was watching this and about two minutes in i thought, "i could be eating a subway while im watching this" so i went and got a subway and now im eating a subway while im watching this
A lot of Factorio players don’t actually realize the potential for unique solutions and cool design packed into mid game. it’s a shame because most of the brain scratching happens before modules and bots, and personally it’s the most enjoyable part. So thanks for scratching this itch that a lot of us probably have. ❤
personally i play up until bots and modules and usually find myself getting bored or exhausted past that point. Yes I can play without them but having to scale up production for the sciences needed for endgame is extremely painful without them. The mid game is truely where the most fun is at. Find this true for any mod overhauls too, struggle to finish any of them.
Just at the start and already the Factorio devs are amazing. Automation being exempted from increased research cost is so simple but makes starting a challenge like this so much better.
50:10 "I could redo it, but I instead go with the slightly jank but entirely functional solution and resolve to never look at the thing again" This is every factorio playthrough for me 🤣
during the musical montage at 37:05, I very much enjoy the use of severe audio compression while fixing mistakes, to add pain without stopping momentum
Man, I don't think I can thank you enough for showing off Ghost Placer Express! Probably the single best QoL mod in terms of raw time saved, and helps to get rid of a lot of the tedium of the pre-bot era - even as a novice player who has yet to progress beyond the beginning of the bot age.
35:55 there is a mod that will automatically design and place a ghost for fluid fields. it's pretty nice. look up the mod P.U.M.P. by Xcone. I've lived by it after trying it once. Good video, nice to see complete play-throughs.
Ifs so pleasant to listen to you talk like this with this nice accent, its so relaxing, and those kind of challanges are way mkre fun to watch than i though
I put efficiency modules in my miners even in normal playthroughs, to save energy and pollution. Unless you have unusual settings for resource patches, adding more miners is usually better than speed modules, and productivity modules are additive with the mining productivity tech, I think, so productivity isn't worth it. Even with very polluting assemblers, having efficiency in the miners helps a lot with total pollution spread. The Factorio calculator allows you to click on individual ingredients to ignore their production, for when a facility is taking in both base and intermediate components. I use that feature a lot. I always have my higher volume trains 4 cars long, and lower volume things 1-2, so I don't have to balance things three ways. And the inserters loading or unloading each car are a power of two, so splitters easily keep each chest balanced. I never use three cars unless it's carrying different things in each car.
All the midgame solid recipes looking the same is why I like direct insertion so much, highly recommend messing with that if you want to make things harder and prettier
Directly inserting recipes with more interesting ratios than 1:1, 1:2, 2:3 is the most fun part, a close second is using exotic storage and transport solutions like having loops of cars on a belt for massive throughput where rails don't fit or stationary wagon "warehouses" to feed islands of assemblers with lots of different items.
У меня было похожее прохождение, правда на x20 или x30, уже не помню, самое интересное было на моменте, когда пули перестали брать жуков, а технологий даже близко ещё нет, тогда началась гонка, что произойдёт быстрее - я изучу огнемёты или жуки меня сожрут. Было очень весело, прям буря эмоций была.
When placing builds, if you have power poles in the blueprint, you can the poles and it will place them properly. So if you're building power, you can run poles one way and then spam pipes into the gap in the column between steam engines.
I like playing with higher science costs, that way you don't get tempted to build spaghetti and you have lots of time to plan things or to just afk and watch the items move around.
9:20 you can just pick an inserter in ur inventory and rotate the way you want, then click on the wrongly rotated inserters and they will instantly rotate so you don't have to press R twice 80 times
I mean, at that point then sending up rockets would be the easy part. I don't think I have generated 1200 red science per minute without using mods that increased the module levels by a lot. And allowed me to use production modules on any automated craft... Yeah I rather make compact designs rather than huge designs.
Check out Michael Hendricks ultimate deathworld series, he builds a nearly fully beaconed base with productivity modules and the maximum efficiency bonus on every building
Mixing speed and efficiency modules can get power way lower than efficiency alone by reducing the number of machines while keeping the power consumption at the same 20%. Pollution doesn't respect that minimum so the math is more complex, but the same concept applies.
I just finished a run on 10x science with expensive mode. I started up a deathworld, but I'm thinking of doing this one next. The 10x run included the questionable decision of leaving all the biter settings at their defaults, save expansion, and keeping default ore settings with 75% frequency. I never use turret creep, so I was using a car and yellow ammo to destroy nests with crowds of big biters and spitters trailing me, and was using tank shells and poison capsules against behemoths. I'm not totally convinced about your decision to put efficiency modules in everything. Productivity 1 in all the assembler 2s would reduce raw input requirements by ~40% overall which cuts down on the boring mining builds.
I was thinking it's too short and too easy :) It was then I found I can multiply cost and I completed my first playthrough with 10x modifier on train world with resource patches set to "normal" levels and biters expansion on.
