@@niceyoutubehandle let this man do his thumbnails how he likes it, and asking for likes and stuff realy helps if you know the statistic let this man grow so more people can see these amazing runs! dont hate the player hate the game thats just how yt works.
@@mooncake6146 1. I'm not letting/preventing him from doing anything. Its his videos and he is free to choose what he likes pertaining to them. 2. Blaming both the player and the game here. If the game is broken, and a player chooses to exploit the broken game, both the game and the player are wrong. 3. I don't care if his begging for likes/subscriptions is helping his channel or not. I'm concerned with his viewer's (primally mine) experience. I don't want to hear begging for likes or comments, no one does. If he does not respect his viewer's time enough to not e-beg, again, that's on him. I would probably do the same in his position, but I am not in his position. Thank you for your respectful comment response.
@@hurrdurrmurrgurr ...watching tv. my neices and nephew are constently watching tv on there tablets. no one watches cable anymore but the shows are still populer.
@@hurrdurrmurrgurr That's because modern TV is infested with creepy DEI/BRIDGE stuff that children shouldn't be seeing. The last great generation of children's cartoons were things like Phineas and Ferb and early/mid Adventure Time.
I think that ddg being removed when using chutes is because the game makes you invulnerable when you use them and removes it when you land on the other side. You even used the mechanic to blow up a bomb at one point, it probably works that way so they can have sligs shoot at you as you fall. I imagine if there is a way to interrupt the chute animation that would probably also leave you invulnerable.
It's the same reason you can't grab ledges from a forward jump while DDGing and also why all but the smallest falls kill you (unless from an straight up jump, which makes you outright immune to all fall kills - not bottomless pits) The game's put Abe in the state that he's in when he gets shot mid-jump, where he technically only dies when he hits the ground, and his ledge grab is disabled to facilitate that.
The DDG glitch being removed is to do with Abe's sprite being regenerated after coming out the well. The glitch is caused by a sprite corruption glitch that makes Abe invincible - but I have no idea why you can't hang from things when coming from above or the same level - but the game is very janky at the best of times!
We (my brother and I) got REALLY close to 100%ing this game with no internet access as kids. We had so much fun finding all the ridiculously hidden secrets. Unfortunately, I think at some point our parents took away the PS1 as punishment for one thing or another, and I don't think we came back to it after that, even after we eventually got it back.
So nice to see people still playing the oddworld series, I played Abe's Odyssey as a child but my playstation broke and i was too young to remember the name of the game. It took over a decade to find the game again
For me it was Exoddus, I had in on CD and never knew there were more games (I didn't speak English back then). Played through both Oddysee and Exoddus recently since they're on Steam and was happy that they hold up well, especially Exoddus. Oddysee felt clunkier, especially not being able to have more than one Mudokon follow you.
Used to watch my dad play this, had nightmares from this fuckers face for about a decade but in hindsight it's such a goofy game more than anything, love this video!
I remember watching you do this live and missing 1 of the secrets areas on the Zulug 1 re-visit and having to go back off stream just to get the footage.
I have played the first two og Oddworld games basically every year for 20 years and I can not believe that I have never seen the backwards jump up roll bump happen before. I almost spit out my soup holy shit.
This is something i would have come up with by myself, but somehow i didn't. Although i did a similar challenge, where i tried to beat Rupturefarms only, without KILLING any sligs or GETTING CAUGHT. I've done this with the first level in Oddysee, Exoddus, New n Tasty and Soulstorm. Still, this was a very insane run you did. I would rather focus on beating the game rather than saving the mudokons, but the fact that you were willing to go through every secrets and save as many mudokons as you could was insane. Also, i learned so many new glitches and tricks from this video. I absolutely enjoyed every second from this video 😍
I remember trying to get all 99 mudokens back in the day, took me a good while, then the worst part of the whole thing is that when you save 99 the bonus you get is a trailer for the game you just played.... I was so pissed off with that 😂🤣 Great video though, this was one was a tough challenge, you pulled off come crazy strats
A VIDEO JUST FOR MEEEEEE Abe's Oddysee is literally my first and favourite game, so I'm SUPER excited to watch this anyway, I did this type of run by myself when I was younger, and I think it's doable in ~13 hours? because sometimes the enemies glitch on newer hardware
my first game ever was exoddus and i can sadly never play oddysee what with the amount of QoL and spit shining its sequel took but i'll be looking forward to trying a challenge like that, got me curious!
i like certain restrictions like this, it puts you in a "new player experience" if that player literally did not know you could do a certain thing and allows finding out to what extent of progress can be made lacking knowledge of being able to do a certain thing or not having a certain thing.
Glad that you made it to the end of the game (one of my favs btw) lets see how you will do with exoddus bigger and much harder but knowing you, you'll find a way to get to the end ;)
Flawless video. Man do I love these games; I used to have lots of fun playing the oddworld games in ps1 back in the day :D. Hope we can get to see a similar playthrough for abe's exoddus too!
This completely explained all the glitches in Abe's Oddysee speed runs! And it was surprisingly easy to follow. I suppose it helps that I know the game so well, but very patiently explained, I feel.
