i feel like the underwaterseat would have been a better decision for the battleship because of the attachmentpoints it would have been harder to disconect the seat, great video btw
Here's an idea. 4v4 tank battle but it's two players in each tank (driver gets a body-mounted smart cannon maybe?) and first-person so limited visibility is an element.
If ya have an idea on how to stuff that experiment into a full Turret Assembly with ability to aim up and down and all around and deal with needing a bigger turret body and it becoming a bigger target to hit and the risk that the opponent might attack that bigger target with AoE damage like a Gunpowder Cannon and still have enough beef and mobility, i'm sure ScrapMan's all ears. ;)
@@JoshuaGanoTyraxLightning aaahhh, yeah see that’s what I didn’t think abt, I mean maybe with a more careful use of the block limit?? I mean either way Patches did a good job with what he had tbh
An attack strategy would be to just stay really close to the battleship, that would either completely disable the cannon or assure the battleship takes damage every time it shoots
You should finish out that battleship, yet again yuezie wins the style point award. That destroyer looked legit on the horizon before the matches. All out war conflict, but nobody knows what you gonna build til everyone is done. 1 base each team, 1 super weapon and 4 defense units air/sea/land, then play like a ctf style game to determine winner :D
@@Dragonion8855 2v2, although bringing the old crew for a 4v4 wouldn't be bad. the extra vehicles is just for options on the field, they dont all have to be piloted.
Got an idea. Maybe in some of the battles that are chase style like this one don’t let smaller creations to repair infinitely. Make it 1-2 or other limited amount, so that the big ship team can win by destroying chasers or chasers win by destroying the big creation. Then count the wins, that might bring some interesting moments to the game. You no longer can attack and ram recklessly being a chaser, rather you have to think out your moves and strategy with a teammate. Great video, keep them multiplayer battles going!
Day 4 of I've got 3 ideas for you, 1: Player 1 builds a plane with wheels on the tips of the wings. Player 2 makes a runway with two lanes and a gap in between. Then land the plane on that runway. 2: Build a plane which can transform into a submarine upon contact with the water (like, wings turn in and stuff). 3: Test yours and your friends building skills by turning animals into a vehicles (maybe multiple animals per person but that might be too time consuming). Points for form and points for function
I always love these videos, but I feel like the unlimited insta-repairs just makes destroying a pursuer less impactful. I would really like to see some sort of respawn timer rule implemented, where if you repair you have to wait like 10 seconds or so before reengaging. Other than that, really good video!
The point of destroying the infinite respawners isn't to 'win' directly, it's to stall and delay them for a better time... kinda like in Mario Kart. Lasting longer than their Round is comparable to getting the Finish Line first for victory.
@@JoshuaGanoTyraxLightning I get that, but by allowing them to insta repair at any time it doesn't actually stall them at all. They can literally repair while moving, thereby making destroying them completely pointless.
For anyone wondering, Yzuei and JB had a total time of 3:36.2, while Scrapman and Patches had a total time of 3:36.51, so Scrapman and Patches won by 0.31 seconds.
From the Depths is all about building and battling ships, so its combat systems are a lot deeper, and I'd love to see you take a crack at it. I think you could make some really interesting builds.
Same concept, but with planes, like 2 fighters vs a bomber. Adding a twist where you have to destroy a base, but the fight is not over until the bomber is destroyed, based on time after the base is destroyed. The base should be a single building at a location that both teams will protect as fighters, but can't respond/ repair after it's destroyed. Offense gits a point if the base is not destroyed, and for each fighter still fully capable after bomber is destroyed. Bomber gets a point if base is destroyed, and for each player unable to fight after. A point is rewarded for each round for the team who survived the longest after base is ko-ed. Missiles are not allowed. The bomber could have like a pilot with bombs and a gun on the nose, and the crew member could have a mini-gun or 2 guns located anywhere else on the bird. Fighter jets maybie 2 guns a fighter. Just an idea, but could be modified anyway to make it more fun/ good for viewership
They should do a video with yuezi, patches and JB, with submarines, the two small submarines must attack the bigger submarine, that would be a great video design
I’d like to see something similar where they battle 2v2 battleship and attack boat where the attack boat must defend their teammate in the battleship while trying to attack the opponents battleship
Aircraft carrier/fighter battle next? Teams of 3, 2 fighters and a carrier. You have sink the enemy carrier and defend your own. Carriers can have a twin Minigun turret. Fighters can have a bomb bay and EITHER a Minigun OR a rocket.
