In this video, my brains get scrambled. Consider supporting what I do: / zyllius Music used: Quazar - Rock that Shit Jester - Stardust Memories Radix Analogue - Superglam
That's why they're used in sulfuric acid production - the chemical plant takes apart the ammo, which contains sulfur in the powder. Now, how does Oil + water make sulfur?
Randomizer Notes: -Copper Wires are made from Iron Plates. Input/Output--3/2 -Ammunition is made from Pistols. Note: Discarded pistols cannot be reused. -Hours are still made from minutes. Input/Output--149/2 -Logistics bots now move at the speed of an overweight gerbil. -Purple is now your favorite color.
@@vitaliitomas8121It’s just like productivity modules stacking between intermediates. 30% more gun stacks with 65% more bullet to get you 2.145x the bullets for the same amount of resources. Genius!
I like the implication that the way Acid disolves stuff in this universe is by shooting it with tiny guns, and they don't run out of ammo because the ammo is made out of guns too
Engineer handbook: if you don't have enough uranium to polymerize your trains into steel bricks, you can always cover some solar panels in pistol acid with crushed power poles.
Everybody knows that lubricant works by holding up it's concealed carry pistol every time two pieces of machinery get too close too each other. That's why you hear "Hey keep your distance buddy" instead of squealing of metal on metal in this mod.
While not exactly the same, they must be related to Tediore's firearms. (Weapons manufacturer in Borderlands, who starting in BL2, has guns that you throw away instead of reloading, and they explode upon impact.)
The absolute beauty of this monstrosity of a base is it'll work only for your specific randomizer seed. This cannot be saved to a blueprint to be reused and recycled, it is a one-in-a-lifetime work of art.
As a casual beginner factorio player, I can confirm that the randomizer creates an authentic beginner experience. In vanilla factorio, I can't remember recipes, constantly use spaghetti to steal resources from one part of my base to another, and never understand how any of my builds work afterwards. Even using low tech is accurate since I don't want to set up automating the advanced stuff so l strugglebus launching a rocket using an embarrassing amount of waiting and hand crafting.
The fact that the crafting tree at 25:14 is more complicated than anything from the seablock trilogy of videos speaks volumes. It's still an easier recipe overall but god damn.
it's because in any world that makes sense, if you imagine a line between raw resource and finished product, a crafting recipe will take ingredients and only spit out an item further towards the finished product side. this gives recipe trees a limit to how deep they can go. but the randomizer doesn't care that turning a state of the art nuclear reactor into metal ore gravel doesn't make any sense, so the recipe trees are free to get much deeper.
"To make sulfuric acid I'll *apparently* need to mix some pistols with water and copper." 33:05 And courtesy of heavy oil cracking using sulfuric acid, the entire oil industry is pisto-chem products.
35:45 This would've been a good video for the Mechanicus skin mod, because with that description, you've basically become the Adeptus Mechanicus. The Factory is a labyrinthian behemoth of tangled machinery that's become impossible to decipher and practically runs on magic and prayer. But as long as you perform the proper rituals to appease the Machine Spirit, you can feed it resources and get products out, so you just soldier onwards until it somehow spits out a working spaceship.
The reason all the praying seems to work is, heavily implied to be, because the machine spirit who the tech priests worship is really a necron deity known as the Void Dragon, a being with mastery over all things mechanical.
"Making pistols to make steam engines" I swear it feels like the modpack having dyslexia and mistaking it for pistons, and that made me giigle for some dumb reason.
The worst is when you turn on sound randomization and the soundbites do quite literally get plastered everywhere. You touch a grass tile and the rocket launch sound triggers.
Fond memories of a randomized map I saw for Doom once where OBLIGE (the randomizer) just slapped an exit sign texture on every surface just to taunt you.
I think an ultracube run would be a great watch. Using one item for everything and having to balance a megabase around latency could be some new territory.