Very realistic.this is about as fast as a tiny little half-sphere launching random lighting discharges would actually do in terms of research and thinking
To make the solid build look a bit more diffrent, and.. well quite a bit harder to make. I usually make all the pre production in the same stack. For example, if i make a purple set up in steed of feeding it mellters, tracks and productivity. I feed it Stone, red circut, green circut, steel, stone bricks, iron and rocks. Of cause this does limit the length of the stack quite a bit, but it can just have more stacks. The whole build become much more compact than having several different build and its much cleaner. Of cause this build also requires for example 6 inputs, as well as ... well 3 "middleputs" and one output. To make this somewhat compact when the first middle production end the first start, then the belt for the supply for the first need to end so the output for the first need to start. To make this more compact i typically use 2 color belt weaving and use the empty space between them for extra power-poles and inverters. This way i can have a 3 or 4 wide center track with up to 8 belts and 16 lanes. And some items my use 2 or 3 .. sometimes 4 lanes. This does make the build quite a bit more challenging also make they considerably more varied. as well as make the base cleaner. Stuff like red circus i usually produce centrally In addition to this i typically don´t have a smelting stack. I use almost exclusively on mining smelting. This does lower the amount of train quite significantly. In addition to that i run very long train and single track (well not the core network). Not becasue i need to, but because it looks more interesting. And i do melt steel at the mining site directly.This cut down on the number of train quite consideraly. On top of that i also typically make green circuit at the mining site. Having a small dedicated feed train taking iron to a copper mine and covering it to green circuits for the train to take in. For a outpost like green circuit and steel that i have say 10-12 wagons, i typically never need more than one train. Even for a very big outpost, it takes a long time to fill a train.
i did a different playthorugh the other day. One stack challange! Only one stack can be placed of each building/conveyor/inserter/belt. Its also gives a very intresting challenge, where a lot of otherwise non used stuff (like efficientcy moduls) are used. The biggest limitations are pipes, you need coal or oil close to the water. Belts - you cant do normal smelter arrays. And power. Since you can only place 10 powerstation and 50 solar its a big limitation when you get to the late game. Try it its fun!
at 25:00 this is the perfect example where you can offset your grenade assemblers by one tile north/south and use filtered splitters to repeatadly swap the coal/iron lanes, also with blue science, you can get away with direct inseting engines into the blue science assemblers, its not perfect ratio, but its close enough, and lets you compact your build some more
Sorry if I'm giving tips for something you already know, but for the mistake you made with the factorio calculator - you didn't actually have to check the calculation of just green circuits and subtract it. You can click on the icon of any resource in the chain of resources it calculates, and basically mark it as an item that you already have enough of
It took my 300 hours, but I didn't bother to research anything until I was capable of 900SPM of everything besides space sc because I vastly overestimated how long the research would take.
Yeah I do turn them off in the end. I got to the point where I could show I could easily handle any nest the game could throw at me and then just turned them off to save the probably 30 hours of clearing I would have to do
13:50 u can use underground belts to make ur miners more compact, place 2 underground belts and place ur powerpole in between. That way all the space in an ore patch can be used by miners.
I think i watched waay to many people play factorio? I need to go actually look, but pretty damn sure it only took me 4-5hrs to beat it. It really is like crack. Just a dopamine loop lol
3:04 here. But that's any% so big rich patches and biters way far away. And the speed runners do it in less than half the time. Like 1:21 or something.
would you like it done this century or the next? My running through it, with some occasional interruptions/idling because of playing while doing work things, took 150 hours at x100 with an almost identical setup (with maybe different QoL mods that shouldn't impact much on how it unfolds timewise). I don't think it'd take 100x the time but at the same time, that's probably 500 hours maybe?
Comments added as i watch: 9:00 looks carefully, thinks a bit, looks again, realisation dawns...OH! Followed by having a good chuckle. Ouch i felt that. 17:00 ughhh it's grey not black, i'm sure you get thuis a lot and don't care. TBH neither do i it's just triggering my OCD a bit and i need to get it off my chest. 36:00 yes, yes it does make me feel i'll.
It took me ~350 hours on a mostly normal run to achieve world peace. I locked myself to a 42*42 chunk area. It's basically impossible without level 1 efficiency modules and bots. Untill I had nuclear I only had 36 MW of boilers to carry me. I learned a lot but holy cow does this look like a challenge lol
suddenly noticed a trend in your accent which has become extremely difficult to unhear. It’s how you pronounce L as R. Rand instead of Land, reft instead of left, and prace instead if place. Amazing video regardless, but I haven’t heard this in other accents.
Just when I thought I had seen all factorio content, I found a hidden gem. Hour went by fast peak content. Also as a somewhat newbie, I got a few questions if anyone could answer i would appreciate, why use expansion indicator in railworld? And why that spacing between the miners? Wouldn't one want max throughput?
Valid expansion chunks are only within like 5 or something chunks of a nest, so it make hunting nests in areas I haven’t explored easier because I know they’re there 5 chunks out. The space between the miners is just what I did as a beginner and I don’t watch too many other RU-vidrs so it stuck
Love your Videos you have produced so far! But I noticed that you get your colours mixed up from time to time. Are you pehaps colourblind? Might be worth doing a test on the internet. Cheers and waiting for more!
Yeah a lot of people misunderstood the what I was saying. At the time I meant that it was the same design as the first green science setup but with blue assemblers instead but it didn’t come across right.
Its from a mod, not vanilla. I don’t know which mod. But a different youtuber I watch also used it and said as much. Not to mention personally scouring the control scheme to see if I could find something. But nope. In vanilla you’ll just have to have a spastic attack while holding Z with little hope of it ever being distributed evenly