Okay, here's an idea: Boat battles, but the weapons are all logic/sensor based. Gotta be boat battles because that way terrain isn't going to accidentally trigger the sensors and rotate turrets/fire guns by accident. Players still drive their boats, but their weapons do their own thing.
3v3, where each team has 1 sub, 1 boat, and 1 plane. For some extra spice, make it where subs can't damage subs, boats can't damage boats, and planes can't damage planes. This would change if you're the last vehicle standing, so you don't just have to run away, but instead can keep fighting
You should do more Battleship battles with more players. Where there are multiple high-caliber guns on each ship. Maybe even destroyers with torpedoes.
Mad max: similar to this but one builds a tanker with one gunner, other builds a vehicle with one gun, so you’ll have two vehicles chasing the tanker trying to disable it
Now I would like to see you guys do 1 aircraft carrier and 1 plane on each team then fight to a best 3 out of 5. Also as long as the aircraft carrier is up the planes get to repair. Both ship and plane must be destroyed to win a point.
yzuei made a mistake putting both guns close to each other and in the rear, cannon splash damage was brutal. In contrast, your flatter, more separated build lent you a smaller frame for being shot off as for suggestion, once again advocating for a UFO style dogfight without using lift surfaces (so, lift by jet, control by jet)
We need to do more of PvP creation builds but this time it's who last the longest but the attacker has limited repairs like 10 or so That would mean either you win by battling or you won by surviving
How about an actual 'Battleship' battle - with ships based on the game Battleship : Destroyer, Cruiser, Submarine, and Battleship (leaving out Air Craft carrier)
It's more of a Battlecruiser than a battle ship do to it's thinner armour than a battle ship (to a varying degree) and a somewhat lighter main gun battery. Battle ships are mostly slow heavy armor and lots of weapon to hit the enemy with overwhelming power. A Battlecruiser has light armor and guns to reduce wight for greater speed and also has much higher engine power in order to attain greater speeds. So in my opinion it's more of a Battlecruiser than a battle ship. Just pointing it out.
Surprised scrapmam didnt utilised his piston boosted cannon technology. Increased range and speed sounds like pretty good ~~un~~fair advantage in battleship design
Bang Bang Simulations! I ready your Battleship! I ready your Battleship! I ready your Battleship! Enemy is Coming! Shoot down their Bang Bang Simulations! Henshin!
You should do an airship battle on the high seas map with the wind. You could do teams of two where one flies it and the others controls the cannons you should also cycle through cannons aswell
I think a battle between two large pirate ships (think galleon sized) on the high seas map would be cool. With the only weapons allowed being the powder cannons mounted on the sides of your ship.
I have an idea for a Mini Battleship Battle with small cannons for the mini scale ships guns but make them fire slowlyto accommodatefor the downsize scale, and put dynamite on certain hull pieces to create realistic explosions from incoming rounds (small cannons)
I believe time for this kind of game is not the best way of measuring, I would limit the number of rebuilds to like 3 to 5 each while the battleship would still get no repairs
You should do a pirate battle with huge boats just go forwards side to side and each boat has 2 gunners Kinda like this : ⬆️ ⬆️ [ship 1] [ship 2] (each ship has 2 gunners, they shoot each others)
maybe consider making these same videos over with higher block limits to really bring out the epicness tho I understand it may be impossible due to excess lag
you should do u-boat vs big battleship, with the u-boat being a driver and a torpedo man, and the battle ship would have gunpowder cannons to hit them underwater, (obviously the u-boat team cant just camp under the ship)