Dosh would likely build a ciruit abomination to manage all that Or at least that is what i spent several hours doing... while also going insane making it as foolproof as possible
That drunk spider's web of a power "grid" perfectly encapsulates this mod I once tried to play it, noped out when i saw the fastest belts were half the speed of normal yellow belts and trains were both painfully slow and prohibitively expensive. It would have been handfeeding hell all the way to bots
I've been thinking about making "better" things randomize to be better overall. This run convinced me to do that. Maybe I'll push out an update with that feature.
Out of all the jokes crammed into this video, "Must be that german nuclear power" was the one that absolutely sent me! Also I got a spaghetti ad moments before your video popped into my notifications.
@cerocero2817 yeah we shut down all our nuclear power plants "to protect the environment" only to burn more coal and buy more French nuclear power instead
14:53 Yes, this is _exactly_ what being a beginner feels like. I still haven't finished the game once normally and still have plenty of spaghetti like this, just on a smaller scale.
17:37 Hey! Power switches are useful for new-ish players. I used to use them when I didn't know what I was doing, to set up a "rolling blackout" system to prevent a coal production deathspiral. So at worst I would have a stable few minutes of full power in my factory every so often, and CONSTANT FULL POWER in my powerplant and its dedicated miners until I expand the power production again.
Last time I used a power switch was when I set up a core-miner in SE and wanted to get rid of pyroflux. I didn't realize SE gives you a recipe to just turn steam into water and void water. So I had a system with with enough steam engines to power the core mining facility and a power switch that would break the core miner off the powergrid when steam was full.
I used them in a train cell base with endgame beacon builds, once the buffer chests are all full why leave the hundreds of beacons on. Never finished the base to test it and also I was running on nuclear power so it probably didn’t matter but in theory it works I guess
Listening to Dosh explain the recipes is what I imagine having a stroke feels like. "To get the sulfuric acid, I will need to mix the pistols with water and copper."
For anyone interested in mod Factorio randomizer there is a project called Archipelago. Basically, it is a randomizer that does the usual randomizing research and recipees, but on top of that it is multiplayer. Not multiplayer as in base factorio multiplayer (although it can still do that), it is multiplayer as in you can link up diffrent games so that for instance you will have research in your game that unlocks something for your friend playing his own game of factorio. But it is not just multiplayer between factorio, but also supports cross game randomization as well. So you can be playing factorio and research a bow for your button playing legend of zelda only for him to pull out his master sword and realize it is instead an instruction manual on how to build logistics robots. Basically any game Archipelago supports can be played together in a cross game randomizer.
A few friends and I are playing AP! I'm doing Factorio and researching upgrades for a friend in Kingdom Hearts 2 as well as giving my other friend playing LINGO traps that cause his clues to be in ciphers! One thing is that I was only able to randomize the science recipes and all crafting speeds. I was really looking forward to a full randomization of recipes but I didn't see the option on the options page.
@@kasyu1101 that is actually one of the available games! Also, with the way the server hosting works you don't have to play at the same time as your friends. You still can, but you don't *need* to.
I opened a chest in Dark Souls 3 and found a pineapple. And yesterday in making a sign glow in Minecraft, I sent a friend one (1) rupee for the achievement. Archipelago is freaking hilarious, especially when you try to visualize what's happening. Someone grabbing a pokeball off the ground and it contained "the concept of jumping", as they worded it, as it had Space Jump for Super Metroid.
Im gonna be honest here; i lost it when we got to you standing on conveyor belts as you put them down so you didnt have to walk while deforesting a path with a shotgun, because thats when i realized that was not even a bit, literally it *was* the actual most efficient way of doing things. Because thats this mod. Turning insanity into efficiency.
