qc thing. my headset can track my hands pretty much perfectly in a pitch black room only using the backlight given off a monitor
@@alex.drinks.water. For the pinch menu buttons, when you turn your palm up to get to that menu, you want to turn your palm towards your face, not towards the sky. I'm not sure if this will help with your issues, but I was having a hard time getting the pinch menu to work consistently until I found out I was doing it wrong. Now its near 100% accuracy
that would escalate the price,they are not cheap, not good for general public, i mean, at 500$ , half of people are already like , meeeh price bit high maybe wait for next quest pro for better passthrough camera and eye tracking
Both of these apps have streamers for Mac os, I don't believe for iPad though. I can't speak for how they perform because I don't own a Mac. But I would imagine they run okay, because the M1 and M2 are very powerful, and I have ran these on an 11th gen i5 16 gig machine www.meta.com/help/quest/articles/horizon/getting-started-in-horizon-workrooms/use-computer-in-VR-workrooms/ immersed.com/
I can’t imagine how bad this is for your eyes for a long period of time. I’m an optometrist and you are sure gonna have some implications or ruin your long term vision using a device like this.
I’m an UK optometrist with over 12 years experience patients eyes, its is known that exposure to screens and blue light reduces your blink rate and fatigues your eyes. Our golden rule to all of our patients is the 20 rule. Every 20 minutes you need to look at an object 20 m away for 20 seconds, this allows your eye muscles to relax and keeps you from becoming shortsighted. I have seen an increasing trend towards younger adults who have terrible eyesight‘s because of screens and screen overuse. It’s clear to be seen, I don’t understand how you could argue that screens are not damaging eyes
The Q3 passthrough is horrible in live experience. I wished it would be be better of course ;D What most people see in all the YT Videos are video captures which do not in any way look like this "through the lense". Quest2 in colour with 3D depth would be my honest experience. Even in good light conditions.
My eyes are really good at close up so im not that big of a fan of VR. (My first VR Headset on PC was the PSVR 1. Followed by my second one the Pimax 5k Super) I ended up going for an 85 inch TV because it was just the best bang for the buck screen real estate wise. I also dont get the Ultrawide Setups for like 1k, its so small compared to just getting a TV even for a 300 bucks one.
The goal isn't really just to replace a tv, that's just one use case. If you only need a monitor at your desk, or you only need a TV for the living room this isn't quite to the point of replacing those. But if you want all the other features it has and you were thinking about getting an extra screen anyway, it could make sense. Especially if you live alone. There's definitely different use cases for different devices