Thanks, NGP. I didn't play the first (and best) Oddworld games until they got their Steam port, but have always admired the spectacularly well realised game concept, and the unmatched art style. No other game achieved such depth of identity and rich environmental absorption at such a low resolution. (And after all that, it was very rewarding to play.) I never thought of checking out challenge runs, but this was excellent! I fervently hope for more.
So for the Shrykull power, Abe doesn't even need to get those tattoos on his hands. It's only for turturing him! 😯 It was great to watch as always. It was so mindblowing to witness those glitches as it seemed such a limited game. Great job!
Its a literal rite of passage! You do the same thing to the other mudokons in Munch's Oddyssey when powering them up, too! Don't you want to be included?
limited? by todays standards yeah but this was ground breaking shit for the era. i remember when halo ce came out and having a conversation with my dad about the graphics looking so realistic. just you wait you are gonna have that momemnt in 20 or so years where a hyper realistic game from this year is gonna seem limited and outdated by the standards of the era.
@@halogeek6 I didn't mean it that way. I know it was ground breaking at it's time. I meant it in the terms of game mechanics. Like, I've been playing this game ever since I was a kid and never had the slightest idea these glitches exist. I always thought you are forced to do what the game asks without having a possibility to avoid them but this run taught me plenty of new stuff
If I had a nickle for all the zombie glitches I've heard of in games I've never played from this channel, I'd have waaaay more than the one nickle. It's making me want to just screw around in games and find out if any of my favorites have zombie glitches I've just never thought to try for and utilize.
Nice job. I'll try this myself too. I recently did an “indigenous” run, or so I called it: I killed every slig I could, destroyed as much Glukkon technology as I could, and avoided killing as many animals as possible. It made a lot of sections a lot more interesting considering these stipulations. I also did it for Exodus, but the “not killing animals” part was a lot harder to be successful in when the game throws you gauntlets where you MUST endlessly murder slogs. Still, I avoided stepping on the little black bugs and running fleeches to meat grinders and lightning 😂 Would love to see you try another challenge for Exoddus if you're down to play it.
Great video. Pretty entertaining and interesting methods to bypass certain situations. I never beat this game 100% as a kid but I did when I got older, and without a guide. The thing is it's easy to find and figure out the secret areas once you know what to look for in the visual clues. They do hint where the secret areas are in very subtle ways.
i was too dumb as a child to get past the first level - nothing's changed since then and the game remains unbeaten by my, so i will choose to watch this to live by proxy thank you
I haven't beaten this game before and I own a physical copy of it. I don't know what it was that made me never complete this game but watching this makes me want to go back and complete it amazing video.
Interesting to see a 2D game from ya, but im sure its gonna be a treat regardless! As always thanks for the quality content and all the effort going into it - its really the depth you go into with it, touches of extra quality and the journey of figuring out the problems that makes the channel stand out.
There's a certain glitch that would allow you to finish the game with 99 mudokons saved... but it wouldn't be fair :P In Paramonian Temple there's one place where you can endlessly farm mudokons, in fact you can finish the game with more than 99 mudokons saved. In the main hub you have to enter the left door on bottom right section, there you need to head up and right into the secret area behind the rolling stone launcher and rescue the mudokons. After exiting the secret area, head back down and exit the same way you entered, and re-enter the same trial. The mudokons in the secret area that you rescued already will be back to their original position, but they won't be subtracted from your rescued mudokon count. You could save them a couple times to balance out the ones that were impossible to rescue otherwise and then just skip Scrabania, but I feel like that might be a bit too much of an exploit... Great job rescuing so many of them without this trick though! I've been a fan of the series for over 20 years and I still learned a few tricks watching your video! :D
@@NGPlusVideos Oooh, you're right! I forgot you can't get back to the bees after jumping down that Leap of Faith ledge 🤔 I don't know of any other places where that trick would work, so I guess there's no beating your high score after all :D
Wonder how much experimentation was made to discover all these glitches and strats. Awesome work. This old gem reminds me of heart of darkness too. Wonder if you'll ever do a challenge on that game. Not suggesting, just mentioning the thought that came to my mind. THanks for the video! As usual, inspiring to see someone trying everything under the sun to beat a challenge.
I'm gonna call Dark Abe, "Dabe." Dabe seems like a fun guy. Nobody can kill him (as long as nobody pushes him over or he doesn't have to jump more than two feet) and he's a very funny guy since everyone laughs as soon as he enters a room. He just can't tell a joke about a chute, though, as that makes everyone stop laughing and successfully kill him out of pure lack of amusement.
CHRIST i remember playing both this and Exoddus with my older brother, back in like '06. We used to go death for death, or until 30 minutes had passed. I remember gnashing our teeth over some of those puzzles in the sequel 😂
So cool! I had no idea these glitches existed. It's so interesting how you had to skip both Paramonia and Scrabania. I take it you can't skip just Scrabania by going backwards to the bees after Paramonia? I forget how it works.
This game is a prime example of "What do you call a game with messy code? A shipped one." with all the spaghetti code that makes the glitches possible.
Pretty much all code is spaghetti if you know where to pull. Even the Xbox 360's airtight hypervisor which is immune to software attack (except for one single version and that was the compiler's fault) is vulnerable to glitch attacks.
I can't believe I've played and 100% both this and Exoddus more times than I can count but NEVER realized that the portals Abe can use were spinning and the others were not.