I love how when you start this adventure, you immediately, *_LITERALLY_* get bricked. The universe has sent you a message. _It says 'don't be dumb'._ Thank you for not listening, i love it. :)
Dosh's videos come in two categories; "I want to try that!" and "You couldn't pay me to try that!" Guess which this is. 25:13 *muffled screaming* But I adore this; "To make sulfuric acid I'll apparently need to mix some pistols with water and copper." 33:05 And courtesy of heavy oil cracking using sulfuric acid, the entire oil industry is pisto-chem products. 38:34 THE PRODUCTIVITY 3 MODULES! I can't stop laughing. 10,000 iron plates, 2% effect, awwwww YEAH!
@@carbonwolf3865 We (Germany) shut down our nuclear power plants and started burning more coal instead. Stupid, but thats the current situation, so that joke hits excellently.
Dosh's increasingly amused and desperate explanations of increasingly weird and amazing recipes, overlaid over increasingly an intricate base is insane content
Your bullets being made out of GUN took me straight to my experience with the RPG LANCER, where there's a frame who's only description is *gun* and it fires a gun that doesn't exist yet.
@@TH3_N In short: Germany replaced nuclear power with coal. In advance: sorry for my bad english. After the Fukishima incident Germany is going ultra safe and green. They planned that they are going to shut down all 17 nuclear powerplants by 2022. (the most efficient energy source with almost zero pollution) and replace the missing production with renewable ones. Things went well until the invasion of Ukraine happend. The sanctions banned russian oil and gas imports.Oil/gas powerplants cannot operate without fuel and thats -10% of total power production of Germany. In response (in October 2022) they delayed the shutdown of the 3 last nuclear plants but just until mid-April 2023 and they restarted an already closed coal powerplants. In 2019, Germany's plans to entirely phase out and shut down the 84 remaining coal-fired plants on its territory by 2038.
also love how this video has the same tonality as a Russian novel- confusing, dense as hell, and depresses the protagonist relentlessly by how much their life sucks ass
There are a few videos that left me in tears from laughing on RU-vid, and this has joined that illustrious group. God I don’t know why this was so damned funny to me but I was dying.
I've been playing factorio through archipelago a lot recently. Science packs and rocket parts are randomized. Sometimes it's nice having green science require iron ore, but having rocket require lubricant barrel while the fluid handling is locked behind someone finishing kingdom hearts 2. Games usually last only 3-4 hours at least.
The year is 2030 You go to work, at the local insane asylum A scream echos down the hallway Your coworker quits on the spot “SEK2 1000x cost, randomized at the same time” He said
@@novaseer That modpack would get downloaded by exactly two people. Of those people, one would nope out in the first ten minutes, and the other would sink like 2000+ hours into it and wind up with a UPS-optimized megabase churning out infinite research.
It might be fun to see a second run of this mod since each run will be fundamentally different almost by definition. Or you could stack this on top of something like space exploration for a run that would probably end right after the heat death of the universe
I have been working on some automation concepts and I have to say, I love that even though we know the recipes are nonsense our brains still try to make logical reasons for them. Awesome video dosh.
I’d love to see another randomized run in the future! This was so entertaining and really captured the feeling of having factorial explained to me for the first time.
youve actually convinced me to start playing factorio this uni break. i would love to see another randomised run as i assume theres a fair bit of replayability and this was great hahahaha. keep on keeping on mister doshington
Dosh, I’ve been looking at your channel after watching yours vids +10 times, looking for a new vid to pop up. Literally made my day when I saw the notification!
After diving into your content and going through all the different kinds of Factorio runs you do, I would kill to see you tackle Warptorio. It's become one of my favourite ways to experience the game and it's so unconventional compared to how we normally play.
I'm playing this randomizer at the moment and by god is it weird. My inserters are pulling from one tile diagonal to the left, and the electric miners have their output on the back, and the burner inserter is the most cursed thing possible... Love it.
Throughout the video you truly did not sell the fact that this was more complicated than Sea Block and Space Exploration, but for those, I always skimmed the recipes you made and this one I did not. Now though I realize the true nature of this randomizer and by god does the randomizer taketh.